Hey,
first of all I want to ask you reading this text before spamming your "yes, yes, yes" or "no, no, no". If it is important for you having/not having stuff I suggest, then read.
I know that there are many threads about it, but there is not a single up-to-date voting I have found. There are votings, but they all are from summer 2014.
Why do we need a new voting? The answer is simple: The game changed a lot and the community changed.
The pvp became worse and worse, the lag became worse and worse, the zerg became worse and worse and the communits changed cause of players leaving and starting ESO. So it is time for an up-to-date-voting.
This voting is just about the question: Should be there any kind of instanced pvp (Arena, Battlegrounds or stuff like this). It is not about a specific Arena like in Oblivion, just the question if there should be a way to do instanced pvp.
My arguments for this:
- People that loves smallscale pvp should be able to do it. Instanced 4vs4 for example gives this kind of players the chance to have hard and fair fights against other players that love smallscale.
- The lag became worse and worse and you need to enjoy the lag because of the fact that without lag there seems to be no fight. People that love bisscale pvp could still do the same, people that just want to explore Cyrodil could still do the same. And people that love smallscale could escape from the lag into difficulty fights with fun.
- Smallscale pvp is dead at the moment. For a couple of time I am trying to run aroung solo. Sometimes I meet a questing newbie in a quest village, but just once a few hours I meet a good enemie that is fun to fight. Many people in my guild (I can name Eisen-Faust, Faust, Naizz and a few more) take a break from ESO for playing GW2. Why? Because there isn't a chance for smallscale. Zenimax, you see: If you are doing nothing, you will loose good players that have been plaid since beta one by one.
Some guys that don't want such a pvp have arguments, too. I have found a few tha last months:
- We don't want it so nobody should do it!
(My answer: If you don't ant it then don't play this new kind of pvp, you can still zerg and farm a lot more AP)
- The smallscale players will have more loot, better things, etc.
(My answer: Why? We don't wanr separat loot, for me it was okay having the epic rewards we have in Cyrodil. And AP... I don't think that there would be more Ap than you can farm in a zerg or you can farm by capping a ressource again and again with a friendly zerg)
- Instanced pvp would destroy the pvp because of missing balance in the future.
(My answer: Are you serious? Every game has a few balance problems and ESO has it, too. But many changes since beta were changes that effected smallscale, not bigscale. At the moment smallscalefights (when you find them) are great and enjoyable. So there CAN exist smallscale and bigscale side by side. Do you realls thing that a class balanced for smallscale does not work in bigscale? Since beta the balance that was intended was for BOTH, for bigscale and for smallscale. Si I don't think this is a true argument.
- Cyrodil would die because many people would run to smallscale.
(My answer: Cyrodil is dying because many people that would do smyllscale run away.)
Please vote and please (pleaase) bring some arguments if you don't agree. Would be nice to know why you are scared of this.
joshisanonymous wrote: »FFS, just go play another game. This game is not about instanced PvP. Never was, and never claimed to be, but many many many other games are. Go play those and stop trying to make this game into something it's not.
For the life of me, I can't understand why someone would start playing a game that doesn't have the main feature they're looking for then complain and protest about it non-stop for over a year. When WoW came out, I tried it, realized it wasn't about large-scale persistent PvP, then I quit, because that's what I was looking for. I ignored a whole bunch of MMOs for that reason. Just get over it already.
It will definitely create population issues and balance issues. It was definitely a problem in Warhammer Online, the developers of WoW have explicitly stated that battlegrounds were the worst design decision they ever made, GW2 only works because they basically made instanced PvP a completely different game with many skills working completely differently and a completely different progression system and a completely different gear system. The list goes on.
houimetub17_ESO wrote: »I think that rather than that smaller objectives could be introduced. For example in GW2 you could assault ressources caravans being transported from a ressource point to a keep. Tick could be generated around those for defending or assaulting players.
I feel from what I read about imperial city that there will be small objectives in there to fight for so that might help.
On a side-note: What I would really love to see if a big-ass mob that would spawn at a random place in the map while being announced campain-wide with an marked on the map which would give the faction that kills it or deal most damage to it a buff for 15 minutes or something like that.
I'm not for arenas ,but this could be a solution:
What about istanced pvp inside Imperial City or related to it?The last alliance and the second last alliance that conquer Imperial City , have the gate open for istanced pvp ,or maybe once your faction conquer the Imperial City , has the gate for istanced opens for a certain period of time... so you have anyway to get through Cyrodiil and pvp there first.
newtinmpls wrote: »houimetub17_ESO wrote: »I think that rather than that smaller objectives could be introduced. For example in GW2 you could assault ressources caravans being transported from a ressource point to a keep. Tick could be generated around those for defending or assaulting players.
I feel from what I read about imperial city that there will be small objectives in there to fight for so that might help.
On a side-note: What I would really love to see if a big-ass mob that would spawn at a random place in the map while being announced campain-wide with an marked on the map which would give the faction that kills it or deal most damage to it a buff for 15 minutes or something like that.
You have some really cool ideas here!
I do not want to "kill" the mass PvP that Cyrodiil can offer, but I also would like to see expansion/variety. Watching videos of the various arena challenges was just depressing - it had no context, no story/plot - for me in order to want to participate there has to be a reason (in terms of the world) and you have suggested some good ones.
NadiusMaximus wrote: »People didn't buy the game for small scale.
It was advertised as massive pvp. 100s v. 100s v. 100s.
They should fix the as advertised parts of their game before anything.
ANYTHING.
I want all the stuff you mention, but only after the main part works as advertised and only if they can assure any new pvp content will also work. By working I mean balanced and physically working without lag and such.
They only now began to get a good balance, but a little more tweaking is required.
I don't want instanced small scale. I don't want a perfectly square and fair encounter in a given map that is always the same.
What I want is small scale in Cyrodil. I want something that is player generated, spontaneous and never the same. I want the map to be used in it's entirety, not just the roads between keeps.
Right now you say people who want smallscale are driven out of cyro anyways because there are only zergs and lag. Yes that is half true. But if one day lag is fixed (oh god one day plz), and there are arenas, there will be no small scale players left and no open world pvp basically, just zerg vs zerg running between 2 keeps and thats it ! Such a waste of Cyrodil's potential.
What I want is new objectives in Cyro. Not a ctf or some mini game, i want something that actually rewards the player, but that is a waste of time to do in bigger groups than 8-10 players. It can be something bigger than a ressource, but smaller than an outpost that for example gives access to somes crafting nodes when you capture it. That way it's useless for a zerg, as having 40 people fight over a few columbines is stupid, but useful for a small group that has a crafter who makes pots for everyone in the group you know?
And it doesn't have to be crafting nodes, it can be a special siege merchant that sells siege that lasts longer or that you can place/remove faster, could be access to a portal that teleports you to another side of the map where there is a similar outpost (that you have to control) or just another quest hub like a village but that is capturable so that only your faction can turn in quests over there.
Any smaller objective like that creates additional player traffic in otherwise empty zones, creates huge amounts of small scale encounters which is exactly what i'm looking for.
A couple of days ago I had a fight somewhere east of BRK mine, beyond the travelling routes that was something like 6 v 10. It was the most fun I've had in a long while simply because it was set in a different place than usual, and I could play with the environment a lot more.
Instanced arenas and battlegrounds are fun at first but become extremely boring after a while, because it's the same exact scenario everytime, and it's not open world,
Open world means always looking around for enemies, and you don't see a big count down before a fight starts, you get hit by an unsuspected arrow of fall upon an enemy group behind a rock !
[if ZoS were to implement PvP "arenas" or "battlegrounds" that would a) take away developer resources from cyrodiil (which apears kind of starved for development time as is) and b) take away many of "non zerg" players.
I fully appreciate that the current PvP enviroment in ESO is not very conductive to players who want to meassure themselves and their group up against others in "fair fights". But I don't believe that a Cyrodiil-like PvP enviroment and a Arena-style PvP enviroment can healthily coexist in the same game. I think those two enviroments would deter each other.
I might be wrong, obviously
1. We have to meet somewhere in Cyrodil and this place is full of lag at primetime.
Yes, thats true. So, try to use an empty campaign. Or @ZOS creates a new specific campaign.2. Everyone can crush this fights and many people do this.
Did you played DAoC? The 8vs8 community was officially sworn in, that they stopped the fight and killed the crushers. That was a realy great community, i loved it. I think, instanced pvp like arenas will never bring this type of community again.3. It is a different between just a 4vs4 and a programed instance with rules, flags to capture, usw.
I played WARHAMMER and GW2. Both games had instanced battlegrounds / arenas. And i can say it will be boring very fast. There is no thrill like in open world small scale pvp. So i prognosticate, if arenas will come out, there will be a short phase all will it play and then it will be boring and the arena / small scale players will go away from the game.
NadiusMaximus wrote: »People didn't buy the game for small scale.
It was advertised as massive pvp. 100s v. 100s v. 100s.
They should fix the as advertised parts of their game before anything.
ANYTHING.
I want all the stuff you mention, but only after the main part works as advertised and only if they can assure any new pvp content will also work. By working I mean balanced and physically working without lag and such.
They only now began to get a good balance, but a little more tweaking is required.