Evidently the fix so that anyone could help everyone on non-solo quests never materialised...
Solo quests are in solo instances.
Yes both of you need to have the quest and be in the same step of the quest in order to progress it together.
From memory the only time you enter a solo instance is during the final events as you're leaving (I won't spoil by describing this), everything else that I can remember doing on Bleakrock is open world.marshi1981 wrote: »Evidently the fix so that anyone could help everyone on non-solo quests never materialised...
Hmmm maybe not. But maybe I was doing a solo quest? It was a quest from an npc in the first area for the ebenheart pact (bleak isle I think?) So I would assume people can help with those quests???
Honestly, I'd leave most of the quests solo. Just do them with the people around you, maybe call in a buddy if you need help. But, my advice? If you wanna play with your friends, play PvP. You're all on (semi) equal footing (below 50 at least) in terms of stats, and it's just an overall blast to do with friends. Nothing better than taking your first keep with a good bud.
marshi1981 wrote: »Solo quests are in solo instances.
Yes both of you need to have the quest and be in the same step of the quest in order to progress it together.
Damn...that really sucks. So basically you HAVE to make sure you are not further along or behind with any of your friends or tgere is simply no point in playing the game with others?
traigusb14_ESO2 wrote: »They did fix it up quite a bit. It is not even close to as bad as it was on PC release.
I have only had issues with "story chain" quests for zones (can't share them and often end up on different steps). Both cases today, I went and helped 2 different friends catch up to me. Both times the only issue we had was that the mobs were non-aggro to me by default, but aggro to them because they hadn't finished quests yet. At PC release we would have been phased apart.
There are still bad spots, especially if you choose different resolutions to quest hubs that alter who will own it after you do final quests... or quests with very weird scripting.... but is way better than it used to be.
traigusb14_ESO2 wrote: »They did fix it up quite a bit. It is not even close to as bad as it was on PC release.
I have only had issues with "story chain" quests for zones (can't share them and often end up on different steps). Both cases today, I went and helped 2 different friends catch up to me. Both times the only issue we had was that the mobs were non-aggro to me by default, but aggro to them because they hadn't finished quests yet. At PC release we would have been phased apart.
There are still bad spots, especially if you choose different resolutions to quest hubs that alter who will own it after you do final quests... or quests with very weird scripting.... but is way better than it used to be.
Guess time goldens the memories. They may have changed some quests true. But still there are plenty of ones that you help to clear out towns of baddies where once done you are phased out of anyone that has not done it. Cannot remember how it is in other factions but AD had plenty of these and I'm quite sure they still exist.
marshi1981 wrote: »Bought the game for ps4 yesterday and im really impressed. I truly cant see where all the complaints about the game are.
marshi1981 wrote: »
Hmm this is a bit of a game breaker for me. Thats just stupid.
OP went from,marshi1981 wrote: »Bought the game for ps4 yesterday and im really impressed. I truly cant see where all the complaints about the game are.
To,marshi1981 wrote: »
Hmm this is a bit of a game breaker for me. Thats just stupid.
...in less than a half a page; the heart-break is real.
marshi1981 wrote: »OP went from,marshi1981 wrote: »Bought the game for ps4 yesterday and im really impressed. I truly cant see where all the complaints about the game are.
To,marshi1981 wrote: »
Hmm this is a bit of a game breaker for me. Thats just stupid.
...in less than a half a page; the heart-break is real.
I eas hoping people would have said something along the lines of "no, your doing it wrong. THIS is how you co op." But obviously that was too much to hope. Im still very happy with the game, but I stand by my point that the way co op works is stupid. Its like they are confused as to whether they wanted to make a single player game or an mmo
"marshi1981 wrote: »Solo quests are in solo instances.
"Yes both of you need to have the quest and be in the same step of the quest in order to progress it together.
Damn...that really sucks. So basically you HAVE to make sure you are not further along or behind with any of your friends or tgere is simply no point in playing the game with others?
marshi1981 wrote: »Bought the game for ps4 yesterday and im really impressed. I truly cant see whereball the complaints about the game are. However one thing is bugging me and I hope it is just me being a noob. So I went into a group with a friend yesterday and he decided to help me with a quest I was doing, only he couldnt help because he couldnt "see" the quest specific things (eg the ghost I was chasing). So can you jump into someone elses quest or do you both have to request the quest before you are both able to do it together?
I didnt think this would be an issue at first but I have other friends who are further along than me and have completed alot of quests. So does that mean they cant help me or vice versa on those particular quests?