This idea leads inevitably to "luxury"-blackwaterblade twinks with lvl purple/gold equipment ultimately recreating the problems of higher lvl pvp (on a smaller scale).
This idea leads inevitably to "luxury"-blackwaterblade twinks with lvl purple/gold equipment ultimately recreating the problems of higher lvl pvp (on a smaller scale).
Battle leveling makes armor quality almost completely useless. Only the stronger traits of the higher quality items would affect your hero in any way. How many people would make gold quality armor just for the traits?
CPs are what will make the eventual big difference between heros in BB, not gear.
It doesn't matter what lvl you scale it to, or if you make lvl brackets. Whatever you do, players would still abuse it, park a character permanently there that's maxed out within the existing restrictions. How well do you think a lvl 10 would fare against a lvl 35/40/45/49 with full legendary gear, maxed out enchantments, best sets available for those lvl brackets. They already don't do well against higher lvl characters, this would just make it worse and provide a "cheap" way for experienced pvpers to prey on newbies.
I know this because I've seen and done it in other games that allowed you to turn off exp gain.
Bodycounter wrote: »Introduce V1-V13 campagne.