If there is a zerg farming you, you can do 3 things:
1. Go to a different part of the map
2. Go to your guest campain
3. Go do some pve
Just running back into the fight only rewards farming, try to witstand the temptation
Hey look its a small man group playing to their strengths. Bottle necking larger groups into bridges and mile gates.
https://www.youtube.com/watch?v=V8jOEXT4TLg
https://www.youtube.com/watch?v=2wxqqe_ooMU
Well we got the aoe caps removed but lets change all the mechanics that made it possible to combat zergs. So now when the giant red zerg shows up on allessia bridge you cant do ***. Except go to another part of the map, or another campaign rofl. Even better go pve haha
In a game with all the different combinations of skills/armor/sets/enchants/passives you cant expect your bow build to work in every situation. But Thank you, all you one trick pony build users, qqers, and people who are oh so quick to call someone an exploiter. You people who wanted to play the way you want. You got it, everyone is now rocking the same builds and you still cant do anything about the zergs.
Hey look its a small man group playing to their strengths. Bottle necking larger groups into bridges and mile gates.
https://www.youtube.com/watch?v=V8jOEXT4TLg
https://www.youtube.com/watch?v=2wxqqe_ooMU
Well we got the aoe caps removed but lets change all the mechanics that made it possible to combat zergs. So now when the giant red zerg shows up on allessia bridge you cant do ***. Except go to another part of the map, or another campaign rofl. Even better go pve haha
In a game with all the different combinations of skills/armor/sets/enchants/passives you cant expect your bow build to work in every situation. But Thank you, all you one trick pony build users, qqers, and people who are oh so quick to call someone an exploiter. You people who wanted to play the way you want. You got it, everyone is now rocking the same builds and you still cant do anything about the zergs.
heard ya the first time:)
#Argonianmasterrace
MisterBigglesworth wrote: »
It's brilliant because it does more and more damage the more people it hits! If 24 people are stacked, for example, the last person infected by it will take the initial damage... X24!!!
ZOS, put something similar in the game (a deployable Dwemer construct that shoots out chained lightning, for example) and people will be very reluctant to all stack up together all the time.
To be honest, he was talking about how it was before they boost up the siege damage. He basically state they wanted a siege warfare PvP not a street fight like most players play right now. Even though he stated I hope just five more rewards for playing that way.MisterBigglesworth wrote: »
It's brilliant because it does more and more damage the more people it hits! If 24 people are stacked, for example, the last person infected by it will take the initial damage... X24!!!
ZOS, put something similar in the game (a deployable Dwemer construct that shoots out chained lightning, for example) and people will be very reluctant to all stack up together all the time.
A skill is not going to do anything to a zerg of players spamming heals and purges. We need certain mechanics to change again(revert) not adding skills that are just band aid fixes that dont promote any type of skill play. Oh hey theres a huge group let me cast this spell. This is a game that promoted large scale battles but here we are in 1.6 still crying about blobs. At this point rightfully so, because there is no way to combat a zerg without a zerg. But some people dont find it fun to follow 23 or more people around just literally mowing people down not knowing for sure if they ever even did anything to contribute.
Does this guy even play his own game? What is he even talking about? Stick to the herd or die? Feels a lot more like that now. Notice how he says fighting at the bridge.. Hes probably in one of my groups bridge videos getting rekt. Start it at 31:29 seconds
https://www.youtube.com/watch?v=IyI6tpu4tvs&feature=youtu.be&t=31m29s
Darkonflare15 wrote: »To be honest, he was talking about how it was before they boost up the siege damage. He basically state they wanted a siege warfare PvP not a street fight like most players play right now. Even though he stated I hope just five more rewards for playing that way.MisterBigglesworth wrote: »
It's brilliant because it does more and more damage the more people it hits! If 24 people are stacked, for example, the last person infected by it will take the initial damage... X24!!!
ZOS, put something similar in the game (a deployable Dwemer construct that shoots out chained lightning, for example) and people will be very reluctant to all stack up together all the time.
A skill is not going to do anything to a zerg of players spamming heals and purges. We need certain mechanics to change again(revert) not adding skills that are just band aid fixes that dont promote any type of skill play. Oh hey theres a huge group let me cast this spell. This is a game that promoted large scale battles but here we are in 1.6 still crying about blobs. At this point rightfully so, because there is no way to combat a zerg without a zerg. But some people dont find it fun to follow 23 or more people around just literally mowing people down not knowing for sure if they ever even did anything to contribute.
Does this guy even play his own game? What is he even talking about? Stick to the herd or die? Feels a lot more like that now. Notice how he says fighting at the bridge.. Hes probably in one of my groups bridge videos getting rekt. Start it at 31:29 seconds
https://www.youtube.com/watch?v=IyI6tpu4tvs&feature=youtu.be&t=31m29s
A skill is not going to do anything to a zerg of players spamming heals and purges. We need certain mechanics to change
MisterBigglesworth wrote: »
It's brilliant because it does more and more damage the more people it hits! If 24 people are stacked, for example, the last person infected by it will take the initial damage... X24!!!
ZOS, put something similar in the game (a deployable Dwemer construct that shoots out chained lightning, for example) and people will be very reluctant to all stack up together all the time.
A skill is not going to do anything to a zerg of players spamming heals and purges. We need certain mechanics to change again(revert) not adding skills that are just band aid fixes that dont promote any type of skill play. Oh hey theres a huge group let me cast this spell. This is a game that promoted large scale battles but here we are in 1.6 still crying about blobs. At this point rightfully so, because there is no way to combat a zerg without a zerg. But some people dont find it fun to follow 23 or more people around just literally mowing people down not knowing for sure if they ever even did anything to contribute.
Does this guy even play his own game? What is he even talking about? Stick to the herd or die? Feels a lot more like that now. Notice how he says fighting at the bridge.. Hes probably in one of my groups bridge videos getting rekt. Start it at 31:29 seconds
https://www.youtube.com/watch?v=IyI6tpu4tvs&feature=youtu.be&t=31m29s
MisterBigglesworth wrote: »
It's brilliant because it does more and more damage the more people it hits! If 24 people are stacked, for example, the last person infected by it will take the initial damage... X24!!!
ZOS, put something similar in the game (a deployable Dwemer construct that shoots out chained lightning, for example) and people will be very reluctant to all stack up together all the time.
A skill is not going to do anything to a zerg of players spamming heals and purges. We need certain mechanics to change again(revert) not adding skills that are just band aid fixes that dont promote any type of skill play. Oh hey theres a huge group let me cast this spell. This is a game that promoted large scale battles but here we are in 1.6 still crying about blobs. At this point rightfully so, because there is no way to combat a zerg without a zerg. But some people dont find it fun to follow 23 or more people around just literally mowing people down not knowing for sure if they ever even did anything to contribute.
Does this guy even play his own game? What is he even talking about? Stick to the herd or die? Feels a lot more like that now. Notice how he says fighting at the bridge.. Hes probably in one of my groups bridge videos getting rekt. Start it at 31:29 seconds
https://www.youtube.com/watch?v=IyI6tpu4tvs&feature=youtu.be&t=31m29s
I have that face on my dartboard. Almost threw one on instinct and realized it was my comp =/
I'm taking a break from ESO in general. Pop. imbalance is just NOT fun anymore. PvP is just NOT fun anymore. Lag is just NOT fun anymore. It's seriously strained my friendship with guildmates because it's so fustrating. Then to read nothing will be done till console release is over? Heh, last straw. Beautiful looking game, but it's gone to absolute crap.....and Noes! You can't haz my stuffz! (before some joker says it)
The_Death_Princess wrote: »Guys, as a community, you really need to stop buying into the hype that zergs is causing the lag. This was ZOS's lame attempt to cover that they couldnt figure it out. Its like when the world used to here that the earth is flat so you cant travel to far out in the ocean you will fall off it. Look at my sig, my machine pushes through most of this lag, I never drop below 30 fps. I can see whats happening, and trust me it isnt the stacking. I have seen stacks of near 200 (3 way) not lag recently and I see stacks of 48 (2x24) lag all the time.
Recently we walked ZOS through the lag and they were quite amazed at what we presented.
I also requested that Wheeler provide information about what was too many people stacking in a post awhile back, so we could help formulate testing. That info never came, which also tells me that its not valid because they threw a dart at the board for what is happening.
So get off 'zergs kill this game' please and start addressing what is the real issues.
im starting this thread because we all know money rules the world. ZOS wants to make money, by getting more subscribers, and more paid subscribers. I think they will lose subscribers if they don't fix the power of a 24 player zerg.
i am an avid fan of elder scrolls games, and I love cyrodil, however, playing tonight was unbearable. there is no way to take down the group of 24 red zerglings that was farming in between alessia and sej tonight. they are invincible.
i am also not sure how to fix it, i have ideas, but I'm sure ZOS has thought of them all. Make siege even more powerful, make each class have an aoe skill that gains power when it hits more enemies; decrease group sizes... those are the few i have thought of.
we obviously want massive 40 on 40 battles, but i don't think any of us want 40 on a blob of zerging invincible enemies.
PLEASE GINA, PLEASE ZOS, PLEASE fix this somehow, especially before it comes to consoles. WE ALL WANT A LARGER MORE HAPPY SUBSCRIBER BASE. All the newbies are getting killed, and quitting the way the game is now...
thanks,
Armethius
im starting this thread because we all know money rules the world. ZOS wants to make money, by getting more subscribers, and more paid subscribers. I think they will lose subscribers if they don't fix the power of a 24 player zerg.
i am an avid fan of elder scrolls games, and I love cyrodil, however, playing tonight was unbearable. there is no way to take down the group of 24 red zerglings that was farming in between alessia and sej tonight. they are invincible.
i am also not sure how to fix it, i have ideas, but I'm sure ZOS has thought of them all. Make siege even more powerful, make each class have an aoe skill that gains power when it hits more enemies; decrease group sizes... those are the few i have thought of.
we obviously want massive 40 on 40 battles, but i don't think any of us want 40 on a blob of zerging invincible enemies.
PLEASE GINA, PLEASE ZOS, PLEASE fix this somehow, especially before it comes to consoles. WE ALL WANT A LARGER MORE HAPPY SUBSCRIBER BASE. All the newbies are getting killed, and quitting the way the game is now...
thanks,
Armethius
Respec stam build, start barrel rolling everywhere. Remember, dodge roll still works in the lag!cozmon3c_ESO wrote: »Damn i dont know how much more of this lag i can take, you may not see me on at prime time anymore, i barely die before primetime and then the lag hits and i cant cc break, weapon swap, bolt escape, survive.........