Siege is perfect. leave it be. If I'm throwing a flaming pot of oil and you're not Instantly trying to get out of the way of it, That's your fault.
Plus, With the amount of purges / self heals in this game it's kind of hard to even kill anyone with siege.
filmoretub17_ESO wrote: »Siege is perfect. leave it be. If I'm throwing a flaming pot of oil and you're not Instantly trying to get out of the way of it, That's your fault.
Plus, With the amount of purges / self heals in this game it's kind of hard to even kill anyone with siege.
If you throw a flaming pot of oil then the further away from the impact point the less damage you will take. Why WHY do I have to explain this? Also it takes a lot more then 1 person to throw a flaming pot of oil yet we want it to do the realistic amount of damage. If you want realism then we need to make center 100% damage outer edges much less.
filmoretub17_ESO wrote: »You need to make it so the further away from the center the less damage you take. I'm serious here this game was 100% more fun in pvp before you did this to the siege. Before it was a massive pvp game now its a massive get the hell away from all the siege game. People play this game to fight character against character this isn't World of Tanks or World of Warplanes. We want to fight against other players not dodge siege and fight against NPC guards. That's what PVE is for.
filmoretub17_ESO wrote: »Siege is perfect. leave it be. If I'm throwing a flaming pot of oil and you're not Instantly trying to get out of the way of it, That's your fault.
Plus, With the amount of purges / self heals in this game it's kind of hard to even kill anyone with siege.
If you throw a flaming pot of oil then the further away from the impact point the less damage you will take. Why WHY do I have to explain this? Also it takes a lot more then 1 person to throw a flaming pot of oil yet we want it to do the realistic amount of damage. If you want realism then we need to make center 100% damage outer edges much less.
filmoretub17_ESO wrote: »You need to make it so the further away from the center the less damage you take. I'm serious here this game was 100% more fun in pvp before you did this to the siege. Before it was a massive pvp game now its a massive get the hell away from all the siege game. People play this game to fight character against character this isn't World of Tanks or World of Warplanes. We want to fight against other players not dodge siege and fight against NPC guards. That's what PVE is for.
filmoretub17_ESO wrote: »You need to make it so the further away from the center the less damage you take. I'm serious here this game was 100% more fun in pvp before you did this to the siege. Before it was a massive pvp game now its a massive get the hell away from all the siege game. People play this game to fight character against character this isn't World of Tanks or World of Warplanes. We want to fight against other players not dodge siege and fight against NPC guards. That's what PVE is for.
filmoretub17_ESO wrote: »Siege is perfect. leave it be. If I'm throwing a flaming pot of oil and you're not Instantly trying to get out of the way of it, That's your fault.
Plus, With the amount of purges / self heals in this game it's kind of hard to even kill anyone with siege.
If you throw a flaming pot of oil then the further away from the impact point the less damage you will take. Why WHY do I have to explain this? Also it takes a lot more then 1 person to throw a flaming pot of oil yet we want it to do the realistic amount of damage. If you want realism then we need to make center 100% damage outer edges much less.
Who said anything about realism? is It realistic that there happens to be a GIANT red circle on the ground where the siege is going to hit? No, it isn't. Just get out of the circle and L2P. If you don't want siege and just straight up PvP I suggest making your voice heard on one of the countless threads requesting Arenas and Battlegrounds.
Who is spamming the most shite every second and focusing on crown they cant see red circles on the ground.. yep
Siege is fine on blobs, if you hit them before the see you
filmoretub17_ESO wrote: »
Who is spamming the most shite every second and focusing on crown they cant see red circles on the ground.. yep
Siege is fine on blobs, if you hit them before the see you
Dude everyone knows that siege isn't working on blobs at all. So the blob spamming all the counter siege spells isn't lagging the server at all? Blobs can stand against siege groups spamming their aoe heals cleanse and siege bubbles. Much much more taxing on a server.
filmoretub17_ESO wrote: »Well I guess everyone likes it oh well why do I care. All I know is pvp was a lot more fun when I could concentrate on fighting other players instead of fighting other siege. Before when there was 20 people sieging a castle it took 20 people to oppose them. And the actual players had to run out and kill the other players or they would slowly tear down the wall. Now the siege is killing the players and the actual players never have to leave the walls. They wanted to eliminate the zerg balls but the new system requires more players to capture a keep then it did before.
filmoretub17_ESO wrote: »Well I guess everyone likes it oh well why do I care. All I know is pvp was a lot more fun when I could concentrate on fighting other players instead of fighting other siege. Before when there was 20 people sieging a castle it took 20 people to oppose them. And the actual players had to run out and kill the other players or they would slowly tear down the wall. Now the siege is killing the players and the actual players never have to leave the walls. They wanted to eliminate the zerg balls but the new system requires more players to capture a keep then it did before.
If you needed 20 people to defend a keep against 20 equally well skilled/coordinated players, something was wrong.
And no, you do not need more players to take a keep than before.
filmoretub17_ESO wrote: »filmoretub17_ESO wrote: »Well I guess everyone likes it oh well why do I care. All I know is pvp was a lot more fun when I could concentrate on fighting other players instead of fighting other siege. Before when there was 20 people sieging a castle it took 20 people to oppose them. And the actual players had to run out and kill the other players or they would slowly tear down the wall. Now the siege is killing the players and the actual players never have to leave the walls. They wanted to eliminate the zerg balls but the new system requires more players to capture a keep then it did before.
If you needed 20 people to defend a keep against 20 equally well skilled/coordinated players, something was wrong.
And no, you do not need more players to take a keep than before.
What are you implying it should only take 5 people to kill 20?
filmoretub17_ESO wrote: »filmoretub17_ESO wrote: »Well I guess everyone likes it oh well why do I care. All I know is pvp was a lot more fun when I could concentrate on fighting other players instead of fighting other siege. Before when there was 20 people sieging a castle it took 20 people to oppose them. And the actual players had to run out and kill the other players or they would slowly tear down the wall. Now the siege is killing the players and the actual players never have to leave the walls. They wanted to eliminate the zerg balls but the new system requires more players to capture a keep then it did before.
If you needed 20 people to defend a keep against 20 equally well skilled/coordinated players, something was wrong.
And no, you do not need more players to take a keep than before.
What are you implying it should only take 5 people to kill 20?
I am implying it should take considerably more or better (skilled, organized) players to take a keep than players defending.
That's the whole point of keeps...
filmoretub17_ESO wrote: »Well I guess everyone likes it oh well why do I care. All I know is pvp was a lot more fun when I could concentrate on fighting other players instead of fighting other siege. Before when there was 20 people sieging a castle it took 20 people to oppose them. And the actual players had to run out and kill the other players or they would slowly tear down the wall. Now the siege is killing the players and the actual players never have to leave the walls. They wanted to eliminate the zerg balls but the new system requires more players to capture a keep then it did before.
filmoretub17_ESO wrote: »You need to make it so the further away from the center the less damage you take. I'm serious here this game was 100% more fun in pvp before you did this to the siege. Before it was a massive pvp game now its a massive get the hell away from all the siege game. People play this game to fight character against character this isn't World of Tanks or World of Warplanes. We want to fight against other players not dodge siege and fight against NPC guards. That's what PVE is for.
filmoretub17_ESO wrote: »You need to make it so the further away from the center the less damage you take. I'm serious here this game was 100% more fun in pvp before you did this to the siege. Before it was a massive pvp game now its a massive get the hell away from all the siege game. People play this game to fight character against character this isn't World of Tanks or World of Warplanes. We want to fight against other players not dodge siege and fight against NPC guards. That's what PVE is for.
Game is suffering like never before because of the new aoe cap system, don't even think about incorporating a calculation process into the siege damage area.