ZOS_JessicaFolsom wrote: »ZOS never said nirnhorn was bugged. its working exacrly the way they designed it to work, they just realized they buffed it to much so theyre bringing it back down to a normal level next patch. anyone who says that its bugged and not ok to use is just a rager.
This, they vastly overbuffed it without realizing the consequences. It was compounded by how they changed armor in 1.6 to reflect defensive stats. I imagine they'll likely just cut the values of the nirn stats by some factor as that is the quickest, cheapest, easiest solution. And we know how much they like band-aids
This is actually one of the reasons we're not doing a quick and dirty 'fix' immediately, and addressing it after console launch. It needs some rebalancing/redesigning, which will take some time to do right.
Emma_Eunjung wrote: »LOL.
I can think of FIVE other mechanics off the stop of my head that reduce your Magicka damage just as much, if not MORE than Nirnhoned: Heavy Armor, Reinforced Medium Armor, Empowered Ward, Dampen Magic and... wait for it... BLOCKING.
Even in the long, sorry history of PvP whines, this whole Nirnhoned business really takes the cake. You guys want to nerf armor pieces that required the owner to either grind Craglorn mat nodes until his eyes fell out or pay 15,000 G or more for each piece!
It's amazing that people who roll these glass cannon builds expect everyone else to just bend over and take 20,000 HP damage all the time.
ZoS, please bring back the LOL button!
Emma_Eunjung wrote: »LOL.
I can think of FIVE other mechanics off the stop of my head that reduce your Magicka damage just as much, if not MORE than Nirnhoned: Heavy Armor, Reinforced Medium Armor, Empowered Ward, Dampen Magic and... wait for it... BLOCKING.
Even in the long, sorry history of PvP whines, this whole Nirnhoned business really takes the cake. You guys want to nerf armor pieces that required the owner to either grind Craglorn mat nodes until his eyes fell out or pay 15,000 G or more for each piece!
It's amazing that people who roll these glass cannon builds expect everyone else to just bend over and take 20,000 HP damage all the time.
ZoS, please bring back the LOL button!
Nirn is multiplicative with armor types and blocking, and serves as a buffer if you run shields.
Can you at least stop spreading misinformation... bah, why am I even trying.
Emma_Eunjung wrote: »LOL.
I can think of FIVE other mechanics off the stop of my head that reduce your Magicka damage just as much, if not MORE than Nirnhoned: Heavy Armor, Reinforced Medium Armor, Empowered Ward, Dampen Magic and... wait for it... BLOCKING.
Even in the long, sorry history of PvP whines, this whole Nirnhoned business really takes the cake. You guys want to nerf armor pieces that required the owner to either grind Craglorn mat nodes until his eyes fell out or pay 15,000 G or more for each piece!
It's amazing that people who roll these glass cannon builds expect everyone else to just bend over and take 20,000 HP damage all the time.
ZoS, please bring back the LOL button!
Nirn is multiplicative with armor types and blocking, and serves as a buffer if you run shields.
Can you at least stop spreading misinformation... bah, why am I even trying.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »LOL.
I can think of FIVE other mechanics off the stop of my head that reduce your Magicka damage just as much, if not MORE than Nirnhoned: Heavy Armor, Reinforced Medium Armor, Empowered Ward, Dampen Magic and... wait for it... BLOCKING.
Even in the long, sorry history of PvP whines, this whole Nirnhoned business really takes the cake. You guys want to nerf armor pieces that required the owner to either grind Craglorn mat nodes until his eyes fell out or pay 15,000 G or more for each piece!
It's amazing that people who roll these glass cannon builds expect everyone else to just bend over and take 20,000 HP damage all the time.
ZoS, please bring back the LOL button!
Nirn is multiplicative with armor types and blocking, and serves as a buffer if you run shields.
Can you at least stop spreading misinformation... bah, why am I even trying.
Spell Resistance is still hard capped at 50%. What difference does it make if you hit the cap with Reinforced Heavy or Nirnhoned Light?
Emma_Eunjung wrote: »Emma_Eunjung wrote: »LOL.
I can think of FIVE other mechanics off the stop of my head that reduce your Magicka damage just as much, if not MORE than Nirnhoned: Heavy Armor, Reinforced Medium Armor, Empowered Ward, Dampen Magic and... wait for it... BLOCKING.
Even in the long, sorry history of PvP whines, this whole Nirnhoned business really takes the cake. You guys want to nerf armor pieces that required the owner to either grind Craglorn mat nodes until his eyes fell out or pay 15,000 G or more for each piece!
It's amazing that people who roll these glass cannon builds expect everyone else to just bend over and take 20,000 HP damage all the time.
ZoS, please bring back the LOL button!
Nirn is multiplicative with armor types and blocking, and serves as a buffer if you run shields.
Can you at least stop spreading misinformation... bah, why am I even trying.
Spell Resistance is still hard capped at 50%. What difference does it make if you hit the cap with Reinforced Heavy or Nirnhoned Light?
Emma_Eunjung wrote: »LOL.
I can think of FIVE other mechanics off the stop of my head that reduce your Magicka damage just as much, if not MORE than Nirnhoned: Heavy Armor, Reinforced Medium Armor, Empowered Ward, Dampen Magic and... wait for it... BLOCKING.
Even in the long, sorry history of PvP whines, this whole Nirnhoned business really takes the cake. You guys want to nerf armor pieces that required the owner to either grind Craglorn mat nodes until his eyes fell out or pay 15,000 G or more for each piece!
It's amazing that people who roll these glass cannon builds expect everyone else to just bend over and take 20,000 HP damage all the time.
ZoS, please bring back the LOL button!
Emma_Eunjung wrote: »Emma_Eunjung wrote: »LOL.
I can think of FIVE other mechanics off the stop of my head that reduce your Magicka damage just as much, if not MORE than Nirnhoned: Heavy Armor, Reinforced Medium Armor, Empowered Ward, Dampen Magic and... wait for it... BLOCKING.
Even in the long, sorry history of PvP whines, this whole Nirnhoned business really takes the cake. You guys want to nerf armor pieces that required the owner to either grind Craglorn mat nodes until his eyes fell out or pay 15,000 G or more for each piece!
It's amazing that people who roll these glass cannon builds expect everyone else to just bend over and take 20,000 HP damage all the time.
ZoS, please bring back the LOL button!
Nirn is multiplicative with armor types and blocking, and serves as a buffer if you run shields.
If you have to troll, can you at least stop spreading misinformation... bah, why am I even trying.
Spell Resistance is still hard capped at 50%. What difference does it make if you hit the cap with Reinforced Heavy or Nirnhoned Light?
Because this isn't Carebear PvE land. Actual players have this stuff called Spell Penetration that necessitates exceeding the "Hard cap" (which doesn't exist incidentally).
Emma_Eunjung wrote: »Emma_Eunjung wrote: »Emma_Eunjung wrote: »LOL.
I can think of FIVE other mechanics off the stop of my head that reduce your Magicka damage just as much, if not MORE than Nirnhoned: Heavy Armor, Reinforced Medium Armor, Empowered Ward, Dampen Magic and... wait for it... BLOCKING.
Even in the long, sorry history of PvP whines, this whole Nirnhoned business really takes the cake. You guys want to nerf armor pieces that required the owner to either grind Craglorn mat nodes until his eyes fell out or pay 15,000 G or more for each piece!
It's amazing that people who roll these glass cannon builds expect everyone else to just bend over and take 20,000 HP damage all the time.
ZoS, please bring back the LOL button!
Nirn is multiplicative with armor types and blocking, and serves as a buffer if you run shields.
If you have to troll, can you at least stop spreading misinformation... bah, why am I even trying.
Spell Resistance is still hard capped at 50%. What difference does it make if you hit the cap with Reinforced Heavy or Nirnhoned Light?
Because this isn't Carebear PvE land. Actual players have this stuff called Spell Penetration that necessitates exceeding the "Hard cap" (which doesn't exist incidentally).
So go beg ZoS for a BUFF on Spell Penetration! If you keep asking for nerfs that cripple PvE builds, especially EXPENSIVE ones like Nirnhoned, don't be surprised when there's some blowback from PvE players.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »Emma_Eunjung wrote: »LOL.
I can think of FIVE other mechanics off the stop of my head that reduce your Magicka damage just as much, if not MORE than Nirnhoned: Heavy Armor, Reinforced Medium Armor, Empowered Ward, Dampen Magic and... wait for it... BLOCKING.
Even in the long, sorry history of PvP whines, this whole Nirnhoned business really takes the cake. You guys want to nerf armor pieces that required the owner to either grind Craglorn mat nodes until his eyes fell out or pay 15,000 G or more for each piece!
It's amazing that people who roll these glass cannon builds expect everyone else to just bend over and take 20,000 HP damage all the time.
ZoS, please bring back the LOL button!
Nirn is multiplicative with armor types and blocking, and serves as a buffer if you run shields.
If you have to troll, can you at least stop spreading misinformation... bah, why am I even trying.
Spell Resistance is still hard capped at 50%. What difference does it make if you hit the cap with Reinforced Heavy or Nirnhoned Light?
Because this isn't Carebear PvE land. Actual players have this stuff called Spell Penetration that necessitates exceeding the "Hard cap" (which doesn't exist incidentally).
So go beg ZoS for a BUFF on Spell Penetration! If you keep asking for nerfs that cripple PvE builds, especially EXPENSIVE ones like Nirnhoned, don't be surprised when there's some blowback from PvE players.
Emma_Eunjung wrote: »LOL.
I can think of FIVE other mechanics off the stop of my head that reduce your Magicka damage just as much, if not MORE than Nirnhoned: Heavy Armor, Reinforced Medium Armor, Empowered Ward, Dampen Magic and... wait for it... BLOCKING.
Even in the long, sorry history of PvP whines, this whole Nirnhoned business really takes the cake. You guys want to nerf armor pieces that required the owner to either grind Craglorn mat nodes until his eyes fell out or pay 15,000 G or more for each piece!
It's amazing that people who roll these glass cannon builds expect everyone else to just bend over and take 20,000 HP damage all the time.
ZoS, please bring back the LOL button!
Funny thing, all but the last one also reduces stamina damage.
Let me ask you this...
If someone in light armor was able to hit the physical armor cap with a trait, do you think that would be ok?
Emma_Eunjung wrote: »Emma_Eunjung wrote: »LOL.
I can think of FIVE other mechanics off the stop of my head that reduce your Magicka damage just as much, if not MORE than Nirnhoned: Heavy Armor, Reinforced Medium Armor, Empowered Ward, Dampen Magic and... wait for it... BLOCKING.
Even in the long, sorry history of PvP whines, this whole Nirnhoned business really takes the cake. You guys want to nerf armor pieces that required the owner to either grind Craglorn mat nodes until his eyes fell out or pay 15,000 G or more for each piece!
It's amazing that people who roll these glass cannon builds expect everyone else to just bend over and take 20,000 HP damage all the time.
ZoS, please bring back the LOL button!
Funny thing, all but the last one also reduces stamina damage.
Let me ask you this...
If someone in light armor was able to hit the physical armor cap with a trait, do you think that would be ok?
It would depend on what the light armor wearer had to sacrifice to get that extra resistance, IMO. If they made an "Uberhoned" 10th armor trait that cost 50K/piece, then f--- yeah, I think it would be more than OK. Sheesh, before the 1.6 update (aka Nerfageddon), Light Armor Sorcs could hit the caps just by slotting Bound Armor and running Immovable.
.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »LOL.
I can think of FIVE other mechanics off the stop of my head that reduce your Magicka damage just as much, if not MORE than Nirnhoned: Heavy Armor, Reinforced Medium Armor, Empowered Ward, Dampen Magic and... wait for it... BLOCKING.
Even in the long, sorry history of PvP whines, this whole Nirnhoned business really takes the cake. You guys want to nerf armor pieces that required the owner to either grind Craglorn mat nodes until his eyes fell out or pay 15,000 G or more for each piece!
It's amazing that people who roll these glass cannon builds expect everyone else to just bend over and take 20,000 HP damage all the time.
ZoS, please bring back the LOL button!
Funny thing, all but the last one also reduces stamina damage.
Let me ask you this...
If someone in light armor was able to hit the physical armor cap with a trait, do you think that would be ok?
It would depend on what the light armor wearer had to sacrifice to get that extra resistance, IMO. If they made an "Uberhoned" 10th armor trait that cost 50K/piece, then f--- yeah, I think it would be more than OK. Sheesh, before the 1.6 update (aka Nerfageddon), Light Armor Sorcs could hit the caps just by slotting Bound Armor and running Immovable.
.
TheElementalPlatypus wrote: »Emma_Eunjung wrote: »Emma_Eunjung wrote: »Emma_Eunjung wrote: »LOL.
I can think of FIVE other mechanics off the stop of my head that reduce your Magicka damage just as much, if not MORE than Nirnhoned: Heavy Armor, Reinforced Medium Armor, Empowered Ward, Dampen Magic and... wait for it... BLOCKING.
Even in the long, sorry history of PvP whines, this whole Nirnhoned business really takes the cake. You guys want to nerf armor pieces that required the owner to either grind Craglorn mat nodes until his eyes fell out or pay 15,000 G or more for each piece!
It's amazing that people who roll these glass cannon builds expect everyone else to just bend over and take 20,000 HP damage all the time.
ZoS, please bring back the LOL button!
Nirn is multiplicative with armor types and blocking, and serves as a buffer if you run shields.
If you have to troll, can you at least stop spreading misinformation... bah, why am I even trying.
Spell Resistance is still hard capped at 50%. What difference does it make if you hit the cap with Reinforced Heavy or Nirnhoned Light?
Because this isn't Carebear PvE land. Actual players have this stuff called Spell Penetration that necessitates exceeding the "Hard cap" (which doesn't exist incidentally).
So go beg ZoS for a BUFF on Spell Penetration! If you keep asking for nerfs that cripple PvE builds, especially EXPENSIVE ones like Nirnhoned, don't be surprised when there's some blowback from PvE players.
yes... in the alliance war section of the forums... people crying about pve...
This is 2015 WHY BOTHER READING ANYTHING THESE DAYS
and about spell penetration... I am at CP rank 150
I have 30 points into spell erosion, using sharpened on staff, running FULL light for concentration passive, and yet my magic damage is halved by one trait... completely balanced amirite?
Emma_Eunjung wrote: »TheElementalPlatypus wrote: »Emma_Eunjung wrote: »Emma_Eunjung wrote: »Emma_Eunjung wrote: »LOL.
I can think of FIVE other mechanics off the stop of my head that reduce your Magicka damage just as much, if not MORE than Nirnhoned: Heavy Armor, Reinforced Medium Armor, Empowered Ward, Dampen Magic and... wait for it... BLOCKING.
Even in the long, sorry history of PvP whines, this whole Nirnhoned business really takes the cake. You guys want to nerf armor pieces that required the owner to either grind Craglorn mat nodes until his eyes fell out or pay 15,000 G or more for each piece!
It's amazing that people who roll these glass cannon builds expect everyone else to just bend over and take 20,000 HP damage all the time.
ZoS, please bring back the LOL button!
Nirn is multiplicative with armor types and blocking, and serves as a buffer if you run shields.
If you have to troll, can you at least stop spreading misinformation... bah, why am I even trying.
Spell Resistance is still hard capped at 50%. What difference does it make if you hit the cap with Reinforced Heavy or Nirnhoned Light?
Because this isn't Carebear PvE land. Actual players have this stuff called Spell Penetration that necessitates exceeding the "Hard cap" (which doesn't exist incidentally).
So go beg ZoS for a BUFF on Spell Penetration! If you keep asking for nerfs that cripple PvE builds, especially EXPENSIVE ones like Nirnhoned, don't be surprised when there's some blowback from PvE players.
yes... in the alliance war section of the forums... people crying about pve...
This is 2015 WHY BOTHER READING ANYTHING THESE DAYS
and about spell penetration... I am at CP rank 150
I have 30 points into spell erosion, using sharpened on staff, running FULL light for concentration passive, and yet my magic damage is halved by one trait... completely balanced amirite?
Spell Penetration got nerfed with 1.6, for one thing. But what's hilarious is that you guys don't see the irony of complaining that other players are building for defense, when you guys are DELIBERATELY investing in CP passives and gear designed to help you kill them faster!
Emma_Eunjung wrote: »TheElementalPlatypus wrote: »Emma_Eunjung wrote: »Emma_Eunjung wrote: »Emma_Eunjung wrote: »LOL.
I can think of FIVE other mechanics off the stop of my head that reduce your Magicka damage just as much, if not MORE than Nirnhoned: Heavy Armor, Reinforced Medium Armor, Empowered Ward, Dampen Magic and... wait for it... BLOCKING.
Even in the long, sorry history of PvP whines, this whole Nirnhoned business really takes the cake. You guys want to nerf armor pieces that required the owner to either grind Craglorn mat nodes until his eyes fell out or pay 15,000 G or more for each piece!
It's amazing that people who roll these glass cannon builds expect everyone else to just bend over and take 20,000 HP damage all the time.
ZoS, please bring back the LOL button!
Nirn is multiplicative with armor types and blocking, and serves as a buffer if you run shields.
If you have to troll, can you at least stop spreading misinformation... bah, why am I even trying.
Spell Resistance is still hard capped at 50%. What difference does it make if you hit the cap with Reinforced Heavy or Nirnhoned Light?
Because this isn't Carebear PvE land. Actual players have this stuff called Spell Penetration that necessitates exceeding the "Hard cap" (which doesn't exist incidentally).
So go beg ZoS for a BUFF on Spell Penetration! If you keep asking for nerfs that cripple PvE builds, especially EXPENSIVE ones like Nirnhoned, don't be surprised when there's some blowback from PvE players.
yes... in the alliance war section of the forums... people crying about pve...
This is 2015 WHY BOTHER READING ANYTHING THESE DAYS
and about spell penetration... I am at CP rank 150
I have 30 points into spell erosion, using sharpened on staff, running FULL light for concentration passive, and yet my magic damage is halved by one trait... completely balanced amirite?
Spell Penetration got nerfed with 1.6, for one thing. But what's hilarious is that you guys don't see the irony of complaining that other players are building for defense, when you guys are DELIBERATELY investing in CP passives and gear designed to help you kill them faster!
Emma_Eunjung wrote: »TheElementalPlatypus wrote: »Emma_Eunjung wrote: »Emma_Eunjung wrote: »Emma_Eunjung wrote: »LOL.
I can think of FIVE other mechanics off the stop of my head that reduce your Magicka damage just as much, if not MORE than Nirnhoned: Heavy Armor, Reinforced Medium Armor, Empowered Ward, Dampen Magic and... wait for it... BLOCKING.
Even in the long, sorry history of PvP whines, this whole Nirnhoned business really takes the cake. You guys want to nerf armor pieces that required the owner to either grind Craglorn mat nodes until his eyes fell out or pay 15,000 G or more for each piece!
It's amazing that people who roll these glass cannon builds expect everyone else to just bend over and take 20,000 HP damage all the time.
ZoS, please bring back the LOL button!
Nirn is multiplicative with armor types and blocking, and serves as a buffer if you run shields.
If you have to troll, can you at least stop spreading misinformation... bah, why am I even trying.
Spell Resistance is still hard capped at 50%. What difference does it make if you hit the cap with Reinforced Heavy or Nirnhoned Light?
Because this isn't Carebear PvE land. Actual players have this stuff called Spell Penetration that necessitates exceeding the "Hard cap" (which doesn't exist incidentally).
So go beg ZoS for a BUFF on Spell Penetration! If you keep asking for nerfs that cripple PvE builds, especially EXPENSIVE ones like Nirnhoned, don't be surprised when there's some blowback from PvE players.
yes... in the alliance war section of the forums... people crying about pve...
This is 2015 WHY BOTHER READING ANYTHING THESE DAYS
and about spell penetration... I am at CP rank 150
I have 30 points into spell erosion, using sharpened on staff, running FULL light for concentration passive, and yet my magic damage is halved by one trait... completely balanced amirite?
Spell Penetration got nerfed with 1.6, for one thing. But what's hilarious is that you guys don't see the irony of complaining that other players are building for defense, when you guys are DELIBERATELY investing in CP passives and gear designed to help you kill them faster!
Using nirnhoned armor is not building for defense. Armor traits would otherwise be the least important build decision, now you get an immense benefit from it, unmatched by any CP passive, set bonus or mundus stone.
The_Drexill wrote: »When they nerf Nirn, Sorc's will get gutted too... there's no way they'll let the damage stay.
See I disagree sorcs need a nerf. Maybe crystal frags, but overall coming from a DK, Sorc is significantly tougher to play and the damage isn't that astounding considering how much more damage you take.
A good player will be a good player, and seeing stamina user's complain about a magicka sorc is ridiculous. Our shields don't mitigate damage, so you can blast right through them.
If sorcs who focus on burst, maxing their magicka and spelldmg and trying to get might of the guild to procc for most spells they cast are to get nerfed, then do the same for nbs who does the same with their stamina and weapon dmg and sneak attacks. Fairness for all.
See I disagree sorcs need a nerf. Maybe crystal frags, but overall coming from a DK, Sorc is significantly tougher to play and the damage isn't that astounding considering how much more damage you take.
A good player will be a good player, and seeing stamina user's complain about a magicka sorc is ridiculous. Our shields don't mitigate damage, so you can blast right through them.