I found out that crystal fragments 20% dmg proc stacks with itself.
Proc it 3 times and only cast the fragment after that gives a dmg increase of 72.8% instead of 20%.
Removing this bug will create even less sorc whining :-)
That is not as clear as you make it sound @Emma_Eunjung .
1st: In PvE you only cast frags when they procc from your standard rotaiton. If you fire them instantly you deal the basic 20% bonus dmg but you also loose out on another spell of your rotation, probably crushing shock. Thus you don't actually get 100% extra damage but 100% extra damage - your CS damage. Keeping your frag procc till the last second gives you 6 35% chances to increase the damage further. I did not do the exact math and instantly firing the frag might still result inf more DPS however its not a straigt 100% increase as you make it seem.
2nd: In PvP the meta now largely resolves around burst damage should you (in most situations) try to fire your frag in sync with your burst combo for the biggest burst for which the chance of additional frag damage is highly superior to firing a stray fragment that might even screw up your combo (missed ultimate cast for example).
Additionally many good players keep an eye out for enemie frag proccs and are prepared to use counterplay immedeatly after it proccs keeping your fragment can (but that ofc depends on your opponent) help you to throw them off guard OR allow for more pressure with the constant threat of a fragment looming over their head preventing for example a melee NB from going in with ambush.
Of course there are beneficial situations for casting fragments as soon as they come available ( finishing off a CC'd opponent that wouldnt die to anoter spell) but especially in PvP the ability to ramp up additional frag damage is quite valuable and certainly not doing your victim a favor (unless that victim then goes to the forums with their crazy frag damage recap and actually manages to get sorcs nerfed with it x_x )
*LINK*fix *LINK* frags, don't nerf magicka dps cause your listening to squeaky wheels who died to bugged frags
*LINKS*
Even non crit, they're kinda 2 legit
*LINKS*
bug pre-existed 1.6, and was reintroduced and bugged on PTS before live.
tooltip frag is 8662, and 9485 w/ surge up.
i guess this is the new pts now!
Yes the OP is certainly correct.
I guess thats why we see such large frag hits that should not be possible otherwise. =/
@Sypher with overload exploit you are reffering to generating ultimate with canceled heavy attacks (which is highly unreliable and pretty inefficient) or somthing worse ?
cozmon3c_ESO wrote: »well this explains why i hit harder when i hold a frag to time a better hit. i just thought my timing was better and thats why they get hit so hard lol.
Pixysticks wrote: »I'd rather just throw the frag and get another instant-cast one, instead of just stacking the base damage a little bit each time. lol