Fansites went out of date for a myriad of reasons. Which ones do you want to hear?I think this is the most telling thing about why the game is going B2P. When the fansites go out of date because they are not playing it. Add ons made by individualy is one thing but FAN sites? Some of them even very heavy TES series sites?
Horrible choice for a skill calc. Having to back out of the entire thing just to choose a different race is annoying. There's a reason such isn't in practically every one that ever existed.http://eso-skills.com/ Hello English!
If you want any amount of advice, then follow the KISS rule. Make it look similar to ESO for fanboys or simplify it and make it more appealing to someone for extended use. God knows I can end up on a calc for hours especially with this game. I hate choosing races more than anything and constantly look at stats from a VR1s eyes (why VR1 and not 14, simple I look for the best outputs then scale to see how they'd progress), I would suggest adding a feature to include armor and weapon choices. Sets and/or glyphs with rarity included.Workerdroid7 wrote: »Hmm... I'm actually toying with idea of making one (I'm an app developer, and I'm extremely invested in this game so I have an interest in making this properly)... just to make sure I'm actually on the right track here, what exactly is the point of an skills calculator? What features make it work properly? What features would you like to see included?
I'm confused what you would use a skill calculator for? Just the ability to share builds? I mean you have 10 skills with two potential morphs and you can see all of this in game with ease. It's not even that much to type since it is only 10 skills. I have toyed around with options and expanding my cs calculators into this realm but I don't understand the purpose for a skill calculator in this game. This makes it difficult to create something useful.
I'm confused what you would use a skill calculator for? Just the ability to share builds? I mean you have 10 skills with two potential morphs and you can see all of this in game with ease. It's not even that much to type since it is only 10 skills. I have toyed around with options and expanding my cs calculators into this realm but I don't understand the purpose for a skill calculator in this game. This makes it difficult to create something useful.
I'm confused what you would use a skill calculator for? Just the ability to share builds? I mean you have 10 skills with two potential morphs and you can see all of this in game with ease. It's not even that much to type since it is only 10 skills. I have toyed around with options and expanding my cs calculators into this realm but I don't understand the purpose for a skill calculator in this game. This makes it difficult to create something useful.
Most of the elitists use skill calcs to get a "blueprint" of what to spec in and how, and what's good over bad. etc. And where exactly do you keep with this 10 skills? By default you can use at a minimum of 12 skills. A lot of people want to know the ins and outs of those choices to avoid backtracking or finding a build too "hazardous" or weak. If you're in game you don't get to view morphs once it's already morphed or you haven't unlocked it. That. Is. Annoying.
Workerdroid7 wrote: »Hmm... I'm actually toying with idea of making one (I'm an app developer, and I'm extremely invested in this game so I have an interest in making this properly)... just to make sure I'm actually on the right track here, what exactly is the point of an skills calculator? What features make it work properly? What features would you like to see included?