I want play my lute, flute and drum in werewolf form.
ArgonianAssassin wrote: »Werewolf costumes! You put it in the disguise slot and gain the appearance of a werewolf, breaks in combat with other players.
This is a rp only item as stated by the OP, yours is the reason I made the decision to have it broken in combat. I'd even consider making it the ring of hircine, you wear it in your ring slot and it gives werewolves only the appearance of being in werewolf form.Draconiuos wrote: »ArgonianAssassin wrote: »Werewolf costumes! You put it in the disguise slot and gain the appearance of a werewolf, breaks in combat with other players.
Nope should be like other costumes and not break on combat. It is the reason why some people using certain costumes to hide what kind of gear they are using. This could sow chaos on the battlefield as people waste their Fight Guild attacks on a non-werewolf in disguise and then the real ones transform in front of him. so, much fun could be had.
ArgonianAssassin wrote: »This is a rp only item as stated by the OP, yours is the reason I made the decision to have it broken in combat. I'd even consider making it the ring of hircine, you wear it in your ring slot and it gives werewolves only the appearance of being in werewolf form.Draconiuos wrote: »ArgonianAssassin wrote: »Werewolf costumes! You put it in the disguise slot and gain the appearance of a werewolf, breaks in combat with other players.
Nope should be like other costumes and not break on combat. It is the reason why some people using certain costumes to hide what kind of gear they are using. This could sow chaos on the battlefield as people waste their Fight Guild attacks on a non-werewolf in disguise and then the real ones transform in front of him. so, much fun could be had.
You aren't a werewolf, you haven't gone through the quest line and you haven't been bit, why should you gain the benefit of being a bad@ss monster without having the weaknesses? Sure you don't gain the benefit either, but that's because you aren't a werewolf. Also, I've never seen a werewolf use spells, or weapons, which if you were a non werewolf wearing a disguise you would be doing, right? So we have to create all new animations for non werewolves in werewolf form fighting? That seems like an awful lot of work for people who want to be werewolves without being werewolves, when they could just be werewolves and get the skill line. Then you get Hircine's ring through some future werewolf quest that lets you remain in werewolf form longer, gives you an increase to stamina and health and let's you give your self the appearance of a werewolf for say, 1 hour, maybe give it a cooldown?Draconiuos wrote: »ArgonianAssassin wrote: »This is a rp only item as stated by the OP, yours is the reason I made the decision to have it broken in combat. I'd even consider making it the ring of hircine, you wear it in your ring slot and it gives werewolves only the appearance of being in werewolf form.Draconiuos wrote: »ArgonianAssassin wrote: »Werewolf costumes! You put it in the disguise slot and gain the appearance of a werewolf, breaks in combat with other players.
Nope should be like other costumes and not break on combat. It is the reason why some people using certain costumes to hide what kind of gear they are using. This could sow chaos on the battlefield as people waste their Fight Guild attacks on a non-werewolf in disguise and then the real ones transform in front of him. so, much fun could be had.
Yes, but how is a Heavy Armor and Two hand weapon player wearing a costume to look like a caster, different than a non-werewolf player making himself look like a werewolf? They both can be used to gain an advantage in combat for yourself or your friends. I see no difference between the two.
ArgonianAssassin wrote: »You aren't a werewolf, you haven't gone through the quest line and you haven't been bit, why should you gain the benefit of being a bad@ss monster without having the weaknesses? Sure you don't gain the benefit either, but that's because you aren't a werewolf. Also, I've never seen a werewolf use spells, or weapons, which if you were a non werewolf wearing a disguise you would be doing, right? So we have to create all new animations for non werewolves in werewolf form fighting? That seems like an awful lot of work for people who want to be werewolves without being werewolves, when they could just be werewolves and get the skill line. Then you get Hircine's ring through some future werewolf quest that lets you remain in werewolf form longer, gives you an increase to stamina and health and let's you give your self the appearance of a werewolf for say, 1 hour, maybe give it a cooldown?Draconiuos wrote: »ArgonianAssassin wrote: »This is a rp only item as stated by the OP, yours is the reason I made the decision to have it broken in combat. I'd even consider making it the ring of hircine, you wear it in your ring slot and it gives werewolves only the appearance of being in werewolf form.Draconiuos wrote: »ArgonianAssassin wrote: »Werewolf costumes! You put it in the disguise slot and gain the appearance of a werewolf, breaks in combat with other players.
Nope should be like other costumes and not break on combat. It is the reason why some people using certain costumes to hide what kind of gear they are using. This could sow chaos on the battlefield as people waste their Fight Guild attacks on a non-werewolf in disguise and then the real ones transform in front of him. so, much fun could be had.
Yes, but how is a Heavy Armor and Two hand weapon player wearing a costume to look like a caster, different than a non-werewolf player making himself look like a werewolf? They both can be used to gain an advantage in combat for yourself or your friends. I see no difference between the two.