That last part is key here. You can do quests at "too low" of a level and have a challenge, or you can wait until you're a few levels past them and make them easier. If the NPCs all scaled, you would be forced to fight them at one difficulty no matter what.Rune_Relic wrote: »You see bigger damage, bigger armour.....but does it really make you more powerful ? No.
You just have the illusion of being more powerful as the stats increase to match levelled NPCs.
Except ..if you go to underlevelled or overlevelled zones.
I think the main problem with this is why the zones were fun to begin with. For me, I enjoy the zone because of the storylines and being able to explore a new area. Once I've done that, coming back once a week to kill some boss or another isn't really "replaying" the zone so much as having to travel through the zone to kill a boss. The only thing that would really help replayability to me is if there was actual new content on a regular basis.What I'd really like to see is more replayability of lower level zones.
That's exactly the kind of thing I meant when I mentioned "one-time quests that send you back there." There was another thread some time ago where I suggested things like a quest for Ebonheart characters to go back and re-take Bleakrock, or a quest for Daggerfall characters to go back and investigate sabotage that's delaying the rebuilding of Camlorn, and similar things. I'd love to have reasons to go back and re-visit those locations, and this type of quest is one of the ways that this could be achieved (with phasing). From the point of view of content creation, it's less work for ZOS to re-use an existing location for a quest than it is to create a brand new location for a quest, so theoretically this type of content could be produced much more quickly.fosley_ESO wrote: »I think the main problem with this is why the zones were fun to begin with. For me, I enjoy the zone because of the storylines and being able to explore a new area. Once I've done that, coming back once a week to kill some boss or another isn't really "replaying" the zone so much as having to travel through the zone to kill a boss. The only thing that would really help replayability to me is if there was actual new content on a regular basis.What I'd really like to see is more replayability of lower level zones.
The other thing you can do, is have sub-zones with different leveling. So maybe you go through Rivenspire at level 20 and there are hints of a war, but mostly the quests deal with other things. Then at level 40, the war is in full swing, and you have to go put down an uprising or kick out the Dominion or whatever. I think it would work better though if the questing wasn't split by faction. Maybe you have to come back to Daggerfall at VR6 for a quest chain, instead of never looking back after level 50.
This way, you're not really getting more content, but it means you're seeing old zones in a new light, plus it makes the zones feel more alive, like people are actually able to progress their lives without your immediate assistance.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
GW2 did it by scaling you DOWN to match the zone. But unless your in an instance (which scales to the leader) there is no way to have the zone scale to you cause if your L50 and standing next a a L10 player..... what level did you want the zone to scale to.....?????Hassgrinsen wrote: »One of the best thing's about Skyrim was that the game would scale to your character's power. Would be great if all the old content wasn't a complete waste. I mean, there is a huge diversity of content, and we're pretty much pigeon holed into Craglorn, which isn't so diverse.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Honestly, I am about to the point I wish they would shut the servers down. I haven't seen anything in over a month that anyone is satisfied about in ESO. Read through the forums...everyone wants things changed to make it like Skyrim or more single player friendly. I have totally given up...
I need to stay off the forums because they have ruined the game for me. I already don't like some of the changes they have made and if they listen to 95% of the people here...then to ME its headed in the wrong direction. And don't say they aren't listening because alot of the future changes and content are already based on exactly what people here are asking for. The wrong direction for me...
I want danger and hard PvE. Not the crap we have now...kill 10 mobs and still full health. Really? And people want it made even easier. No danger, no accomplishment, solo dungeons, cheaper horse upgrades, easier to get end game gear, easier to level....and that is just a few. I could go on but why?
Sigh.....
You may have missed it, but what people are primarily asking for in this thread is scaling that will allow them to go back to lower level zones without it being a faceroll. That's the opposite of wanting it made even easier.I want danger and hard PvE. Not the crap we have now...kill 10 mobs and still full health. Really? And people want it made even easier.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Sorry this isn't Skyrim. Doing this would create large complications and basically result in a single-player game as every zone would be instanced.
You may have missed it, but what people are primarily asking for in this thread is scaling that will allow them to go back to lower level zones without it being a faceroll. That's the opposite of wanting it made even easier.I want danger and hard PvE. Not the crap we have now...kill 10 mobs and still full health. Really? And people want it made even easier.
This is an interesting concept. It would certainly solve some of the issues I mentioned earlier. However, I still don't think scaling players up to do high-levels zone is a great idea in an MMO. And if you only scale players down this way, skilled, high-level players will only be slightly less annoyed with how easy it is.Say mobs in this zone are level 30. If your character's level is within 4 levels of that (in either direction) there is no scaling of damage. You do damage to the mobs at your actual level, and they do damage to you at their actual level. So if you're level 26-34, fighting that mob is no different than it would be today.
If your character's level is not within 4 levels of the mob's level, then the damage the mob does to you is scaled enough to bring it within 4 levels, and the damage you do to the mob is scaled enough to bring it within 4 levels.
Skyrim was a solo off-line game, ESO is a multiplayer on-line game, it can't be done except in solo-only instances.Hassgrinsen wrote: »One of the best thing's about Skyrim was that the game would scale to your character's power. Would be great if all the old content wasn't a complete waste. I mean, there is a huge diversity of content, and we're pretty much pigeon holed into Craglorn, which isn't so diverse.
fosley_ESO wrote: »That last part is key here. You can do quests at "too low" of a level and have a challenge, or you can wait until you're a few levels past them and make them easier. If the NPCs all scaled, you would be forced to fight them at one difficulty no matter what.Rune_Relic wrote: »You see bigger damage, bigger armour.....but does it really make you more powerful ? No.
You just have the illusion of being more powerful as the stats increase to match levelled NPCs.
Except ..if you go to underlevelled or overlevelled zones.
Hassgrinsen wrote: »One of the best thing's about Skyrim was that the game would scale to your character's power. Would be great if all the old content wasn't a complete waste. I mean, there is a huge diversity of content, and we're pretty much pigeon holed into Craglorn, which isn't so diverse.
fosley_ESO wrote: »Players have asked for a difficulty slider before. We could have a slider with 9 settings. The hardest setting scales players down to the NPC Level - 4, the middle is L, the easiest setting is L + 4. I would suggest that it will never increase the player's effective level beyond their earned level, but this could still be a nice mechanism. I would also suggest the option to disable scaling entirely so you can have a more typical leveling experience if you want.
Sorry this isn't Skyrim. Doing this would create large complications and basically result in a single-player game as every zone would be instanced.
i would love to see mechanism similar to that in GW2 here, it wiould allow me to return to lower lvl zones. RIght now its a waste of huge work - after finishing you have no need returing to lower lvl zone. If combined with some kind of events and random missions it would make a lot for ESO.
Hassgrinsen wrote: »One of the best thing's about Skyrim was that the game would scale to your character's power. Would be great if all the old content wasn't a complete waste. I mean, there is a huge diversity of content, and we're pretty much pigeon holed into Craglorn, which isn't so diverse.
No scaling please, it was one of the worst aspects in later TES games. Gw2 stlye was also horrible so don't go force scaling me down either.
While not a fan of scaling in general, I can just about deal with the future DLC plans of scaling players up.