Since the launch of TU and B2P, I have seen some really insane forum threads. As someone who is currently subscribed and has been continuously from launch, many of these suggestions are beyond troublesome for me. I decided to compile the worst ideas into one thread because I truly believe these are
8 Ways to Destroy This Game
1. Auction House - This will destroy local economies. Prices will race to the bottom. Trading guilds will have their revenue decimated. This is problematic because guilds foster major commitment to playing this game. They also represent a majorly fun/social aspect of this game. Think Wal-Mart. A central auction house will kill local economies in-game.
2. Allowing Race Change with Crowns - I don't have a huge problem with allowing a race change. However, I'm not thrilled about the prospect. If ZOS does go down this road, it should be for in-game gold - not Crowns. This will force people to work for their desired change and dissuade FOTM change requests. Racial choices are important. Those who wanted the master race had the ability to purchase the Imperial Edition before rolling any characters. They can still buy it and roll one. Sometimes racial attributes are changed or nerfed and this can be frustrating. But races are generally still pretty good for for the builds they were good for at launch. I'd suggest 20k of in-game gold per level achieved (1-50) for a class change and an additional 1,000,000 in-game gold per Vet level achieved for a race change. If you haven't figured out that you don't like your racial choice by Level 20, you deserve to pay. Crowns are not an option for this as it is P2W. Race changes are made to make toons more competitive and should not be offered for Crowns.
3. Allowing Class Change with Crowns - Class changes should similarly only be allowed for in-game gold. Because this is arguably more game-changing than a race change, the price should be significantly higher. I'd like to see 40K in-game gold per level achieved (1-50) and an additional 2,000,000 in-game gold per Vet level achieved for a class change. My main is a Magicka Sorc and I'm pissed about the Sorc changes but I also think the price for the change should be high. Crowns are not an option for this as it is P2W. Class changes can make a toon drastically more competitive and should not be offered for Crowns.
4. Allowing Purchase of Fully Leveled Characters - This should not be allowed under ANY circumstances. It is the definition of P2W. If you don't want to play this game and level your characters, then don't do it. Go play WoW. Allowing nonsense like this (especially for Crowns but really under any circumstances) is P2W in its purest form and has no place in ESO.
5. Selling Weapon/Armor "Sets" in Crown Store - Powerful weapon and armor sets are darn tough to get. Literally months of crafting research (not to mention skill points and money) or hours of dungeon running and trials (and a lot of luck) are required to get the most competitive gear in this game. Alternatively, high-end gear is available in many guild stores. It's appropriately not cheap. Offering high-end sets for Crowns is P2W and has no place in the game.
6. Removing the Character Delete Limit - At launch, my inbox was full of mail from gold spammers. In addition, getting nodes and killing bosses was impossible due to the proliferation of bots. These problems largely disappeared after the institution of the delete limit. Rolling back the limit invites spammers and bots back with open arms.
7. Providing equivalent "solo" endgame content - Recently, posters have been asking for "solo" endgame content to replace raids and trials. It has further been requested that this "solo" content drop equivalent gear to the group content. Part of an MMO is learning to work with other players and combining the right skill sets in the right situations to complete the group content. Providing equivalent rewards for solo runs simply dumbs down the end game content by removing a layer of complexity and needed cooperation. It detracts from the quality of the game. Group content should always provide better drops than solo content.
8. Replicating Add-On Functionality In-Game - There are some wonderful add-ons for this game, as their have been for previous versions of TES. One of the wonderful things about add-ons are that they allow ZOS to focus on content and performance while others make the add-ons. They also get people invested in the game. If I care enough to make and promote an add-on for the game, I am also telling a lot of people how great the game is. Substituting add-ons with in-game content de-invests the community and takes resources away from content creation and performance improvement.
This list is by no means exclusive. I'm sure there are other recently "pushed" items that you believe would be horribly detrimental to the game. Feel free to share your own and comment on what I wrote.
Best,
Pug