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Healing abilities need some love

LunaRae
LunaRae
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Abilities on live right now, take Structured Entropy for example, that triggered the mage guilds passive (might of the guild) to increase the next "damaging attack" would not increase healing - fine.

PTS - Now the language is changed, lots of the language indicates it increases spell damage. Take same spell, Structured Entropy - "Grants Major Sorcery, increasing spell dmg by 20%" - this does nothing, NOTHING, for healing. Cast entropy, look at your spell dmg - you will see a 20% increase - yet it has NO effect to your healing.
If you're a Templar - slot a Dawn's Wrath ability and trigger Illuminate, which visually displays your spell power increasing by 5% in your character sheet - yet again though, gives 0 increase to healing.

As a Templar I have test all sources of Templar class ability healing AND resto bar healing, no ability that "increase spell dmg" increases healing potency - why? Yet if I go naked (no weapon), and have 200 spell dmg, my healing gets reduced HEAVILY.

I firmly believe ZOS has poorly coded abilities to behave like the might of the guild passive, and they only affect damaging attacks. Please help healers out and /bug report in game - all healers need the ability to empower their healing ability.

If it's any consolation as a Templar, Piercing Spear passive properly increases crit heals by 10%.
Stands-Strong-As-Snow ~ Argonian Templar DC NA V14
Ytheri ~ Argonian Nightblade EP Thornblade NA V14
Heals-All-Colours ~ Argonian Templar EP Thornblade NA V14
Stands-In-Still-Waters~ Argonian Sorcerer EP Thornblade NA V2
  • Aimelin
    Aimelin
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    Also, why boost healing rituals healing while its still a dumb skill with a cast time & LOW radius ...
  • alkoriak
    alkoriak
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    Are you sure? I just tested it vs some wolves few hours ago. Normal heal from breath of life is +- 3500 without crits, I cast structured entropy on wolves and I can now heal for 3800 (no crits again). Not exactly + 20% but maybe because spell damage conversion to damage is not linear.
  • KeplerMG
    KeplerMG
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    Hmmm... sounds like even though soft caps were removed, dimishing returns still exist.

    But on the topic, thank you OP for all of your research. Lets hope it doesn't go unnoticed by the devs.
  • Seraphyel
    Seraphyel
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    Aimelin wrote: »
    Also, why boost healing rituals healing while its still a dumb skill with a cast time & LOW radius ...

    Healing Ritual is totally overpowered since they buffed it.

    I get 12k NORMAL group heals on my premade PTS Templar, that's ridiculous.
  • Darkintellect
    Darkintellect
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    Templars by no means need any buff to their heals. With the re-tuning of content with respect to the new health values, Templars can two button spam without any risk currently.

    You need to remember, the point ZOS is trying to make is to allow all four classes to heal as well as a Templar. Templar has a heal tree so they can heal if they decide to use a sword and board or another weapon line. That is all.

    It's not designed to improve or otherwise trump the Resto staff and or other class healing skills. This is why Resto staff passive no longer improves Templar heals and why Templar passive no longer effects Restoration line.
  • snipeopsub17_ESO
    I'm thinking it is because it is still tied to weapon damage and not spell damage. I'm pretty sure this is unintended. There is another thread showing that 2 handed weapons are giving spell power (more than staves).
  • Ezareth
    Ezareth
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    Isnt the change that it now uses the higher of the two regardless? So increasing your spell power by 20% if it is still under your weapon damage would not give you a benefit.
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