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Consolidated List of Champion Tree Buffs

jdroebuckb16_ESO
jdroebuckb16_ESO
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I am sure people will want to know this so here goes... First up THE MAGE....

Mage - The Apprentice - Increase Magicka and Empowers your spells

Level Buffs

Arcane Well (120) = Gives you a 20% chance when you kill an enemy of opening an arcane well which restores 1643 Magicka to you and any allies within 2.5 metres of the enemy

Foresight (75) = Reduces the Magicka cost of your next spell by 80% after you drink a potion

Spell Precision (30) = Increases your spell critical rating by 12%

Vengeance (10) = Guarantees your next spell will be a critical hit after block three spells

Buff Choices (add more points to increase strength of buff)

Blessed = Increase the effectiveness of any healing you initiate by 1%

Elfborn = Increase your spell critical damage and healing by 1%

Spell Erosion = Increase the amount of spell resistance your spells ignore by 1%

Elemental Expert = Increases your flame, frost and shock damage by 1%

Mage - The Atronach - boost magicka and train your skills at arms

Level Buffs

Butcher (120) = Light and Heavy weapon attacks deal 5% extra damage to targets below 25%

Tactician (75) = Sets enemies off balance when you successfully roll dodge to avoid their attack.

Riposte (30) = Returns 20 damage to the attacker when you block a melee attack

Retaliation (10) = Increase the damage of your next physical attack by 30% after blocking a heavy attack

Buff Choices (add more points to increase strength of buff)

Staff Expert = Increase the damage of your light and heavy attacks with destruction and restoration staves by 1%

Blade Expert = Increase the damage of your light and heavy attacks with daggers, swords and two handed swords by 1%

Bow Experts = Increase the damage of your light and heavy attacks with bows by 1%

Heavy Weapons Experts = Increase the damage of your light and heavy attacks with maces and axes by 1%

Mage - The Ritual - grants magicka and makes attacks more precise

Level Buffs

Last Stand (120) = Grants Major heroism when you fall below 20% health, increasing your ultimate gain by 3 every 1.6 seconds. Can only occur once every 30 seconds.

Exploiter (75) = Increases you damage against off balance enemies by 10%

Perfect Strike (30) = Increase your weapon critical rating by 12%

Opportunistic (10) = Increase the damage of your next physical attack by 50% after you interrupt a target

Buff Choices (add more points to increase strength of buff)

Mighty = Increases your physical damage by 1%

Piercing = Increases the amount of armour your physical attacks ignore by 1%

Precise Strikes = Increases the critical damage of your physical attacks by 1%

Thaumaturge = Increase your damage with poison, disease and magic by 1%
Edited by jdroebuckb16_ESO on January 27, 2015 11:41PM
"Home is where the heart is but the stars are made of platinum"
  • jdroebuckb16_ESO
    jdroebuckb16_ESO
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    Here are the warrior constellation and your options...

    Warrior - The Steed - Boosts health and shields from damage

    Level Buffs

    Reinforced (120) = When blocking gain a damage shield for 135 every 20 seconds

    Shield Expert (75) = Increases the armour and spell resistance of shields by 75%

    Phase (30) = After you block an attack, increases your dodge chance by 10% for 3 seconds. This can only happen once every 20 seconds.

    Invigorating Bash (10) = Gives you a 20% chance to restore 678 health when you bash an enemy

    Buff Choices (add more points to increase strength of buff)

    Block Expertise = Reduce the cost of blocking by 1%

    Spell Shield = Increase spell resistance by 1%

    Medium Armour Focus = Increase your armour by 1% when medium armour set of 5 or more pieces is equipped

    Resistant = Reduces the amount of damage you take from critical hits by 1%

    Warrior - The Lady - Gives health and protects from negative effects

    Level Buffs

    Unchained (120) = Reduces the stamina cost of abilities by 80% for 8 seconds after breaking free of a stun, KD, fear or disorient or stagger

    Critical Leech (75) = Restore 135 health when you physically crit

    Resilient (30) = Restores 135 health you are hit by a critical attack

    Spell Absorption (10) = Restores 2170 Magicka when you take magic damage equivalent to 20% of your health

    Buff Choices (add more points to increase strength of buff)

    Hardy = Reduce poison, disease and magic damage dealt to you by 1%

    Light Armour Focus = Increase your armour by 1% when light armour set of 5 or more pieces is equipped

    Thick Skinned = Reduce the damage you take from DOTS by 1%

    Elemental Defender = Reduces flame, frost and shock damage dealt to you by 1%

    Warrior - The Lord - Grants health and improves your vitality

    Level Buffs

    Infusion (120) = Increases another players magicka regeneration by 328 after you resurrect them

    Revival (75) = Absorb 6787 damage over 5 seconds after you are resurrected

    Determination (30) = Absorb 1357 damage after drinking a potion

    Combat Medic (10) = Reduce damage received while resurrecting another player by 15%

    Buff Choices (add more points to increase strength of buff)

    Nourishing = Increases the effectiveness of healing potions by 1%

    Heavy Armour Focus = Increase your armour by 1% when heavy armour set of 5 or more pieces is equipped

    Bastion = Increases the effectiveness of damage absorbing effects by 1%

    Quick Recovery = Increase the effectiveness of healing received by 1%
    Edited by jdroebuckb16_ESO on January 28, 2015 12:01AM
    "Home is where the heart is but the stars are made of platinum"
  • jdroebuckb16_ESO
    jdroebuckb16_ESO
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    Finally the Thief Constellation...

    Thief - The Tower - Raises stamina and makes more efficient with spells and abilities

    Level Buffs

    War Mount (120) = Improves your mastery with mounts, removing all stamina costs outside of combat

    Maras Gift (75) = When killed heal all allies in a 8 meter radius for 3100

    Inspiration boost (30) = Increases inspiration gains by 20%

    Ensnare (10) = Grants a 33% chance to reduce an enemies movement speed by 20% for 3 seconds any time you hit them with a bash attack.

    Buff Choices (add more points to increase strength of buff)

    Warlord = Reduces stamina costs of skills and abilities by 1%

    Magician = Reduce the magicka cost of spells by 1%

    Tumbling = Reduce the stamina cost of roll dodging by 1%

    Bashing Focus = Reduce the stamina cost of bash attacks by 1%

    Thief - The Lover - Gives stamina and accelerates regen

    Level Buffs

    Windrunning (120) = Increase your movement speed by 2%

    Treasure Hunter (75) = Increase the quality of items you find in treasure chests

    Synergiser (30) = Grants 2 ultimate when you activate a synergy

    Fortune Seeker (10) = Increases the amount of gold you find in treasure chests by 50%

    Buff Choices (add more points to increase strength of buff)

    Tenacity = Increases the amount of magicka and stamina your heavy attacks restore by 1%

    Arcanist = Increase your magicka regen by 1%

    Mooncalf = Increases your stamina regen by 1%

    Healthy = Increases your health regen by 1%

    Thief - The Shadow - Gives stamina and helps allude enemies

    Level Buffs

    Shadowstrike (120) = After killing a target with an heavy attack enter stealth for 2.5 seconds

    Master Gatherer (75) = Reduce gathering times by 50%

    Merchant Favoured (30) = Reduces the cost of armour repairs by 10%

    Plentiful Harvest (10) = Gives you a 10% chance to double the yield from normal resource nodes

    Buff Choices (add more points to increase strength of buff)

    Shade = Reduces the stamina cost of moving while in stealth by 1%

    Nimble = Reduces damage dealt to you by 1% when you roll dodge

    Sprinter = Reduce the cost of sprinting by 1%

    Elusive = Reduces the duration of all snare, fear and disorient effects on you by 1%

    Edited by jdroebuckb16_ESO on January 28, 2015 12:22AM
    "Home is where the heart is but the stars are made of platinum"
  • jdroebuckb16_ESO
    jdroebuckb16_ESO
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    So any thoughts on what looks awesome and what looks totally rubbish?

    For example, Arcane well looks completely awesome... Master Gatherer takes the prize for most useless (it only takes like 1-2 seconds to pull up that flower or dig up that ore, why would you want to half that time?)
    Edited by jdroebuckb16_ESO on January 28, 2015 12:34AM
    "Home is where the heart is but the stars are made of platinum"
  • RedTalon
    RedTalon
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    I'm liking the warrior-lord set will be awesome for suicide groups in pvp if they have a raise team following up.
  • NotSo
    NotSo
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    Keep in mind those "rubbish" passives are free to use on your alts, and I'm definitely going to make a gathers mule to utilize that.
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • Draehl
    Draehl
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    These seem so straightforward and its painstakingly obvious which constellations/passives to pick based on your build. Where did the interesting effects like The Shadow having "your heavy attacks are 50% faster from stealth" it seems like they are placeholders TBH. I wouldn't be surprised if they add better ones as PTS continues.
    Main: Breton Nightblade "Shadow Cleric" (Sustained Damage/offhealer) 5L/2H - Resto + S&B
    Alt: Argonian Dragonknight (Stam DoTs/Tank) 5H/2M - S&B + Bow
    Alt: Nord Templar Berserker (Rawr) 5M/2H - Dual Wield + Two Hander
    Alt: Altmer Sorceror (Pewpew) 7L - Destro + Resto
  • Soulac
    Soulac
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    Unchained (120) = Reduces the stamina cost of abilities by 80% for 8 seconds after breaking free of a stun, KD, fear or disorient or stagger

    Seriously?
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Islyn
    Islyn
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    Elfborn = Increase your spell critical damage and healing by 1%

    Well So is that healing you initiate too? Or only received?
  • Koensol
    Koensol
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    Soulac wrote: »
    Unchained (120) = Reduces the stamina cost of abilities by 80% for 8 seconds after breaking free of a stun, KD, fear or disorient or stagger

    Seriously?
    Wow.. yea that is gonna be hella OP. But this will probably all get tweaked.

  • OrphanHelgen
    OrphanHelgen
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    Plentiful Harvest (10) = Gives you a 10% chance to double the yield from normal resource nodes.

    What is this? What does the word yield and resource means? Is it when you mine a ore or something? In that case, is it 10 percent chance to harvest two nirncrux?
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Pmarsico9
    Pmarsico9
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    Honestly, the entire thief tree is amazing other than the resource collection time reduction.
  • Merlin13KAGL
    Merlin13KAGL
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    Islyn wrote: »
    Elfborn = Increase your spell critical damage and healing by 1%

    Well So is that healing you initiate too? Or only received?

    @Islyn‌ , Opposite. Only healing you initiate (and if it heals you in the process), by side effect, healing you receive.
    Plentiful Harvest (10) = Gives you a 10% chance to double the yield from normal resource nodes.

    What is this? What does the word yield and resource means? Is it when you mine a ore or something? In that case, is it 10 percent chance to harvest two nirncrux?
    @OrphanHelgen‌

    Anything you would normally gather (Ore, flower, water, wood, rune) that did not come from a Writ Harvest map.

    The writ maps are already double nodes.

    Essentially, anything that would spawn in the wild (you don't get double from containers, crates, barrels, etc) Everything, (from Nircrux to bait) would be doubled if it proc'd.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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