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Everything worked fine until I died the first time at a mill.
I then could not use the transitus to head back after spawning at the main base. So then I tried just leaving Cyrodiil, but the wayshrines didn't work either.
/reloadui did not fix the problem.
Had to relog in order for everything to work again.
I don't have a minimap addon, I have the same addons I have been using for a while now. This was the first time I've ever noticed anything like this in cyrodiil.
The fighting all around the zone was not too intense and there was no apparent lag in skills.
Ah ok, thats never happened to me before. Hard to believe the game doesn't do a check on the way a player spawns. Such as when spawning at keep or base, otherwise maybe this bug is a byproduct of either a dropped check to the server or some code reuse between a res in combat and a manual res causing issues.
Likely the stuck in combat bug, sometimes after death the game will still consider you in combat, check FTC to see this and you'll even notice your screen flash red if you open up your inventory. It prevents you from using the transports and mounting your horse and a bunch of other annoying stuff.
Doesn't just happen after death either, can happen after any fight whilst all your friends ride off into the sunset you are left running behind them across Cyrodiil for ages falling behind to the point they disappear from view at which point you are shot up the arse by a ganker with a lethal arrow.
It reminds me of the health sync issues from a few patches ago.
lol, the ones that are still plaguing the game?
Krojick, DC Sorc PC NA
Milámber, EP Sorc PC NA
Brunack, EP DK PC NA
General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
Krojick Nightblade, DC NB PC NA
Others...