Thechemicals wrote: »Lets see.... its gives:Agrippa_Invisus wrote: »One other combination that works well with Heavy Armor is the Arena set.
With 5 pieces of heavy you are looking at 60% off CC breaks, which makes the phenomenally cheap. Add in the fact that a HA wearer is likely to have a very high stamina pool and your CC breaks are going to consume less than 200 stamina per break.
Someone already made a competent thread about medium armor being superior to heavy arena set armor through breakouts and sustainability. Heavy armor lacks what would make it op....stamina. 1% stamina recovery every 3-5 seconds isnt going to do sht.
The 1% absorb (in stamina/magicka) while blocking was put in game finally or not? If yes maybe they should maybe try 2% or even better let it like that but drain 1% if blocking while wearing light or medium armor.
Maybe this should solve the problem of perma blocking light armor caster wich are a pain in Cyro for me.
Its not while blocking, just simply being hit. If you are hit, you gain 0.15% of your max HP as stamina and magicka per piece of heavy armor worn(comes out as 1.05% in full heavy), with a 2 second internal cooldown.
Ok thanks for the enlightment, then maybe shorten the internal cooldown should be an idea because 15 hp per second and something like 10 magicka an stamina isn't really a change that could fill the gap between heavy and light armor.
Agrippa_Invisus wrote: »One other combination that works well with Heavy Armor is the Arena set.
With 5 pieces of heavy you are looking at 60% off CC breaks, which makes the phenomenally cheap. Add in the fact that a HA wearer is likely to have a very high stamina pool and your CC breaks are going to consume less than 200 stamina per break.
Agrippa_Invisus wrote: »One other combination that works well with Heavy Armor is the Arena set.
With 5 pieces of heavy you are looking at 60% off CC breaks, which makes the phenomenally cheap. Add in the fact that a HA wearer is likely to have a very high stamina pool and your CC breaks are going to consume less than 200 stamina per break.
I still want to talk to you about that build!
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »One other combination that works well with Heavy Armor is the Arena set.
With 5 pieces of heavy you are looking at 60% off CC breaks, which makes the phenomenally cheap. Add in the fact that a HA wearer is likely to have a very high stamina pool and your CC breaks are going to consume less than 200 stamina per break.
I still want to talk to you about that build!
Sorry! Been busy. I'll send you a forum message.
OtarTheMad wrote: »I do agree that heavy armor needs some attention but I am not sure you can truly say it's useless in PvP. I guess it depends on how you use it. My DK wears heavy armor and with the sets I use (5 Orgnum's Scales, 4 Death Wind with Imp. mostly magicka enchanted gear) plus food buff I can last a long time in any sort of battle since I have close to 4,000 health. I pretty much only use One hand and shield in PvP (with disease enchants on my swords, stam. on shield) as well which helps. I was almost able to tank Nikel outpost once lol... not by design... I was trolling/suiciding and took one flag, pretty funny at the time.
Wouldn't hurt for it to get some love though so some people jump off the light armor train.
IxSTALKERxI wrote: »For the most part, light armor is superior however a sap build works with heavy armor. I run 5 heavy / 2 light. I have a more difficulty sustaining my magicka but i can permanently hold block in the middle of a zerg.
When I was emp I had no magicka problems though. My health magicka and stamina never fell below 90%. Was pretty epic. I had so much stamina sustain I could dodge roll all over the place and still have enough stamina to block the countless incoming attacks.
AsweetRoll wrote: »Heavy armor really does need some love I think heavy armor should be built more for people who want to use magika and stamina but also sustain in health. To call it useless is not true though. Some of my DK buddies can block forever with potion cooldowns, 7/7heavy armor, sword and shield, juggernaut+warlock set. It's not that viable to 1vX or do group play but not useless just needs love.
I am PVPing in Heavy because it is my leveling/pve equipment, and one thing I notice is that combining heavy with Hist Bark is pretty tremendous - the dodge while blocking really helps control stamina (as it makes those blocks use 0 stamina) and I think I am a lot more survivable than people expect me to be, especially as I am only V11.
I fought a 1v4 today after being sniped off a horse, and managed to kill one of them before dying just by dropping my standard and using talons - they stayed in the standard expecting to kill me before they died, but I didn't die until the standard wore and managed one kill and nearly 2 for my trouble. My opponents were all V12-14, though not high PVP ranked.
Heavy is definitely not well positioned, but it can have some strengths - as a pure health build in heavy, snipers are really not an issue - I have been sniped off my horse, survived the 2 second CC, popped my wings and then proceded to kill the archer, as their burst only accounted for about 2/3 of my health in the 2s window - the reflect damage + invasion/talons/whip was enough to finish them rapidly when they started their rotation a 2nd time.
I find myself wanting to run Elude to spike my dodge rating and help control my stamina usage, but I agree that heavy really needs some additional help with resource management.
Miss chance doesn't work on bosses as far as i'm aware or you're just bad luck Brian..AsweetRoll wrote: »Heavy armor really does need some love I think heavy armor should be built more for people who want to use magika and stamina but also sustain in health. To call it useless is not true though. Some of my DK buddies can block forever with potion cooldowns, 7/7heavy armor, sword and shield, juggernaut+warlock set. It's not that viable to 1vX or do group play but not useless just needs love.
I am PVPing in Heavy because it is my leveling/pve equipment, and one thing I notice is that combining heavy with Hist Bark is pretty tremendous - the dodge while blocking really helps control stamina (as it makes those blocks use 0 stamina) and I think I am a lot more survivable than people expect me to be, especially as I am only V11.
I fought a 1v4 today after being sniped off a horse, and managed to kill one of them before dying just by dropping my standard and using talons - they stayed in the standard expecting to kill me before they died, but I didn't die until the standard wore and managed one kill and nearly 2 for my trouble. My opponents were all V12-14, though not high PVP ranked.
Heavy is definitely not well positioned, but it can have some strengths - as a pure health build in heavy, snipers are really not an issue - I have been sniped off my horse, survived the 2 second CC, popped my wings and then proceded to kill the archer, as their burst only accounted for about 2/3 of my health in the 2s window - the reflect damage + invasion/talons/whip was enough to finish them rapidly when they started their rotation a 2nd time.
I find myself wanting to run Elude to spike my dodge rating and help control my stamina usage, but I agree that heavy really needs some additional help with resource management.
Don't get your hopes up for Hist Bark + Elude, I tried that for DsA and they don't appear to stack. I could be wrong, but I was dodging way less than I should have been.
AsweetRoll wrote: »Miss chance doesn't work on bosses as far as i'm aware or you're just bad luck Brian..AsweetRoll wrote: »Heavy armor really does need some love I think heavy armor should be built more for people who want to use magika and stamina but also sustain in health. To call it useless is not true though. Some of my DK buddies can block forever with potion cooldowns, 7/7heavy armor, sword and shield, juggernaut+warlock set. It's not that viable to 1vX or do group play but not useless just needs love.
I am PVPing in Heavy because it is my leveling/pve equipment, and one thing I notice is that combining heavy with Hist Bark is pretty tremendous - the dodge while blocking really helps control stamina (as it makes those blocks use 0 stamina) and I think I am a lot more survivable than people expect me to be, especially as I am only V11.
I fought a 1v4 today after being sniped off a horse, and managed to kill one of them before dying just by dropping my standard and using talons - they stayed in the standard expecting to kill me before they died, but I didn't die until the standard wore and managed one kill and nearly 2 for my trouble. My opponents were all V12-14, though not high PVP ranked.
Heavy is definitely not well positioned, but it can have some strengths - as a pure health build in heavy, snipers are really not an issue - I have been sniped off my horse, survived the 2 second CC, popped my wings and then proceded to kill the archer, as their burst only accounted for about 2/3 of my health in the 2s window - the reflect damage + invasion/talons/whip was enough to finish them rapidly when they started their rotation a 2nd time.
I find myself wanting to run Elude to spike my dodge rating and help control my stamina usage, but I agree that heavy really needs some additional help with resource management.
Don't get your hopes up for Hist Bark + Elude, I tried that for DsA and they don't appear to stack. I could be wrong, but I was dodging way less than I should have been.
Don't get your hopes up for Hist Bark + Elude, I tried that for DsA and they don't appear to stack. I could be wrong, but I was dodging way less than I should have been.
the get back 0.15% of magic and stamina for a hit every 4 seconds is severly underwhelming. i appreciate the effort, but im going to be honest: it sucks.
the only HA passive that is worth a crap right now is the block mitigation... but you dont need that to tank. just get the right enchants and the shield passives and people in full light armor can tank just as well as a person in full heavy armor(maybe even better)
the HA active ability is awesome.... but you dont even need to be wearing a piece of heavy armor to use it.. so people in full light and medium armor sets, can use the HA skill! further making HA even more useless.
why wont ZOS just give some better passives for HA?? how about a damage reduction passive that tons of players have suggested? and what someone above my post suggested: let HA have reduced costs for both magica and stamina abilties; but half the value that LA and MA gives. i myself would be more than happy with a passive like that, and im sure many others would too.
and ZOS, PLEASE make armor abilties require at least 5 pieces of that armor or more to use. would it force some people to stop using their LA crushing shock spam builds? yes. but it would add a bit more balance to the game. And it only makes sense. its an armor ability, you should have to actually be wearing that armor to use the ability. same goes for all of the armor abilties.
AsweetRoll wrote: »Miss chance doesn't work on bosses as far as i'm aware or you're just bad luck Brian..AsweetRoll wrote: »Heavy armor really does need some love I think heavy armor should be built more for people who want to use magika and stamina but also sustain in health. To call it useless is not true though. Some of my DK buddies can block forever with potion cooldowns, 7/7heavy armor, sword and shield, juggernaut+warlock set. It's not that viable to 1vX or do group play but not useless just needs love.
I am PVPing in Heavy because it is my leveling/pve equipment, and one thing I notice is that combining heavy with Hist Bark is pretty tremendous - the dodge while blocking really helps control stamina (as it makes those blocks use 0 stamina) and I think I am a lot more survivable than people expect me to be, especially as I am only V11.
I fought a 1v4 today after being sniped off a horse, and managed to kill one of them before dying just by dropping my standard and using talons - they stayed in the standard expecting to kill me before they died, but I didn't die until the standard wore and managed one kill and nearly 2 for my trouble. My opponents were all V12-14, though not high PVP ranked.
Heavy is definitely not well positioned, but it can have some strengths - as a pure health build in heavy, snipers are really not an issue - I have been sniped off my horse, survived the 2 second CC, popped my wings and then proceded to kill the archer, as their burst only accounted for about 2/3 of my health in the 2s window - the reflect damage + invasion/talons/whip was enough to finish them rapidly when they started their rotation a 2nd time.
I find myself wanting to run Elude to spike my dodge rating and help control my stamina usage, but I agree that heavy really needs some additional help with resource management.
Don't get your hopes up for Hist Bark + Elude, I tried that for DsA and they don't appear to stack. I could be wrong, but I was dodging way less than I should have been.
the get back 0.15% of magic and stamina for a hit every 4 seconds is severly underwhelming. i appreciate the effort, but im going to be honest: it sucks.
the only HA passive that is worth a crap right now is the block mitigation... but you dont need that to tank. just get the right enchants and the shield passives and people in full light armor can tank just as well as a person in full heavy armor(maybe even better)
the get back 0.15% of magic and stamina for a hit every 4 seconds is severly underwhelming. i appreciate the effort, but im going to be honest: it sucks.
the only HA passive that is worth a crap right now is the block mitigation... but you dont need that to tank. just get the right enchants and the shield passives and people in full light armor can tank just as well as a person in full heavy armor(maybe even better)
the HA active ability is awesome.... but you dont even need to be wearing a piece of heavy armor to use it.. so people in full light and medium armor sets, can use the HA skill! further making HA even more useless.
why wont ZOS just give some better passives for HA?? how about a damage reduction passive that tons of players have suggested? and what someone above my post suggested: let HA have reduced costs for both magica and stamina abilties; but half the value that LA and MA gives. i myself would be more than happy with a passive like that, and im sure many others would too.
and ZOS, PLEASE make armor abilties require at least 5 pieces of that armor or more to use. would it force some people to stop using their LA crushing shock spam builds? yes. but it would add a bit more balance to the game. And it only makes sense. its an armor ability, you should have to actually be wearing that armor to use the ability. same goes for all of the armor abilties.
Juggernaut is the best HA passive, actually, reducing break free costs is a big deal.
the get back 0.15% of magic and stamina for a hit every 4 seconds is severly underwhelming. i appreciate the effort, but im going to be honest: it sucks.
It is every 2 seconds, not 4, and the 0.15% is per piece of armor. With 3800 HP this equals 40 point of magicka/stamina regen while being hit. The regen also bypasses normal regen caps.the only HA passive that is worth a crap right now is the block mitigation... but you dont need that to tank. just get the right enchants and the shield passives and people in full light armor can tank just as well as a person in full heavy armor(maybe even better)
The passive does not affect block mitigation, but block stamina cost. And 20% is not insignificant.
Other than that, i agree heavy armor currently seems the least attractive option, but that might change once the new system is in place (where you cannot reach top armor mitigation without heavy armor/reinforced/....)