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Nightblade , Class Skills , Compared to other Classes .

Cyndairin
Cyndairin
✭✭
DragonKnight

10 AOE Damage and Status Effect Skills

*Dragonknight Standard:
◾Range: 15m
◾Radius: 8m
◾Cost: 200 Ultimate
◾ For 12 seconds... ◦Enemies take 7 fire damage per second.
◦Enemies receive 50% less healing.
◦Allies may activate the Shackle synergy to damage and root enemies.
Morphs :
◦Shifting Standard: Standard may be moved to player's current location after it has been placed.
◦Standard of Might: Player does +30% damage, received -30% damage while in AoE.

*Dragon Leap:
◾Cast Time: Instant
◾Range: 6.5m-20m (6.5m Radius)
◾Cost: 150 Ultimate
◾Deals 39 physical damage to target.
◾Nearby enemies are knocked back.
Morphs :
◦Take Flight: 8-28m Range; increased damage.
◦Ferocious Leap: +1500 spell resistance for 8 seconds.

*Magma Armor:
◾Cast Time: Instant / Self
◾Cost: 150 Ultimate
◾ For 9 seconds... ◦Incoming damage capped at 3% max health.
◦Enemies receive 2 fire damage per second.
Morphs :
◦Magma Shell: Adds synergy that grants allies a damage shield equal to 85% of their maximum health.
◦Corrosive Armor: -30% weapon damage dealt by nearby enemies.

*Lava Whip:
◾Cast Time: Instant
◾Range: 8m
◾Cost: 35 Magicka
◾Deals 19 fire damage.
◾Immobile and stunned enemies thrown off balance.
Morphs:
◦Molten Whip: Deal more damage with fire attacks while skill is slotted.
◦Flame Lash: Second lash deals slightly less damage, but heals 50% of normal damage.

*Inferno:
◾Cast Time: Instant / Self
◾Cost: 7 Magicka per Second(?)
◾Deals 2 fire damage to nearby enemies every second.
Morphs:
◦Flames of Oblivion: Increases critical chance against enemies in flames.
◦Sea of Flames: Restores magicka when nearby enemies die.

*Spiked Armour-Morph-Volatile Armour:
◾Cast Time: Instant / Self
◾Cost: 42 Magicka
◾ For 17 seconds... ◦+25 armor.
◦Melee attackers take 2 damage.
Morphs:
◦Volatile Armor: Damages nearby enemies when activated.
◦Razor Armor: Additional armor gain for 4 seconds after activation.

*Dark Talons:
◾Cast Time: Instant
◾Radius: 8m
◾Cost: 53 Magicka
◾Immobilize enemies for 3.5 seconds.
◾Deals 12 physical damage.
◾Allies can activate impale synergy, damaging enemies within talons.
Morphs:
◦Burning Talons: Adds damage-over-time effect (~initial damage).
◦Choking Talons: -14% damage done by affected enemies.

*Inhale-Morph-Drain Essence:
◾Cast Time: Instant
◾Radius: 8m
◾Cost: 53 Magicka
◾Absorb 7(?) health from nearby enemy.
◾After 2.5 seconds, deal 13(?) damage to enemies.
Morphs:
◦Deep Breath: Adds interrupt chance and damage.
◦Drain Essence: Restores magicka for each enemy hit.

*Petrify-Morph-Shattering Rocks:
◾Cast Time: Instant
◾Range: 15m
◾Cost: 53 Magicka
◾ Stun enemy for 10.5 seconds. ◦Stun breaks after 11 damage.
Morphs:
◦Fossilize: Stun and reduce stamina, health, and magicka regeneration by 44% for 12 seconds.
◦Shattering Rocks: Stun for 12 seconds and deal 11 magic damage to nearby enemies with a 33% chance of making them vulnerable.

*Ash Cloud + Morphs:
◾Cast Time: Instant / Self
◾Cost: 60 Magicka
◾ For 12 seconds... ◦Enemies are 70% snared with 30% miss chance.
Morphs:
◦Cinderstorm: Enemies in AoE take fire damage every 1 second.
◦Eruption: Enemies in area become disoriented for 2 seconds.

10 Healing and support Skills

*Dragonknight Standard:
◦Allies may activate the Shackle synergy to damage and root enemies.

*Magma Armour-morph-Magma Shell:
◦Magma Shell: Adds synergy that grants allies a damage shield equal to 85% of their maximum health.

*Searing Strike-Morph-Burning Embers:
◾Cast Time: Instant
◾Range: 5m
◾Cost: 18 Magicka
◾Deals 11 fire damage.
◾Deals 15 fire damage over 10 seconds.
Morphs:
◦Unstable Flame: Increases damage over time by 9% every 2 seconds.
◦Burning Embers: Caster is healed for 30% of damage done when effect ends.

*Lava Whip-Morph-Flame Lash:
◦Flame Lash: Second lash deals slightly less damage, but heals 50% of normal damage.

*Inferno-Morphs-Sea of Flames:
◦Sea of Flames: Restores magicka when nearby enemies die.

*Dark Talons:
◾Allies can activate impale synergy, damaging enemies within talons.

*Dragon Blood:
◾Cast Time: Instant / Self
◾Cost: 60 Magicka(?)
◾Heal 27% of missing health.
◾+40% health regeneration for 20 seconds.
Morphs:
◦Green Dragon Blood: Gain increased stamina regeneration.
◦Coagulating Blood: Take less damage when activated.

*Inhale-Morph-Drain Essence:
◦Drain Essence: Restores magicka for each enemy hit.

*Molten Weapons:
◾Cast Time: Instant
◾Radius: 20m
◾Cost: 35 Magicka
◾ For 45 seconds... ◦Increase power of allies by 1.
◦+100% bonus on caster.
Morphs:
◦Igneous Weapons: Light and heavy attacks add fire damage.
◦Molten Armaments: +30% weapon critical for affected allies for 6 seconds.

*Obsidian Shield:
◾Cast Time: Instant
◾Radius: 12m
◾Cost: 53 Magicka
◾17 point damage shield for 20 seconds on nearby allies.
◾Shield strength +100% on caster.
Morphs:
◦Igneous Shield: Shield absorbs more damage.
◦Fragmented Shield: Deal AoE damage when effect ends.


Templar

8 AOE Damage and Status Effect Skills

*Radial Sweep:
◾Cast Time: Instant
◾Radius: 5m
◾Cost: 75 Ultimate
◾Deal 22 magic damage to nearby enemies.
Morphs:
◦Empowering Sweep: Gain armor rating for each enemy hit.
◦Crescent Sweep: Deal additional damage to enemies in front of you.

*Nova:
◾Cast Time: Instant
◾Range: 28m
◾Cost: 300 Ultimate
◾ For 8 seconds... ◦Enemies deal 40% less damage.
◦Enemies take 9 magic damage per second.
◦Allies may activate Super Nova synergy, dealing damage and stunning all enemies in the area.
Morphs:
◦Solar Prism: Allies may activate a more powerful synergy - Gravity Crush.
◦Solar Disturbance: Snares enemies standing in the area by 50%.

*Puncturing Strikes-Morph-Puncturing Sweep:
◾Channel Time: 1.1 Seconds
◾Range: 8m
◾Cost: 42 Magicka
◾ Four-hit attack for 2x4 damage to enemies in front of you. ◦Closest enemies takes 100% additional damage.
◦Last hit knocks back closest enemy.
Morphs:
◦Biting Jabs: Critical hit chance increased against low-health enemies.
◦Puncturing Sweep: Damage dealt in a large cone.

*Focused Charge-morph-Explosive Charge:
◾Cast Time: Instant
◾Range: 3.5m - 22m
◾Cost: 35 Magicka
◾ Charge toward target enemy. ◦Casting targets are interrupted and unbalanced for 5 seconds.
◦Deals 16 magic damage.
◦Immobilize target for 0.5 seconds.
Morphs:
◦Explosive Charge: Deal AoE damage.
◦Topling Charge: Adds 1.5 second stun, sets casters off balance.

*Spear Shards:
◾Cast Time: Instant
◾Range: 25m
◾Radius: 5m
◾Cost: 42 Magicka
◾Deals 11 magic damage to enemies in target area.
◾Disorient one target for 6 seconds.
◾An ally may pick up the spear, granting the ally and caster 1(?) weapon power and 0(?) spell power for 15 seconds.
Morphs:
◦Luminous Shards: Restores stamina and magicka over time.
◦Blazing Spear: Spear ignites ground on impact. Stuns instead of disorienting enemy.

*Sun Shield:
◾Cast Time: Instant / Self
◾Radius: 5m
◾Cost: 42 Magicka
◾ Create damage shield that absorbs up to 24% of your maximum health for 6 seconds. ◦Caster no longer regenerates magicka while shield holds.
◦Each enemy hit increases shield strength by 4% of your maximum health.
◾Deals 7 magic damage to nearby enemies.
Morphs:
◦Radiant Ward: Deals additional damage on activation.
◦Blazing Shield: Deals damage when shield ends based on damage absorbed.

*Sun Fire-Morph-Reflective Light:
◾Cast Time: Instant
◾Range: 28m
◾Cost: 35 Magicka
◾Deals 11 magic damage and 6 fire damage over 4.5 seconds.
◾Snares target 40% for 4.5 seconds.
Morphs:
◦Vampire's Bane: Deals increased damage over time.
◦Reflective Light: Affects multiple targets.

*Blinding Light-AOE-status efect:
◾Cast Time: Instant
◾Radius: 5m
◾Cost: 53 Magicka
◾ For 3.5 seconds... ◦Enemies have a 50% chance to be set off balance and miss attacks.
Morphs:
◦Searing Light: Nearby enemies have 50% chance to miss and be unbalanced for 4 seconds. Affected targets take damage.
◦Blinding Flashes: Pulses every 2 seconds, causing nearby enemies to have 50% chance to miss and be unbalanced for 4 seconds.


8 Healing and Support

** ALL Restoring light Skills **

Rite of Passage:
◾Channel Time: 4 Seconds / Self
◾Radius: 12m
◾Cost: 150 Ultimate
◾ For 4 seconds... ◦Nearby allies are healed for 11 every 0.5 seconds.
◦Caster is unable to move while casting.
Morphs:
◦Rememberance: Allies take less damage.
◦Practiced: Increases self-healing.

Rushed Ceremony:
◾Cast Time: Instant
◾Radius: 28m
◾Cost: 60 Magicka
◾Heal nearby ally for 33.
Morphs:
◦Honor the Dead: Restore magicka when healing low health allies.
◦Breath of Life: Heals up to 3 targets.

Healing Ritual:
◾Cast Time: 2 Seconds
◾Radius: 12m
◾Cost: 39 Magicka
◾Heals nearby allies for 22.
◾Heal self for an additional 30%.
Morphs:
◦Lingering Ritual: Adds health points to affected allies after 8 seconds.
◦Ritual of Rebirth: Self-heal increased to 50%.

Restoring Aura:
◾Cast Time: Instant
◾Radius: 12m
◾Cost: 46 Magicka
◾Slotted: +15% stamina and health regeneration.
◾Active: +80% stamina and health regeneration of nearby allies for 6 seconds. Chooses a target based on the target’s distance from the Templar, favoring closer allies.
Morphs:
◦Radiant Aura: Increased radius.
◦Repentance: Instead of the normal activated regeneration effect, the caster recovers health and stamina for each nearby corpse.

Cleansing Ritual:
◾Cast Time: Instant
◾Radius: 12m
◾Cost: 49 Magicka
◾Instantly removes a negative effect from self.
◾Heals allies in area for 2 (?) every 2 seconds over 12 seconds.
◾Allies may activate Purify synergy, removing all negative effects and healing the target.
Morphs:
◦Purifying Ritual: Removes 2 negative effects and heals nearby allies for 3 health every 2 seconds. -7 magicka cost.
◦Extended Ritual: Increase duration by 4 seconds.

Rune Focus:
◾Cast Time: Instant / Self
◾Cost: 25 Magicka
◾ Create an area of protection for 12 seconds... ◦+25 armor and spell resistance
Morphs:
◦Channeled Focus: Recover magicka.
◦Restoring Focus: +15% healing received.

*Spear Shards:
◾An ally may pick up the spear, granting the ally and caster 1(?) weapon power and 0(?) spell power for 15 seconds.
◾ Morphs ◦Luminous Shards: Restores stamina and magicka over time.


Sorcerer

10 AOE Damage and Status Effect Skills

*Summon Storm Atronach:
◾Cast Time: Instant
◾28m Range / 6m Radius
◾Cost: 200 Ultimate
◾Summons immobile Storm Atronach for 15 seconds.
◾Enemies in radius take 22 shock damage and are stunned for 3 seconds.
◾ Allies may activate Charged Lightning synergy. ◦Deal additional 3 shock damage each attack.
◦+5 seconds to Atronach duration.
Morphs:
◦Greater Storm Atronach: +25 seconds to duration and increased health.
◦Summon Charged Atronach: Add powerful AoE attack.

*Negate Magic:
◾Cast Time: Instant
◾28m Range / 8m Radius
◾Cost: 250 Ultimate
◾ For 8 seconds... ◦Dispel enemy magic effects in radius.
◦Silences targets in the area and stuns monsters for 5 seconds.
Morphs:
◦Absorption Field: +12% maximum health and magicka when dispel occurs.
◦Suppression Field: Allies in area gain 200 spell resistance.

*Unstable Familiar:
◾Cast Time: Instant / Self
◾Cost: 95 Magicka
◾-10% max magicka.
Morphs:
◦Unstable Clannfear: Charges and tailswipes enemies.
◦Volatile Familiar: Explodes on death, stunning and damaging nearby enemies.

*Daedric Curse
◾Cast Time: Instant
◾Range: 28m
◾Radius: 5m
◾Cost: 39 Magicka
◾ Target cursed for 6 seconds. ◦Nearby enemies take 22 magic damage when effect ends.
◦Nearby enemies take 11 magic damage.
◦Only 1 curse active at once.
Morphs:
◦Velocious Curse: Timer shortened to 3.5 seconds.
◦Exposive Curse: Increase radius of explosion.

*Crystal Shard:
◾Cast Time: 1.8 Seconds
◾Range: 28m
◾Cost: 70 Magicka
◾Enemies are knocked down for 2 seconds.
◾Deal 33 magic damage.
Morphs:
◦Crystal Blast: Adds AoE damage (~25% of nuke damage).
◦Crystal Fragments: 35% chance to make next magicka ability cast instantly and cost 50% less.

*Encase:
◾Cast Time: Instant
◾Area: 15m x 3m
◾Cost: 70 Magicka
◾Immobilize enemies for 4.5 seconds.
Morphs:
◦Shattering Prison: Adds damage when effect ends.
◦Restraining Prison: Adds snare after immobilization ends.

*Daedric Mines:
◾Cast Time: Instant / Self
◾Cost: 84 Magicka
◾ Summon 3 mines for 30 seconds... ◦Mine takes 3 seconds to arm, then deals 13 magic damage to nearby enemies.
◦Enemies damaged by mines are immobilized for 1.5 seconds.
Morphs:
◦Daedric Tomb: Mines arm in 3 seconds and then deal 13 damage to nearby enemies.
◦Daedric Minefield: Increases number of mines to 5 (may increase).

*Lighting Form:
◾Cast Time: Instant / Self
◾Cost: 53 Magicka
◾ For 6 seconds... ◦+40 armor and spell resistance.
◦Deal 2 shock damage to nearby enemies per second.
Morphs:
◦Thundering Presence: Increase duration from 6 to 8 seconds.
◦Boundless Storm: +15% movement speed.

*Lightning Splash:
◾Cast Time: Instant
◾Range: 28m
◾Radius: 4m
◾Cost: 46 Magicka
◾Leave pool of lightning for 3 seconds that deals 5 shock damage per second.
◾Allies may activate Conduit synergy, dealing 22 shock damage to enemies.
Morphs:
◦Lightning Flood: Radius increased to 6m.
◦Liquid Lightning: First strike does +50% damage.

*Bolt Escape:
◾Cast Time: Instant / Self
◾Cost: 56 Magicka
◾Stun nearby enemies for 1.5 seconds.
◾Teleport 15m forward.
Morphs:
◦Streak: Damage and disorient enemies by teleporting through them.
◦Ball of Lightning: Summons a spark for 15 seconds that absorbs incoming spells.


4 Healing and Support

*Summon Storm Atronach:
Allies may activate Charged Lightning synergy. ◦Deal additional 3 shock damage each attack.
◦+5 seconds to Atronach duration

*Negate Magic:
Morphs:
◦Absorption Field: +12% maximum health and magicka when dispel occurs.
◦Suppression Field: Allies in area gain 200 spell resistance.

*Summon Winged Twilight:
◾Cast Time: 1.5 Seconds / Self
◾Cost: 95 Magicka
◾-10% maximum Magicka.
Morphs:
◦+15% magicka regeneration to caster and nearby allies.
◦Twilight Matriarch: Heals you when below 30% health (once or on cooldown).

*Surge:
◾Cast Time: Instant / Self
◾Cost: 70 Magicka
◾ For 17 seconds... ◦+3 weapon damage.
Morphs:
◦Critical Surge: Critical strikes heal player for 50% of damage dealt.
◦Power Surge: Increases duration.


NightBlade

6 AOE Damage and Status Effects Skills / 2 Single Target Status Effect Skills

*Consuming Darkness:
◾Cast Time: Instant / Self
◾Cost: 200 Ultimate
◾ Create area of darkness for 12 seconds... ◦Enemies are 70% snared.
◦+25 spell resistance to nearby allies.
◦+100% spell resistance gain on caster.
◦Allies may activate Slip Away, allowing them invisibility.
Morphs:
◦Consuming Darkness: Adds a heal effect to the synergy ability.
◦Veil of Blades: Deals damage every 0.5 seconds for duation.


*Soul Shred-Damage:
◾Cast Time: Instant
◾Radius: 6m
◾Cost: 150 Ultimate
◾Enemies receive 33 magic damage and are stunned for 3 seconds.
◾Allies may activate Leeching Strike synergy, dealing damage by stealing life.
Morphs:
◦Soul Siphon: No longer stuns. For 3 seconds, 3 nearby allies get healed every 0.5 seconds.
◦Soul Tether: Stun increased to 4.5 seconds. Adds a high damage DOT to closest target. Must remain close to target for DOT to continue.

*Teleport Strike-Morph-Lotus Fan-Damage:
◾Cast Time: .8 Seconds
◾Range: 22m
◾Cost: 53 Magicka
◾Step through shadows to appear next to target.
◾Deal 16 magic damage to enemy and stun for 1.5 seconds.
◾Stuns PvE targets and immobilizes PvP targets.
Morphs:
◦Ambush: +30% damage for your next attack on target. Target is stunned.
◦Lotus Fan: Teleport to an enemy and unleash a fan of knives for 120 physical damage to all nearby enemies. Affected enemies are snared 60% for 8 seconds and bleed for 164 physical damage. Target is not stunned.


*Path of Darkness:
◾Cast Time: Instant / Self
◾Cost: 53 Magicka
◾Targets in front of caster take 1 magic damage per second for 10 seconds.
◾ Creates path (only seen by caster) for 10 seconds. ◦+50% movement speed.
Morphs:
◦Twisting Path: Larger area of effect.
◦Refreshing Path: Adds very minor heal per second for caster.

*Aspect of Terror:
◾Cast Time: Instant
◾Radius: 6m
◾Cost: 60 Magicka
◾Cast Fear on 2 enemies who cower for 4 seconds.
Morphs:
◦Mass Hysteria: Snares and reduces target's power for 3 seconds after fear ends.
◦Manifestation of Terror: Sets a fear trap, target cap removed.

*Drain Power:
◾Cast Time: Instant
◾Radius: 8m
◾Cost: 46 Magicka
◾Deals 11 magic damage to nearby enemies.
◾Caster's weapon power increases 6% per enemy damaged. Effect lasts 17 seconds.
Morphs:
◦Power Extraction: Target cap increased to 9; weapon damage increased.
◦Sap Essence: Damage removed, heals based on target's hit.

*Cripple (single target) status effect :
◾Cast Time: Instant
◾Range: 28m
◾Cost: 42 Magicka
◾ Over 8 seconds... ◦Siphon movement speed from enemy to youself.
◦Deal 25 magic damage.
Morphs:
◦Crippling Grasp: Deals additional damage and immobilizes for 1.5 seconds.
◦Debilitate: Reduces target's attack speed; scales with level.

*Death Stroke (single target) status effect:
◾Cast Time: Instant
◾Range: 5m
◾Cost: 50 Ultimate
◾Deals 25 damage while reducing healing received by 50% on target. Damage increases with Ultimate charge up to 275%.
◾-75%(?) healing received.
Morphs:
◦Incapacitating Strike: Stuns enemy for 3 seconds if caster has lower health than target.
◦Soul Harvest: Slotted passive - +7 additional Ultimate from kills.


10 Healing and Support

*Consuming Darkness:
Morph : ◦Consuming Darkness: Adds a heal effect to the synergy ability.

*Soul Shred:
◾Allies may activate Leeching Strike synergy, dealing damage by stealing life.
Morph: ◦Soul Siphon: No longer stuns. For 3 seconds, 3 nearby allies get healed every 0.5 seconds.


*Blur-buff:
◾Cast Time: Instant / Self
◾Cost: 49 Magicka
◾Attackers have 15% miss chance for 20 seconds.
Morphs:
◦Mirage: Misses have a chance to unbalance target for 3 seconds.
◦Double Take: Attackers have +15% miss chance for 2 seconds when activating ability.


*Marked Target-negative status effect for self and target :
◾Cast Time: Instant
◾Range: 50m
◾Cost: 70 Magicka
◾ Mark target for death. ◦Killing mark heals caster's health +37%.
◾All attacks (caster's and target's) ignore 75% of resistances.
Morphs:
◦Piercing Mark: Cost reduced with each level; able to see stealth and invisible enemies.
◦Reaper's Mark: Heal increases and gains attack and spell power for 30 seconds after kills marked target.


*Haste-buff:
◾Cast Time: Instant / Self
◾Cost: 49 Magicka
◾ For 17 seconds... ◦+30% attack speed (heavy and light).
Morphs:
◦Focused Attacks: Adds stamina regeneration.
◦Incapacitate: Roots target for 2 seconds every 10 hits.


*Shadowcloak-buff:
◾Cast Time: Instant / Self
◾Cost: 56 Magicka
◾ Gain invisibility for 2.5 seconds. ◦No magicka regeneration.
Morphs:
◦Shadowy Disguise: +70% critical strike rating while invisible.
◦Dark Cloak: Remove one damage-over-time effect.


*Strife-Morph-Funnel Health-heal buff:
◾Cast Time: Instant
◾Range: 28m
◾Cost: 35 Magicka
◾Deals 18 magic damage.
◾ For 10 seconds... ◦Caster is healed for 30% of damage done every 2 seconds.
Morphs:
◦Funnel Health: An ally is also healed. Targets the two most injured allies and prefers targets that are not already affected by Funnel Health.
◦Swallow Soul: +7% healing received (slotted passive).

*Cripple:
◾ Over 8 seconds... ◦Siphon movement speed from enemy to youself.

*Siphoning Strikes:
◾Cast Time: Instant / Self
◾Cost: None
◾ While toggled, basic weapon attacks cause... ◦+2% magicka and stamina restoration.
◦10% chance to restore 15% magicka and stamina.
◦-23% damage.
Morphs:
◦Leeching Strikes: Basic attacks heal you for 2% of maximum health.
◦Siphoning Attacks: Abilities have +10% chance to restore 15% stamina and magicka.

*Drain Power-Morph- Sap Essence(self heal)
◾Cast Time: Instant
◾Radius: 8m
◾Cost: 46 Magicka
◾Deals 11 magic damage to nearby enemies.
◾Caster's weapon power increases 6% per enemy damaged. Effect lasts 17 seconds.
Morphs:
◦Power Extraction: Target cap increased to 9; weapon damage increased.
◦Sap Essence: Damage removed, heals based on target's hit.


Considering that these are mainly single targeted effected enemies and self buffs only good against normal mobs, as alot of the slightly more difficult creatures,NOT including bosses, are immune to status effects , which is where the Nightblade does more damage, dosn't make the Nightblade class at dealing with groups mobs as effecient as the other classes . As for soloing multiple mobs makes this class very difficult to play .

Summon Shade is pretty much a useless Summon , the damage from the shade is very low , 15% miss chance for 4 sec . The morphs are even more usless as the shades do very little damage . This Skill needs a major change inline with the DPS of the Sorcerers Unstable Clannfear , and an added stam AOE Buff like the Summon Winged Twilight magicka AOE regen and /or heal + extra damage .

The Nightblade needs more AOE Damage and AOE Debuffs and Buffs for dealing with mobs and for group content to be inline with the other classes .

As a single target assasin the Nightblade is awsome unless its against a slightly more difficult creature , (not a boss) thats immune to all status effects.

The Nightblade IMO is the hardest of all the classes to play , I only compared the skills of the classes , as for weapons , armour , potions , upcoming Champion System etc are usable and changable for all classes ,and dosnt reflect the class skills I was trying to compare .

A shout out to Elder Souls skill web page :
https://eldersouls.com/elder-scrolls-online/skills
Edited by Cyndairin on November 23, 2014 11:01AM
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    I have a difficult time relying on class skills to kill world bosses if they can't be stunned. If they can be stunned though it's a cake walk. My biggest grip with NB is our lack of defense and the fact we can't DoT's with Shadow Cloak. I feel like we really need a good temp buff for defense in line with Lightning Form or Spiked Armor. Really it would be nice if they just increased the duration of shadow barrier to 20 seconds like Spiked Armor and give a visual clue when it's active instead of that stupid clinking sound.
    :trollin:
  • DeLindsay
    DeLindsay
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    Veil of Blades Ultimate (not) Bolstering Darkness + Power Extraction/Sap Essence + AOE from Weapon of choice = group of everything dead. Gives you 2 spots left for utility, you're welcome.

    Yes, NB's are low in the AOE department but that's because we have the best AOE Ultimate in the game that if you do it right can have almost 100% uptime, with enough enemies.
    I have a difficult time relying on class skills to kill world bosses if they can't be stunned. If they can be stunned though it's a cake walk. My biggest grip with NB is our lack of defense and the fact we can't DoT's with Shadow Cloak. I feel like we really need a good temp buff for defense in line with Lightning Form or Spiked Armor. Really it would be nice if they just increased the duration of shadow barrier to 20 seconds like Spiked Armor and give a visual clue when it's active instead of that stupid clinking sound.
    Oh god that stupid clinking sound they added lol. As for a temporary +armor/spell resist ability we have access to Immovable in the Heavy Armor tree (VERY nice skill), Annulment in the Light Armor tree (good skill, but Magic only), and Circle of Protection in the Fighter's Guild tree (decent if stationary, really nice against Undead/Daedra). There's more in Alliance War > Support but those are situational and group oriented, plus one's an Ultimate.

    I can't go with ya on Shadow Barrier lasting longer since it costs nothing and it would be a tad unfair for NB's to have a near perma, almost hard capped Resists/Armor if we could keep that thing up for long periods, then just Cloak to get it back up for another long period.
  • Cody
    Cody
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    two things i wish NBs had:

    one. instant self heal. HoTs are not much use unless they heal a crap ton
    two: our own damage shield

    there are some worthless skills that could be completly replaced with a damage shield. every other class gets one, why cant the NB have one? and no, i dont mean the damage sheild from annulment, i mean a class specific damage shield.
    Edited by Cody on November 21, 2014 9:16PM
  • Cyndairin
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    DeLindsay wrote: »
    Veil of Blades Ultimate (not) Bolstering Darkness + Power Extraction/Sap Essence + AOE from Weapon of choice = group of everything dead. Gives you 2 spots left for utility, you're welcome.

    Yes, NB's are low in the AOE department but that's because we have the best AOE Ultimate in the game that if you do it right can have almost 100% uptime, with enough enemies.

    I would take a nerf on Viel of Blades AOE damage in trade for more AOE abilities , AOE damage from active skills , AOE buffs and debuffs , The Dragon Knight , Templar , and Sorcerer all have more AOE damage ,Buffs and debuffs and regens then the Night Blade .
  • DeLindsay
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    Cyndairin wrote: »
    I would take a nerf on Viel of Blades AOE damage in trade for more AOE abilities , AOE damage from active skills , AOE buffs and debuffs , The Dragon Knight , Templar , and Sorcerer all have more AOE damage ,Buffs and debuffs and regens then the Night Blade .
    NB has the BEST regen ability in the game, Siphoning Strikes > morph of choice. We also have the highest capable Weapon Dmg buff (although it's self only) with Drain Power > Power Extraction, as long as there's enough enemies. As for debuffs we are limited but many overlook Summon Shade > Dark Shades which adds a -30% damage debuff to the enemy you're attacking. That as well as Aspect of Terror > Mass Hysteria, although that is very situational and extremely short duration. Lastly there's Blur > morph of choice which adds a chance to miss to the enemy. This one is difficult to gauge in usefulness because any time you Dodge or the enemy misses you gain no Ultimate, which for a tank isn't a great idea.

    For AOE as a caster NB I literally only use Volcanic Rune for it's CC, Impulse and Sap Essence (Power Extraction would be superior if you had a dedicated Healer). What more do we need besides that? I mow through Public dungeons solo without ever dying.

    And I'm sure there are many NB's out there, me included, that would curse you if ZoS nerfed VoB considering it is our strongest single ability, just to add more AOE. Now, I won't argue that having more AOE in our Class trees would be nice but personally, I'd rather more AOE CC than AOE damage. Long and the short of it, all Classes have strengths and weaknesses, NB has a pretty good setup as it is now that Zos has most of the problems fixed.
  • Cody
    Cody
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    DeLindsay wrote: »
    Cyndairin wrote: »
    I would take a nerf on Viel of Blades AOE damage in trade for more AOE abilities , AOE damage from active skills , AOE buffs and debuffs , The Dragon Knight , Templar , and Sorcerer all have more AOE damage ,Buffs and debuffs and regens then the Night Blade .
    NB has the BEST regen ability in the game, Siphoning Strikes > morph of choice. We also have the highest capable Weapon Dmg buff (although it's self only) with Drain Power > Power Extraction, as long as there's enough enemies. As for debuffs we are limited but many overlook Summon Shade > Dark Shades which adds a -30% damage debuff to the enemy you're attacking. That as well as Aspect of Terror > Mass Hysteria, although that is very situational and extremely short duration. Lastly there's Blur > morph of choice which adds a chance to miss to the enemy. This one is difficult to gauge in usefulness because any time you Dodge or the enemy misses you gain no Ultimate, which for a tank isn't a great idea.

    For AOE as a caster NB I literally only use Volcanic Rune for it's CC, Impulse and Sap Essence (Power Extraction would be superior if you had a dedicated Healer). What more do we need besides that? I mow through Public dungeons solo without ever dying.

    And I'm sure there are many NB's out there, me included, that would curse you if ZoS nerfed VoB considering it is our strongest single ability, just to add more AOE. Now, I won't argue that having more AOE in our Class trees would be nice but personally, I'd rather more AOE CC than AOE damage. Long and the short of it, all Classes have strengths and weaknesses, NB has a pretty good setup as it is now that Zos has most of the problems fixed.

    who in the name of talos uses Blur? its garbage!!!
    only 15% dodge chance?? maybe if you used it with evasion it would have an impact.

    i think blur should just be scraped and replaced with something far more useful. maybe a damage shield ability, like the other 3 classes have?

    i have tried shades.. and i just dont see how NBs seem to like them so much:( it would help with the block and casters(and it does) but im sacrificing a damage ability for it, and i already sacrificed an ability for sparks. seems like its just a me thing though, so i wont down talk the ability.

    You use a caster NB with impulse? alright.... you should try mowing through public dungeons with a non-caster NB. Then you may see what many NBs complain about nowadays. The best my VR13 NB can do in a public dungoen is cloak thru it. i cant take on groups of enemies due to my severe lack of decent AOE:(

    Edited by Cody on November 23, 2014 5:32PM
  • Cyndairin
    Cyndairin
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    "DeLindsay wrote: »
    And I'm sure there are many NB's out there, me included, that would curse you if ZoS nerfed VoB considering it is our strongest single ability, just to add more AOE. Now, I won't argue that having more AOE in our Class trees would be nice but personally, I'd rather more AOE CC than AOE damage. Long and the short of it, all Classes have strengths and weaknesses, NB has a pretty good setup as it is now that Zos has most of the problems fixed.
    Well , true that , not many players say nerf me and now that I said it ZoS could nerf it and thank me for the great idea :\ .
    However after watching this video QuakeCon: The Future of ESO http://www.youtube.com/watch?v=aYbl5B8R9-E
    Makes me wonder if we both will have the ability to mix match the skills a bit with the points system that was talked about in the upcoming Champions system @ 43:02 Champion System in the video .

  • DeLindsay
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    Cody wrote: »
    You use a caster NB with impulse? alright.... you should try mowing through public dungeons with a non-caster NB. Then you may see what many NBs complain about nowadays. The best my VR13 NB can do in a public dungoen is cloak thru it. i cant take on groups of enemies due to my severe lack of decent AOE:(
    I was 100% Stamina Bow/Dual Wield up until VR6 and I could mow through Public Delves solo then too, just not quite as fast as a Caster NB using Impulse/Sap Essence. This was up to the day Craglorn launched so well before any of the NB abilities were fixed or Public Delves nerfed. The way I did is was a little odd though, I was a ST Bow build and would pick out the Healer or Fire caster in the group of 6 and 2-shot them then dance around killing enemies one at a time while avoiding frontal cones, aoe and blocking/interrupting heavy attacks so I know it can be done.
    Cyndairin wrote: »
    Makes me wonder if we both will have the ability to mix match the skills a bit with the points system that was talked about in the upcoming Champions system @ 43:02 Champion System in the video .
    Yeah I've watched the full video and I think you misunderstand the Champion system a little bit. From everything I've read/watched it's going to be nothing more than a way to tweak our builds 0.5% per point, or something like that. Paul Sage shows one example where he dumped like 9 points into Fire Resistance and still only had 3.5% or something low like that. I'd also wager it'll have a low cap, maybe between 5-10%. All of the examples he showed were just to increase the usefulness of the build you currently play.

    Spellcrafting however, THAT might be what you're thinking about and I totally agree that if it's as well designed as what they have showed then pretty much current Class abilities may be a thing of the past. Not that they will remove them but that every player will be able to specifically tune their build to the exact playstyle they love or the enemy they're facing, etc.

    [Moderator Note: Edited per our rules on Inappropriate Content and Language]
    Edited by ZOS_UlyssesW on November 24, 2014 9:32PM
  • Cyndairin
    Cyndairin
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    DeLindsay wrote: »
    As for debuffs we are limited but many overlook Summon Shade > Dark Shades which adds a -30% damage debuff to the enemy you're attacking.
    Interesting I didn't know that the 2 shades -15% mischance debuff stacked to -30% .
    I would rather have the summon shade more built similar to the sorcerers summons with stam regens more dps and or debuff skills ,
    I haven't been using any addons so I'm sure I've been missing a lot the things that don't show without them . That being said I've tried the summon shade and blur and sparks and still was hit very hard and killed very quickly by the goblins in Mudtree Village , I know your supposed to use the food to distract them so you can walk around them without getting attacked . They show as normal mobs but hit like a truck , throw daggers hitting me with 450+ and average attacks hitting me for 250 V3 goblins I'm using blue armour purple weapons . My armour was fully restored and it was 5 med 2 heavy . Since I wasn't using an addon I couldn't see if the miss-chance buffs were working as intented or if they stacked . I'll have to get and use an addon to better examine the game mechanics .
    Now I was playing beta Imperial Nightblade and at the time I wasn't having any issues with the build I was killing mobs fast and was progressing through the game fine in beta , It was when the game went live that I seen a change , I made an Imperial DK and died in intro ,deleted that , made an Imperial sorcerer died again in intro , deleted that , made an Imperial Templar and died again in intro , I thought WTH did zeni do to the mobs !!! I made a Nightblade and made it through the intro although I still noticed that compared to beta I was still struggling . I wondered if it was the Imperial race that was messed up after the live release . But then I was hearing many others at the time having issues using the Nightblade as-well . I have since made a Dark elf -sorcerer and an Argonian -Templar and they have been a pleasure to play , I just made a Dark elf DK and went through a few levels again with no issues , That being said I grouped once with a armourless DK in a vet run and asked why hes wasn't wearing armour and his response was he needed the challenge .
    I have yet to remake a Nightblade with a different race and see if its an Imperial Nightblade bug that seems to make my character more squishy then the others I have built . Still playing the Nightblade compared to the other classes is IMO has been a lot harder to solo though the game with . And if i was to only rely on a couple skills and a particular weapon only as a build to get me through the mobs then that would be kind of sad and boring . Not as versatile as the other classes that I have played .

    Considering races , Wasn't the Imperial Race supposed to have better luck ? Since the last patch I've done several surveys and haven't received 1 nirn out of the that last 10 surveys I have done , I am really starting to think my Imperial Nightblade is cursed :| .

    The main comparison with this post I made, was based on class skills only ,level 1, no weapons ,no armour , no other abilities from mages , fighters, undaunted etc as all classes can access these and get the added benefits from them .

    Edited by Cyndairin on November 24, 2014 8:15AM
  • DeLindsay
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    Cyndairin wrote: »
    Considering races , Wasn't the Imperial Race supposed to have better luck ? Since the last patch I've done several surveys and haven't received 1 nirn out of the that last 10 surveys I have done , I am really starting to think my Imperial Nightblade is cursed :| .
    I can't answer that because my VR10 with all crafting at level 50 NEVER got a single Survey Report after doing the Crafting Writs for several days while my low level characters that none are level 50 Crafting got Survey Reports about 65% of the time, so I quit doing them on my main. My main is a Wood Elf, not that it should matter with Survey Report luck. However my bad luck with RNG is legendary so I'll chock it up to that lol.
  • Spangla
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    Dont touch VOB - Do not suggest any more messing around with stuff to them. All I feel NB has received since launch is nerfs. Sneak damage nerf, resto staff nerf, Soul Tether nerf because it actually killed people like dk standard.

    Just stop talking because it'll end up with us less powerful as usual
  • Cyndairin
    Cyndairin
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    I just tried a combat log addon to test the Blur and shadow skills for misschance , against a mudcrab level 37 , I using my Vet NB . I had no armour no weapon just used those 2 skills and blocking and fists for weapons . The combat logged never showed that the mudcrab missed , not once . Maybe it was the combat log not reporting the misschances or maybe the mudcrab has OP attacks . The combat log did show the entire battle , blocks, the damage done from the shade , my fist attacks ,the mudcraps awesome attacks , just never a miss from the mudcrab .
    Edited by Cyndairin on November 24, 2014 1:14PM
  • DeLindsay
    DeLindsay
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    Cyndairin wrote: »
    I just tried a combat log addon to test the Blur and shadow skills for misschance , against a mudcrab level 37 , I using my Vet NB . I had no armour no weapon just used those 2 skills and blocking and fists for weapons . The combat logged never showed that the mudcrab missed , not once . Maybe it was the combat log not reporting the misschances or maybe the mudcrab has OP attacks . The combat log did show the entire battle , blocks, the damage done from the shade , my fist attacks ,the mudcraps awesome attacks , just never a miss from the mudcrab .
    I myself have never used Blur and I've heard it doesn't work right but I have used Shades and I can say they DO make a difference in the damage you receive. Sure it's a utility thing and situational at best, but not a bad thing to have on your alt/utility bar for solo'ing or tanking.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    NB skills are basically fine. Yeah a self heal would be nice, something similar to what the sorc has perhaps. Go invisible for 3 seconds and heal, but you're rooted. Something like that. I don't really care about a damage shield. i can use healing ward or ward ally if I want or use cloak to just disappear and regain some control of the fight or run for my life.

    I'd be more happy if they simply fixed the skills.

    I use crippling grasp all the time and am convinced it does not give me any sort of speed bonus. I was using the other day while running from a blue zerg. I cast the skill on some and kept running and was running no faster than anyone around me. No one else had any speed buffs, they were all running normal speed, including me (even after using crippling grasp, and no it was blocked or reflected). It also needs to add a snare to the enemy because at the moment it doesn't.

    Mass hysteria is an amazing skill but I am pretty sure 99% of the time the person is never snared. I haven't versified if the damage buff is sticking or not.

    Cloak is still screwed up. It constantly breaks on damage (especially from sorcs single target DPS skills). I even had a NB use ambush while I was already 2 seconds into my stealth. No way he should of been able to target me. No mark on me or anything he just was able to target me. I also notice some people are able to just follow you in very unnatural ways. I don't ever just run in a straight line after cloaking because your direction is obvious. But I have had people follow me around all sorts of twists and turns meaning they had me tab targeted and cloak is getting rid of it while cloaked. AKA, it's broken. It could be lag, where as the person targeted me before the cloak but that still means that after cloaking it should miss regardless.

    Other than that the skills aren't bad at all. Just need ZoS attention as usual.
    Hey everyone! Look! It's a signature!
  • DeLindsay
    DeLindsay
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    I use crippling grasp all the time and am convinced it does not give me any sort of speed bonus. I was using the other day while running from a blue zerg. I cast the skill on some and kept running and was running no faster than anyone around me. No one else had any speed buffs, they were all running normal speed, including me (even after using crippling grasp, and no it was blocked or reflected). It also needs to add a snare to the enemy because at the moment it doesn't.
    Crippling Grasp is part of my ST rotation in PvE and for me at least I know it works. The enemy is rooted (one's that aren't immune to CC) and I do see the speed increase while the target is effected by it. It could be that for you it's bugged kind of like Unnatural Resistance in Vampire for me is bugged but for others it works fine.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Yeah they definitely are immobilized. I just don't see a speed increase for some reason, at least not in PvP. I do wish it added a snare to it.
    Hey everyone! Look! It's a signature!
  • Cody
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    Spangla wrote: »
    Dont touch VOB - Do not suggest any more messing around with stuff to them. All I feel NB has received since launch is nerfs. Sneak damage nerf, resto staff nerf, Soul Tether nerf because it actually killed people like dk standard.

    Just stop talking because it'll end up with us less powerful as usual

    resto staff nerf?? resto heavies cant even be interupted anymore!! you resto staff users now have quick and easy access to fast magicka recovery! that is not a nerf.
    Edited by Cody on November 27, 2014 5:37PM
  • c.s.hicks_ESO
    c.s.hicks_ESO
    Soul Shriven
    Cyndairin wrote: »
    DeLindsay wrote: »
    As for debuffs we are limited but many overlook Summon Shade > Dark Shades which adds a -30% damage debuff to the enemy you're attacking.
    Interesting I didn't know that the 2 shades -15% mischance debuff stacked to -30% .

    I don't think the shades stack the debuff to 30%. It's also a guaranteed 15% damage reduction rather than miss chance.
    Edited by c.s.hicks_ESO on November 28, 2014 9:35AM
  • Cyndairin
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    I have noticed a sudden change in the way my character is performing , although I haven't found a combat log addon that says when a target has missed their attack on me , I have noticed that they have missed while melee attacking me . Ive also noticed a change in the last patch ( 1.5.6 ) with my NB ,even though there wasn't any write up about the NB skills change in anyway ,maybe the dev's tweaked my character IDK . What I do know is that my Nightblade seems to be working much better , I haven't changed much of what I was doing except I dropped the med armour and am using light . So what ever happened Thanks a bunch for the tweak :)
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