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My final suggestions before sub end

astro74
astro74
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Im running out of days so I think I would post my thoughts on what would have made me stayed.

First and most important: Fix the lag in PvP zones. I did some PvP last night and must say I was pleasantly surprised. Lag was much better and I even had some 1v1 fights instead of beeing zergr***ed. It was such an improvement that for a few seconds I actually thought of re subbing. However this removal of FC did not fix the underlaying code, it just spread out the players. The code must still be improved to allow for many people in one area without enormous lag. (You temporarily cured the worst symptom but the main cause must also be fixed).

Still some class balance issues to look into, I think a system that gives one build 100% chance to win over another build is flawed. Should be 60-40 or 65-35% chance but never 100%. I guess this will be adjusted over time but this needs to be a priority - always. (PvP)

Usefulness for all classes in PvE. Each class must be able to (significantly) contribute to a raidgroup. Since You measure time in trials this is extra important. For speedruns you need the most effective builds period. This is counter to your goal of play how you want, players are forced into cookiecutter builds and equipment. A better system would have been some scoring system that kept track of how efficent different builds are and calculated an averagescore for the raidgroup based on its composition and then measured the results towards that. Time could be one factor in the score evaluation. I know this would be a complex system but it would go better together with the goal of play how you want.

Solo alternative to craiglorn but skip the cadwell quests.
Forcing players to complete the main storyline for the other factions was the worst design idea i saw in a game...ever (well maybe not but still very bad). I understand why you did it (you cheap *** ;P) but it ruins the immension (why the F*** would i like to help my enemies and their kings/queens to complete stuff) and it also ruin the replay value for alts.
Craiglorn is/was/could have been fun but it quickly got down to grinding a boss. Finding groups to do quests is...close to impossible. Also if you missed the main levelling curve you are f**ed, just forget about the quests.

Loot - I understand why crafted goods needs to be the best or crafting would be pretty useless but I would prefer a mix where you could find loot that has potential to be better than crafted goods but you need a good crafter to upgrade those items.
Also I would prefer loot drops of schematics for some items (like with food system) so you can find a lvl 50 crafter that can do some cool stuff that not everyone can do.
I also want an option to set items. As it is now all loot is just for deconstruct (apart from a very few achievment things or mats). For me instead of finding voidsteel sword x just gimme the gold instead and save me the trouble of going to town to sell it or deconstruct.. Why not add a ring that adds some cool particle effect for looks or something fun. It doesnt have to be uber just different. Unfortunately the set item bonuses forces you to use sets. Once you have the 1,5 or 2 sets you need for your build you can stop caring about gold (except for moneysinks), you can forget about loot, forget bout guildshops (why the hell did you implement npcs that guilds can bid on when you dont have variety in loot? everyone offer the same boring stuff anyway and since you allow 5 guilds chanses are atleast 1 of them is a tradeguild and then its much more convinient to just browse guildstore when you do banking anyways).

I want fun loot, I want variety, I want alternatives than just use set items, I want crafters to be able to do different things (the motifs is a way in that direction but now everyone have all motifs anyway). However and this is extremly important - each cool item or blueprint should have the chance to drop both in solo dungeons as in raids or trials or pvp. Soloing should be a viable option.

PvP awards should be class based. It should never be top 10 but rather top 10/class. Some classes are just OP and its not fair to compete against them.

The absolute best would be if there was some way of determin skill instead of "just" time invested. As a person with RL I will never have the chance of becoming emperor or be top 10 when im up against ppl that play 24/7. I know a system like this will be hard to implement and I dont really expect you to do it...but perhaps some 1 day or weekend campaigns where normal ppl actually have the chance to put in almost the same hours in the campaign as the unemployed. I can take a day or maybe a weekend off if I really wanted the shot of becoming emperor or win some nice pvp loot.. I cannot take 30 days off or even 7 days off.

Fix weaponswapping so it is as reliable as any other skill.

Read and try to understand the concept of risk vs reward. I can farm a very rare motif (daedric) that sells for a lot of gold but reloggin within a bank in a vr zone. Or I can find some cool stuff in a chest where the risk is to destroy my lockpick (that i already have like 500 of).. or I can spend some 10h in a trial to get some purple useless item that is for deconstruct only.

There are alot of imbalance issues but most ppl already pointed em out already so I wont go futher into detail about these.

Hurry up on housing <- that would probably also help out with fun loot (for your house)

^^ The above things are stuff that would do I keep my interest in the long run. Once I completed the (awesome) quests and after I had my eyecandy moment (the game is very nice gfx). The skyshard and mages books were brilliant but once you collected em on your main the fun quickly turns into a chore when doing it on your alts.

However I do want to give Zenimax tons of cred for the pace they put out new content. If they just spent some more time getting the pvp code right and fixed the above mentioned stuff this would have been the closest to a wow killer i seen since...well the release of wow :open_mouth:

Oh forgot - some small scale PvP options ofcourse like arena different group size.. solo tournament, duo 4v4 8v8 and so on...

So see ya around guys and *BAM* that was the door hitting my arse on the way out after giving away my stuff to the people who wanted it.



  • Paske
    Paske
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    Thats a good write up. +1
  • Jacques Berge
    Jacques Berge
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    @astro74‌ just quit already bro... You going for a world record for "most forum threads closed by mod"?

    I won't lie, I didn't read this second "I quit" note. I'm sure you have some legitimate grips and I hope you come back to the game but jeez... Sh*t or get off the pot already.
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • astro74
    astro74
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    @astro74‌ just quit already bro... You going for a world record for "most forum threads closed by mod"?

    I won't lie, I didn't read this second "I quit" note. I'm sure you have some legitimate grips and I hope you come back to the game but jeez... Sh*t or get off the pot already.

    Actually I do not think the mods closed a single one of my posts. They did remove one of my comments about anatomical studies in another thread though but that is another story and I was over the line there.

    Anyway the reason why I post is because I do like the game and want to see it improve. Its not like I only post L2P comments or can I have your stuff. I honestly want to have a game where I can be a long time subscriber and enjoy the game. I played since the start but it was only lately I came to the forums to vent some frustration over the end game.

    I do believe in Zenimax as a company and I like alot of the stuff they do to improve the game. If you actually take some minutes of your time to read my post up there ^^ you will see its not a QQ but rather areas where I think they need to focus more on in order to allow players to play how they want and to improve the game.

    For example I thought removal of FC would be a bad thing for me and it would just have me running back to the action and getting ganked but I actually enjoyed the change and had more fun in PVP than in a long time. Also it reduced my lagproblems but it is just a hotfix on the symptom they still need to improve the underlaying code.

  • SteveCampsOut
    SteveCampsOut
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    astro74 wrote: »
    For example I thought removal of FC would be a bad thing for me and it would just have me running back to the action and getting ganked but I actually enjoyed the change and had more fun in PVP than in a long time. Also it reduced my lagproblems but it is just a hotfix on the symptom they still need to improve the underlaying code.

    The fact that you think it's the underlying code that causes lag just goes to show how little you know about the actual science of data transfer rates and internet latency as a whole.

    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

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  • Jacques Berge
    Jacques Berge
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    astro74 wrote: »
    For example I thought removal of FC would be a bad thing for me and it would just have me running back to the action and getting ganked but I actually enjoyed the change and had more fun in PVP than in a long time. Also it reduced my lagproblems but it is just a hotfix on the symptom they still need to improve the underlaying code.

    The fact that you think it's the underlying code that causes lag just goes to show how little you know about the actual science of data transfer rates and internet latency as a whole.

    Yeah!!!! How dare you not know that!!!! Jeez!!! How do you expect to hack the matrix of you don't know this kind of stuff???? Hahahhaha
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • zhevon
    zhevon
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    astro74 wrote: »
    Read and try to understand the concept of risk vs reward. I can farm a very rare motif (daedric) that sells for a lot of gold but reloggin within a bank in a vr zone. Or I can find some cool stuff in a chest where the risk is to destroy my lockpick (that i already have like 500 of).. or I can spend some 10h in a trial to get some purple useless item that is for deconstruct only.
    I never understood why you could find anything above green recipes in non-dangerous areas. I have found far more motifs and blue/purple recipes in the bank during just casually looking when I happened to be in a bank than out in the wilds. This should have never happened; its a major no-brainer. Maybe when the justice system happens you won't be able to do that unless you have chosen to play that game. But the justice system wouldn't be around for awhile.

    You make a lot of good points ... well except for player housing which I am indifferent about. And the different factions; I do agree it was a bad move but I disagree with your reading of ZoS's motives. There is a lot of content for each faction anyway so I really can't fault them with the content.

    I have just cancelled as well; I will probably give it a try again when it is stable enough for the consoles. As with others I do like the game but my frustration with lots of little and big things has boiled over.
  • oldRagespell
    oldRagespell
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    This kinda sums up my thoughts. Good post.
  • astro74
    astro74
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    The fact that you think it's the underlying code that causes lag just goes to show how little you know about the actual science of data transfer rates and internet latency as a whole.

    Well I wont pretend I'm a MMORPG coder PHD or anything but I did code a php-based system for a big company and I know some ADA, C++, Basic and I been playing with and coding since Vic 20 was the coolest machine on the market (I also have a masters in electroscience) so I guess I do have atleast some small idea of how things work. But lets forget about my coding 5ki115 and focus on gaming, I played tons of fps including delta force (old but oh so good), COD, BF series and so on to mention a few. I been playing mmorpgs since the early MUD days, UO, EQ, AC, AO, Horizons, WOW, DAOC, FF and a ton of other I dont remember their name just now. In my sparetime i read everything from game magazines to general science magazines to coding books in c++ for game coding just for fun. I also did some small games for my friends and my current project is a small multiuser php rpggame. I also worked as a QA test leader at a small company alpha testing software (not as fun as it sounds, 99% of the job was testing government hompages with different computer setups and the remaining 1% was games...and in my case a horseriding game for 4yo girls..)

    Aaanyway.. I do believe there are limitations to how many characters you can handle serverside in a very small area when they got different apperance, different equipment, using particle effects and so on. You can scale down the detail level and remove particle effects and all that but you still have a bottleneck with bandwidth from the server. You can have serverside lag, clientside lag, transmission lag, general internet lag (which is usually <25ms within europe for me on my 100/100 fiber).

    Most FPS have extremely responsive combat systems, usually they have a constant small lag that you as a player easily learn to compensate for (aim 1 mm ahead of target) and it doesnt really break immension since you can think of it as wind..

    Wow had a great pvp system that felt very responsive, but after they removed world pvp you seldom had that many people in one area or instance at the same time and it behaved more like a FPS.

    Sometimes in ESO i have low lag until i die, then i suddenly start to lag until i relog. Some times after respawning I cannot exit a keep for like 5 minutes. Same goes for weaponswapping, got better when they started to cashe the secondary weapon but its still not working 100%.... And then we have the lag where you get discoed and it seems like all other players did aswell...to me it seems like a server crash...

    You can go on and believe this is general internet lag but I do think there is room for improvements in the code.

  • ZOS_UlyssesW
    ZOS_UlyssesW
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    We understand and respect that sometimes people will leave The Elder Scrolls Online community. Astro74, we thank you for taking the time to share your feedback with us and we wish you the very best. We're closing this thread now per our Code of Conduct policy on quitting/goodbye threads.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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