Let's look at NA:
http://esostats.com/na/
What a surprise it's even more obvious. 7 day buff campaign for AD, 14 day for DC while 30 day Azura for AD and non-vet for DC and Thornblade also being the only competitive campaign. Who knew?
darkdruidssb14_ESO wrote: »This is why I wouldn't just look at numbers and make up the story of what happened on each server. Blackwater Blade is not a DC buff server... the DC (faction I play on) just took the server Sunday night with a well coordinated multi-guild push. We did not intend to run all the EP and AD off... we are actually hoping they will come back because we definitely don't want a dead server.
Normally on BWB the 3 factions are pretty stalemate. It's actually been awhile since we even had an active emperor on the server on any faction.
And another thing: Dead campaigns...why would we want this? So a few people can do pve quests in peace or duel? Pfff. Sorry, pfff is not an argument and may seem a little childish but it suits that desire to have dead campaigns. I want a pvp zone to be strictly pvp, not a graveyard-dueling-buff-server-pve-questing-zone for a minority.
If you knew the history of BB, you would know there was a time early on when EP took the entire map. And yet It didn't remain so. Before they took the map, DC was being beating back pretty hard by EP and AD. In a week the map will return to an average of six keeps and two scrolls per faction. That's just how it is on BB, and it's something campaigns like Had could never pull off. Balance isn't one alliance will never be able to take the map, it's them not being able to hold it permanently against the other alliances.darkdruidssb14_ESO wrote: »This is why I wouldn't just look at numbers and make up the story of what happened on each server. Blackwater Blade is not a DC buff server... the DC (faction I play on) just took the server Sunday night with a well coordinated multi-guild push. We did not intend to run all the EP and AD off... we are actually hoping they will come back because we definitely don't want a dead server.
Normally on BWB the 3 factions are pretty stalemate. It's actually been awhile since we even had an active emperor on the server on any faction.
Don't mean to go all negative on a multi-guild-push of a map because I know this requires effort of co-ordination but still....you think this should be possible?
You were overwhelming the enemy by sheer numbers is what you're saying inbetween those lines. They ran off eh? Wouldn't happen in a campaign that is balanced, don't you think? And in the end you agree there shouldn't be guesting
or campaign hopping, I'm glad.
mike.gaziotisb16_ESO wrote: »And another thing: Dead campaigns...why would we want this? So a few people can do pve quests in peace or duel? Pfff. Sorry, pfff is not an argument and may seem a little childish but it suits that desire to have dead campaigns. I want a pvp zone to be strictly pvp, not a graveyard-dueling-buff-server-pve-questing-zone for a minority.
Yes your attitude is childish. You may not want duelling but I do. You many not want PvE questing in Cyro but others do. If it doesn't affect your campaign via buffs etc. and population imbalances, what's it to you? What about live and let live? Do we only have to play the game the way you want to play it?
Pfffttt is not an argument. You have not offered a single concrete argument why guest campaigns have to go. Only pffft. The only argument you have are about buffs going away which I fully agree with.
darkdruidssb14_ESO wrote: »If you knew the history of BB, you would know there was a time early on when EP took the entire map. And yet It didn't remain so. Before they took the map, DC was being beating back pretty hard by EP and AD. In a week the map will return to an average of six keeps and two scrolls per faction. That's just how it is on BB, and it's something campaigns like Had could never pull off. Balance isn't one alliance will never be able to take the map, it's them not being able to hold it permanently against the other alliances.
No, that's the beauty of it. BB extremely rarely ever goes above 1 bar on any alliance, and yet there is competition during primetime.Do you guys have a pop locked campaign on BB.NA prime time (considering all the time zones you guys have is there actually a prime time)?
Don't mean to go all negative on a multi-guild-push of a map because I know this requires effort of co-ordination but still....you think this should be possible?
You were overwhelming the enemy by sheer numbers is what you're saying inbetween those lines. They ran off eh? Wouldn't happen in a campaign that is balanced, don't you think? And in the end you agree there shouldn't be guesting
or campaign hopping, I'm glad.
I suppose you only read what you want to read then and it's obvious you are disregarding my valid arguments why I do not want buff servers a.k.a dead campaigns caused by guesting and the ability to even jump to players.
Thought I wouldn't have to point this out because the pro's for 1 home campaign without the ability to guest would be rather obvious for everyone.
1. More loyal to campaign you've chosen as home campaign, more rewarding.
2. Cannot leave sinking ship and hop on empty campaign to achieve emperor or buffs
3. Puts more meaning to achieve emperor and/or buffs in a campaign that you are stuck with from the beginning
4. You cannot steamroll the map and if you can you will know you're better as an Alliance in a competitive campaign. Any Alliance can steamroll an empty campaign.
5. No more Emperor trading
6. More Commitment, more battles, less easy sieges
I could probably think of more but those shall do for now and yes I threw in that "pfff" to provoke such a statement as yours and you willingly just chimed in.
My bad, I will stick to arguments.
Rune_Relic wrote: »mike.gaziotisb16_ESO wrote: »And another thing: Dead campaigns...why would we want this? So a few people can do pve quests in peace or duel? Pfff. Sorry, pfff is not an argument and may seem a little childish but it suits that desire to have dead campaigns. I want a pvp zone to be strictly pvp, not a graveyard-dueling-buff-server-pve-questing-zone for a minority.
Yes your attitude is childish. You may not want duelling but I do. You many not want PvE questing in Cyro but others do. If it doesn't affect your campaign via buffs etc. and population imbalances, what's it to you? What about live and let live? Do we only have to play the game the way you want to play it?
Pfffttt is not an argument. You have not offered a single concrete argument why guest campaigns have to go. Only pffft. The only argument you have are about buffs going away which I fully agree with.
I will have to disagree with you in turn.
1. Yes it would be nice for dualists to have a home...(but one does not exist and was never envisioned to exist).
2. Yes it would be nice for PVE to have safe haven in Cyrodiil...(but it is not a safe haven...its RVR central. Areas outside of cyrodiil is your safe haven).
3. Cyrodiil was specific designed for large scale PVP. So to say he must sacrifice that to accommodate you and have large scale PVP compromised as a consequence isn't really an option is it.
Yes I agree pvp dualists need somewhere to go and need a home..but cyrodiil is not that place. Not unless ESO says...."New campaign ---abc is dualing server only." But they wont do that and have specifically said they don't want to do anything to detract from the war with arena style PVP combat.
Removing guest servers and buff servers means people have to fight or do nothing. Choice is yours. You enter cyrodiil to fight a war at the end of the day.
thomaswinkworthb16_ESO wrote: »There is no function to "unset" a guest or home campaign. This means if you have characters signed to every campaign you can never change your campaign.
This is clearly not intended since you have a 2 day cooldown on changing campaigns.
Rune_Relic wrote: »I will have to disagree with you in turn.
1. Yes it would be nice for dualists to have a home...(but one does not exist and was never envisioned to exist).
2. Yes it would be nice for PVE to have safe haven in Cyrodiil...(but it is not a safe haven...its RVR central. Areas outside of cyrodiil is your safe haven).
3. Cyrodiil was specific designed for large scale PVP. So to say he must sacrifice that to accommodate you and have large scale PVP compromised as a consequence isn't really an option is it.
Yes I agree pvp dualists need somewhere to go and need a home..but cyrodiil is not that place. Not unless ESO says...."New campaign ---abc is dualing server only." But they wont do that and have specifically said they don't want to do anything to detract from the war with arena style PVP combat.
Removing guest servers and buff servers means people have to fight or do nothing. Choice is yours. You enter cyrodiil to fight a war at the end of the day.
Rune_Relic wrote: »I will have to disagree with you in turn.
1. Yes it would be nice for dualists to have a home...(but one does not exist and was never envisioned to exist).
2. Yes it would be nice for PVE to have safe haven in Cyrodiil...(but it is not a safe haven...its RVR central. Areas outside of cyrodiil is your safe haven).
3. Cyrodiil was specific designed for large scale PVP. So to say he must sacrifice that to accommodate you and have large scale PVP compromised as a consequence isn't really an option is it.
Yes I agree pvp dualists need somewhere to go and need a home..but cyrodiil is not that place. Not unless ESO says...."New campaign ---abc is dualing server only." But they wont do that and have specifically said they don't want to do anything to detract from the war with arena style PVP combat.
Removing guest servers and buff servers means people have to fight or do nothing. Choice is yours. You enter cyrodiil to fight a war at the end of the day.
I have to disagree with you. Cyrodiil may have been designed for large scale PvP, but there is a huge amount of PvE in there too. I spent the greater part of the weekend with my two main characters in Cyrodiil doing mostly PvE and throwing myself into PvP if I was close to the action. I chose to do this in a campaign that was less populated rather than go to Thornblade because I figured that I shouldn't take up the spot of someone who does want to PvP in the busiest campaign.
So we went to Chillrend instead, which is dominated by DC (I'm in EP) and we did a quest that literally took us around the entire map and threw in some fishing too, while avoiding enemy players when we didn't want to fight them. We even got the ocean fish, and the ocean spots are right by the AD gates. It was a lot of fun! But if I had gone to Thornblade, I would have taken up a spot.
Now, I agree that campaign buffs should not affect players outside of their home campaign. You get those benefits only in the campaign you are fighting for.
I would love for all the campaigns to be reasonably populated, but not everybody goes to Cyrodiil just to PvP.
I don t care about trolls and spies those are the minority and the exception. You should not limit what people can do. It pisses me off that on evening I can not play AD thornblade on my level 34 because my other toon is already on EP Thornblade
THIS is the kind of restrictions that drive people away. Let me play where I want when I want instead of managing for the exception and annoying 100% of the player base.
WHY have restrictions in the first place? Is having spies SUCH as massive issue? Seriously. Deal with spies in clever ways instead of these stupid gimmicks
mike.gaziotisb16_ESO wrote: »I don t care about trolls and spies those are the minority and the exception. You should not limit what people can do. It pisses me off that on evening I can not play AD thornblade on my level 34 because my other toon is already on EP Thornblade
THIS is the kind of restrictions that drive people away. Let me play where I want when I want instead of managing for the exception and annoying 100% of the player base.
WHY have restrictions in the first place? Is having spies SUCH as massive issue? Seriously. Deal with spies in clever ways instead of these stupid gimmicks
You got this the wrong way round. These are the kind of restrictions that keep players in the game, not drive them away.
If anyone could log their lvl10 alt into the same campaign but for opposing faction and troll people with out of place FCs and sieges then PvP would be pretty much ruined. One troll is enough to ruin a defence.
I dunno what guild your part of what friends you have, but every PvP guild I'm part of are thankful for these restrictions, not angry about them.
SoulScream wrote: »mike.gaziotisb16_ESO wrote: »I don t care about trolls and spies those are the minority and the exception. You should not limit what people can do. It pisses me off that on evening I can not play AD thornblade on my level 34 because my other toon is already on EP Thornblade
THIS is the kind of restrictions that drive people away. Let me play where I want when I want instead of managing for the exception and annoying 100% of the player base.
WHY have restrictions in the first place? Is having spies SUCH as massive issue? Seriously. Deal with spies in clever ways instead of these stupid gimmicks
You got this the wrong way round. These are the kind of restrictions that keep players in the game, not drive them away.
If anyone could log their lvl10 alt into the same campaign but for opposing faction and troll people with out of place FCs and sieges then PvP would be pretty much ruined. One troll is enough to ruin a defence.
I dunno what guild your part of what friends you have, but every PvP guild I'm part of are thankful for these restrictions, not angry about them.
Anyone can!
The restrictions aren't working to stop people that want to do that and they are preventing a normal player from enjoying their alts. Furthermore the restrictions are causing buff/empty campaigns because there has to be enough campaigns or different faction alts can't be played at all.
This is designed really bad and should have been changed already.
SoulScream wrote: »This is designed really bad and should have been changed already.
mike.gaziotisb16_ESO wrote: »
Anyone can what?
Not anyone can get their alts to any campaign or the person I was responding to would not be complaining. People can put troll camps by having a separate account and paying extra money. That's impossible to control, but at least the extra cost is a huge deterrent. If anyone could troll without having to pay any extra money, it would become so common-place PvP would suffer greatly.
And please don't make absurd assumptions. The reason why there are buff campaigns is in the name, buffs. If they didn't have buffs there wouldn't be buff campaigns. Many of the campaigns had healthy populations before large guilds (or guild alliances) started capping them so they could have buffs in PvE and the campaign they actually PvPed in.
The campaigns died because of the buffs and because of ZOS' ineptitude at dealing with the basic problems (like lag, fps drops and crashes) in a timely manner, which lead do a decrease in the PvP population. The travel restrictions most certainly had very little if anything to do with the demise of these campaigns. That's clutching at straws
Remove all restrictions and allow people to just have a massive fight in the middle of the city.
I love EP but I can not stand the map for the first 15 levels. AD has the best starter island and the best 15 levels/story/weather/look etc. All my other toons are on AD while I pride myself helping EP.
But sometimes I would like to fight on the other side and this game does not allow it UNLESS I buy another account.
Thornblade is MY server and I don t give a flying F*** about the other campaigns and server...you guys don t understand what server pride is...Server + Faction is the thing you should be developing more...not restrictions
I don t care about trolls and spies those are the minority and the exception. You should not limit what people can do. It pisses me off that on evening I can not play AD thornblade on my level 34 because my other toon is already on EP Thornblade
THIS is the kind of restrictions that drive people away. Let me play where I want when I want instead of managing for the exception and annoying 100% of the player base.
WHY have restrictions in the first place? Is having spies SUCH as massive issue? Seriously. Deal with spies in clever ways instead of these stupid gimmicks