Sypherpkub17_ESO wrote: »The Sypher Ballista:
Targets hit by this ballista take 250 un resistible damage. Increase Ballista damage by 250 for every player hit in the AOE.
So if the ballista only hits you. You only take 250 damage. But if it hits you and the 10 guys behind you hugging up on each other. Then you take 2750 damage.
No more zergballing.
EisregenX90 wrote: »Sypherpkub17_ESO wrote: »The Sypher Ballista:
Targets hit by this ballista take 250 un resistible damage. Increase Ballista damage by 250 for every player hit in the AOE.
So if the ballista only hits you. You only take 250 damage. But if it hits you and the 10 guys behind you hugging up on each other. Then you take 2750 damage.
No more zergballing.
---> you just need 1 person to defend a fort cause you just need to hit the group when passing the hole in your wall
Rune_Relic wrote: »So you are going to replace lag inducing zergball aoe with another lag inducing aoe ?
Sorry...don't see this as a fix. Nor lifting the aoe caps (just makes aoe more powerful and unbalanced). Still 1000s of calcs to do.
How about cut down aoe damage by 90%...then its more viable to charge in with weapons....much less load on the server.
Rune_Relic wrote: »So you are going to replace lag inducing zergball aoe with another lag inducing aoe ?
Sorry...don't see this as a fix. Nor lifting the aoe caps (just makes aoe more powerful and unbalanced). Still 1000s of calcs to do.
How about cut down aoe damage by 90%...then its more viable to charge in with weapons....much less load on the server.
The solution ZOS is currently considering involves healing remaining capped at 6 targets, but AoE damage being unlimited in the number of targets it can affect. In a sense, they will lift all damaging AoE caps as feared above.
But as you suggested, they will subject that damage to a damage falloff effect where as an AoE hits more and more targets, the damage dealt to additional targets decreases by some scaled percentage.
And ZOS is looking to add an AoE damage ability to one of the alliance skill lines.