AlienDiplomat wrote: »
Who said i was angry?smeeprocketnub19_ESO wrote: »it's not worth being angry over. It's not intended, it will be fixed. It's far better than some of the other things in this patch that are very intended.And here we are again pretending to be the ZOS QA department ...ZOS_JessicaFolsom wrote: »Thanks so much, Alien. For what it's worth, what you're reporting should not be the case, so it's just a matter of narrowing down what's happening.
It's not like someone at ZOS could have actually tested this before the patch was pushed to live, no?
AlienDiplomat wrote: »What is sad is that it literally took me 5 minutes of play testing to discover this.
@ZOS_JessicaFolsom
Yep.. Confirmed don't think about trying to get close to a mob. I'm a VR12 Khajit and I cant even sneak up on a humaniod to feed.
I was at max range for my Hidden blade (20m) when a VR5 Flame Antronach saw me (I was in front at 20+ game meters) and starting nuking me... I would use Dark Cloak (the Purging variant) and I would pop out of stealth faster then I went into stealth. After I killed it with Hidden Blade I noticed that I was on fire (fire affect) and I my Cloak wouldn't purge it, another fail feature.
So lets lay out the stupid ZOS has done here:
1) Break the ONLY thing that made being a NB bearable. Stacking speed sets which ZOS has stated was INTENTIONAL.
2) Rebreak and NOT fix Cloak, that's a good one guys rebreak something in NEW and exciting ways! Brilliant!
3) Break stealth completely and dork up any kind of detection passives and abilities.
I'm not paying for this. ArcheAge is out tomorrow and its free. I think I'll be moving on and letting my sub die, if not fixed immediately. That apparently is the ONLY way ZOS will get the hint.
Now queue the I'm QQ and suck it up posts.....
But honestly ZoS has a great game but they don't listen to players, the only way they will listen is to force them to listen.
Man I had alot of fun playing this game, but it is completely unplayable now.
So much unfun and fail.
ZOS_JessicaFolsom wrote: »
And here we are again pretending to be the ZOS QA department ...ZOS_JessicaFolsom wrote: »Thanks so much, Alien. For what it's worth, what you're reporting should not be the case, so it's just a matter of narrowing down what's happening.
It's not like someone at ZOS could have actually tested this before the patch was pushed to live, no?
Do you have any idea how hard it is to create such a fantastic and complex game as this? Stop complaining and program one for yourself if you don't like this one.
ZOS_JessicaFolsom wrote: »
Frenkthevile wrote: »Invisibility=/= being invulnerable
AoE should work like they work now on hidden people.
The_Death_Princess wrote: »Of course there is always the chance he was victim to the fairly common hack/exploit that see through stealth.
This comment is not about the OP but to remind Jessica that this needs to be worked on - if thats even possible since it seems to exist in all stealth games.
JF if not, please advise CS to give exploit like these highest priority to move on and catch these cheaters. I see this pretty much every time in extended keep wall standoffs.
And here we are again pretending to be the ZOS QA department ...ZOS_JessicaFolsom wrote: »Thanks so much, Alien. For what it's worth, what you're reporting should not be the case, so it's just a matter of narrowing down what's happening.
It's not like someone at ZOS could have actually tested this before the patch was pushed to live, no?
I'm not paying for this. ArcheAge is out tomorrow and its free. I think I'll be moving on and letting my sub die, if not fixed immediately. That apparently is the ONLY way ZOS will get the hint.