In 3E 414, Vvardenfell Territory, previously a Temple preserve under Imperial protection, was reorganized as an Imperial Provincial District. Vvardenfell had been maintained as a preserve administrated by the Temple since the Treaty of the Armistice, and except for a few Great House settlements sanctioned by the Temple, Vvardenfell was previously uninhabited and undeveloped. But when the centuries-old Temple ban on trade and settlement of Vvardenfell was revoked by King of Morrowind, a flood of Imperial colonists and Great House Dunmer came to Vvardenfell, expanding old settlements and building new ones.
Hlaren_shortsheath wrote: »it makes no sence whatso-ever that Vvardenfell, Balmora, Vivec city, Morrowind and all that was in morrowind is not in eso!
i cant believe that Vvardenfell was not the very first creation and design of eso from the very start. and to be honest it's shocking and leaves me speechless that the developers haven't made Vvardenfell a top priority in eso.
the entire core and breath that is within elderscrolls is all about morrowind and its culture and the peoples of Vvardenfell and thier launguage. none of it seems to even be in eso and it is honestly a downright disgrace to ignore and not include and / or even make Vvardenfell it's own area.
where is Vvardenfell? why is it not happening and why was it not implimented from the very start and very core of elderscrolls online?
Ghostgate/Ghostfence should still be around. Red Mountain and Dagoth Ur will be there. Many of the ancient main cities such as Vivec should be standing I believe. Definitely all of the Dwemer ruins will be there to explore. Also there is a lot of 1st era lore with the great war and the tribunal to explore. Possible tombs scattered around to explore.Hlaren_shortsheath wrote: »it makes no sence whatso-ever that Vvardenfell, Balmora, Vivec city, Morrowind and all that was in morrowind is not in eso!
i cant believe that Vvardenfell was not the very first creation and design of eso from the very start. and to be honest it's shocking and leaves me speechless that the developers haven't made Vvardenfell a top priority in eso.
the entire core and breath that is within elderscrolls is all about morrowind and its culture and the peoples of Vvardenfell and thier launguage. none of it seems to even be in eso and it is honestly a downright disgrace to ignore and not include and / or even make Vvardenfell it's own area.
where is Vvardenfell? why is it not happening and why was it not implimented from the very start and very core of elderscrolls online?
it's mostly waste land and ashlanders at the moment, perfect for an end game danger zone mind with plenty of raids
KhajitFurTrader wrote: »If Vvardenfell is done, I want the Cliffracers to be so obnoxiously annoying that everyone, everyone comes here to cry nerf! Everyone should cringe and break out in a cold sweat upon hearing the sound of the terror from the skies:
https://www.youtube.com/watch?v=xn_h9L4l2Rg
Only then we will know it's been done right.
bertenburnyb16_ESO wrote: »they better not screw up Vvardenfell!
also, at the map size of eso, Vvardenfell would be aprox 2 eso maps big, and I fear it would turn out very small compared to the original (just compare the size of eso's ebonheart on the eso map, and then check where vivec city ought to be on the eso map, it would turn out smaller, and eso's ebonheart is like a little town)
Publius_Scipio wrote: »Ghostgate/Ghostfence should still be around. Red Mountain and Dagoth Ur will be there.
Cyrodiil is very large and almost as large as it was in Oblivion (the game). I don't see why they can't make a Vvardenfell to scale.bertenburnyb16_ESO wrote: »they better not screw up Vvardenfell!
also, at the map size of eso, Vvardenfell would be aprox 2 eso maps big, and I fear it would turn out very small compared to the original (just compare the size of eso's ebonheart on the eso map, and then check where vivec city ought to be on the eso map, it would turn out smaller, and eso's ebonheart is like a little town)
http://elderscrolls.wikia.com/wiki/GhostfencePublius_Scipio wrote: »Ghostgate/Ghostfence should still be around. Red Mountain and Dagoth Ur will be there.
Dagoth Ur won't be there. Dagoth was believed dead by the Tribunal until his reappearance in 2E 882. ESO is taking place in 2E 582, some 300 years too early.
The Ghostfence wasn't created until he became a threat, so it won't exist either.
Anything that takes place on Vvardenfell has to be designed so that it does not touch upon Dagoth Ur or remotely suggest that he's alive. Otherwise the Tribunal would have been all over the island long before he was strong enough to reveal himself.
Publius_Scipio wrote: »http://elderscrolls.wikia.com/wiki/GhostfencePublius_Scipio wrote: »Ghostgate/Ghostfence should still be around. Red Mountain and Dagoth Ur will be there.
Dagoth Ur won't be there. Dagoth was believed dead by the Tribunal until his reappearance in 2E 882. ESO is taking place in 2E 582, some 300 years too early.
The Ghostfence wasn't created until he became a threat, so it won't exist either.
Anything that takes place on Vvardenfell has to be designed so that it does not touch upon Dagoth Ur or remotely suggest that he's alive. Otherwise the Tribunal would have been all over the island long before he was strong enough to reveal himself.
If this source is accurate Ghostfence was created in the 1st era. And whether or not Dagoth Ur was believed to be dead, he was dormant all that time. I don't see that changing anything if Vvardenfell is added to ESO.
Like I said in my post above. The Vvardenfell we explore in ESO would have all those Dwemer ruins, and they can add cool elements showcasing the great war that took place between the chimer and dwemer. There could be old battlefields to explore, etc.
ESO can also fill in the gaps with events that specifically occurred during the great war through quests. Acquired by talking to ghosts or whatever.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
smeeprocketnub19_ESO wrote: »You know, I was in stonefalls recently, and I actually saw the shadow of a cliffracer passing overhead (didn't look up in time to see if there was a graphic for it.)
smeeprocketnub19_ESO wrote: »You know, I was in stonefalls recently, and I actually saw the shadow of a cliffracer passing overhead (didn't look up in time to see if there was a graphic for it.)
I think that is one of those big ugly vulture like birds. I saw the same shadow go over me one time, and I looked up and caught a glimpse of it.
I also have a cool screen shot of one of those birds rocking out with me and another person who were waiting for a dolmen to come up.
I don't see why ZOS wouldn't be able to rework the Dwemer ruins of Vvardenfell and make them larger. And if I remember correctly many of the ruins in Morrowind were rather large. A dwemer ruin would lead to an entire cave system beneath it as an example.smeeprocketnub19_ESO wrote: »Publius_Scipio wrote: »http://elderscrolls.wikia.com/wiki/GhostfencePublius_Scipio wrote: »Ghostgate/Ghostfence should still be around. Red Mountain and Dagoth Ur will be there.
Dagoth Ur won't be there. Dagoth was believed dead by the Tribunal until his reappearance in 2E 882. ESO is taking place in 2E 582, some 300 years too early.
The Ghostfence wasn't created until he became a threat, so it won't exist either.
Anything that takes place on Vvardenfell has to be designed so that it does not touch upon Dagoth Ur or remotely suggest that he's alive. Otherwise the Tribunal would have been all over the island long before he was strong enough to reveal himself.
If this source is accurate Ghostfence was created in the 1st era. And whether or not Dagoth Ur was believed to be dead, he was dormant all that time. I don't see that changing anything if Vvardenfell is added to ESO.
Like I said in my post above. The Vvardenfell we explore in ESO would have all those Dwemer ruins, and they can add cool elements showcasing the great war that took place between the chimer and dwemer. There could be old battlefields to explore, etc.
ESO can also fill in the gaps with events that specifically occurred during the great war through quests. Acquired by talking to ghosts or whatever.
Those ruins weren't really all that big tbh. I always felt the morrowind dwemer ruins were woefully small.
Now Skyrim, that had some awesome dwemer ruins.
I would really like to see dungeons and the like on a scale more like skyrim's. It's okay to have small delves most of the time, but a twisting, labyrinthine massive ruin of some sort would be divine.
Publius_Scipio wrote: »I don't see why ZOS wouldn't be able to rework the Dwemer ruins of Vvardenfell and make them larger. And if I remember correctly many of the ruins in Morrowind were rather large. A dwemer ruin would lead to an entire cave system beneath it as an example.smeeprocketnub19_ESO wrote: »Publius_Scipio wrote: »http://elderscrolls.wikia.com/wiki/GhostfencePublius_Scipio wrote: »Ghostgate/Ghostfence should still be around. Red Mountain and Dagoth Ur will be there.
Dagoth Ur won't be there. Dagoth was believed dead by the Tribunal until his reappearance in 2E 882. ESO is taking place in 2E 582, some 300 years too early.
The Ghostfence wasn't created until he became a threat, so it won't exist either.
Anything that takes place on Vvardenfell has to be designed so that it does not touch upon Dagoth Ur or remotely suggest that he's alive. Otherwise the Tribunal would have been all over the island long before he was strong enough to reveal himself.
If this source is accurate Ghostfence was created in the 1st era. And whether or not Dagoth Ur was believed to be dead, he was dormant all that time. I don't see that changing anything if Vvardenfell is added to ESO.
Like I said in my post above. The Vvardenfell we explore in ESO would have all those Dwemer ruins, and they can add cool elements showcasing the great war that took place between the chimer and dwemer. There could be old battlefields to explore, etc.
ESO can also fill in the gaps with events that specifically occurred during the great war through quests. Acquired by talking to ghosts or whatever.
Those ruins weren't really all that big tbh. I always felt the morrowind dwemer ruins were woefully small.
Now Skyrim, that had some awesome dwemer ruins.
I would really like to see dungeons and the like on a scale more like skyrim's. It's okay to have small delves most of the time, but a twisting, labyrinthine massive ruin of some sort would be divine.
It sure would be great to visit Balmora and Vivec again
smeeprocketnub19_ESO wrote: »
Because Balmora does not exist currently, Vivec city might, I'm not sure. It's a wasteland, so maybe you just weren't paying attention to what you read.
Publius_Scipio wrote: »http://elderscrolls.wikia.com/wiki/Ghostfence
If this source is accurate Ghostfence was created in the 1st era. And whether or not Dagoth Ur was believed to be dead, he was dormant all that time. I don't see that changing anything if Vvardenfell is added to ESO.
Like I said in my post above. The Vvardenfell we explore in ESO would have all those Dwemer ruins, and they can add cool elements showcasing the great war that took place between the chimer and dwemer. There could be old battlefields to explore, etc.
ESO can also fill in the gaps with events that specifically occurred during the great war through quests. Acquired by talking to ghosts or whatever.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.