[*]Resolve: Change to: "Reduces all incoming damage by 1% per piece of Heavy Armor equipped." This would improve to 2% and 3% per piece, respectively, for the second and third points in the skill. Max benefit: 21% reduction to all incoming damage.
[*]Retaliation: "When you block a single target attack, the attacker suffers damage equal to 0.5% of the damage blocked per piece of Heavy Armor equipped." This would improve to 1% per piece for the second point. Max benefit: 7% of blocked damage returned to the attacker.[/list]
These two changes would be amazing for heavy armor. It would make running heavy (especialy in PvP) not only viable but just as strong an option.
I am not a fan that one of the best ways to tank in PvP is to stack shields with a light magicka build. These changes to heavy would make it a great tank + have some kind of damage option for a berserker kind of build.
Also, 7 heavy for 21% reduction, nord for 6% and Templar empowering sweep for a base of 21% more. Much tank
Putting my staff up shouldn't be stopping fireballs from exploding in my face