This is a loaded question. I am a Sorcerer and I want all critical types merged so I have less "management" for my spells and weapons so I can use a versatile range of my abilities and attacks rather than being dependent on impulse/fragments.
This is garbage that you loaded your poll.
Again:
Shame on you. I gave you LOL's to laugh at you in a mean way.
[Moderator Note: Edited per our rules on Rude and Insulting Comments
Silly choices in poll, so not voting, and are you trying to say because I'm a sorc that my dual wielding sword and my bow attacks all use spell crit?....don't think so
Silly choices in poll, so not voting, and are you trying to say because I'm a sorc that my dual wielding sword and my bow attacks all use spell crit?....don't think so
Zos did say you are to be able to play as you want and I will of course not question that. I have however seen extremely few sorcs taking the route you describe and not sure if your ironic or not. However, if that's how you want to play well it's a game so why not, then your in the same boat as the rest of us and must be annoyed with the current situation.
I am a Sorc and I find it terrible that I have no class abilities with weapon crit. The only thing that separating spell and weapon crit does is limit the amount of proper builds we can use. There are ZERO benefits besides the fact that it would take some skill tree re-working with the light and medium armor passives.
You earned the 500 LOLs badge.
You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
Your poll is miss leading . here is the issue dont dumb down a game . balance it. If you do this you have a watered down POS that has no complexity longevity or flavor.
the problem is not in the crits its in the dame passives that lead up to it. I am hoping with the Champion system we will be able to create very specialized characters.
What needs to be done is fix the F ing game and take it from this autistic crazy design that has no rhyme or reason and fix it.Fix the medium and heavy armor passives, fix Melee abilites scaling of magica and magica scaling of stamina on certain abilities. its like some of the core designers were drunk. increase Stamina pools ,increase melee weapon abilites and remove Dodging and sprinting from Weapon attack pools.
Zos claims they are afraid people will find a magic bullet build and be over powered. I got news for you it already exists in Dress and staves. Zos you nerf hard and increase ever so slightly. all you have done is *** your player base off with apathy double speak and bull crap road ahead where you change your story. Just like you did with itemization and your supposed new dungeon scaling . where is that super duper Double enchant gear that was on test server you said you would put back in? but i do think the move from VR 12 to AA system is wise, good design there. Im baffled at what these guys are trying to accomplish its almost like there is corporate espionage going on
People believe what they either want to be true or what they are afraid is true! Wizard's first rule
Passion rules reason Wizard's third rule
Mind what people Do, not what they say, for actions betray a lie. Wizard's fifth rule
Willfully turning aside from the truth is treason to one's self Wizard's tenth rule
Simple yes or no without the sorc references would have sufficed.
Yes, because seperate crit types are just plain over-complicated especially when it comes to skills that do both types (physical hit with magical dot), cost magica but are physical damage and go by weapon crit, cost stamina but are magical and go by spell crit.
Edited by demonlkojipub19_ESO on July 15, 2014 3:22PM