Prince_Edward wrote: »...
1. Invisible means invisible. I shouldn't get hit by anything other than a dot or aoe, and it shouldn't make me break stealth. I only get it for 2.5 seconds anyway...
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Prince_Edward wrote: »...
2. I shouldn't be getting hit the moment the materialization animations starts. When I get knocked to the ground before the shadows around me dissipate, I think that's a little much...
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Prince_Edward wrote: »...
3. Activating the ability should make you auto-crouch, and be able to maintain a hidden status as long as you're not in the targets line of sight and within their detection range.
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Prince_Edward wrote: »...
4. Damage to target shouldn't matter based on orientation while stealthed. You're invisible...
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I shouldn't get hit by anything other than a dot or aoe, and it shouldn't make me break stealth.
Prince_Edward wrote: »Has any one noticed, while using Ambush or Lotus, that you'll get hit just before the stun effect on target? As if they can see it coming even though you were hidden at max range?
yelloweyedemon wrote: »There are about 50 of these thrreads around, yet still no fix for NB's invisibility skill... It's pretty much pointless to use it while in-combat on PvP since it will break as soon as you used it from either random AoE, Magelight, player dots, enemy dots, or simple staff/bow attacks ...
Not to mention that Dark Cloak does NOT remove dots... we would have it fixed in this patch yes? ...
leovuoeb17_ESO wrote: »
Dark Cloak does remove DoTs. What DoTs are you referring to? I've yet to see a DoT my cloak did not remove.
ZOS_JessicaFolsom wrote: »
General: Currently, a Nightblade’s own residual outgoing damage-over-time ticks break his or her invisibility. This is not intended, and will be fixed in a future patch.
Dark Cloak (Shadow Cloak morph): Dark Cloak is not currently removing damage-over-time (DoT) debuffs as it should be. We’re currently investigating this issue to determine which DoTs are not being removed by Dark Cloak.
leovuoeb17_ESO wrote: »And yes, of course you will be taken out of stealth if you get AoE. It's by design, like it or not.
leovuoeb17_ESO wrote: »Dark Cloak does remove DoTs. What DoTs are you referring to? I've yet to see a DoT my cloak did not remove.
Are we talking about stealth or invisibility here? I would really like to know what you mean by "by design".
I think the skill needs a complete re-work. The problem is caused by the fact ZOS wanted to avoid cooldowns. As a result it's now able to be used as a rotational ability.
It should never have been able to be used as that. ZOS have set a predcedant with bolt escape to make abilities non spamable.
What I would do is have it give you 10 seconds of complete invisability, during which you can go into normal stealth if you wish. You could then totally flee if you wish or you could get another stealth opener used.
I would double its cost if used again within 30 seconds, so no one can spam it.
If used in stealth, you would have super stealth for ten seconds, letting you sneak past just about anything.
It would give the class the really unique stealth ability it's calling out for.
Shadow cloak is complete invisability, you can't be seen at all. It lets you sneak past mobs far easier. You can sneak up to a pack of mobs and when they eye is about to open, you use cloak. You can then walk right past them and not get spotted. Had you you not used cloak, they would have seen through the stealth.
I use it frequently in VR to just walk right through packs of mobs that would have aggroed had I tried to just stealth past.
That's what I mean by super stealth. Large packs don't matter to me as I never have to engage them. Maybe that's why I'm actually liking VR content more than I was expecting.
Prince_Edward wrote: »thats not "super stealth", thats just stealth..... that was the whole point.....
...Stealth can be seen through, invisability can't!
I give up trying to help people. It can be used out of combat as a better form of stealth. If people can't see a use for that, then that's their issue.
Just to give a final clarification of how powerful this is. I have done several of the solo dungeons in VR content, with no one else in them killing mobs, with the only kill being the boss. That's just not possible with normal stealth. Provided you don't get too close, you can pass mobs far easier than with normal stealth.
I give up trying to help people. It can be used out of combat as a better form of stealth. If people can't see a use for that, then that's their issue.
Just to give a final clarification of how powerful this is. I have done several of the solo dungeons in VR content, with no one else in them killing mobs, with the only kill being the boss. That's just not possible with normal stealth. Provided you don't get too close, you can pass mobs far easier than with normal stealth.
Invisibility can be seen through in PvP.
Even NPCs on the PvP map see through invisibility at times.
It's all well and good if you can use this skill to get around more easily in PvE; however, PvE is not what 99% of the complaints about this skill are over.
CapuchinSeven wrote: »
Really? You do know what stealth is for right? its to sneak past things. By your logic stealth is useless.
By all means, you go play a faceroll class that has to charge every mob they come across.
Prince_Edward wrote: »I agree with Cap more or less. Also, I want to point out that you're not the only one to ever figure out that you can sneak past someone, as I clearly referenced chain-casting a vanish ability before your comments about "you being the only one to do this".....
Stealth is to protect us when we're in combat. Stealth is to increase our damage when we're in combat.
Stealth is to protect us when we're in combat. Stealth is to increase our damage when we're in combat.
Stealth is not for either of these things, considering it cannot be used once combat has been initiated.
Ah I give up, feel free to kill all those mobs, ill sneak past them and get 2 more quests completed while you do that.