magickats242cub18_ESO wrote: »I keep reading that they run on the same engine, but from other posts, I read that they used the "hero" engine as a way to get the game going, then went on to build their own.
Than eso did and it still failed due to lack of end game content.
In turn swtor IMO, was far superior, despite the engine problems, than eso.
I mean if swtor would have had eso engine technology, which to be fair is excellent in group pvp, then it would have won the challenge.
In any case I here rumours tha the next patch is not as big as craglorn, you call craglorn big, now if only wildstar would sort out that damn launcher bug it would be tat tar I'm sorry but the reviews are glowing so I'm off.
p_tsakirisb16_ESO wrote: »Than eso did and it still failed due to lack of end game content.
In turn swtor IMO, was far superior, despite the engine problems, than eso.
I mean if swtor would have had eso engine technology, which to be fair is excellent in group pvp, then it would have won the challenge.
In any case I here rumours tha the next patch is not as big as craglorn, you call craglorn big, now if only wildstar would sort out that damn launcher bug it would be tat tar I'm sorry but the reviews are glowing so I'm off.
LOL. Simple and fair LOL.
April 2012 when I got SWTOR, the end game was pathetic.
Arena style PVP, in which many occasions was a dodge ball type match.
PvE end game was a repeat of the same quests, day in day out. And that is all.
On contrary, SWG was 10 times better game than SWTOR and is shame they closed it down, to lunch the later.
TESO is by far better game than SWTOR.
And to sum it up. WE WANT TO PLAY ELDER SCROLLS.
Fantasy hack and slash with good PvP and great lore.
Not sci-fi (SWTOR), nor faeries with bunny ears in space (Wildstar).
Great, only I didn't ask what you wanted, I was merely voicing an opinion and telling the community what I was doing.
players nowadays would rage soooo hard if the leveling was slower...have you seen all the tears over Veteran questing? WHYYYY DOO WEE HAVE ALL THIS CONTENT TO GRIND THROUGH BEFORE WE CAN SAY WE'RE BORED AND LEAVING?!?!?!?!
I personally think this is an issue with the players and not the games.
End game is something that has always slowly worked its way in and evolved as the game goes on.
A lot of players are playing games like WoW, which is already established .. has fixed most of its bugs / issues, and is doing little more than doling out content these days, but even WoW had a practically non existant end-game from the get-go.
Even if ESO had a raid like WoW, all people would do is complain that the content is repetitive, too hard, or only accessible to certain classes/builds.
I think part of the problem is the leveling curve. Its too small. The game hasnt even been out for two months, but many players easily have more than one 50+ char. In EverQuest it took most players 3 or 4 months to reach 50, and almost as long to gear up for the Nagafen/Vox raids.
Too much is spoon fed to players too quickly.. and they either devour the content or whine that it isnt fun, soloable, or worth doing for gear.