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The list of things that just knowing they are under work will make u $#1t your pants

dviralush
dviralush
✭✭
Or: "what we really want zenimax to bring to eso".

B)ADD YOUR OWN !!!!! B)



under construction :)

I want Eso to improve on any of its existing elements.
With the right hand, Eso can recreate everything in "ES" originality.
(being afraid it will look like another world is just saying:stop innovating bethesda)

ES cannon is everchanging, as the nature of the scrolls themself, thats the beauty of the elder scrolls , so don't tell me : "Dats 2 new maaaannnn"/

1.I know dragons r known to be missing thousands of years. but nothing can stop the master-writer, so - DRAGONS! and all of their adds: Riding,Summoning,morphing to, etc.
also: can be the ultimate expansion of the dragonknight type.
even if it will b done modestly, its enough for us to *** bricks.

2.Same thing about the Dwemer. Why cant i be the mechanical expert dwemer? and the introduction of guns-alikes can be made with them too.

Dwemer can be partially revealed to add depth to the game, as they r the only source of high tech to elder scrolls by far

Like all the elves that r looking and using dwemer tech without being a dwemer. u can be a "dwemer lost child" and have enough knowledge to outstand, but not enough to unravel the dwemer's mistery.

3.Shape changing tempers.
as Shape changing stones or runes that make the equipment fit your style.

4.Skin-changing, morphing character.
(Skin changers are in the game. play the pact a bit. but they should be skill-available, it can rich our experience.)

5.Hunter and monster tamer.

(hunters are the tamers ( and the "scaners" , if u know FF)
they have the advantage of learning the monsters, and extra damage is an understatement :) )

6.A story that explains why there r more then 1 "The one Vestige, Arrow, queen's eye" etc. therefore letting the game be more open to "the arms of the many" quests.


TetsuMaru added

Crime system. A faction world pvp system for vampire / werewolve hunting. Different mounts like a frost wolf or clannfear. Astronomy. I have always longed for a dev to put a project manager with an astronomy background to ensure moons are properly lit in contrast to the position of the sun. Player owned housing for extra storage space the trophys need to go somewhere. They should have in game models and be displayable at locations in your home.

Banumu added

Since this takes place in the year 2E 582, making it the earliest-set game in the series. Then we need more Dwemer ruins. Again if this takes place before all others in this series will we be meeting Yagrum Bagarn? Quest for him? Learn of him?

cigarsmoker added

A Redguard Sword Saint skill line. There is so much backstory in the game about these guys (including several points made in the MAIN STORY with Sai Sahan) that having a skill line that gave you their abilities would be outsanding.

Jewelry Crafting

Disguise Crafting for Clothier

Horse Racing

A Dwemer engineering Skill line you can get after finishing a quest line, maybe gives you some aoe bombs, maybe a mechanical pet or two unless that's too similar to the Sorc skills though there are easily enough differences that could be worked in. And how about an ultimate that does something with light, since all the the really impressive Dwemer stuff glows and is generally kool like that.

Dueling, for the roleplay of it and for the PvP of it.

A quest line that gets you into a Swordsman's guild that you have to finish before you can duel people and gain skill (aka prestige) in that guild.

Swordsman's guild skill line with appropriate dueling skills like a fleche ultimate that moves you forward and attacks, and a riposte skill that blocks an attack and then immediately attacks back. Passives that give crit bonuses and dodge/armor bonuses.

Cloaks as offhand shields (under Clothier crafting)


And that's all I can think of for now. If anyone at Zenimax is reading this I hope you consider my ideas. I've been sort of mulling them over as I've played the game and keep thinking of rather awesome world building / fleshing out ideas that fit and would make excellent additions.

(the meme isnt mine)
Edited by dviralush on May 18, 2014 5:31PM
There is always a woe. The thing is to never be afraid at all.
:p:p:p
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    I can't actually quantify the amount of "No" this thread inspires. Just... just no. Every one of these ideas completely destroys the feel of the Elder Scrolls series.
    ----
    Murray?
  • dviralush
    dviralush
    ✭✭
    I can't actually quantify the amount of "No" this comment inspires
    There is always a woe. The thing is to never be afraid at all.
    :p:p:p
  • Reevster
    Reevster
    ✭✭✭✭✭
    How about Clerics? I miss the full heal Clerics gave in EQ1 , although not sure how well it would work out in this game , but I know some people just want to be healers and not fighters. :D
  • Salsadoom
    Salsadoom
    ✭✭✭
    The Nos sums up my opinion. Hunter might be doable if you explain what you mean by hunter. A class line with extra damage vs monsters? Sure
    Edited by Salsadoom on May 18, 2014 4:03PM
  • dviralush
    dviralush
    ✭✭
    Salsadoom wrote: »
    That sums up my opinion. Hunter might be doable if you explain what you mean by hunter. A class line with extra damage vs monsters? Sure
    hunters are the tamers ( and the "scaners" , if u know FF)
    they have the advantage of learning the monsters, extra damage is an understatement.
    There is always a woe. The thing is to never be afraid at all.
    :p:p:p
  • pronkg
    pronkg
    ✭✭✭✭
    1. No
    2. No
    3. Don't know what you mean by this
    4. Vampire/werewolf?
    5. Good idea
    6. Not needed
    Edited by pronkg on May 18, 2014 3:57PM
  • Elder_Thorn
    Reevster wrote: »
    How about Clerics? I miss the full heal Clerics gave in EQ1 , although not sure how well it would work out in this game , but I know some people just want to be healers and not fighters. :D

    Make a templar, equip healing staff, wear armor you think is appropriate for a cleric. Done
    dviralush wrote: »
    Or: "what we really want zenimax to bring to eso".
    under construction :)

    1.I know dragons r known to be missing thousands of years. but nothing can stop the master-writer, so - DRAGONS! and all of their adds: Riding,Summoning,morphing to, etc.
    2.Same thing about the Dwemer. Why cant i be the mechanical expert dwemer? and the introduction of guns-alikes can be made with them too.
    3.Shape changing tempers.
    4.Skin-changing, morphing character.
    5.Hunter and monster tamer.
    6.A story that explains why there r more then 1 "The one Vestige, Arrow, queen's eye" etc.




    (the meme isnt mine)


    Dragons... hmkay, not for riding or allied with players in any form though
    Dwemer should stay unplayable and mysterious.
    Shape changing tempers - wat?
    Skin changing - wat?
    Hunter and Monster Tamer - yeah, why not
    More Focus on Singleplayer content: Hell no, more sandbox free for all, everyone beats up everyone content plx
    Edited by Elder_Thorn on May 18, 2014 3:57PM
  • ShintaiDK
    ShintaiDK
    ✭✭✭
    I can't actually quantify the amount of "No" this thread inspires. Just... just no. Every one of these ideas completely destroys the feel of the Elder Scrolls series.

    ^^ This
  • Salsadoom
    Salsadoom
    ✭✭✭
    dviralush wrote: »
    Salsadoom wrote: »
    That sums up my opinion. Hunter might be doable if you explain what you mean by hunter. A class line with extra damage vs monsters? Sure
    hunters are the tamers ( and the "scaners" , if u know FF)
    they have the advantage of learning the monsters, extra damage is an understatement.

    :: nods:: like I said, it depends on what they mean by 'Hunter'

    Though thinking about it, it wouldn't be less of a class but a guild skill line. I wouldn't have 'tamer' in it though, more of an Undaunted Monster Slayer

  • dviralush
    dviralush
    ✭✭
    Reevster wrote: »
    How about Clerics? I miss the full heal Clerics gave in EQ1 , although not sure how well it would work out in this game , but I know some people just want to be healers and not fighters. :D
    Reevster wrote: »
    How about Clerics? I miss the full heal Clerics gave in EQ1 , although not sure how well it would work out in this game , but I know some people just want to be healers and not fighters. :D

    Make a templar, equip healing staff, wear armor you think is appropriate for a cleric. Done
    dviralush wrote: »
    Or: "what we really want zenimax to bring to eso".
    under construction :)

    1.I know dragons r known to be missing thousands of years. but nothing can stop the master-writer, so - DRAGONS! and all of their adds: Riding,Summoning,morphing to, etc.
    2.Same thing about the Dwemer. Why cant i be the mechanical expert dwemer? and the introduction of guns-alikes can be made with them too.
    3.Shape changing tempers.
    4.Skin-changing, morphing character.
    5.Hunter and monster tamer.
    6.A story that explains why there r more then 1 "The one Vestige, Arrow, queen's eye" etc.




    (the meme isnt mine)


    Dragons... hmkay, not for riding or allied with players in any form though
    Dwemer should stay unplayable and mysterious.
    Shape changing tempers - wat?
    Skin changing - wat?
    Hunter and Monster Tamer - yeah, why not
    More Focus on Singleplayer content: Hell no, more sandbox free for all, everyone beats up everyone content plx


    -Dragons - can be the ultimate expansion of the dragonknight type.
    -Dwemer can be partially revealed to add depth to the game, as they r the only source of high tech to elder scrolls by far.
    -Shape changing stones or runes that make the equipment fit your style.
    -Skin changers are in the game. play the pact a bit. but they should be skill-available, it can rich our experience.
    6. u don't understand, i meant the opposit, read again.
    There is always a woe. The thing is to never be afraid at all.
    :p:p:p
  • TetsuMaru
    TetsuMaru
    ✭✭✭
    Crime system. A faction world pvp system for vampire / werewolve hunting. Different mounts like a frost wolf or clannfear. Astronomy. I have always longed for a dev to put a project manager with an astronomy background to ensure moons are properly lit in contrast to the position of the sun. Player owned housing for extra storage space the trophys need to go somewhere. They should have in game models and be displayable at locations in your home.
  • Salsadoom
    Salsadoom
    ✭✭✭
    It kind of feels like you are trying to mold ESO into looking like the other games out there. Once games are like the others, they tend to become less interesting IMO.

    The Dwemer aren't accessible for a reason, their knowledge gone (and honestly we don't need another game with tech and magic that is intermingled)

    Same with Dragons, not around for a reason, you can't really tie them with a class because eventually you will have 100k maxed DKs running around doing dragon things.

    You will hit lots of resistance from a decent portion of the community if you suggest anything against ES cannon, a good portion of the game is based on that player base.
  • Alpha_Protocol
    Alpha_Protocol
    ✭✭✭
    @OP, clearly you are still hung-up on WoW. No.
  • dviralush
    dviralush
    ✭✭
    Salsadoom wrote: »
    It kind of feels like you are trying to mold ESO into looking like the other games out there. Once games are like the others, they tend to become less interesting IMO.

    The Dwemer aren't accessible for a reason, their knowledge gone (and honestly we don't need another game with tech and magic that is intermingled)

    Same with Dragons, not around for a reason, you can't really tie them with a class because eventually you will have 100k maxed DKs running around doing dragon things.

    You will hit lots of resistance from a decent portion of the community if you suggest anything against ES cannon, a good portion of the game is based on that player base.

    Man, I want Eso to improve on any of its existing elements.
    With the right hand, Eso can recreate everything in "ES" originality. being afraid it will look like another world is just saying:stop innovating bethesda.

    Again , the dwemer can be partialy revealed, like all the elves that r looking and using dwemer tech without being a dwemer. u can be a "dwemer lost child" and have enough knowledge to outstand, but not enough to unravel the dwemer's mistery.

    about the 100k DK, if it will b done modestly, its enough for us to *** bricks.

    ES cannon is everchanging, as the nature of the scrolls themself, thats the beauty of the elder scrolls man
    There is always a woe. The thing is to never be afraid at all.
    :p:p:p
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    dviralush wrote: »
    1.I know dragons r known to be missing thousands of years. but nothing can stop the master-writer, so - DRAGONS! and all of their adds: Riding,Summoning,morphing to, etc.
    also: can be the ultimate expansion of the dragonknight type.
    No, they aren't missing, they are dead.
    2.Same thing about the Dwemer. Why cant i be the mechanical expert dwemer? and the introduction of guns-alikes can be made with them too.
    These are missing, they are a known mystery, and completely absent, probably dead.
    3.Shape changing tempers.
    as Shape changing stones or runes that make the equipment fit your style.
    No reason against it, but no reason for it really.
    4.Skin-changing, morphing character.
    (Skin changers are in the game. play the pact a bit. but they should be skill-available, it can rich our experience.)
    No thanks, not interested, but I won't stop anyone who wants it.
    5.Hunter and monster tamer.

    (hunters are the tamers ( and the "scaners" , if u know FF)
    they have the advantage of learning the monsters, and extra damage is an understatement :) )
    That's Pokemon, not Elder Scrolls.
    6.A story that explains why there r more then 1 "The one Vestige, Arrow, queen's eye" etc. therefore letting the game be more open to "the arms of the many" quests.
    There isn't more than one vestige, each of us is doing a seperate story, we just play in the same open world. This is a basic of MMOs.


    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • dviralush
    dviralush
    ✭✭
    @OP, clearly you are still hung-up on WoW. No.
    dviralush wrote: »
    1.I know dragons r known to be missing thousands of years. but nothing can stop the master-writer, so - DRAGONS! and all of their adds: Riding,Summoning,morphing to, etc.
    also: can be the ultimate expansion of the dragonknight type.
    No, they aren't missing, they are dead.
    2.Same thing about the Dwemer. Why cant i be the mechanical expert dwemer? and the introduction of guns-alikes can be made with them too.
    These are missing, they are a known mystery, and completely absent, probably dead.
    3.Shape changing tempers.
    as Shape changing stones or runes that make the equipment fit your style.
    No reason against it, but no reason for it really.
    4.Skin-changing, morphing character.
    (Skin changers are in the game. play the pact a bit. but they should be skill-available, it can rich our experience.)
    No thanks, not interested, but I won't stop anyone who wants it.
    5.Hunter and monster tamer.

    (hunters are the tamers ( and the "scaners" , if u know FF)
    they have the advantage of learning the monsters, and extra damage is an understatement :) )
    That's Pokemon, not Elder Scrolls.
    6.A story that explains why there r more then 1 "The one Vestige, Arrow, queen's eye" etc. therefore letting the game be more open to "the arms of the many" quests.
    There isn't more than one vestige, each of us is doing a seperate story, we just play in the same open world. This is a basic of MMOs.


    You are clearly aren't into reading into :) and about "MMO basics"
    every basics are there to be improved upon
    Edited by dviralush on May 18, 2014 4:38PM
    There is always a woe. The thing is to never be afraid at all.
    :p:p:p
  • Banumu
    Banumu
    ✭✭
    I'm gonna no this as well but a little bit about 2.

    Since this takes place in the year 2E 582, making it the earliest-set game in the series. Then we need more Dwemer ruins. Again if this takes place before all others in this series will we be meeting Yagrum Bagarn? Quest for him? Learn of him?
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well why don't we just add helicopters, lasers and robot-secret-agents to the game? If we're going to ignore lore and aesthetics entirely, we might as well just make this game the Ghost Rider of MMOs.
    ----
    Murray?
  • dviralush
    dviralush
    ✭✭
    Well why don't we just add helicopters, lasers and robot-secret-agents to the game? If we're going to ignore lore and aesthetics entirely, we might as well just make this game the Ghost Rider of MMOs.
    Anchorman-well-that-escalated-quickly.jpg

    Man, i mean it to be done modestly ofcourse, dont exert yourself
    There is always a woe. The thing is to never be afraid at all.
    :p:p:p
  • Arsvita
    I can't actually quantify the amount of "No" this thread inspires. Just... just no. Every one of these ideas completely destroys the feel of the Elder Scrolls series.
    And the true winner is, No.
    @nerevarine1138 Well stated.

    Some concepts just make me shudder, and not with joy or appreciation.
    Edited by Arsvita on May 18, 2014 5:05PM
  • dviralush
    dviralush
    ✭✭
    Arsvita wrote: »
    I can't actually quantify the amount of "No" this thread inspires. Just... just no. Every one of these ideas completely destroys the feel of the Elder Scrolls series.
    And the true winner is, No.
    @nerevarine1138 Well stated.

    Some concepts just make me shudder, and not with joy or appreciation.

    TurtleMudAnterior01.jpg
    There is always a woe. The thing is to never be afraid at all.
    :p:p:p
  • Arsvita
    Actually @dviralush I have been in many topics concerning changes that could be implemented in the game. Or at least discussed.

    Your turtle is cute, but your suggestion most definitely is not.Others have posted similar replies of NO! to your concepts. There have been comments in reference to... well let's just say that This Is ESO. Other games with these features already in them are that way --->

    I do not care for any of the suggestions you put forth. There are already other threads that do cover some similar, but not the same, concepts in much better detail while remaining Elder Scrolls.

    I do not wear blinders to concepts, but I will state my opinion upon what I believe is better, while others ... have only tunnel vision received from other ... places.
    Edited by Arsvita on May 18, 2014 5:25PM
  • Salsadoom
    Salsadoom
    ✭✭✭
    dviralush wrote: »
    Salsadoom wrote: »
    It kind of feels like you are trying to mold ESO into looking like the other games out there. Once games are like the others, they tend to become less interesting IMO.

    The Dwemer aren't accessible for a reason, their knowledge gone (and honestly we don't need another game with tech and magic that is intermingled)

    Same with Dragons, not around for a reason, you can't really tie them with a class because eventually you will have 100k maxed DKs running around doing dragon things.

    You will hit lots of resistance from a decent portion of the community if you suggest anything against ES cannon, a good portion of the game is based on that player base.

    Man, I want Eso to improve on any of its existing elements.
    With the right hand, Eso can recreate everything in "ES" originality. being afraid it will look like another world is just saying:stop innovating bethesda.

    Again , the dwemer can be partialy revealed, like all the elves that r looking and using dwemer tech without being a dwemer. u can be a "dwemer lost child" and have enough knowledge to outstand, but not enough to unravel the dwemer's mistery.

    about the 100k DK, if it will b done modestly, its enough for us to *** bricks.

    ES cannon is everchanging, as the nature of the scrolls themself, thats the beauty of the elder scrolls man


    There are plenty of ways to improve and change and stay in Cannon without morphing into 'one of those other games'. I am perfectly fine with change and improvements and new ideas, but those are striking me less as new and more as 'this game has it so should we'

  • dviralush
    dviralush
    ✭✭
    Arsvita wrote: »
    Actually @dviralush I have been in many topics concerning changes that could be implemented in the game. Or at least discussed.

    Your turtle is cute, but your suggestion most definitely is not.Others have posted similar replies of NO! to your concepts. There have been comments in reference to... well let's just say that This Is ESO. Other games with these features already in them are that way --->

    I do not care for any of the suggestions you put forth. There are already other threads that do cover some similar, but not the same, concepts in much better detail while remaining Elder Scrolls.

    I do not wear blinders to concepts, but I will state my opinion upon what I believe is better, while others ... have only tunnel vision received from other ... places.

    good advice, Ill try to explain myself ES style later.
    There is always a woe. The thing is to never be afraid at all.
    :p:p:p
  • cigarsmoker
    cigarsmoker
    ✭✭✭
    A Redguard Sword Saint skill line. There is so much backstory in the game about these guys (including several points made in the MAIN STORY with Sai Sahan) that having a skill line that gave you their abilities would be outsanding.

    Jewelry Crafting

    Disguise Crafting for Clothier

    Horse Racing

    A Dwemer engineering Skill line you can get after finishing a quest line, maybe gives you some aoe bombs, maybe a mechanical pet or two unless that's too similar to the Sorc skills though there are easily enough differences that could be worked in. And how about an ultimate that does something with light, since all the the really impressive Dwemer stuff glows and is generally kool like that.

    Dueling, for the roleplay of it and for the PvP of it.

    A quest line that gets you into a Swordsman's guild that you have to finish before you can duel people and gain skill (aka prestige) in that guild.

    Swordsman's guild skill line with appropriate dueling skills like a fleche ultimate that moves you forward and attacks, and a riposte skill that blocks an attack and then immediately attacks back. Passives that give crit bonuses and dodge/armor bonuses.

    Cloaks as offhand shields (under Clothier crafting)


    And that's all I can think of for now. If anyone at Zenimax is reading this I hope you consider my ideas. I've been sort of mulling them over as I've played the game and keep thinking of rather awesome world building / fleshing out ideas that fit and would make excellent additions.
    "900 years of Time and Space and I've never met anyone who was unimportant" - The 9th incarnation of The Doctor
  • WraithAzraiel
    WraithAzraiel
    ✭✭✭✭✭
    I am physically pained trying to read some of these posts. Public schools, you have failed this city!
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Truckdriver
    Truckdriver
    ✭✭
    .
    Bigrig80ft
    PS4 NA DC
    The Guar Cartel
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    .

    That has got to be te shortest Necromancy spell I've ever seen

    You truly are a master
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • KingYogi415
    KingYogi415
    ✭✭✭✭✭
    ✭✭
    The title looked like gibberish to me so I clicked on it,

    The rest seemed to follow suit, I should not have been surprised.'

    Cheers!
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