Hello I am Astrosan, a Templar Healer/Dps in the Ebonheart Pact! Also Guild Leader of the 3PL.
Here are some reasons why
Dueling should be implemented into ESO. Please show your support and comment so Brian Wheeler Lead PvP Designer can see that we want dueling!!
I greatly enjoy the game and the current PvP content. The massive scale battles in Cyrodiil are awesome and the info on what is to come such as the PvP dungeon in the Imperial City.. (Awesome.) Well, I would like to make a case for another type of PvP.. Duels. Which I believe can mechanically can be implemented into Cyrodiil. One concern that has come to light is that we do not want to splinter the population that is in Cyrodiil, I believe that I have a few solutions to actually strengthen the community in Cyrodiil through dueling and promote the social aspects of dueling in ESO. Lead PvP Designer Brian Wheeler asked for people to voice their opinions on other modes of PvP so I am hoping that he sees this. I believe that Dueling should be a high priority mode for PvP in the near future.
The DuelWhat is a duel?
A duel is where two players fight head to head with no outside interaction.
What a duel mechanic can/should consist of..
- A short time usually lasting under a minute. Otherwise a Draw.
- A duel should be engaging and not excessively kiting around the other player.
- Should have mechanics such as being fully healed after the duel.
- No Gear Damage (recurve254)
- Should Be able to activate the duel instantly and repeatedly. (Ex:open option wheel, ask for duel> Player X kills Player Y> Full heal mechanic> Open option wheel, ask for duel> Player Y kills Player X> Full heal mechanic)
- Balance.. This is for the player base to decide. I believe that Cyrodill is the main place where the balance should stay and that dueling is more of a optional feature to improve your skills for Cyrodiil. Competitive balance should be the LAST thing the developers should worry about for dueling.
- FUN. There are no place for elitist or whiners in the dueling area. If this is your excuse for not adding duels, then you have flaws as a human being.
Who can do it?
With friends.. Guildies.. Other people in your Alliance.. Possibly people from other alliances?
Why should I want Duels in ESO?
There are several reasons that someone would want to duel another person.
At the top of my list would be to test out my skills and how they work against other people and the millions of build combinations. The ability to instantly try out a new build/combination of skills and practice them into oblivion is a very large Benefit to heighten the overall skill cap of yourself and the player base. I cannot stress how engaging and fun it is to try out new builds vs your friends or even meet new people. Losing DOES NOT matter, it is all about learning your class!!! HOW can we pass this up!?
So you think your build is the best in Tamriel? Why not duel to prove it? Actions speak a lot louder than words, and this would be an awesome way to show it. Sure, Cyrodiil is 100% where PvP should be balanced around, but it would still be fun to go head to head to further your own skill and silence those haters who don't believe in your playstyle. Community organized tournaments could/should be made and who knows.. place bets on your duel and maybe you could make yourself some gold. The endless possibilities are in the players hands. (See community aspect)
Community Aspect
From my experience in PvP oriented games that have Open World Dueling you start to see a community formed around the dueling area. Certain areas in the game become the place where the best of the best come together and duke it out. In my experience I have found that it is just as enjoyable to watch the high skilled players show off their sweet combos and battle it out against the best. You start to find people who fit your play style in PvP and who knows maybe you will even form a Guild! an Alliance of Guilds! or even better a whole community centered around Dueling!! In my past experiences I was able not only able to learn so much about my own play style but also the play style of those around me just by dueling them over and over again. Every Duel and moment will be different and it allows you to create memorable experiences with your friends in such a small amount of time!
How Should Dueling be implemented in ESO?
This is where we can definitely open up the discussion. The different mechanics behind how duels become a part of ESO can do quite a few things to the population if we are not careful. As Brian Wheeler has stated we want to add more options to PvP, but keep Cyrodiil as the main focus. So why not implement dueling into Cyrodiil itself. The location can be at one of the main wayshrines for each alliance in Cyrodiil instanced off like a dungeon. We could still feed information about the war in Cyrodiil for your own faction so that you know what is going on while you are dueling. This leads me to the naming of the instanced area which i believe should be called the Training Grounds. I believe that people from any alliance should all come to the same Training Grounds so that they may take part of the dueling and test their skills against anyone. Again this is up for discussion and we could limit that to instanced off alliance-only Training grounds.
Benefits of the Training Grounds method of dueling. The Player
- Learn your class
- The ability to test new builds.
- The ability to quickly practice and refine your playstyle.
- Improve your PvP skills.
Social Aspect
- Duel your friends!!!
- A centralized pace for Dueling so it is easy to find another player who wants to duel.
- A place to form communities. The possibilities for social interaction are HUGE. (Something that some people believe ESO is lacking)
- A place for people to come watch and learn how to PvP from others.
Mechanical/Technical Aspect
- An area that is instanced off of any PvE aspect or Cyrodiil aspect of the game. (I believe it would be cool to still be fed information about the war and have the opportunity to take a wayshrine into the battle at any moment.)
- Be able to teleport to it like any other wayshrine.
- The potential for this to be a staging area for a guild to practice and warm up before taking the fight to Cyrodiil.
- Does not have to Effect XP Gains/Skill Gains/Alliance Points Gains or any aspect other than pure fun.
- The opportunity to add things such as a temporary respec capability while in the dueling area. Or perhaps rewards for dueling to respec?
- Instanced Dueling.. As soon as you accept the duel all other players are phased out and you can only see the person you are dueling. No Lag duels. I suggest that you still enable other people to see so that others can watch and learn.
- The potential for deathmatches or arenas to be added in at a later time.
- Add competitive aspects later on. ( First add the mechanics, then we can worry about competition.)
A lot of requests have been made towards the idea of dueling anywhere. Perhaps a defaulted option set to OFF that you can turn ON for Duels anywhere?
Suggestions to avoid People coming to complain of 1v1 balance:
I do want to touch on that 1v1 will possibly bring out some flaws in the combat mechanics as we will be able to see constant testing of skills in a short period of time.. which allows us to reproduce bugs in a timely manner. On that note, like i have previously stated in my post that balance should be focused on what happens in Cyrodiil and the mass scale PvP. I think something that would help would be in how we introduce the dueling aspect to the game. An example of what the devs could do is as simple as naming the dueling area “Training Grounds” would let on that is for a casual experience and not to be taken serious. Yes there will be people who are attached to the dueling area, but if we integrate the experience correctly,(such as being fed information of the war) we could make it a experience with friends and to make new friends to go PvP in Cyrodiil.
What ideas do you have for the Training Grounds? Do you support this? How can we implement Dueling in other ways?
I love Dueling! Please halp get this added to ESO.