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Duels !!! Improve the PvP, Social, and Fun of ESO!

drktksnub18_ESO
Hello I am Astrosan, a Templar Healer/Dps in the Ebonheart Pact! Also Guild Leader of the 3PL.

Here are some reasons why Dueling should be implemented into ESO. Please show your support and comment so Brian Wheeler Lead PvP Designer can see that we want dueling!!

I greatly enjoy the game and the current PvP content. The massive scale battles in Cyrodiil are awesome and the info on what is to come such as the PvP dungeon in the Imperial City.. (Awesome.) Well, I would like to make a case for another type of PvP.. Duels. Which I believe can mechanically can be implemented into Cyrodiil. One concern that has come to light is that we do not want to splinter the population that is in Cyrodiil, I believe that I have a few solutions to actually strengthen the community in Cyrodiil through dueling and promote the social aspects of dueling in ESO. Lead PvP Designer Brian Wheeler asked for people to voice their opinions on other modes of PvP so I am hoping that he sees this. I believe that Dueling should be a high priority mode for PvP in the near future.

The Duel

What is a duel?

A duel is where two players fight head to head with no outside interaction.

What a duel mechanic can/should consist of..
- A short time usually lasting under a minute. Otherwise a Draw.
- A duel should be engaging and not excessively kiting around the other player.
- Should have mechanics such as being fully healed after the duel.
- No Gear Damage (recurve254)
- Should Be able to activate the duel instantly and repeatedly. (Ex:open option wheel, ask for duel> Player X kills Player Y> Full heal mechanic> Open option wheel, ask for duel> Player Y kills Player X> Full heal mechanic)
- Balance.. This is for the player base to decide. I believe that Cyrodill is the main place where the balance should stay and that dueling is more of a optional feature to improve your skills for Cyrodiil. Competitive balance should be the LAST thing the developers should worry about for dueling.
- FUN. There are no place for elitist or whiners in the dueling area. If this is your excuse for not adding duels, then you have flaws as a human being.

Who can do it?

With friends.. Guildies.. Other people in your Alliance.. Possibly people from other alliances?

Why should I want Duels in ESO?

There are several reasons that someone would want to duel another person.

At the top of my list would be to test out my skills and how they work against other people and the millions of build combinations. The ability to instantly try out a new build/combination of skills and practice them into oblivion is a very large Benefit to heighten the overall skill cap of yourself and the player base. I cannot stress how engaging and fun it is to try out new builds vs your friends or even meet new people. Losing DOES NOT matter, it is all about learning your class!!! HOW can we pass this up!?

So you think your build is the best in Tamriel? Why not duel to prove it? Actions speak a lot louder than words, and this would be an awesome way to show it. Sure, Cyrodiil is 100% where PvP should be balanced around, but it would still be fun to go head to head to further your own skill and silence those haters who don't believe in your playstyle. Community organized tournaments could/should be made and who knows.. place bets on your duel and maybe you could make yourself some gold. The endless possibilities are in the players hands. (See community aspect)

Community Aspect

From my experience in PvP oriented games that have Open World Dueling you start to see a community formed around the dueling area. Certain areas in the game become the place where the best of the best come together and duke it out. In my experience I have found that it is just as enjoyable to watch the high skilled players show off their sweet combos and battle it out against the best. You start to find people who fit your play style in PvP and who knows maybe you will even form a Guild! an Alliance of Guilds! or even better a whole community centered around Dueling!! In my past experiences I was able not only able to learn so much about my own play style but also the play style of those around me just by dueling them over and over again. Every Duel and moment will be different and it allows you to create memorable experiences with your friends in such a small amount of time!

How Should Dueling be implemented in ESO?

This is where we can definitely open up the discussion. The different mechanics behind how duels become a part of ESO can do quite a few things to the population if we are not careful. As Brian Wheeler has stated we want to add more options to PvP, but keep Cyrodiil as the main focus. So why not implement dueling into Cyrodiil itself. The location can be at one of the main wayshrines for each alliance in Cyrodiil instanced off like a dungeon. We could still feed information about the war in Cyrodiil for your own faction so that you know what is going on while you are dueling. This leads me to the naming of the instanced area which i believe should be called the Training Grounds. I believe that people from any alliance should all come to the same Training Grounds so that they may take part of the dueling and test their skills against anyone. Again this is up for discussion and we could limit that to instanced off alliance-only Training grounds.

Benefits of the Training Grounds method of dueling.

The Player
- Learn your class
- The ability to test new builds.
- The ability to quickly practice and refine your playstyle.
- Improve your PvP skills.

Social Aspect
- Duel your friends!!!
- A centralized pace for Dueling so it is easy to find another player who wants to duel.
- A place to form communities. The possibilities for social interaction are HUGE. (Something that some people believe ESO is lacking)
- A place for people to come watch and learn how to PvP from others.

Mechanical/Technical Aspect
- An area that is instanced off of any PvE aspect or Cyrodiil aspect of the game. (I believe it would be cool to still be fed information about the war and have the opportunity to take a wayshrine into the battle at any moment.)
- Be able to teleport to it like any other wayshrine.
- The potential for this to be a staging area for a guild to practice and warm up before taking the fight to Cyrodiil.
- Does not have to Effect XP Gains/Skill Gains/Alliance Points Gains or any aspect other than pure fun.
- The opportunity to add things such as a temporary respec capability while in the dueling area. Or perhaps rewards for dueling to respec?
- Instanced Dueling.. As soon as you accept the duel all other players are phased out and you can only see the person you are dueling. No Lag duels. I suggest that you still enable other people to see so that others can watch and learn.
- The potential for deathmatches or arenas to be added in at a later time.
- Add competitive aspects later on. ( First add the mechanics, then we can worry about competition.)

A lot of requests have been made towards the idea of dueling anywhere. Perhaps a defaulted option set to OFF that you can turn ON for Duels anywhere?

Suggestions to avoid People coming to complain of 1v1 balance:
I do want to touch on that 1v1 will possibly bring out some flaws in the combat mechanics as we will be able to see constant testing of skills in a short period of time.. which allows us to reproduce bugs in a timely manner. On that note, like i have previously stated in my post that balance should be focused on what happens in Cyrodiil and the mass scale PvP. I think something that would help would be in how we introduce the dueling aspect to the game. An example of what the devs could do is as simple as naming the dueling area “Training Grounds” would let on that is for a casual experience and not to be taken serious. Yes there will be people who are attached to the dueling area, but if we integrate the experience correctly,(such as being fed information of the war) we could make it a experience with friends and to make new friends to go PvP in Cyrodiil.

What ideas do you have for the Training Grounds? Do you support this? How can we implement Dueling in other ways?

I love Dueling! Please halp get this added to ESO. =)







Edited by drktksnub18_ESO on May 14, 2014 2:50PM
  • AlexDougherty
    AlexDougherty
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    They had Duelling in Swtor, I hated it, loathed it, there was always some prat who wanted to duel everybody and called you a coward if you declined.

    I don't miss duelling, in fact not being asked to duel is a huge bonus for this game in my opinion.

    But that's just my opinion, feel free to have your own.
    Edited by AlexDougherty on May 12, 2014 3:21PM
    People believe what they either want to be true or what they are afraid is true!
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  • concobar
    concobar
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    dueling is for people who need an epeen ego boost. I dont miss the lvl50s challenging my lvl30 to a duel every time I ran through stormwind.
    I will still look across the lands from my perch at Arrius, Nerf or no I will still be the Night. I may not be the hero Ebonheart Pact wanted but I will be the hero Ebonheart pact deserves.
  • drktksnub18_ESO
    They had Duelling in Swtor, I hated it, loathed it, there was always some prat who wanted to duel everybody and called you a coward if you declined.

    I don't miss duelling, in fact not being asked to duel is a huge bonus for this game in my opinion.

    But that's just my opinion, feel free to have your own.
    concobar wrote: »
    dueling is for people who need an epeen ego boost. I dont miss the lvl50s challenging my lvl30 to a duel every time I ran through stormwind.

    If you don't like dueling that is fine, Please see my "Training Grounds" method to solve the problem for random duel requests. But i would like you to take a moment to consider that you can enjoy dueling without the "having to be the best feeling" Why not duel your friends to learn the class? Who cares what other people think? To me that is more of human flaw rather than the mechanic of duelings flaw.
  • TheBull
    TheBull
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    ESO Duels would be 2 DK spamming Talons and Bash atm...
    Edited by TheBull on May 12, 2014 3:37PM
  • Brizz
    Brizz
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    They had Duelling in Swtor, I hated it, loathed it, there was always some prat who wanted to duel everybody and called you a coward if you declined.

    I don't miss duelling, in fact not being asked to duel is a huge bonus for this game in my opinion.

    But that's just my opinion, feel free to have your own.

    Your problem would not be present in his suggestion. Hate dueling? Don't go to the Dueling area... pretty straight forward.

    As for the idea, I love it. Very well thought out and practical. The social aspect of the game is nearly non-existent, and you can blame immersion/leveling for that. If group dungeons / pvp was as good as solo poi leveling I'm sure I might have made more friends in this game.

    From a coding standpoint though, I'm sure what your suggestion would be fairly complicated and put on the backburner for now. Zenimax NEEDS to fix all the bugs in the game first before it adds anything.
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  • Elember
    Elember
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    They had Duelling in Swtor, I hated it, loathed it, there was always some prat who wanted to duel everybody and called you a coward if you declined.

    I don't miss duelling, in fact not being asked to duel is a huge bonus for this game in my opinion.

    But that's just my opinion, feel free to have your own.

    To stop that all they need is a setting that auto declines all dueling requests and puts a message on the screen of the person asking for the duel that you have this set to auto decline. Of course they could at that point start to call you a coward but /ignore should take care of that as well...

  • drktksnub18_ESO
    TheBull wrote: »
    ESO Duels would be 2 DK spamming Talons and Bash atm...

    Would this not help enlighten us to some of the more op features of the game? Not to say it should be balanced around duels.. of course not. But it would not hurt in helping to learn your class with friends.

    Example of this would lets say agree not to use those skills beforehand? Dueling should be used for fun not just a competitive nature.

  • Alestair
    Alestair
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    Dueling is a must, where else do you think the daggerfall, Dominion, and Ebonheart trained? They didn't just go to war without training.
  • Qhival
    Qhival
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    They had Duelling in Swtor, I hated it, loathed it, there was always some prat who wanted to duel everybody and called you a coward if you declined.

    I don't miss duelling, in fact not being asked to duel is a huge bonus for this game in my opinion.

    But that's just my opinion, feel free to have your own.

    auto decline duels. problem solved.
    -Archival -Templar, NA
  • concobar
    concobar
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    Brizz wrote: »

    Your problem would not be present in his suggestion. Hate dueling? Don't go to the Dueling area... pretty straight forward.

    I love dueling, that is why I play a NB assassin and hang in Cyrodil as much as I do.

    I will still look across the lands from my perch at Arrius, Nerf or no I will still be the Night. I may not be the hero Ebonheart Pact wanted but I will be the hero Ebonheart pact deserves.
  • Aci
    Aci
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    concobar wrote: »
    dueling is for people who need an epeen ego boost. I dont miss the lvl50s challenging my lvl30 to a duel every time I ran through stormwind.

    It is and always has been this, same to dps meters. I dueled some guys in other games and 90% of them were ingame (visualy) half naked muscular guys who will say: again again again! Because you hurt their epeen when you killed their FOTM char.
    I dont need that feature. But I dont need underwater swimming, too.
    Edited by Aci on May 12, 2014 3:46PM
  • drktksnub18_ESO
    Aci wrote: »
    concobar wrote: »
    dueling is for people who need an epeen ego boost. I dont miss the lvl50s challenging my lvl30 to a duel every time I ran through stormwind.

    It is and always has been this, same to dps meters. I dueled some guys in other games and 90% of them were ingame (visualy) half naked muscular guys who will say: again again again! Because you hurt their epeen when you killed their FOTM char.
    I dont need that feature. But I dont need underwater swimming, too.

    It is if you make it like that. You are stating a human flaw not a dueling mechanical flaw. There is Epeen in Cyrodiil? Epeen in PvE Leaderbaords? Epeen on forums? Peen in real life?
    Edited by drktksnub18_ESO on May 12, 2014 3:49PM
  • Empu
    Empu
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    Make a guild, advertise on the forums, invite all 3 factions and meet up on an empty spot in Cyrodiil and duel eachother ^^
  • Kaiem
    Kaiem
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    This is probably the best thought out and considered post I have seen so far asking for duelling in ESO. Mostly they just consist of "duelz wld b 4w3s0m3 lolz".

    Having said that I don't really give two hoots about its addition to the game and would rather see a huge number of things added to the game/worked on before it took away any dev time.

    Just a question for you that sprung out for me reading your post. You state that balance shouldn't be based around duels (I obviously agree) but then state that duels allow you to test your build/prove the strength of your build to your friends. However, if balancing isn't based around 1v1 then can duels really do this?
  • beowulfsshield
    Well thought out and articulated post OP.

    I give not a rat's *** about dueling, but it would be nice for those who want it (in reserved areas only).

    After everything else gets fixed and implemented of course.
  • drktksnub18_ESO
    Make a guild, advertise on the forums, invite all 3 factions and meet up on an empty spot in Cyrodiil and duel eachother ^^
    I agree this is a possibility and something to do for now, but would take alot of time compared to.. going to instanced area> open menu wheel> request duel. thank you for your suggestion!
  • drktksnub18_ESO
    Kaiem wrote: »
    This is probably the best thought out and considered post I have seen so far asking for duelling in ESO. Mostly they just consist of "duelz wld b 4w3s0m3 lolz".

    Having said that I don't really give two hoots about its addition to the game and would rather see a huge number of things added to the game/worked on before it took away any dev time.

    Just a question for you that sprung out for me reading your post. You state that balance shouldn't be based around duels (I obviously agree) but then state that duels allow you to test your build/prove the strength of your build to your friends. However, if balancing isn't based around 1v1 then can duels really do this?

    In theory doing something over and over again you will improve at what you are doing. Dueling allows this life hack to be applied to pvp. Even if the simulation of combat is weak at best to cyrodiil large scale balancing and pvp i believe it would improve my skill and the player bases skill cap. Hopefully this answers your question. =)
  • drktksnub18_ESO
    Well thought out and articulated post OP.

    I give not a rat's *** about dueling, but it would be nice for those who want it (in reserved areas only).

    After everything else gets fixed and implemented of course.

    Thanks for the response! Of course bug fixing first and foremost! I think the craglorn patch will be huge!
  • Natsu
    Natsu
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    I agree 100% and love how much thought you put into all of it. I did not read ALL of it but I skimmed most of it as I have the attention span of a squirrel.

    I also made a few suggestions and gave feedback to implement dueling.

    I suggest maybe implementing some type of gladiator arena as they had in oblivion (which I loved). It's new content and its part of the lore for people to explore. I didn't put much thought into it but maybe add ranking system and maybe rewards that help out in cyrodill so it doesn't draw away from the massive pvp battle going on out there. Maybe place bets on fights as they had in oblivion (im sure it would be abused but maybe work around it somehow if not skip it.)
    You get the gist of it.

    I love dueling. Any form of it would be fine by me.
    FAIRY TAIL
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    2. 2: You must never use former contacts met through your being in the guild for personal gain.
    3. 3: Though our paths may have diverged, you must continue to live out your life with all your might, you must never consider your own life to be something insignificant, and you must never forget about your friends who loved you
  • drktksnub18_ESO
    Natsu wrote: »
    I agree 100% and love how much thought you put into all of it. I did not read ALL of it but I skimmed most of it as I have the attention span of a squirrel.

    I also made a few suggestions and gave feedback to implement dueling.

    I suggest maybe implementing some type of gladiator arena as they had in oblivion (which I loved). It's new content and its part of the lore for people to explore. I didn't put much thought into it but maybe add ranking system and maybe rewards that help out in cyrodill so it doesn't draw away from the massive pvp battle going on out there. Maybe place bets on fights as they had in oblivion (im sure it would be abused but maybe work around it somehow if not skip it.)
    You get the gist of it.

    I love dueling. Any form of it would be fine by me.

    Gladiator would be awesome. =O But as you hinted at, lets just get the dueling mechanic in there first!
  • NordJitsu
    NordJitsu
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    The absolute best way to implement dueling into the game would be to add a DUEL ANYWHERE option to player interaction F-wheel. You simply mouse over the person, hold F, and select "Challenge to Duel."

    This is much preferred to segregating it off in a specific area because I was to have duels in some of the beautiful locales in Tamriel. Like the Daedric ruins and near Lava pits in stone falls, on a free standing cliff overlooking a beach in Auridon, or near an Ancient Yokudan Temple in the A'l'kir Desert.

    For me, dueling isn't just a PvP feature. Its also a roleplaying feature. I want to be able to hold tournaments in my guild to crown a champion. I want to be able to go to an RP event at a local tavern and, if someone makes me angry, ask them to step outside and settle it like men.

    Its also a socialization feature. Some of the very best friendships I've made in MMOs came after having a really close duel with someone and then inviting them to quest along with me.

    An "automatically ignore duel requests" option in the social settings would get rid of the only legitimate counter argument to dueling.

    This is a standard MMO feature. Without it, the game will always be incomplete.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
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  • Samadhi
    Samadhi
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    ...
    What a duel mechanic can/should consist of..
    - A short time usually lasting under a minute. Otherwise a Draw.
    - A duel should be engaging and not kiting around the other player.
    ...
    The Player
    - Learn your class
    - The ability to test new builds.
    - The ability to quickly practice and refine your playstyle.
    - Improve your PvP skills.
    ...


    Not against your idea, but why would you propose that kiting be kept out of duels then go on to describe the ways in which dueling helps players improve?
    Kiting is an important combat mechanic.

    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Natsu
    Natsu
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    @NordJitsu‌ Normally I would agree, but there are loads of people who would complain and we are trying to think of ideas that would satisfy almost everyone.

    people would complain about how it ruins immersion how there are duels everywhere and they cant play. They might say it will take a lot of people away from cyrodill.

    edit: I would love it to be like that as well. I made loads of friendships and had great moments from dueling out in the open.
    Edited by Natsu on May 12, 2014 5:03PM
    FAIRY TAIL
    1. 1: You must never reveal sensitive information about Fairy Tail to others for as long as you live.
    2. 2: You must never use former contacts met through your being in the guild for personal gain.
    3. 3: Though our paths may have diverged, you must continue to live out your life with all your might, you must never consider your own life to be something insignificant, and you must never forget about your friends who loved you
  • NordJitsu
    NordJitsu
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    @Natsu‌

    Loads of people will always complain. About everything. Always.

    This is an MMO and we are on the Internet.

    My best advice to ZOS on dealing with such people is to ignore absolutely everything they say, because they are nothing but a small and loud minority that cannot be satisfied.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Kaiem
    Kaiem
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    Kaiem wrote: »
    This is probably the best thought out and considered post I have seen so far asking for duelling in ESO. Mostly they just consist of "duelz wld b 4w3s0m3 lolz".

    Having said that I don't really give two hoots about its addition to the game and would rather see a huge number of things added to the game/worked on before it took away any dev time.

    Just a question for you that sprung out for me reading your post. You state that balance shouldn't be based around duels (I obviously agree) but then state that duels allow you to test your build/prove the strength of your build to your friends. However, if balancing isn't based around 1v1 then can duels really do this?

    In theory doing something over and over again you will improve at what you are doing. Dueling allows this life hack to be applied to pvp. Even if the simulation of combat is weak at best to cyrodiil large scale balancing and pvp i believe it would improve my skill and the player bases skill cap. Hopefully this answers your question. =)

    Sure practice makes perfect, no argument there, and dueling would definitely be a form of practice. However, my point was more to do with people's perceptions of builds functionality when they are using them in a format that they aren't balanced for. Can people really be relied upon to not let the results of duels impact their thinking? Unfortunately I don't believe many of the people who duel would accept the game not being balanced around it, particularly those who only dip into duels casually.

    I'm not trying to shoot down your arguments or anything and I admire the very clear and well thought out approach you have made. I just think it's important to really consider how duels could impact balance.
    Edited by Kaiem on May 12, 2014 5:06PM
  • drktksnub18_ESO
    Samadhi wrote: »
    ...
    What a duel mechanic can/should consist of..
    - A short time usually lasting under a minute. Otherwise a Draw.
    - A duel should be engaging and not kiting around the other player.
    ...
    The Player
    - Learn your class
    - The ability to test new builds.
    - The ability to quickly practice and refine your playstyle.
    - Improve your PvP skills.
    ...


    Not against your idea, but why would you propose that kiting be kept out of duels then go on to describe the ways in which dueling helps players improve?
    Kiting is an important combat mechanic.

    I agree Kiting is a mechanic. What i meant was excessive kiting.. likkeee running for 20 minutes.. perhaps limiting the dueling area? but not so much as to prevent at least some type of kiting.
  • drktksnub18_ESO
    Kaiem wrote: »
    Kaiem wrote: »
    This is probably the best thought out and considered post I have seen so far asking for duelling in ESO. Mostly they just consist of "duelz wld b 4w3s0m3 lolz".

    Having said that I don't really give two hoots about its addition to the game and would rather see a huge number of things added to the game/worked on before it took away any dev time.

    Just a question for you that sprung out for me reading your post. You state that balance shouldn't be based around duels (I obviously agree) but then state that duels allow you to test your build/prove the strength of your build to your friends. However, if balancing isn't based around 1v1 then can duels really do this?

    In theory doing something over and over again you will improve at what you are doing. Dueling allows this life hack to be applied to pvp. Even if the simulation of combat is weak at best to cyrodiil large scale balancing and pvp i believe it would improve my skill and the player bases skill cap. Hopefully this answers your question. =)

    Sure practice makes perfect, no argument there, and dueling would definitely be a form of practice. However, my point was more to do with people's perceptions of builds functionality when they are using them in a format that they aren't balanced for. Can people really be relied upon to not let the results of duels impact their thinking? Unfortunately I don't believe many of the people who duel would accept the game not being balanced around it, particularly those who only dip into duels casually.

    I'm not trying to shoot down your arguments or anything and I admire the very clear and well thought out approach you have made. I just think it's important to really consider how duels could impact balance.

    I understand! It is very important to see all points of view on a subject! I am completely open to criticism. While yes at first glance it may not seem very productive. I still to this day see people who do not even understand the very basics of their class and how their skills work together. Not to say, "oh my build is the best" but i want to see how my build goes up against another and how it interacts with another persons build. It may not be completely accurate of course, but it will be pretty darn close to a situation may come across in cyrodiil. As for balancing.. Who knows maybe we can see a totally different view point that we couldnt see because of the clutter of cyrodiil, orr not enough testing of a single situation. Dueling would allow us to see alot of different balancing options in a very repeatable setting. Of course i would disclaim it would first and foremost be tested in cyrodiil.
  • Majosea
    Majosea
    No dueling. There is nothing more annoying than walking through a town and having to avoid the duelers jumping around like toads, or the boneheads that decide the bank, store,. etc are great places to duel. The worst is having to close the duel popup that inevitably comes on your screen . I shouldn't have to mark myself as not wanting to duel. Go to Cyrodiil, fight and die a lot and you will get better.... Case closed.
  • drktksnub18_ESO
    No dueling. There is nothing more annoying than walking through a town and having to avoid the duelers jumping around like toads, or the boneheads that decide the bank, store,. etc are great places to duel. The worst is having to close the duel popup that inevitably comes on your screen . I shouldn't have to mark myself as not wanting to duel. Go to Cyrodiil, fight and die a lot and you will get better.... Case closed.

    I understand that you would not like to duel. I respect that. if you read my suggestion on the "Training Grounds" area you would see my suggestions to alleviate your worries. Also we could also default the option to have no duels and require you to activate it to duel.
  • frwinters_ESO
    frwinters_ESO
    ✭✭✭✭
    how many of these "we need dueling" threads do we need. I wouldn't mind dueling but its not needed. Most people duel when they are bored waiting for everyone to get to the dungeon your waiting to start.
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