Please scale Spell Damage STAT with vet level

ralurielb16_ESO
First some facts:

Spell Damage - Determined by level 1-50. All class abilities are based off this.
Weapon Damage - Determined by weapon level 1-Vet 10. All light/heavy attacks and weapon abilities are based off this.

Now the point:

Spell damage needs to scale with vet level else the higher in vet levels we go the less effective all our class abilities are.

The problem is already evident in the current 1-10 vet levels for all classes. With impending new content the vet levels will be 1-12. Future content will extend vet level even further.
Edited by ralurielb16_ESO on May 10, 2014 1:27PM
Khajiit Nightblade Bow V6
High Elf Sorcerer Resto Staff V3
Ebonheart Pact - EU
  • Skewki
    Skewki
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    I thought that spell damage was based on your amount of magicka? which raises on gear as it advances in vet lvl, just like weapon damage for light/heavy attacks. weapon ability damage (except staves it seems) is based on stamina afaik, which also raises on gear as it increases vet lvl.
  • Draconiuos
    Draconiuos
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    Skewki wrote: »
    I thought that spell damage was based on your amount of magicka? which raises on gear as it advances in vet lvl, just like weapon damage for light/heavy attacks. weapon ability damage (except staves it seems) is based on stamina afaik, which also raises on gear as it increases vet lvl.

    It is based on your magicka level, but too many people don't read what magicka and stamina do for you and think they just give you more resource pool. This is why so many people that just stacked health are having a hard time in VR content.
  • Arkadius
    Arkadius
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    @Skewki‌ is right. Spell damage (and heal power) is based on your max magicka. Still have no clue how to handle that value that is shown on the character sheet.
  • ralurielb16_ESO
    Skewki wrote: »
    I thought that spell damage was based on your amount of magicka? which raises on gear as it advances in vet lvl, just like weapon damage for light/heavy attacks. weapon ability damage (except staves it seems) is based on stamina afaik, which also raises on gear as it increases vet lvl.

    By 'Spell Damage' I am referring to the Spell Damage listed on your character stats page not individual spell/ability damage.

    Individual class ability damage is based on 'Spell Damage' stat AND magicka.

    Weapon abilities are scaled from your 'Weapon Damage' stat and the resource they use...magicka (resto/destruction staff) and stamina (the rest).

    Khajiit Nightblade Bow V6
    High Elf Sorcerer Resto Staff V3
    Ebonheart Pact - EU
  • tplink3r1
    tplink3r1
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    Draconiuos wrote: »
    Skewki wrote: »
    I thought that spell damage was based on your amount of magicka? which raises on gear as it advances in vet lvl, just like weapon damage for light/heavy attacks. weapon ability damage (except staves it seems) is based on stamina afaik, which also raises on gear as it increases vet lvl.

    It is based on your magicka level, but too many people don't read what magicka and stamina do for you and think they just give you more resource pool. This is why so many people that just stacked health are having a hard time in VR content.
    no, it doesnt, i have 2250 magicka and my spell damage is 80, like when i had 1800.
    VR16 Templar
    VR3 Sorcerer
  • Arkadius
    Arkadius
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    tplink3r1 wrote: »
    Draconiuos wrote: »
    Skewki wrote: »
    I thought that spell damage was based on your amount of magicka? which raises on gear as it advances in vet lvl, just like weapon damage for light/heavy attacks. weapon ability damage (except staves it seems) is based on stamina afaik, which also raises on gear as it increases vet lvl.

    It is based on your magicka level, but too many people don't read what magicka and stamina do for you and think they just give you more resource pool. This is why so many people that just stacked health are having a hard time in VR content.
    no, it doesnt, i have 2250 magicka and my spell damage is 80, like when i had 1800.

    It does increase damage/healing done by spells. But it does not effect the stat on the character sheet for some reason.
  • tplink3r1
    tplink3r1
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    Xiana wrote: »
    tplink3r1 wrote: »
    Draconiuos wrote: »
    Skewki wrote: »
    I thought that spell damage was based on your amount of magicka? which raises on gear as it advances in vet lvl, just like weapon damage for light/heavy attacks. weapon ability damage (except staves it seems) is based on stamina afaik, which also raises on gear as it increases vet lvl.

    It is based on your magicka level, but too many people don't read what magicka and stamina do for you and think they just give you more resource pool. This is why so many people that just stacked health are having a hard time in VR content.
    no, it doesnt, i have 2250 magicka and my spell damage is 80, like when i had 1800.

    It does increase damage/healing done by spells. But it does not effect the stat on the character sheet for some reason.
    i was clearly referring to the "spell damage" in the character info.
    Edited by tplink3r1 on May 10, 2014 1:05PM
    VR16 Templar
    VR3 Sorcerer
  • ralurielb16_ESO
    tplink3r1 wrote: »
    no, it doesnt, i have 2250 magicka and my spell damage is 80, like when i had 1800.

    Exactly! The 80 is the level 50 cap for everybody while the Weapon Damage stat continues to upgrade (with better weapons).

    Generally speaking, the ratio at which your CLASS abilities benefit from the Spell Damage stat vs Magicka is 1:30....so each 30 points of magicka = 1 Spell Damage STAT.

    The net effect of the Spell Damage stat capping at 50 is the higher in vet levels you get, the less effective your class abilities will be vs. your weapon abilities. This will get worse & worse as they add more vet levels.

    Khajiit Nightblade Bow V6
    High Elf Sorcerer Resto Staff V3
    Ebonheart Pact - EU
  • e.gamemarkb14_ESO
    e.gamemarkb14_ESO
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    Xiana wrote: »
    @Skewki‌ is right. Spell damage (and heal power) is based on your max magicka. Still have no clue how to handle that value that is shown on the character sheet.

    I don't believe this is true. Example,

    I am a lvl 36 Templar
    My current Spell Damage = 59
    My current Max Magicka = 1350 / 1355

    When I remove all my gear, my Spell Damage is still 59
    This is with my bare max magicka of 1082 (using Boon: The Mage)

    As you can see, there is no difference in my spell damage. This is a problem, because my spell damage can soft cap at 114, but I can't get above 59 without finding some rings that have +magicka dmg, or whatever they are called.

    I don't understand why we are so limited on Spell Damage, which directly effects our spell damage and healing. I have always felt my healing was lower then it should be, or that my spells were hitting much lower then they could, and now I know why.

    This needs a review ZOS, as it's not right to gimp this Spell Damage and give us no natural means to increase this power.

    On the flip side, my weapon damage is near cap of 114 when I am dual wielding (104) using a pair of lvl 35 blue swords, yet it drops to 84 when I am using the same level blue 2H sword, Axe, or Mace.

    This whole power increase is very confusing and especially more so for our Spell Damage stat. Some clarification or feedback from ZOS knowing this is an issue would be nice.
  • concobar
    concobar
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    Draconiuos wrote: »
    Skewki wrote: »
    I thought that spell damage was based on your amount of magicka? which raises on gear as it advances in vet lvl, just like weapon damage for light/heavy attacks. weapon ability damage (except staves it seems) is based on stamina afaik, which also raises on gear as it increases vet lvl.

    It is based on your magicka level, but too many people don't read what magicka and stamina do for you and think they just give you more resource pool. This is why so many people that just stacked health are having a hard time in VR content.

    Yeah.. No!

    I have spent around 20k respeccing atts and I can tell you with certainty that 49health and enchant for Magica is the best set up for a NB both pre and post 50. Speccing full magicka granted no increase to spell damage at all and cost me 300 health. Speccing Full stamina did not increase my weapon damage in the slightest. The return on investment for points into magicka and stamina is a joke.

    I will still look across the lands from my perch at Arrius, Nerf or no I will still be the Night. I may not be the hero Ebonheart Pact wanted but I will be the hero Ebonheart pact deserves.
  • Oberon
    Oberon
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    concobar wrote: »
    I have spent around 20k respeccing atts and I can tell you with certainty that 49health and enchant for Magica is the best set up for a NB both pre and post 50. Speccing full magicka granted no increase to spell damage at all and cost me 300 health. Speccing Full stamina did not increase my weapon damage in the slightest. The return on investment for points into magicka and stamina is a joke.
    There seems to be come confusion regarding terminology here.
    • The Spell Damage stat has nothing to do with max Magicka. It is a separate stat that increases your spell dps. It is 80 at max level and can be increased in a few ways such as jewelry enchants and a few buffs.
    • Increasing your Magicka increases your Magicka pool, raises your spell dps directly, and has no effect on the Spell Damage stat.
    • Weapon Damage is based strictly on the weapon you are using and some buffs that raise it.
    • Increasing your Stamina increases your Stamina pool, raises your weapon dps directly, and has no effect on the Weapon Damage stat.
    • Weapon Damage affects all weapon abilities, even your Restoration and Destruction Staff active abilities.
  • ralurielb16_ESO
    Oberon wrote: »
    There seems to be come confusion regarding terminology here.
    • The Spell Damage stat has nothing to do with max Magicka. It is a separate stat that increases your spell dps. It is 80 at max level and can be increased in a few ways such as jewelry enchants and a few buffs.
    • Increasing your Magicka increases your Magicka pool, raises your spell dps directly, and has no effect on the Spell Damage stat.
    • Weapon Damage is based strictly on the weapon you are using and some buffs that raise it.
    • Increasing your Stamina increases your Stamina pool, raises your weapon dps directly, and has no effect on the Weapon Damage stat.
    • Weapon Damage affects all weapon abilities, even your Restoration and Destruction Staff active abilities.

    This is all correct.
    Khajiit Nightblade Bow V6
    High Elf Sorcerer Resto Staff V3
    Ebonheart Pact - EU
  • Censorious
    Censorious
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    Oberon wrote: »
    There seems to be come confusion regarding terminology here.
    • The Spell Damage stat has nothing to do with max Magicka. It is a separate stat that increases your spell dps. It is 80 at max level and can be increased in a few ways such as jewelry enchants and a few buffs.
    • Increasing your Magicka increases your Magicka pool, raises your spell dps directly, and has no effect on the Spell Damage stat.
    • Weapon Damage is based strictly on the weapon you are using and some buffs that raise it.
    • Increasing your Stamina increases your Stamina pool, raises your weapon dps directly, and has no effect on the Weapon Damage stat.
    • Weapon Damage affects all weapon abilities, even your Restoration and Destruction Staff active abilities.

    This is all correct.

    Yup.
    Just to confirm. raising spell damage is virtually impossible at the moment. it depends on pure luck what jewelery you can get hold of.
    We seriously need to be able to raise this stat by other means.
    'Clever' sigs get old real fast - just like this one.
  • Skewki
    Skewki
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    ok, take note of the damage listed on a magicka based skill (one that says "deals xxx magic damage" on it's tool tip) then swap a piece of armor with one that has stam on it. you will see your damage lower for your magicka based skill. i don't know why the "spell damage" stat on everyone's character sheet does not reflect the change, but more magicka does increase your damage. therefore, the increasing magicka you acquire on higher lvls of veteran gear does keep raising your magic attack damage.
    Edited by Skewki on May 11, 2014 1:01PM
  • ralurielb16_ESO
    Censorious wrote: »
    Yup.
    Just to confirm. raising spell damage is virtually impossible at the moment. it depends on pure luck what jewelery you can get hold of.
    We seriously need to be able to raise this stat by other means.

    I have 3 x Spell Damage 10 jewellery on my Vet 3 Sorc but he's an enchanter. This nets around +90 damage on Crystal Shards (135 crit).

    Even this is going to have limited effect on this non-scaling and inflexible Spell Damage stat the higher in vet levels he gets. There is inevitably going to be a threshold when I have to switch away from Class abilities to Weapon-based abilities, which do somewhat scale with vet level.
    Khajiit Nightblade Bow V6
    High Elf Sorcerer Resto Staff V3
    Ebonheart Pact - EU
  • Reykice
    Reykice
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    Thing is... spell casters are already more powerful compared to melee physical damage dealers... so they can`t give you more spell power without taking something in return....

    Just enjoy the fact that you have more power for now and once they finish balancing it i`m sure they will allow you to get more. Right now it`s a huge benefit to be able to use full spell power gear and not even be close to the soft cap, the physical weapons usually hit the weapon damage cap when stacking weapon damage and lose out half of what you stack....
  • ralurielb16_ESO
    Thing is... spell casters are already more powerful compared to melee physical damage dealers... so they can`t give you more spell power without taking something in return....

    Just enjoy the fact that you have more power for now and once they finish balancing it i`m sure they will allow you to get more. Right now it`s a huge benefit to be able to use full spell power gear and not even be close to the soft cap, the physical weapons usually hit the weapon damage cap when stacking weapon damage and lose out half of what you stack....

    Yes, soft-caps and balance are also issues, but not ones I am trying to draw attention to in this thread.

    Every class has the choice to be spell or melee focused. My point is, the higher you get in vet levels the more weapon skills leave class skills behind. I would like to continue using my class skills.
    Khajiit Nightblade Bow V6
    High Elf Sorcerer Resto Staff V3
    Ebonheart Pact - EU
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