We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.
We are currently investigating issues some players are having with the ESO Store and Account System. We will update as new information becomes available.
In response to the ongoing issue, the North American and European megaservers are currently unavailable while we perform maintenance.
https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
In response to the ongoing issue, the ESO Store and Account System have been taken offline for maintenance.

ESO Is Improving!

Transorb
Transorb
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I am reposting this because it was originally posted in a thread that had escalated immaturity and was removed due to peoples lack of civil behavior. I've gotten a great deal of feedback on this post, and want more people to read it and provide positive constructive criticism:


This is the first massively online Elder's Scrolls experience. For those of us who have played since the ES Arena days and earlier - we can only praise Zenimax/Bethesda for finally bringing Elder Scrolls online. This has been a longtime dream of many ES fans - and has always been perceived as "impossible."

This is one of the first megaservers, as well as Elder's Scrolls' first online experiences, not to mention that is is massively online and split between PVP and PVE. Granted they had many beta runs, there are bound to be mis-steps and errors that come with launching a new game, with a new architecture, to target audience that already has smooth, solid running games like WoW and GW2.

The turnout for this game is, in my opinion - outstanding. There are a tremendous amount of people playing this game - which with that brings lots of critics to the table. Give them a chance to fine tune and balance their system. Give them time to resolve the errors, repair some of the glitchy quests, and make some major interface improvements.

Every game has its bugs - it would be ignorant to expect a game of this magnitude to be flawless. I sometimes wonder if players ever truly understand the profound complexities of making a game of this caliber. I have heard good friends, diehard games - expect the game to last not more than 6 months. This truly offends me, it is a great game that is providing an experience that has been LONG time dreamed of in the Elder Scroll community. They are doing a terrific job of handling the large inrush of people, and doing an even better job of continuously improving their experience.

The only criticism I have, which I am not even sure of to be Frank, is that is appears they lack a general communication. Perhaps it is due to the large amount of people playing - and a general lack of staff to accommodate this.

With the revenue generated by the thousands of people who bought the game, plus subscription fee's - I would expect, and hope - that Zenimax re-invests this revenue into in-game improvements. Give them some time, they are most certainly doing a great job of handling current issues, while planning ahead endless future entertainment - regardless of your level.

Final words? Give them some time - for any of you who have played warcraft in its adolescent stages - I believe you can vouch that it was no better or worse in terms of needing adjustments, bug fixes, and interface improvements. ESO has such a profound potential to be better than all those who have previously led the way in the genre of MMORPGs.
  • Zargorius
    Zargorius
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    If this game is sill alive by September I will be amazed.
    Honor is a dead man's code.
  • Fairydragon3
    Fairydragon3
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    Honestly I've come to consider most people with issues the Minority, everyone I know has had little issues, and could work around them so far, but we also know our stuff
  • Fairydragon3
    Fairydragon3
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    Also the best way to keep this thread constructive is to ignore the flammers and trolls posting on it, this way only their posts are edited :)
  • Transorb
    Transorb
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    Also the best way to keep this thread constructive is to ignore the flammers and trolls posting on it, this way only their posts are edited :)

    Please, keep the thread constructive. Couldn't agree more with you - @Fairydragon3‌
  • ralurielb16_ESO
    Transorb wrote: »

    I sometimes wonder if players ever truly understand the profound complexities of making a game of this caliber.

    It's up to a company selling a product to understand it's customer base. Customers buying a product understanding the people selling it is optional.
    Transorb wrote: »
    Final words? Give them some time - for any of you who have played warcraft in its adolescent stages - I believe you can vouch that it was no better or worse in terms of needing adjustments, bug fixes, and interface improvements. ESO has such a profound potential to be better than all those who have previously led the way in the genre of MMORPGs.

    Time is money, especially In a subscription based game.

    Questions I have are:

    Why are they so slow in fixing ability bugs?

    Why are they releasing new content when there are so many ability bugs?

    Why are they 'balancing' when there are so many ability bugs?
    Khajiit Nightblade Bow V6
    High Elf Sorcerer Resto Staff V3
    Ebonheart Pact - EU
  • Phantax
    Phantax
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    Transorb wrote: »
    I am reposting this because it was originally posted in a thread that had escalated immaturity and was removed due to peoples lack of civil behavior. I've gotten a great deal of feedback on this post, and want more people to read it and provide positive constructive criticism:
    Ever thought there was good reason for removing your post?

    There is tonnes of positive feedback on here, hundreds of threads worth. The reason your original post dipped into immature behaviour was probably due to the fact that a lot of what you said was incorrect !
    Transorb wrote: »
    it is a great game that is providing an experience that has been LONG time dreamed of in the Elder Scroll community.
    No, it isn't. what the ES community wanted was an ES game you could play online with others. This is an MMO that happens to be ES themed.
    Transorb wrote: »
    They are doing a terrific job of handling the large inrush of people, and doing an even better job of continuously improving their experience.
    Nope, they are doing an adequate job. Maybe even poor if you take into consideration the amount of bugs/issues during the early betas that still existed at launch.
    Transorb wrote: »
    Give them some time - for any of you who have played warcraft in its adolescent stages - I believe you can vouch that it was no better or worse in terms of needing adjustments, bug fixes, and interface improvements.
    That was a decade ago !
    Transorb wrote: »
    This has been a longtime dream of many ES fans - and has always been perceived as "impossible."
    Not so. The technology to do this (including megaserver technology) has been available for quite some time now.
    Transorb wrote: »
    not to mention that is massively online and split between PVP and PVE
    You do know almost every (possibly all) MMOs have PvP and PvE right?
    Transorb wrote: »
    Give them a chance to fine tune and balance their system. Give them time to resolve the errors, repair some of the glitchy quests, and make some major interface improvements.
    Wasn't 5 years enough...lol
    Transorb wrote: »
    I have heard good friends, diehard games - expect the game to last not more than 6 months. This truly offends me,
    Why would this offend you? Your friends are correct, in its current state 6 months would be an accurate guess as to how the number of players is dropping. I will admit however that Zeni are making big moves forward in the way of improvement.
    Transorb wrote: »
    ESO has such a profound potential to be better than all those who have previously led the way in the genre of MMORPGs

    Finally, something I agree with you on. Lets just hope Zeni and ESO live up to our expectations !



    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Fairydragon3
    Fairydragon3
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    "It's up to a company selling a product to understand it's customer base. Customers buying a product understanding the people selling it is optional."



    It maybe optional, but that's also how people get screwed over, by not understanding what they are signing up for. So I prefer to consider it necessary for a functional personal budget.

    Also Time is money, in my case Gold. I understood that this would take time to fix, so I concentrated on econ. and crafting. I expect craglore to be when those abilities get fixed they are probably testing out those fixes at the same time as the balance. but over all, the biggest issues come first,the fix team is alot bigger than the content team, I'm sure craglorn was pushed back from launch and became a patch expansion
    Transorb wrote: »
    Edited by Fairydragon3 on May 10, 2014 12:53PM
  • Keffertjes
    Keffertjes
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    Transorb wrote: »

    Final words? Give them some time - for any of you who have played warcraft in its adolescent stages - I believe you can vouch that it was no better or worse in terms of needing adjustments, bug fixes, and interface improvements. ESO has such a profound potential to be better than all those who have previously led the way in the genre of MMORPGs.

    ESO has potential but maybe ZOS doesnt. Lets face the facts how they handled the exploiting and duping i just cant aproove there decission way to many people got away with it since day 1.
    Honestly I've come to consider most people with issues the Minority, everyone I know has had little issues, and could work around them so far, but we also know our stuff

    Not evryone had luck to get into early early beta/alpha and get to know how to dupe for 2 weeks when the game comes out and getting away with it xD myself had little issues with bugged qeusts Login Off/On would mostly fix the bugged qeust so.


    I dont even care about bugs you find them in any game Shooters,simulation w/e evry game got bugs.ESO is huge+ its an MMO so you should be prepared for bugs.

    On the other hand i always told before the game come's out i dont wanna get disconnected evry 10 min and surely not when im busy with a boss.This happens way 2 much and even more in the alliance campaign lets not start about the lag over there on EU called server that in the US^^


    Dont wanna see duping and if it happens they would take HARD decissions like a FULL WIPE this shoulda happend 2 weeks after official release (but they didnt with the results they banned a ton of people that shouldnt be banned and then again unbanned makes me wonder how many got away with it)

    Edited by Keffertjes on May 10, 2014 1:47PM
  • otomodachi
    otomodachi
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    EVE has had their entire playerbase on one server for a decade now. Megaservers aren't impressive. THe voice acting would've been great, if they'd hired more than 6 voices (not counting the big names, so about 20 people between three sides altogether as a ROUGH guess). I am, at this point, solidly set in the opinion that this game is NOT going to be successful as is.

    It's a shame! There's some really good stuff there, too. But the decision to do this game as an MMO might have been

    a) ill-advised; the MMO genre is pretty competitive, let's just leave it at that.

    b) Poorly executed. ESO is in a sense an MMO/single player hybrid and it has some of the bests AND worsts of both worlds.

    I hope this game doesn't go F2P. Again, there was some really solid stuff there (I left like 4 days after official launch; different thread). I HOPE that they can get everything shaped up in a way to build a satisfied, medium large-ish playerbase. If they do, you'll probably see my argonian running around again!

    If they can't do that, I hope and pray they'll come up with a way to release private server hosting abilities. This game should NEVER have been an MMO, IMO. It'd've SHINED as an MORPG, not an MMORPG.
    Edited by otomodachi on May 10, 2014 4:05PM
    What do you gain by criticizing a CSR complaint?
  • Cogo
    Cogo
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    I am starting to wonder a bit if people simply writes negative things automaticly or if they are looking for something to complain about.

    Whatever you are looking at, if you search for negativity, you will find it.

    ESO IS a new breed of MMORPG. They have taken on the huge task of creating an MMORPG, with bases in SINGLE player RPG. Why they succeded so well is by using new technology, experienced crew and KNOWING the market. And I dont CARE how many bugs someone lists....bugs can be fixed, a bad game can not.

    1. ESO has its own engine that brilliantly allows megaservers through phasing. And I KNOW there are ESO players who wants nothing more then get rid of the phasing.....but guess what, if you do, you will have the lag you get in World of warcraft at Ordos, all the time. (The lag you get there TODAY)

    2. Several people have also stated that ESO isnt new, they just borrowed systems, features and ideas from other games. Erhm, what the bananas is wrong with that? Daggerfall/Skyrim seamless world and are handed choices which may or may not effect their play (Like thieving in a city). Also the world Tamriel is the same world that not just the company but the playerbase have helped evolved since daggerfall (1994?) Tamriel is the world from several of their RPG games and is connected beautifuly!

    3. Borrowed features from other games like a PvP system in the base of DaoC (which was the biggest reason people played that game) and perfected/formed it to suit Tamriel. Everyone who have been to Cyradriil KNOW its one hell of a great idea. No more boring old PvP where a rogue stunlock you for 10 seconds then you die. They have battles, sieges, defenses and lately even leaders or "Generals" over battlegrounds have emerged. Call that what you like, but bringing tons of players to a PvP area, who never really liked PvP IS a new way to integrate so well in an MMORPG. Even if the base idea came from somewhere else.

    4. Other borrowed features like Everquest slower leveling (not even close to that slow, but you wount get a server full of max level 50 + veteran levels within a month. And guess what? Everquest PROVED that long dedicated playtime WITH YOUR MAIN (not feking 500 alts at lvl 2) almost garanteed the level 50 player to at least know somewhat how to play, and not just their class, but groups, surroundings. Hell, even having the brain to know where to meet up without using summon stones or whatever for lazy/not caring people.

    5. It HURTS to die. You have to part with quite a lot of your gold in order to repair, and differently to other games, the more damaged your gear was, the less effective it was...ALL the way. Not just when your sword turned "red" and couldnt be used. Again, Everquest and possibly Anarchy Online was brave enough to teach their players to do everything in their power to stay alive, or you loose A LOT. Probebly at least a few hours of gametime. No other game to my knowlage what dared that. And paying gold which you can farm for in ANY MMORPG isnt a penalty for death.....its annoying, nothing else.

    Proof of this is when you are in a dungeon, in a group or exploring or any of a lot of other things you can do together, not only close friends helps you out of a bad situation. Most people who played atleast up to lvl 30 and done a few thing, knows that if 1 person dies, you might be next AND YOU REALLY DO NOT WANT THAT. Hence....better gameplay AND you as a player gets experience not only on your char, but your own skill in handle different situations, with the simple goal of not dying.


    6. Target market, knowing the gaming industry....and not just what sells the best right now or ESO would be grand theft horses. Targeting the WoW client base is outright stupid. The common WoW player is a facebook person. Fast, quick, easy, loot, Brag that you earned an achievement people earned 3 years before you when the achievement actuallty WAS an achievement.

    ESO Targeting the RP, MMO, challange seekers and what I call old school Everquest customers. This meaning, players who likes diversity, choices, exploration, DONT have the biggest goal in life to be max level with max amount of skillpoints, even though its ONE of the targets.

    ESO also realized quite early that apart from SWTOR, most games had quite horrible newbie areas and a world that at least seamed vast. ESO is without a doubt THE best early game ever made. Conan/SWTOR was good too, but sadly they where to ahead of its time. People where not ready to leave their addons, their safe map, helps to show what everything was and boooooh, you cant see your EXP points in numbers???!!

    ESO already had the Elderscrolls combat system which works very well and no other MMORPG even started on that road other then Conan and maybe a bit Dungeons and dragons online. In short, MOVE if you dont want to get hit. AIM and HIT by YOUR skill if you want to do damage. Doisha is a very good exemple about that. I give pure healers a break here cause that encounter without being able to do at least half the damage of a tank......then it was NEAR impossible (Still there was healers who succeded). I read someone said the encounter was broken because she tried 2 times to kill Doisha and it didnt work. Thanks WoW for that additude!

    7. Skillbased system. You have 4 base "classes" if you can even call it that, who each have 3 unique skilltrees to utilize IF YOU WANTED. The rest of ESO is filled with possibilities to join for exemple a mage guild and get another skilltree there. ESO have said they will keep releasing new guilds, like the thieves guild that comes in patch 1.1.1 (Last I looked). You as a player have ALL the options what you wish to put your skillpoint in. And if you wish to be good at a specific skill, lets say fighting with a bow or using light clothing, then you skill in these 2 "skills" raises everytime they are used.......kinda like real life?

    You get 1 skillpoint when you level. You MAY also get a skillpoint when you finisha quest....and these quests isnt kill 10 dwarfs and comes back to me. You have to figure out what to do, and they just keep coming, like the best fantasy book you ever reed! Add to this, they thrown in something called skyshards. Magical crystals thats hidden around the world. When you absorb one, you cant absorb the same one. 3 skyshards makes 1 skillpoint so they are quite valueble. Sadly...there already is an addon that shows you exactly where these shards are. I suggest you play the game without those things.....you get happy like you wun the lottery when you find one.

    Following a map and use an addon that marks with X...back to warcraft again. When you are done you feel...finaly...and go watch tv.....where did the fun go?

    And even if we, the player community is starting to be kinda good to sniff out whats good and not......ESO keep surprise you....oh, this skill was actually useful for me....or the other way around. If you picked the wrong skill, worry not, cause for most of your gold, or more, you are allowed to RESET them. Instead of having to make a new char, with its own story.

    The target market and the timing for a long term,community building, evolving new type of game is long overdue. We all had high hopes for different games. The only game I can think of that comes close to a steady and loyal playerbase is EVE, but not like Everquest or Anarchy online had.

    8. ESO is a very detailed, beautiful and almost built on a real map, with more things around the corner then even Fallout 3/fallout new vegas provided (and they where the masters at making you turn over every single rock in the world if you wanted to find anything. Unless other games who loves to use smaller mobs and just make them bigger cause they are bigger level, ESO delivery very simular to Skyrim. A WIIIIDE range of dangers...or pets, or food.

    Once I found an house close to a forest. Nosy as I am, entered it and it was empty. Few books, some provisions that I helped myself to...and a note on the table saying "This is the last time, you cheating ***! I am leaving you!"
    No exp, no item, simply flawor. I even felt sad for the betrayed woman.

    10. One of my favorites with ESO. More or less lagless. Wow WAS good on lag after a year or so when they got wow off to a real game. If you laged, it was mostly fixable by upgrading your system or ISP. Not anymore....

    11. The world is yours! There is a main quest to follow and there are TONS of lorebooks you can read to understand the world of tamriel, its history and current termoil to understand why and how the world is at war...or more like conflict. And guess what. I BET even in a few months, you still cant just google where is that quest....ESO really made a skyrim x 10 (Dont think ESO is Skyrim multiplayer, cause its not.

    Every single quest, everything from the main questline, sideline,pickup quests, run into a quest maybe only a few people on the server will find. They all TALK. You can read the quest dialog but also listening. And I didnt know this untill I been through it a few times....it creates immersion. Like a movie at times...you forget you are playing a game. EVERY SINGLE QUEST HAVE TALK. And graphic movement that goes with it.

    12. Build your character how the hell you want. There is no BEST CLASS (Common, vampires was at minimum a giant mistake that gets fixed now).
    Follow "guides" for your class if you like, but there are so many different ways to play and spend skills, that you either choose a few and become Master at what you are best at, or if you wish, a bardtype trick of all trades. Or why not a wizard fighting with a 2H sword? Sounds silly? Gandalf didnt think so....

    In short, you are the boss of what you should be able to do. There is a small fact that makes some of the wow players loathe ESO...you CAN pick and use all skilltrees you find.....but you dont have skillpoints! So you have to choose! Your call....dont go crying to a GM that you are underpowered....try something else?

    This way of being able to build your char how the hell you want makes classes almost mute. You are good at what you think is fun and what you actually are good at! =)

    11. Tradeskills, There are several to choose from, no one is better then the other. All depending on what you want and/or are interested in. I was happy when I learn how difficult enchanting was, because provisioning (cooking) was very easy if you play like I do and pick up every single thing, Look behind waterfalls etc. Create your own armor or weapons. need skillpoints and there are a lot of so called "passive" skills to choose from. Or shall you put the new skillpoint in that tradeskill.....ARGH! There is no best way to google! Waaah! I have to choose and live with MY choice! LOVE IT!

    12. Another favorite. Bag space and bank space. Pretty much every single MMO, RPG or any game you can carry stuff, lets you carry 10 machineguns, 2 tanks and a Volvo. They fit in your bank to.

    Here is where I get hated by most who even read this ;-). I LOVE THIS FEATURE! You have to choose again what to carry, if you want to save gold to upgrade bank OR bagspace. But untill you are highest level, got lots and lots of gold, you MIGHT be able to carry and bank half of the stuff you want to keep. So what to do with this sword you wanna save!??? Thats up to you. Make room in your carry space and decide what to do with what you take out.

    Again, the options are limitless, but YOU have to do it. I dont expect any addon to automaticly chooose what to do with your items that doesnt fit in your inventory. So what options do you have? Throw it away, sell it to a vendor, or even better to a player! Find yourself a GOOD trading guild where you can put up wares for sale (No more bloody horrible Acutionhouse. lazy peoples market.

    There is even constantly business going on the way buisness did go on in Tamriel. You shouted out that you had a sword for sale. I answer and want to buy it.....GASP, you have to communicate with another person and the price...well, IF there is a deal, the price is what you are willing to sell it for and the other person willing to pay for it. Its almost like a game itself!
    OR, if you have a good guild with a guildbank system about who what and why to use the guildbank, you might store the item there for some of your guildfriends to use. WHAT?! NOT for myself?!?!? Sure...you have a personal bank space. If there is room, you can put it there too and only you have access to that bank

    Already, about a month out, there is a community forming. Lots of different types of guilds to choose from or build. Again, the choice is yours, but you have to do it!


    13. Public dungeons thats is open to all. safer maybe but less mobs to fight over and kinda easy. There are instanced dungeons for a group of 4. There is several new coming for a group of 12. These instanced dungeons you are alone with your group, and the first time you are there, there more then likely is a quest you need to solve, minibossses and bosses to blow up.

    HOWEVER, using WoW again as an exemple, the puller MIGHT (Cause wow people generaly are not so patient, wait for the right moment to pull mobs one by one. The other mobs who is close by, who even looking at you...does nothing.

    Throw EVERYTHING away you learned about group dungeon fights. The mobs works as a team, just like your team does. And the classic roles are different. Sure, a tank is good to have so one person don't get one shotted by a big elemental. Healer of course but what kind? There are many different types of healers ;-). Damage dealers.........first of all...if you have a DPS meter....throw that the HELL away. The person who does the most damage could be the worst person in the group that causes a wipe.

    ESO rewards cooperation, teamwork, adapt and overcome your situations. You might even have specific skills for specific encounters, but ESO is anything but predictible. You WILL find yourself in a not optional situation....what to do? Again, your skill and your knowlage how to handle your character can make or break a fight.

    Reviewer from the press about ESO:

    For exemple, for you who have heard about this new wow clone, Wildstar, that most magazines who have frawn on ESO, is praising this animated kid show, cause that is what it is, to the skies is beyond me. At first I thought it was just a few journalist who simple couldnt do their jobs. But it was when I read (think it was PC-World) That Wildstar would be the next warcraft AND at the same time saying ESO has bad graphics, poor interaction and most of the world is unfinished and failed to deliver on what ESO BASICS was about........it occured to me that these "reporters" are more forum surfers. MAYBE they start the game and click around a bit, take a few screenshots so their boss will be happy. But one thing is sure....they have no idea in hell what they are talking about.

    Wildstar might be a great game, but their target market is WoW population. A playerbase who are quite happy doing almost nothing for the best items in the game. And even if WoW is old.....Its still the biggest game in the world with current subscribers. Think 11 Million was a record. Thats more people then there are swedes on earth.

    And the almost embaresing fact that review over review gives ESO such a low prace.....using almost the same words you find on Blizzard forums when they talk about how crap ESO is. Its two completely different games which hardly attracts eitherway.

    ESO is nothing other then fantastic. I cant describe playing the game straight for 12 hours without even feeling hunger any other way. You are NEVER done doing everything in ESO, even if you think so ;-)

    The game is only about a month new, so they still working on security, bugs, features, balancing and more. In a week or two comes the first Patch 1.1.
    In this patch, ESO proves why you should subscribe and not want it free to play. They add features, fix a long list of bugs, adds GRAPHIC?! (Hello....what MMORPG did that this fast), SKILL balansing, which is needed, new dungeons for all levels and put of the blue....a way to dye your gear (That might been in oblivion?) And.....and.....HORSERACES! What the......There is still stuff to fix. Not game breaking but still and they add horse racing. Never liked that in real but cant wait to see what it means!

    Also, Zenimax is kind enough to those skills they remake quite big, or even add new skills, those who put skillpoints there gets a refund to use on what they like.. Want to see the list? Look at these forums for patch 1.1. They are all listed.

    The MMORPG I with no contest have been most into and loved is Everquest. Still there is no game that beats the game mechanics of EQ raiding, and they where FIRST in require characters to get a certain item/quest before even allowed in a specific raid. Wow tried that but had to leave it since their population shrunk cause people simply where not good enough to go there.

    In my opinion, ESO have the awesome potential to be the new generation of MMORPG.

    I subbed 3 months at first...but after playing a few weeks, I KNOW, I will sit here in a new raid, environment or something unknown yet, in ESO in a year, so changed my sub to 6 months.

    My only concern actually isnt the amount of bugs/features/chat lag/Banking and more then need to fix...because they will fix them. My concern is that somewhere a CEO takes the moronic decission to make the game "Free-to-play" because that is so popular today.

    2 things will happen with a free to play game. You loose most of your REAL customers.....me incuded. And the reason why is without a budget to plan on as you get in subs, the company can not keep these high quality personell that have worked for years creating this game.
    Edited by Cogo on May 11, 2014 12:41AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

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