Their customer service definitely needs looking at. Generic email responses to almost all issues is just borderline rude.
The communication isn't that bad. There are quite a lot of official responses here on the forums (much more than I've seen on certain other MMOs) Not saying its perfect though. At 100 million+ (or whatever the cost was for ESO) you'd think a piffling 25k a year to pay a full time liason to the forums would be common sense !
Hell I've got CS experience on my CV I'd do it for them !
I've had very limited experience with customer service. Aside from occasionally reporting spam mails and here on the forums. I'm in vr3 content and have completed every single quest I could ferret out in every zone along the way. I've yet to have a problem that wasn't fixed promptly.
I have problem keeping on top of what is happening via the forums.
As it been completely smooth? No, but it has been manageable.
So from my personal biased view... CS has been fine.
I think the future will be fine. Same as every other massive player base game where everything you do is going to be "the end of the world" for someone... And everyone else will continue along, most likely never noticing that the sky never fell... Or even realising it was supposed to.
But how many people think this game if ran properly could beat out all the other ? I know it's been said before , but I'm saying it for the first time myself . This game seriously has Big MMO money capability with out the F2P crap model . I hope Zen starts running it as such .
But how many people think this game if ran properly could beat out all the other ? I know it's been said before , but I'm saying it for the first time myself . This game seriously has Big MMO money capability with out the F2P crap model . I hope Zen starts running it as such .
Subscription model can't compete with F2P. Think about it.
You play a subscription game for 9 months at $15/mo. That's $135.
A F2P game can get that out of players in 2-3 months easily. Instant gratification. That's why the industry is moving to the F2P model. They don't have to wait months to get the money they want. They also don't have to worry about keeping players interested for 9 months. If they can keep them interested long enough to get them frustrated enough to buy stuff from the store, they'll get that $135 quick.
Many times, F2P games will get way more than $135 out of each account in 2-3 month time.
But how many people think this game if ran properly could beat out all the other ? I know it's been said before , but I'm saying it for the first time myself . This game seriously has Big MMO money capability with out the F2P crap model . I hope Zen starts running it as such .
Subscription model can't compete with F2P. Think about it.
You play a subscription game for 9 months at $15/mo. That's $135.
A F2P game can get that out of players in 2-3 months easily. Instant gratification. That's why the industry is moving to the F2P model. They don't have to wait months to get the money they want. They also don't have to worry about keeping players interested for 9 months. If they can keep them interested long enough to get them frustrated enough to buy stuff from the store, they'll get that $135 quick.
Many times, F2P games will get way more than $135 out of each account in 2-3 month time.
I know you're right about the F2P money . I just hate the in game stores and the way it ruins a better MMO crafting market . Again , my opinion .
I cannot really believe the OPs story because why would i wait that long and play through Vet content and then remember how bad everything is to unsub and complain about customer service?
Sorry, don't see any relation to customer service for the described frustration.
Totally makes no sense to me because if i would have severe issues with a game i couldnt and wouldnt play that far , i would quit instantly.
But how many people think this game if ran properly could beat out all the other ? I know it's been said before , but I'm saying it for the first time myself . This game seriously has Big MMO money capability with out the F2P crap model . I hope Zen starts running it as such .
Subscription model can't compete with F2P. Think about it.
You play a subscription game for 9 months at $15/mo. That's $135.
A F2P game can get that out of players in 2-3 months easily. Instant gratification. That's why the industry is moving to the F2P model. They don't have to wait months to get the money they want. They also don't have to worry about keeping players interested for 9 months. If they can keep them interested long enough to get them frustrated enough to buy stuff from the store, they'll get that $135 quick.
Many times, F2P games will get way more than $135 out of each account in 2-3 month time.
I know you're right about the F2P money . I just hate the in game stores and the way it ruins a better MMO crafting market . Again , my opinion .
They absolutely ruin the game. The game publishers don't care about that. The game publishers don't play the game. The game developers might play, but the publishers are running around thinking about the next game they can push out and bank on. They've got yachts to buy.
gunplummer wrote: »Besides for the amount of time, effort, and money ZOS put into this game if it dies TES franchise would probably fade into history.
gunplummer wrote: »Customer service can always be improved, but that is a moot point. You want to see poor customer service call amazon sometime.
The game has been out for a month, name one mmo or single player game that was perfect out of the box. With allegedly 8 million playing a few leaving will not make a difference.
Don't forget their trying to roll out consoles next month at the same time as fix our bugs, glitches, and exploits so they're most likely spread pretty thin. I would give it 6 months, if there is still a bunch of unresolved issues then I would reconsider my sub. Besides for the amount of time, effort, and money ZOS put into this game if it dies TES franchise would probably fade into history.
I really like the game despite the problems so I am rooting for ZOS on this endeavor and hope it can go the distance it does have a lot of untapped potential.
I think it could go on to greatness. But it isn't just customer service that needs fixing...would be great to see the bugs fixed and also see a few game systems tweaked to be a bit more friendly to the players. Then I'm happy to wait as they roll out new features (Thieves Guild, Dark Brotherhood, and player housing most specifically).But how many people think this game if ran properly could beat out all the other ? I know it's been said before , but I'm saying it for the first time myself . This game seriously has Big MMO money capability with out the F2P crap model . I hope Zen starts running it as such .
liquid_wolf wrote: »Subscription models do not generate as much revenue as a F2P model simply because there are people will to pay more than $15 a month.
Hell... look at Archage and their $150 Founders Pack. http://www.archeagegame.com/en/shop/
That is a F2P game, and people are more than willing to pay that much for it for an alpha. Where their characters WILL be wiped.
Subscriptions, however, are payed by people who simply enjoy the game. This is where they want to spend their time, and this is what they like to do for fun.
Some become vocal defenders, but the majority simply continue to play and pay for access.
With F2P, you are not tailoring the game to those that enjoy it... you tailor it to those who spend money in the shop. Instead of trying to keep a subscription, you are trying to entice another purchase.
The development and management begins to change drastically at that point. The game isn't the same anymore.
Regardless of how much money F2P might make a company, it doesn't bring about the same game, or the same type of player that a subscription model does.
With a subscription model you are developing a long-term relationship with your players and working towards a co-existence both sides benefit from. You might attract more players later on, and you might lose some... but you develop the way you want to.
With a F2P model you are simply providing services when people give you money. You don't expect them to stick around long, so only make yourself flashy and pretty enough to attract the next passerby and get what you can til they become disinterested.
liquid_wolf wrote: »The development and management begins to change drastically at that point. The game isn't the same anymore.