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So, VAMPIRES Gets nerfed, and yet, THEY STILL AREN'T FIXED?!?

blackwolf7
blackwolf7
✭✭✭
I understand that vampires needed the nerf since a lot of scrubs cant deal with them so instead they cried so sure i get it.


BUT CANT YOU ATLEAST FIX THE PASSIVE? I thought you guys fixed the passive already?!!??

when you relog, died, switch zones, the passive still resets to 0%


WHEN ARE YOU GOING TO FIX THIS? THE NERF IS FINE BUT ATLEAST FIX THE BUGS!!
  • Hexi
    Hexi
    ✭✭✭✭✭
    HAHAH oh this is priceless. Nerf things before even fixing the bugs with it. Zenimax, seriously, your company is a joke.
  • blackwolf7
    blackwolf7
    ✭✭✭
    I know, worst of all they advertised in patch notes that they already found a fix for it, i know it was advertised on patch 1.1 but it is already there, so i was expecting that the fix will go with the nerf.

    You're ALREADY FIXING VAMPIRE SO WHY NOT FULLY IMPLEMENT THE FIX INSTEAD OF JUST THE NERF???
  • Samiri
    Samiri
    ✭✭✭
    This is horrible, so basicly I STILLL need to re log every time i die!
    WTH!!
  • WilliamTee
    WilliamTee
    ✭✭✭
    One is a bit crappy for some... the other was disruptive for the entire pvp side of this game.

    They have their priorities correct.

    I'm sorry you're no longer able to abuse a poorly thought-through game mechanic that probably did as much to drive people away from this game as any bug. Here, have a tissue.
    Edited by WilliamTee on May 5, 2014 4:10PM
  • GrimCyclone
    GrimCyclone
    ✭✭✭✭✭
    WilliamTee wrote: »
    One is a bit crappy for some... the other was disruptive for the entire pvp side of this game.

    They have their priorities correct.

    I'm sorry you're no longer able to abuse a poorly thought-through game mechanic that probably did as much to drive people away from this game as any bug. Here, have a tissue.

    Oh, shut up, troll.
  • Syndy
    Syndy
    ✭✭✭
    Sorry, but I don't see the issue here...

    After playing this weekend I almost came to a point where I was going to quit PvP until 1.1 released and these nerfs went live. Literally every fight came down to a person spamming Bat Swarm...

    Or when I finally found a decent 1v1/2, start the fight, only to get the other player(s) almost dead before they just pop mist form, and are gone.

    The non vampire population has been dealing with the OP state of vampires for a month, surely the Vampire population can wait a couple days for their "fix" to come live...
    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • MeIkor
    MeIkor
    ✭✭✭
    Are you Serious!! So they leave our passives, Poison mist, and resetting cost bug in AND nerf us!? WTF! If you are gonna mess with the vampire skills at least do the whole package and fix the issues that have been around for ever. Now our skill line is broken as hell. Reduced reduction with stage reset bug so now gimped and pain in the but to even get that little bit of cost reduction. Poison mist has been bugged since December thanks for getting on that even though it was brought up a thousand times. And finally bugged passives. so basicaly its like we arent even a vampire anymore.
  • Hexi
    Hexi
    ✭✭✭✭✭

    Sorry, but I don't see the issue here...

    After playing this weekend I almost came to a point where I was going to quit PvP until 1.1 released and these nerfs went live. Literally every fight came down to a person spamming Bat Swarm...

    Or when I finally found a decent 1v1/2, start the fight, only to get the other player(s) almost dead before they just pop mist form, and are gone.

    The non vampire population has been dealing with the OP state of vampires for a month, surely the Vampire population can wait a couple days for their "fix" to come live...

    The point... you missed it.

    See how long you stay happy when you have to relog every time you die because if you don't, all Vampirism does is give you reduced hp regen and increased fire damage.

  • blackwolf7
    blackwolf7
    ✭✭✭
    WilliamTee wrote: »
    One is a bit crappy for some... the other was disruptive for the entire pvp side of this game.

    They have their priorities correct.

    I'm sorry you're no longer able to abuse a poorly thought-through game mechanic that probably did as much to drive people away from this game as any bug. Here, have a tissue.

    ARE YOU STUPID?! FIRST OF ALL READ MY POST.

    IM NOT COMPLAINING ABOUT THE NERF,

    IM COMPLAINING ABOUT NOT FIXING OUR PASSIVE SKILLS. LET ME BREAK IT DOWN FOR A SIMPLETON LIKE YOU TO UNDERSTAND.

    Before the nerf, there was a known issue for vampires that whenever we die, relog, or zone to a different map, our reduction passive gets reset to as if we are still on stage1 even though we are on stage 4.

    Now after the nerf, It was still there! I do accept that we need the nerf since 60% is too much and our ultimate shouldn't be spammable. HOWEVER, WHY NERF US WITHOUT EVEN FIXING THE PASSIVE BUG?
  • Samiri
    Samiri
    ✭✭✭
    Dude, the passives has been broken since the game was released, its been more than "a couple of days". I think the Nerf is fine, not that it will change anything, but fine.
    I how ever would still think it would be NICE to get your fixes when you also gets nerfed. fx Death Stalker, cant be that hard to fix, and its seriously gimping a lot of people.

    Yes Civen of EU server. can no more Exploit several bats at a time, but that does still not change the fact than a DK shield bash vampire guy is going to own your ass.

    Im one of the 5% being a Vampire that does not take advantage of the clearly broken mechanics of several builds to mass murder people.

    I know who the fool properly is here since there seems to be no penalty for abusing the system at all.

    Sincerely Single DPS NB Vampire.
  • PjBrunelleub17_ESO
    These are the sweetest of tears, please keep them coming, they nourish my soul.
  • Syndy
    Syndy
    ✭✭✭
    Hexi wrote: »

    The point... you missed it.

    See how long you stay happy when you have to relog every time you die because if you don't, all Vampirism does is give you reduced hp regen and increased fire damage.

    I didn't miss the point, I am happy with the changes...

    Reduced HP regen, which is negated by the fact that eveyone in the game can heal... Fire damage that doesn't really come into effect because you can choose a race or just add a ring to negate the increased dmg from fire... Not to mention the Mist Form spam that made you untargetable to fire skills and take 75% less dmg, further negating the increased fire damage taken...

    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • ThisOnePosts
    ThisOnePosts
    ✭✭✭✭✭
    I agree. One of my characters is a Vampire and I'll say, sure they could have fixed the PVP issue without changing anything else and fixing the passives, ALSO THE NIGHTBLADE SKILLS/PASSIVES. And I'm sorry, but anyone who fell for grouping up together when they hit the bat swarm, are noobs and learned the hard way. Smart, seasoned players knew to back away and spread out. It was actually working as intended, but now I see they are catering to lazy players who fail to learn. That is fine, so an adjustment to Batswarm... but elusive mist? The whole point of morphing that was for the speed and it is way too slow to be effective in PVE. PVP sure it still is, but not PVE. They also didn't announce it but go test drain out. Try it on two enemies in a row, it will work proper for one, then not for the other. Very high cost in magicka too for vamp abilities even at stage 4, yet no change to the health regen/increase magicka/stamina regen, etc..?? They do realize they should make vamps immune to silver bolts and fire now with all of this... if not fix it.

    Next nerf shield bash, a long list of sorc abilities, dragon knight abilities, and werewolf speed. Also remove silverbolts from having affects on other players and people being able to spam breakout of repeat stuns. Limit it. Don't just target one skill line which already had broken passives.
    Edited by ThisOnePosts on May 5, 2014 4:24PM
  • blackwolf7
    blackwolf7
    ✭✭✭
    Some idiots dont get the point of this thread.

    I'm not complaining about the nerf, im complaining about the fact that they did not fix the long existing passive bug of vamps.


    I mean, ZoS already made changes to the vamp, i can clearly see that, but why not implement the fix along with it??
  • Syndy
    Syndy
    ✭✭✭
    Because that fix is probably not BREAKING PvP for 90% of the population.
    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • Asuna_Meow
    Asuna_Meow
    ✭✭✭
    Sorry, but I don't see the issue here...

    After playing this weekend I almost came to a point where I was going to quit PvP until 1.1 released and these nerfs went live. Literally every fight came down to a person spamming Bat Swarm...

    Or when I finally found a decent 1v1/2, start the fight, only to get the other player(s) almost dead before they just pop mist form, and are gone.

    The non vampire population has been dealing with the OP state of vampires for a month, surely the Vampire population can wait a couple days for their "fix" to come live...

    That makes no sense... we been waiting on our "Fix" since the start as well... I don't give one rats ass about the nerfs as I don't even care about the abilities to begin with All I want from my vampire is the passives yet they don't work...
    Meow
  • nickackub17_ESO
    nickackub17_ESO
    Soul Shriven
    blackwolf7 wrote: »
    Some idiots dont get the point of this thread.

    I'm not complaining about the nerf, im complaining about the fact that they did not fix the long existing passive bug of vamps.


    I mean, ZoS already made changes to the vamp, i can clearly see that, but why not implement the fix along with it??

    They are either dumb , blind or trolling so don't bother trying to explain things to them
  • blackwolf7
    blackwolf7
    ✭✭✭
    Because that fix is probably not BREAKING PvP for 90% of the population.

    Yes, but i does break pve for 100% of the population of vamps. PvP is just as important as PvE, we all have our own preferences

  • Syndy
    Syndy
    ✭✭✭
    Asuna_Meow wrote: »
    Sorry, but I don't see the issue here...

    After playing this weekend I almost came to a point where I was going to quit PvP until 1.1 released and these nerfs went live. Literally every fight came down to a person spamming Bat Swarm...

    Or when I finally found a decent 1v1/2, start the fight, only to get the other player(s) almost dead before they just pop mist form, and are gone.

    The non vampire population has been dealing with the OP state of vampires for a month, surely the Vampire population can wait a couple days for their "fix" to come live...

    That makes no sense... we been waiting on our "Fix" since the start as well... I don't give one rats ass about the nerfs as I don't even care about the abilities to begin with All I want from my vampire is the passives yet they don't work...

    Your post makes no sense, this patch has nothing to do with you then. Your passives still don't work. But what is fixed is the Broken mechanics behind Vampires, that was needed. You will see no change, so why are you mad? They nerfed something you don't even use.

    Your additional passives aren't game breaking, the Bat Swarm, and Mist Form was game breaking. Which is why the changes got pushed out first. Sorry for your inconvenience....
    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • Syndy
    Syndy
    ✭✭✭
    blackwolf7 wrote: »
    Because that fix is probably not BREAKING PvP for 90% of the population.

    Yes, but i does break pve for 100% of the population of vamps. PvP is just as important as PvE, we all have our own preferences

    How is it breaking PvE for you? You can do content without being a Vampire. Vampire is NOT NEEDED to clear content, nor should it ever be a necessity, it should be a flavor of content.

    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • blackwolf7
    blackwolf7
    ✭✭✭
    blackwolf7 wrote: »
    Because that fix is probably not BREAKING PvP for 90% of the population.

    Yes, but i does break pve for 100% of the population of vamps. PvP is just as important as PvE, we all have our own preferences

    How is it breaking PvE for you? You can do content without being a Vampire. Vampire is NOT NEEDED to clear content, nor should it ever be a necessity, it should be a flavor of content.

    Some of us want to finish the content with vamps, PVP isn't the only reason this game exist, this also caters to those who wants to immerse themselvs with the game environment. How can we play as vamp if its passive is buggy as hell.

    We understood about the needed nerf, i mean even though i rarely pvp, with the justifications of those whiners, i felt their frustration so i accepted the fact that we needed the nerf, but come on, if we're already making changes, why not make it complete? ZoS changed the skills, why not fix them as well? it's heading towards the same direction anyways
  • Morbus2
    Morbus2
    ✭✭✭
    I have to agree with the OP. This is BS!

    They nerfed vamps but left all the vamp passive bugs in place, and yes for us it is game-breaking. Every time you die, you gotta relog, every time you zone, you gotta relog, every time you enter a dungeon, you gotta relog, not to mention all the other bugs that make you relog and relog and relog. It's almost like you spend more time re-logging than actually playing.

    This is terrible.
  • ThisOnePosts
    ThisOnePosts
    ✭✭✭✭✭
    How is it breaking PvE for you? You can do content without being a Vampire. Vampire is NOT NEEDED to clear content, nor should it ever be a necessity, it should be a flavor of content.

    Imagine Bow, 2H, etc.. were broken. They aren't needed since there's other weapons to choose from, so why prioritize it? MANY people play as werewolves, vampires, just as people choose neither yet with all different weapons -- differentiating from many others. So what makes you think that point is valid? It's not.. it's invalid. It's a skill line, some people put a lot of effort into ranking up their Vamp skill line only to have the negative effects working properly. The nerf will also need to be readjusted, it affected things not listed in the patch notes which did not need anything changed about them. I think ZOS is great and made an amazing game, however THIS is not an update, it's a step backwards for many people. It was very easy to counter in PVP.. I did on my non-Vamp character so why couldn't you? Learning the game mechanics goes a longggg way in PVP and PVE as well.

    Going from costing a tiny bit of magicka to the most expensive magicka cost I have for Mist Form (which is great to counter fire spammage --- which they aren't limiting) is a bit silly. The speed reduction was also dramatic. Elusive Mist IV is now less than Elusive Mist I was by a large margin. This is the tip of the iceberg on dramatic nerfs, watch and learn. I've played too many MMOs to know it when I see it. Fixes should be complete, they could've just fixed the bat swarm and properly calculated EVERYTHING else for all classes and abilities/passives then ensured they worked.

    That would be an amazing update, something no developer ever seems to do. I do believe however, ZOS will correct all of this as soon as possible, they are a quality team overall.

    Edited by ThisOnePosts on May 5, 2014 6:07PM
  • MeIkor
    MeIkor
    ✭✭✭
    Get your *** together ZoS. In no way should you have spent time to nerf us but then not also spend time to fix the bugs to our skills that have been around since before launch. WTF are you doing with all these bug reports we send in. Your one dev sounded like this was the first he was hearing of this in the AMA.
  • Syndy
    Syndy
    ✭✭✭
    How is it breaking PvE for you? You can do content without being a Vampire. Vampire is NOT NEEDED to clear content, nor should it ever be a necessity, it should be a flavor of content.

    Imagine Bow, 2H, etc.. were broken. They aren't needed since there's other weapons to choose from, so why prioritize it? MANY people play as werewolves, vampires, just as people choose neither yet with all different weapons -- differentiating from many others. So what makes you think that point is valid? It's not.. it's invalid. It's a skill line, some people put a lot of effort into ranking up their Vamp skill line only to have the negative effects working properly. The nerf will also need to be readjusted, it affected things not listed in the patch notes which did not need anything changed about them. I think ZOS is great and made an amazing game, however THIS is not an update, it's a step backwards for many people. It was very easy to counter in PVP.. I did on my non-Vamp character so why couldn't you? Learning the game mechanics goes a longggg way in PVP and PVE as well.

    Going from costing a tiny bit of magicka to the most expensive magicka cost I have for Mist Form (which is great to counter fire spammage --- which they aren't limiting) is a bit silly. The speed reduction was also dramatic. Elusive Mist IV is now less than Elusive Mist I was by a large margin. This is the tip of the iceberg on dramatic nerfs, watch and learn. I've played too many MMOs to know it when I see it. Fixes should be complete, they could've just fixed the bat swarm and properly calculated EVERYTHING else for all classes and abilities/passives then ensured they worked.

    That would be an amazing update, something no developer ever seems to do. I do believe however, ZOS will correct all of this as soon as possible, they are a quality team overall.

    Choose being the keyword. It is a CHOICE, not a requirement.

    Either way, the comparison you listed is comparing weapons to an optional world skill line. My point is very valid. Hell, weapon skills aren't even required. Actually I don't use ONE weapon ability on my bar, I used to use a HoT but it has recently been replaced by mage light. If you think the negative effects were working properly you are sorely mistaken, if they were working properly I don't imagine we would be seeing this patch on a Monday morning. Now the passive effects working properly, that is a different story, I realize they don't work properly, but in NO WAY is that hampering your ability to progress in PvE.

    You try soloing a vamp on a Templar and let me know how that goes. You won't die to him and he won't die to you... You know why he won't die to you? because he will just spam mistform and run away, and I have no way of stopping him. Before you say "L2 use CC premptively" remember there is such a thing as immunities to Templars CC, we are not graced with spammable Roots.

    The second bolded part is my biggest gripe towards vampires, the entire weakness is negated by just going into mist form, and become untargetable from my fire spells, even if I did get one off, in the travel time, vampires will just hit it again and recieve 25% dmg from it...

    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • Kiwi
    Kiwi
    ✭✭✭✭
    its amazing some of you even made it this far in life
    R.I.P natural selection
    A large yellow rectangle
    
  • WilliamTee
    WilliamTee
    ✭✭✭
    blackwolf7 wrote: »

    ARE YOU STUPID?! FIRST OF ALL READ MY POST.

    IM NOT COMPLAINING ABOUT THE NERF,

    IM COMPLAINING ABOUT NOT FIXING OUR PASSIVE SKILLS. LET ME BREAK IT DOWN FOR A SIMPLETON LIKE YOU TO UNDERSTAND.

    Geez. Next time I won't offer you a tissue. Try reading mine too though eh? You obviously just decided to rage instead of read.

    They fixed the thing that ruins half the game.

    They didn't fix the thing that inconveniences a selection of the game's population. Yet.

    Your thread makes it's sound like a trade: as if they should have continued to allow broken mechanics to ruin pvp, unless they were willing to fix all bugs?

    Every single NB has had numerous bugged abilities since day one.

    Edited by WilliamTee on May 5, 2014 8:04PM
  • nez
    nez
    ✭✭✭
    Lol vamp r badly phuked
    Na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na Batmaaaan
  • ZOS_AlexD
    Hello everyone. Just a friendly reminder to keep discussions civil and constructive. We do not expect everyone to agree all of the time, but when debating topics, remember to keep it civil and do not resort to personal comments or jabs. Thank you!
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • ThisOnePosts
    ThisOnePosts
    ✭✭✭✭✭
    How is it breaking PvE for you? You can do content without being a Vampire. Vampire is NOT NEEDED to clear content, nor should it ever be a necessity, it should be a flavor of content.

    Imagine Bow, 2H, etc.. were broken. They aren't needed since there's other weapons to choose from, so why prioritize it? MANY people play as werewolves, vampires, just as people choose neither yet with all different weapons -- differentiating from many others. So what makes you think that point is valid? It's not.. it's invalid. It's a skill line, some people put a lot of effort into ranking up their Vamp skill line only to have the negative effects working properly. The nerf will also need to be readjusted, it affected things not listed in the patch notes which did not need anything changed about them. I think ZOS is great and made an amazing game, however THIS is not an update, it's a step backwards for many people. It was very easy to counter in PVP.. I did on my non-Vamp character so why couldn't you? Learning the game mechanics goes a longggg way in PVP and PVE as well.

    Going from costing a tiny bit of magicka to the most expensive magicka cost I have for Mist Form (which is great to counter fire spammage --- which they aren't limiting) is a bit silly. The speed reduction was also dramatic. Elusive Mist IV is now less than Elusive Mist I was by a large margin. This is the tip of the iceberg on dramatic nerfs, watch and learn. I've played too many MMOs to know it when I see it. Fixes should be complete, they could've just fixed the bat swarm and properly calculated EVERYTHING else for all classes and abilities/passives then ensured they worked.

    That would be an amazing update, something no developer ever seems to do. I do believe however, ZOS will correct all of this as soon as possible, they are a quality team overall.

    Choose being the keyword. It is a CHOICE, not a requirement.

    Either way, the comparison you listed is comparing weapons to an optional world skill line. My point is very valid. Hell, weapon skills aren't even required. Actually I don't use ONE weapon ability on my bar, I used to use a HoT but it has recently been replaced by mage light. If you think the negative effects were working properly you are sorely mistaken, if they were working properly I don't imagine we would be seeing this patch on a Monday morning. Now the passive effects working properly, that is a different story, I realize they don't work properly, but in NO WAY is that hampering your ability to progress in PvE.

    You try soloing a vamp on a Templar and let me know how that goes. You won't die to him and he won't die to you... You know why he won't die to you? because he will just spam mistform and run away, and I have no way of stopping him. Before you say "L2 use CC premptively" remember there is such a thing as immunities to Templars CC, we are not graced with spammable Roots.

    The second bolded part is my biggest gripe towards vampires, the entire weakness is negated by just going into mist form, and become untargetable from my fire spells, even if I did get one off, in the travel time, vampires will just hit it again and recieve 25% dmg from it...

    I have solo'd a vamp as a broken Night blade before I decided to make my character a vamp and I had absolutely no problems. It's called learning. You are probably one of the ones who run into the bat swarm wondering why they are regenerating health and you losing health.

    And in mist form.. YOU CAN'T ATTACK if you have the speed option. You can't even use a health potion. Everything was balanced fine, it's just people not knowing how to adapt and playing newbie-like falling for the same stuff over and over that sets nerfs off on a rampage until the game we all paid for is a different game. No the point is not valid, and congrats for not using a weapon ability. However, that is your choice and you proved my point that it is comparable.

    You can break out of CC, yes you can CC preemptively.. someone's got to right? If you can't learn how to adapt to different strats of a game then you don't belong playing competitively. Simple.
    Edited by ThisOnePosts on May 6, 2014 12:34AM
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