WilliamTee wrote: »One is a bit crappy for some... the other was disruptive for the entire pvp side of this game.
They have their priorities correct.
I'm sorry you're no longer able to abuse a poorly thought-through game mechanic that probably did as much to drive people away from this game as any bug. Here, have a tissue.
f0rgiv3n27b14_ESO wrote: »Sorry, but I don't see the issue here...
After playing this weekend I almost came to a point where I was going to quit PvP until 1.1 released and these nerfs went live. Literally every fight came down to a person spamming Bat Swarm...
Or when I finally found a decent 1v1/2, start the fight, only to get the other player(s) almost dead before they just pop mist form, and are gone.
The non vampire population has been dealing with the OP state of vampires for a month, surely the Vampire population can wait a couple days for their "fix" to come live...
WilliamTee wrote: »One is a bit crappy for some... the other was disruptive for the entire pvp side of this game.
They have their priorities correct.
I'm sorry you're no longer able to abuse a poorly thought-through game mechanic that probably did as much to drive people away from this game as any bug. Here, have a tissue.
The point... you missed it.
See how long you stay happy when you have to relog every time you die because if you don't, all Vampirism does is give you reduced hp regen and increased fire damage.
f0rgiv3n27b14_ESO wrote: »Sorry, but I don't see the issue here...
After playing this weekend I almost came to a point where I was going to quit PvP until 1.1 released and these nerfs went live. Literally every fight came down to a person spamming Bat Swarm...
Or when I finally found a decent 1v1/2, start the fight, only to get the other player(s) almost dead before they just pop mist form, and are gone.
The non vampire population has been dealing with the OP state of vampires for a month, surely the Vampire population can wait a couple days for their "fix" to come live...
blackwolf7 wrote: »Some idiots dont get the point of this thread.
I'm not complaining about the nerf, im complaining about the fact that they did not fix the long existing passive bug of vamps.
I mean, ZoS already made changes to the vamp, i can clearly see that, but why not implement the fix along with it??
f0rgiv3n27b14_ESO wrote: »Because that fix is probably not BREAKING PvP for 90% of the population.
Asuna_Meow wrote: »f0rgiv3n27b14_ESO wrote: »Sorry, but I don't see the issue here...
After playing this weekend I almost came to a point where I was going to quit PvP until 1.1 released and these nerfs went live. Literally every fight came down to a person spamming Bat Swarm...
Or when I finally found a decent 1v1/2, start the fight, only to get the other player(s) almost dead before they just pop mist form, and are gone.
The non vampire population has been dealing with the OP state of vampires for a month, surely the Vampire population can wait a couple days for their "fix" to come live...
That makes no sense... we been waiting on our "Fix" since the start as well... I don't give one rats ass about the nerfs as I don't even care about the abilities to begin with All I want from my vampire is the passives yet they don't work...
blackwolf7 wrote: »f0rgiv3n27b14_ESO wrote: »Because that fix is probably not BREAKING PvP for 90% of the population.
Yes, but i does break pve for 100% of the population of vamps. PvP is just as important as PvE, we all have our own preferences
f0rgiv3n27b14_ESO wrote: »blackwolf7 wrote: »f0rgiv3n27b14_ESO wrote: »Because that fix is probably not BREAKING PvP for 90% of the population.
Yes, but i does break pve for 100% of the population of vamps. PvP is just as important as PvE, we all have our own preferences
How is it breaking PvE for you? You can do content without being a Vampire. Vampire is NOT NEEDED to clear content, nor should it ever be a necessity, it should be a flavor of content.
f0rgiv3n27b14_ESO wrote: »How is it breaking PvE for you? You can do content without being a Vampire. Vampire is NOT NEEDED to clear content, nor should it ever be a necessity, it should be a flavor of content.
im.ferociousub17_ESO wrote: »f0rgiv3n27b14_ESO wrote: »How is it breaking PvE for you? You can do content without being a Vampire. Vampire is NOT NEEDED to clear content, nor should it ever be a necessity, it should be a flavor of content.
Imagine Bow, 2H, etc.. were broken. They aren't needed since there's other weapons to choose from, so why prioritize it? MANY people play as werewolves, vampires, just as people choose neither yet with all different weapons -- differentiating from many others. So what makes you think that point is valid? It's not.. it's invalid. It's a skill line, some people put a lot of effort into ranking up their Vamp skill line only to have the negative effects working properly. The nerf will also need to be readjusted, it affected things not listed in the patch notes which did not need anything changed about them. I think ZOS is great and made an amazing game, however THIS is not an update, it's a step backwards for many people. It was very easy to counter in PVP.. I did on my non-Vamp character so why couldn't you? Learning the game mechanics goes a longggg way in PVP and PVE as well.
Going from costing a tiny bit of magicka to the most expensive magicka cost I have for Mist Form (which is great to counter fire spammage --- which they aren't limiting) is a bit silly. The speed reduction was also dramatic. Elusive Mist IV is now less than Elusive Mist I was by a large margin. This is the tip of the iceberg on dramatic nerfs, watch and learn. I've played too many MMOs to know it when I see it. Fixes should be complete, they could've just fixed the bat swarm and properly calculated EVERYTHING else for all classes and abilities/passives then ensured they worked.
That would be an amazing update, something no developer ever seems to do. I do believe however, ZOS will correct all of this as soon as possible, they are a quality team overall.
A large yellow rectangle
blackwolf7 wrote: »
ARE YOU STUPID?! FIRST OF ALL READ MY POST.
IM NOT COMPLAINING ABOUT THE NERF,
IM COMPLAINING ABOUT NOT FIXING OUR PASSIVE SKILLS. LET ME BREAK IT DOWN FOR A SIMPLETON LIKE YOU TO UNDERSTAND.
f0rgiv3n27b14_ESO wrote: »im.ferociousub17_ESO wrote: »f0rgiv3n27b14_ESO wrote: »How is it breaking PvE for you? You can do content without being a Vampire. Vampire is NOT NEEDED to clear content, nor should it ever be a necessity, it should be a flavor of content.
Imagine Bow, 2H, etc.. were broken. They aren't needed since there's other weapons to choose from, so why prioritize it? MANY people play as werewolves, vampires, just as people choose neither yet with all different weapons -- differentiating from many others. So what makes you think that point is valid? It's not.. it's invalid. It's a skill line, some people put a lot of effort into ranking up their Vamp skill line only to have the negative effects working properly. The nerf will also need to be readjusted, it affected things not listed in the patch notes which did not need anything changed about them. I think ZOS is great and made an amazing game, however THIS is not an update, it's a step backwards for many people. It was very easy to counter in PVP.. I did on my non-Vamp character so why couldn't you? Learning the game mechanics goes a longggg way in PVP and PVE as well.
Going from costing a tiny bit of magicka to the most expensive magicka cost I have for Mist Form (which is great to counter fire spammage --- which they aren't limiting) is a bit silly. The speed reduction was also dramatic. Elusive Mist IV is now less than Elusive Mist I was by a large margin. This is the tip of the iceberg on dramatic nerfs, watch and learn. I've played too many MMOs to know it when I see it. Fixes should be complete, they could've just fixed the bat swarm and properly calculated EVERYTHING else for all classes and abilities/passives then ensured they worked.
That would be an amazing update, something no developer ever seems to do. I do believe however, ZOS will correct all of this as soon as possible, they are a quality team overall.
Choose being the keyword. It is a CHOICE, not a requirement.
Either way, the comparison you listed is comparing weapons to an optional world skill line. My point is very valid. Hell, weapon skills aren't even required. Actually I don't use ONE weapon ability on my bar, I used to use a HoT but it has recently been replaced by mage light. If you think the negative effects were working properly you are sorely mistaken, if they were working properly I don't imagine we would be seeing this patch on a Monday morning. Now the passive effects working properly, that is a different story, I realize they don't work properly, but in NO WAY is that hampering your ability to progress in PvE.
You try soloing a vamp on a Templar and let me know how that goes. You won't die to him and he won't die to you... You know why he won't die to you? because he will just spam mistform and run away, and I have no way of stopping him. Before you say "L2 use CC premptively" remember there is such a thing as immunities to Templars CC, we are not graced with spammable Roots.
The second bolded part is my biggest gripe towards vampires, the entire weakness is negated by just going into mist form, and become untargetable from my fire spells, even if I did get one off, in the travel time, vampires will just hit it again and recieve 25% dmg from it...