Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Boss Lootdrop timers increasing Botting and it causing price inflation overall

NateTheMediocre
Before the last patch a friend and I had enjoyed spending maybe 2 hours a week farming a big boss (or 3) in a dungeon that could be found to not have 6 or so bots raiding it so that we human players could acquire materials and/or necessary soul gems or potions for the entirety of our group of friends, as we have divided the responsibilities of crafting amongst ourselves. After the timer for loot-drops was vastly extended however, not only have we already begun running out of the resources to aid our group but we already see price inflation as these resources climb higher into the price ranges we cannot steadily afford. As I understand it it is an attempt to hinder Bots but we all see this move as counter-intuitive. Now that a person cannot sit there and farm a boss... wouldn't that lead to people using more bots to remain behind to farm these bosses so that the human players need not pend all their time waiting out loot-drop timers? I welcome your thoughts on this.
  • shaiten
    shaiten
    ✭✭
    Personally I don't think that farming any of the bosses was a thing that was intended for players to do. The fast spawn rate of the bosses is there so that the vast # of people who are running the public and solo dungeons don't have to wait around for the thing to spawn. I think you should clear a public dungeon once and have that be the only time the boss drops loot for you. If you want to farm something you should have to run an instance.

    However, I am sure this places me in the minority. :smiley:
  • Osi
    Osi
    ✭✭✭
    shaiten wrote: »
    Personally I don't think that farming any of the bosses was a thing that was intended for players to do. The fast spawn rate of the bosses is there so that the vast # of people who are running the public and solo dungeons don't have to wait around for the thing to spawn. I think you should clear a public dungeon once and have that be the only time the boss drops loot for you. If you want to farm something you should have to run an instance.

    However, I am sure this places me in the minority. :smiley:
    You are not.

    While I find it annoying that I can't get the blue drop in 5 minutes, it's more appropriate for such a drop to be rare, and there is a greater sense of achievement getting it.

    And resources being expensive? Well perhaps you'll consider purchasing empty soul gems from merchants and actually using Soul Trap. I definitely noticed after getting to VR1 that I have no Grand Soul Gems and I don't think I'll be accumulating them like I did the others, which were pre-patch. Everything else they drop can be gotten elsewhere, and was designed to be gotten elsewhere.

    Edited by Osi on May 3, 2014 2:07PM
  • pmn100b16_ESO
    pmn100b16_ESO
    ✭✭✭✭✭
    Its amazing that people think this was an intended way to stack potions, filled soul gems and crafting materials.
  • Loxy37
    Loxy37
    ✭✭✭✭
    Try doing a bit of work for it. People that farm bosses cause us legit players to A) Struggle to get loot from the boss or B) Struggle to even get a kill in. Not just that it causes legitimate crafter to have to sell their wares much cheaper to keep up with the easy street crafters that farm the boss system. Now that is over, you will have to do like the rest of us and gather your mats, gather empty shards and use soul trap or do some chest hunting which usually have shards.

    This game has been exploited far too much and now that is coming to an end, people will quit in a hissy fit and I say good riddance because I am at the end of my tether with people who game the system then spoil it for legitimate players!

  • Phinix1
    Phinix1
    ✭✭✭✭✭
    ✭✭✭✭✭
    ^^This 10,000 times! Sure it was annoying at first not being able to kill the boss a couple times, but it is a small price to pay to resolve the problems with the economy, balance, and botting. I was about ready to park my subscription until they got serious.
  • Endolith
    Endolith
    ✭✭✭
    I'm also in favor of discouraging farming of bosses, whether in person by players or by bots. It's a stupid byproduct of traditional MMO design.
  • Jim_McMasterub17_ESO
    shaiten wrote: »
    Personally I don't think that farming any of the bosses was a thing that was intended for players to do. The fast spawn rate of the bosses is there so that the vast # of people who are running the public and solo dungeons don't have to wait around for the thing to spawn. I think you should clear a public dungeon once and have that be the only time the boss drops loot for you. If you want to farm something you should have to run an instance.

    However, I am sure this places me in the minority. :smiley:

    Indeed, you are NOT alone.
  • Fairydragon3
    Fairydragon3
    ✭✭✭✭
    Yaaaaay, maybe now everything wont be dirt cheap anymore, and it is harming the botters at least they also have to go slower
  • shaiten
    shaiten
    ✭✭
    I gotta admit I am greatly encouraged by these responses :)
  • roflcopter
    roflcopter
    ✭✭✭
    This is a welcome change so far. I am glad they did this.
    Xbox One | NA | AD
    GM - OK LOL
    Warden Stuff
    Ex - Trials Core 1 Runner - Left and couldn't be happier
  • b101uk
    b101uk
    ✭✭✭
    Might I suggest IF you wish to farm, you give Farming Simulator 2013 a try, it has MP with up to 16 people, lots of equipment from classic old tractors and implements etc up to modern day CASE quadtrac 600 and lots of things between, including DLC and user generated maps and equipment to satisfy your farming needs in virtual environment.

    case-magnum-dual.pngcase-9230-quadtrac.pngursus-15014-fl.pnggrimme-maxtron.png

    ;)
  • PharmaChief
    PharmaChief
    ✭✭✭
    Personally i will be even happier if public dungeons change to group/solo dungeons with harder mobs and better loot... no respawns similar to the allready existing group dungeons, and no loot timers as you will be able to replay them as many times as you like. That way you solve the problem about bots since replaying full dungeons is to complicated and slow for them and also you don't brake gameplay by forcing people to wait for timers to end. Last but not least you promote real cooparation between players and save lots of us from antagonizing farmers
  • 7788b14_ESO
    7788b14_ESO
    ✭✭✭
    Its amazing that people think this was an intended way to stack potions, filled soul gems and crafting materials.

    Yeah, it was for a lot of players. :-)
  • 7788b14_ESO
    7788b14_ESO
    ✭✭✭
    Loxy37 wrote: »
    Try doing a bit of work for it. People that farm bosses cause us legit players to A) Struggle to get loot from the boss or B) Struggle to even get a kill in. Not just that it causes legitimate crafter to have to sell their wares much cheaper to keep up with the easy street crafters that farm the boss system. Now that is over, you will have to do like the rest of us and gather your mats, gather empty shards and use soul trap or do some chest hunting which usually have shards.

    This game has been exploited far too much and now that is coming to an end, people will quit in a hissy fit and I say good riddance because I am at the end of my tether with people who game the system then spoil it for legitimate players!

    If you have the correct build it should not be a struggle to get loot from bosses. It never was for me. Like wise, people who have problems taking on two mobs at once should rethink their builds. A good build should be able to handle three mobs at once.

    One good thing about the bosses in the quests is that it lets you see how good your build is. It forces you to improve it. But some people would rather cry nerf then rework their build. What MMO could you not farm bosses in dungeons?
  • 7788b14_ESO
    7788b14_ESO
    ✭✭✭
    Yaaaaay, maybe now everything wont be dirt cheap anymore, and it is harming the botters at least they also have to go slower

    I see the bots have already moved on. Now they are grinding mobs in the open and running quests. So much for the economy. Like someone said in another thread, getting bots out of dungeons won't stop bots, they will just go somewhere else.
    Edited by 7788b14_ESO on May 3, 2014 4:40PM
  • Eris
    Eris
    ✭✭✭✭
    I'm sorry to say that price inflation is not caused by loot timers, it is caused by people raising the prices because they can. Inflation is held down to some extent by the players who constantly try and undersell the last person, but for the most part it is really more of a whim thing of someone thinking they can get some amount for some item and maybe getting it or maybe not, but if they do then they try higher until they don't and then they kind of know where they can sell... until someone starts to undercut them.
    Side effects of reading messages on forums can cause nausea, head aches, spontaneous fits of rage, urination due to intense laughter, and sometimes the death of your monitor or other object in throwing range. If you find that you are reading forums more than 24 hours a day, please consult your nearest temporal physicist.
  • MrGhosty
    MrGhosty
    ✭✭✭✭✭
    I'll readily admit that I would spend a few minutes farming out the boss at the end of public dungeons, it was a great way to get loot when the loot during quests is a bit lacking. That said, I couldn't be happier to see this change. There is still the issue of not timing the entering of a dungeon correctly and still having the entire place dead before you can do anything, but you don't come around the corner and see twenty players standing around a stack of dead boss. It ruined the instance, but I do wish there would be a way to legitimately grind these instances.

    Nothing as simple as stand and wait for everyone to group gank the end boss, but be able to run the cave from start to finish as many times as you want. These could also be instanced allowing you to return and replay the cave just by yourself or with a group.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • pmn100b16_ESO
    pmn100b16_ESO
    ✭✭✭✭✭
    What MMO could you not farm bosses in dungeons?

    Name me an MMO that allowed you to stand on the spot farming a boss level mob that dropped boss level gear every minute or so.

    (and I'll make sure I avoid that mmo)

  • PharmaChief
    PharmaChief
    ✭✭✭
    What MMO could you not farm bosses in dungeons?

    Name me an MMO that allowed you to stand on the spot farming a boss level mob that dropped boss level gear every minute or so.

    (and I'll make sure I avoid that mmo)
    Elder Scrolls Online. Seriously that is exactly the main think that is wrong about the idea of public dungeons. They make real players act like bots. (added to the real bots). Most older games had avoided that by creating instances for groups alone to play. An example is heroic dungeons/quests in the not so great SW old republic. You could never just farm 1 boss. You had to play a challenging mission and i remember my self playing mostly for fun than loot... oh how many people forget that gaming is for fun. By the way i do not compare, i enjoy ESO more than any game these days, and everything i say is out of interest for the game itself and me having fun with it
    Edited by PharmaChief on May 3, 2014 5:17PM
  • esoone
    esoone
    ✭✭✭
    But instead of farming the boss the bots now take over complete dungeons and other areas. I really hated to see the bot stacks in dungeons its much more anoying to see whole trains taking over quest areas.
  • 7788b14_ESO
    7788b14_ESO
    ✭✭✭
    What MMO could you not farm bosses in dungeons?

    Name me an MMO that allowed you to stand on the spot farming a boss level mob that dropped boss level gear every minute or so.

    (and I'll make sure I avoid that mmo)

    That would be any MMO that has repeatable quests and dailies. Not every min. but regular boss grinding for drops.
  • michaelpatrickjonesnub18_ESO
    Raids in Lord of the Rings have locks so you can only kill the bosses once a week.

    Their public dungeon mini-bosses respawn at a very slow rate.

    The bosses in regular instances and world instances can only be killed once a day.

    And skirmishes, you can do as much as you want.

    So yes, ESO is a mess. The need to drop the hammer. Time to hit hard with a nice, big, fat, cool down timer on bosses and boss XP.

    Lotro - Learn from the best.
  • PharmaChief
    PharmaChief
    ✭✭✭
    What MMO could you not farm bosses in dungeons?

    Name me an MMO that allowed you to stand on the spot farming a boss level mob that dropped boss level gear every minute or so.

    (and I'll make sure I avoid that mmo)

    That would be any MMO that has repeatable quests and dailies. Not every min. but regular boss grinding for drops.
    Yet you dont stand on the same spot grinding the same mob...
  • Gwarok
    Gwarok
    ✭✭✭
    I've ran into a room where a ("final") boss is located and seen bots and EZ-mode Little Scribs alike that are
    maybe 2 hours a week farming a big boss (or 3) in a dungeon
    to
    acquire materials and/or "necessary" soul gems or potions
    #SelfSufficiency is key.

    Thank the Nine Divines I have Extended Chains and am quick on the trigger. NOTHING pisses off more than barely walking into a boss room and .0000012342346 of a second later the Boss is dead all those little bells and whistles go off claiming I completed that public instance. Hopefully @ZOS has started to fix it or will fix it to where either: A. One kill, one looting, (and an "insta-port" to the beginning where you entered); you manage to kill again you get nothing but plump maggots, worms, etc. or B. The room phases you kill, you loot, you loot the room, you kill the boss, you get the feeling you've accomplished something, and it's an "insta-port" back to the front door you came in.

    #MovingOn2Bigger&BetterThings
    Edited by Gwarok on May 3, 2014 6:11PM
    "Strive for balance of all things. When the scales tip to one side or the other, someone or somethings gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us...To achieve freedom from greed, from want, and from strife, all parties in any exchange MUST find balance." -House Hlaalu's Philosophy of Trade

    "I am ALWAYS very busy, so I KNOW what's best. You need to stay away from the waterfall. TRUST ME, you're better off keeping busy than playing in the stream....Do you know how to swim, Little Scrib?"

    "I am but a simple farmer". -Rags'nar LodesBroke

    #SKOOMA!

    (Juliet):
    ...it is nor hand, nor foot,
    Nor arm, nor face, nor any other part
    Belonging to a man.
    O, be some other name!
    What's in a name?
    That which we call a rose?
    By any other name would smell as sweet.
    Retain that dear perfection to which he owes...
    (Act II, Scene II -William Shakespeare's: Romeo & Juliet -1595 A.D.)



  • KerinKor
    KerinKor
    ✭✭✭✭✭
    shaiten wrote: »
    I think you should clear a public dungeon once and have that be the only time the boss drops loot for you. If you want to farm something you should have to run an instance.
    They ARE instances, just not forced-group ones, stop demanding something else locked behind forced-grouping ... we're getting a whole damned zone non-groupers can't do anything in.
    Edited by KerinKor on May 3, 2014 6:16PM
  • KerinKor
    KerinKor
    ✭✭✭✭✭
    shaiten wrote: »
    Personally I don't think that farming any of the bosses was a thing that was intended for players to do.
    Clearly you're wrong, otherwise ZOS would have used the forced-spawn method of spawning bosses, such as the bell in one of the mines in Glenumbra, which is only possible to do when you have the quest for it.

  • pmn100b16_ESO
    pmn100b16_ESO
    ✭✭✭✭✭
    What MMO could you not farm bosses in dungeons?

    Name me an MMO that allowed you to stand on the spot farming a boss level mob that dropped boss level gear every minute or so.

    (and I'll make sure I avoid that mmo)

    That would be any MMO that has repeatable quests and dailies. Not every min. but regular boss grinding for drops.

    Hence why I said standing on the spot farming a boss every minute. People like you that say every MMO has farming conveniently ignore that all of them require you to at least run the dungeon again from the start. Some have daily locks, etc. So stop with the "every MMO allows this" crap.
  • Rousseaux
    Rousseaux
    Phasing. And problems are gone.
  • phaydra_silver_ESO
    phaydra_silver_ESO
    Soul Shriven
    The changes change nothing for me cause I am too lazy to farm a boss mob every minute. What does bother me is the people in this thread trying to push ESO to be like every other mmo.

    P.S. Do not learn from LOTRO. That game has 5 + year old game breaking bugs in it.
  • Baraz
    Baraz
    ✭✭✭
    I can still farm public bosses, it is just slower. Perfect for me : I defeat it between 2 to 5 times and move on. I do not need 50+ potions and soul gems. I agree with others that excessive farming should not be "as intended".

    The exploitation of phasing was a bigger issue and is fixed from what I hear.
Sign In or Register to comment.