I want to like this game - I was hooked on the promise of epic RvR and compelling PVE within the Elder Scrolls world that I've been a fan of for 10 years. I just can't get past the creaky, antique nature of the gameplay itself.
The PVE is the most obvious relic from an outdated history of mmorpg gaming. That tired old hub-to-hub questing progression within a static, unchanging gameworld was superceded years ago. There's no dynamic world here with evolving, spontaneous chains of events and changing content. Sure, I know games like GW2 and their scripted events never really delivered on their promise of a gameworld were your actions have consequences, but at least that gameworld feels more alive and adaptive to player actions.
ESO takes the lore-rich world of Tamriel and reduces it to that old-fashioned mmo staple of a series of laddered levelling areas that you move on from and never really look back on, in the same way that Turbine reduced lovely old Middle Earth in Lotro, and Bioware did with TOR.
Yet I can live with the lacklustre PVE, because the promise of epic RvR was really what I came here for, and I love the idea of a vast Cyrodil with big objectives to fight over. It was a real dissapointment to find out how the actual combat played out.
The real acid test of mmorpg pvp is whether players are fighting each other or farming each other. In the latter, your typical experience of pvp might be constantly finding yourself being killed while incapacitated for periods were you can't fight back. Players just perfect their techniques of stun and stomp because of a huge range of cc available to them. It's totally reminiscent of the failed pvp within games like TOR, Lotro and Aion.
What you don't have is the sort of tactical dance that players weave around each other in a game like GW2, where the very short duration, non-spammable CC plays a very small part and can only really be used to disrupt players/attack defence patterns. Players are generally mobile and able to fight back at all times (unless totally overwhelmed, of course), and snares and roots are about all you'll get to really slow a player down. The rest of it is down to move and counter-move.
*Edited: Flaming*
Edited by ZOS_LenaicR on May 1, 2014 1:51PM