thomas.manzellaub17_ESO wrote: »
I'm sorry, but to me this was a very bad decision. There is a much better way to have gone about this. I don't know. Maybe fixing your tagging system. Giving mobs a chance to drop crafting mats like pitch, dwarven oil, etc. Increasing boss HP, difficulty and exp gained based on the amount of players around it up to a raid lvl boss for that level(we call that a decent idea where I'm from, but Rule #1 for MMOs no fun allowed).
Farming bosses wasnt a good way to farm mats anyway. Not sure why you were wasting your time doing that.
And there are better ways to make gold.
Sounds like another bad player came to the forums to complain.
thomas.manzellaub17_ESO wrote: »Farming bosses wasnt a good way to farm mats anyway. Not sure why you were wasting your time doing that.
And there are better ways to make gold.
Sounds like another bad player came to the forums to complain.
You get blue items from bosses every 1-3 minutes if you find the right one. In 1 hour that's a lot blue items. You can RE that for dwarven oil, embroidery, turpen and get about 20-30 per run. So far I haven't found a faster way to farm mats. If you have please enlighten me.
With 15 minutes of farming a bosses for gold I would have 2-5k gold. At lvl 18(when i was still farming bosses for gold) that's quite a bit. 500-800 gold from selling dropped pots, 1-2k from soul gems dropped. and 30-80 gold per white item.
So. Tell me. What's faster? Vampire bites? 20k per week? WW bites 15k per week? Daedric motifs? Crafting and selling? With what mats?
Please... Master of gaming. Tell me how to get gold and mats faster...
I play as a tank and upgraded my gear to blue before every new dungeon, and I had extra dwarven oil to be able to sell several sets, yet I've never farmed those bosses for hours, sure I've killed a few extra and if they spawned fast maybe hung around for 10 min. But never hours. So you don't need those bosses to be able to craft at regular levels.
They hurt the economy but probably most it is annoying for players to get to the last boss in a dungeon and find a friggin camp with players.
If there is fewer players in the public dungeons it will support the economy as there is fewer blue drops around, and more players might want to upgrade their gear to do those dungeons and get achievement.
LoreRunner wrote: »Lets go with your logic then. We should create a single mob in the game, be him instanced or not who cares. You can stand there for hours and level up by killing him every 2 min or so. You will get a good chance for a 'high level item' (see blue) each time you kill him. You will gain a good deal of XP on him no matter what. Hell, every 2-3 levels (your levels not his deaths) he will change what he looks like and sometimes even his abilities so you don't feel completely like you are killing the same mob. There is no other content out there now.
So how are you doing enjoying this game I gave you?
thomas.manzellaub17_ESO wrote: »Oh okay. It's an exploit now. Right. So what about mob grinding for levels? Instead of questing people are running in a circle mowing down a group as it spawns? Right? Because re-spawns were never meant to happen in this game? As well as drops? Lets nerf all drops in a blanket then. Hell lets go your rout. If you're killing the same mob type for more than 15 minutes in a quest lets ban those players too.
Or not...
LoreRunner wrote: »thomas.manzellaub17_ESO wrote: »Oh okay. It's an exploit now. Right. So what about mob grinding for levels? Instead of questing people are running in a circle mowing down a group as it spawns? Right? Because re-spawns were never meant to happen in this game? As well as drops? Lets nerf all drops in a blanket then. Hell lets go your rout. If you're killing the same mob type for more than 15 minutes in a quest lets ban those players too.
Or not...
If the company did not find that someone was exploiting it or that they did not think that it was doing something they did not want, they would not have nerfed it like you complain. The reason a company nerfs content is because people were doing things with that content they did not think was right. That includes killing the content over and over to get items that the company did not think they should get. That also includes people not being able to kill content at the appropriate level (which is a different discussion) and also the content providing too much xp to players in a way the company did not want.
Just because You think it was wonderful to get blue mats faster than anyone else could without doing your exact same way does not mean the company thought it was that wonderful.
TwistedRiddlesb14_ESO wrote: »What IS the timer on loot? I expected an actual timer to pop up so I knew when it was triggered and when I could get loot again (and therefore should bother going into another dungeon) but one does not exist, so does anyone know what the timer is?
Im just happy im not a DEV because honestly how do you deal with this?
Make drops harder to obtain for everyone, and legit players will be even more tempted to buy gold/items from professional farmers (bots) that dont mind wasting their time on a boss.
I dont know...
thomas.manzellaub17_ESO wrote: »Farming bosses wasnt a good way to farm mats anyway. Not sure why you were wasting your time doing that.
And there are better ways to make gold.
Sounds like another bad player came to the forums to complain.
You get blue items from bosses every 1-3 minutes if you find the right one. In 1 hour that's a lot blue items. You can RE that for dwarven oil, embroidery, turpen and get about 20-30 per run. So far I haven't found a faster way to farm mats. If you have please enlighten me.
With 15 minutes of farming a bosses for gold I would have 2-5k gold. At lvl 18(when i was still farming bosses for gold) that's quite a bit. 500-800 gold from selling dropped pots, 1-2k from soul gems dropped. and 30-80 gold per white item.
So. Tell me. What's faster? Vampire bites? 20k per week? WW bites 15k per week? Daedric motifs? Crafting and selling? With what mats?
Please... Master of gaming. Tell me how to get gold and mats faster...
thomas.manzellaub17_ESO wrote: »Exploration & Itemization
General
You now need to wait several minutes after looting a delve or overworld boss before you are eligible to receive loot from these types of bosses again.
Bla bla bla bla...
thomas.manzellaub17_ESO wrote: »You get blue items from bosses every 1-3 minutes if you find the right one. In 1 hour that's a lot blue items. You can RE that for dwarven oil, embroidery, turpen and get about 20-30 per run. So far I haven't found a faster way to farm mats. If you have please enlighten me.
With 15 minutes of farming a bosses for gold I would have 2-5k gold. At lvl 18(when i was still farming bosses for gold) that's quite a bit. 500-800 gold from selling dropped pots, 1-2k from soul gems dropped. and 30-80 gold per white item.
So. Tell me. What's faster? Vampire bites? 20k per week? WW bites 15k per week? Daedric motifs? Crafting and selling? With what mats?
Please... Master of gaming. Tell me how to get gold and mats faster...