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My wife want to leave me

  • Kee
    Kee
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    LOL. Sounds like you and the 'wife' could use some time apart anyway, if a game is causing issues. =P Play some different games for a while, see other toons.
    Edited by Kee on April 27, 2014 8:03PM
    ﴾Keelie Golden-Sky ~ BretonTemplar ~ NA Aldmeri Dominion﴿
  • alterfenixeb17_ESO
    alterfenixeb17_ESO
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    Evergnar wrote: »
    I really hope the devs focus on groups and group interaction. That's where this game really has a chance to shine. The blending of single player/grouping and instances is just a mess right now. If they can't get that right (which they don't seem to be able to) then they should just sacrifice the other play styles and put the focus into groups.

    Don't get me wrong, I'm a huge fan of single player ES games but we'll always have those for single player. ESO has the chance to be something different and if something's gotta give then the focus should be on groups and multiplayer. It is after all Elder Scrolls Online.

    I can agree that there is lack of solid grouping / guild tools available. Or in general community tools.

    For example: community right now is spread thin. In order to find a guild I need for real to go to some forums. But then why? I want to play instead of searching for information. Just a tip WAR had really nicely done guild finder tool where guild could advertise themselves and the only reason it didn't work really was because there were no big guild left when it was introduced (well, there were a few left).

    Grouping tools. Agreed, current lfg tool trend in MMORPG games is bad. But then at the same time it is hard to deny that TESO follows that trend (automatic + instant travel). But then in Cyrodiil ppl are usually just skipping it totally and why? Because I am interested in defending Ash and when I do use lfg tool I get group storming i.e. Drake... And the only alternative right now is chat spam: "Ash defence group lfm 5 spots left, type A in chat".

    There is really alot of room for improvement here - those two are just an examples of what can be done.

  • Carafina34
    Carafina34
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    Moonscythe wrote: »
    Apolloswillnub19_ESO said "I also believe there should be no Solo content in the game."

    Why pick on solo players just because bots are irritating and your wife is unhappy? That seems extreme.
    I kind think he means that u should be able to group up for the solo stuff if you wish, even if the person helping u doest get any financial or loot reward. and this i AGREE WITH. tHIS IS AN MMO AFTER ALL. cant believe how anti group this game is ;p;p still i enjoy it. Although I have unsubbed and will chk it out again after a few months. Too many game breaking bugs for me at the mo ;(
  • Carafina34
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    oooops srry bout the accidental caps lock above ;o
  • Celuwen
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    I've never found an MMO that manages to cater to duos. Either it's about group play or solo play; duos are pretty much lost in oblivion. I love the group play of the dolmens and world bosses in this game, I also love the solo time I have. I've found being in a duo is also really fun tho.

    I think the main quest lines should be separate, because they are remarkable and enjoyably fun. I've been grouped while doing them and while we've been separated by instances, the chatting and comments from your companions are a massive part of the fun.

    I've often gone out of my way to help people in this game and I've found other players doing the same thing. Standing around jamming instruments with random players while you wait for a world boss to spawn is a wonderful thing.

    I guess what I'm saying is that the things this game gets right are beautiful. The issues/bugs/bots/CS difficulties are so frustrating for the same reason.

    I will say that the Guild Selling isn't working correctly right now. I've joined a few big (400+ accounts) so called trading guilds that are basically used as extra banking slots by the guild leaders. With the addition of the sales tax, I'm not surprised that most people are selling in /zone chat.
  • Sidney
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    As someone who plays this game at a very slow pace and takes this game in, and places almost entirely solo, I can't agree at all with your "no solo content" part of your post. There are those of us who like to take our time reading every quest and doing random things, exploring, crafting, looking for lore books or picking herbs, beating poor innocent netches to a pulp, etc. and we shouldn't be punished because people like your wife have little patience and need someone to hold their hand the entire way through.

    You know your wife better than people on this forums so you should be able to find things about it she will like. Plus if she's given up so quickly over such ridiculous reasons then maybe the game itself is just not for her, in which case don't badger her to do something she doesn't want to do.

    That said, how many classes and weapon types has she tried? Did she try all of the factions? Maybe she needs to just go out on her own and explore things and discover what will keep her interested. Maybe she needs to come back later when bugs are fixed. I started off as NightBlade with Dual Wield and Bow. I played this on beta and loved it. By the time I hit 20 I was bored of it so I re rolled. I tested out a sorcerer for a short period and the second I found the DragonKnight, put a 2H/Staff on it, I found my character and I happily played through the same content a second time (at a much faster pace). Some people just need to find their class and weapons.

    I do agree on the phasing/instances though. For example not being able to get help with a boss because my friends are ahead of me on that quest is pretty silly. But it does encourage talking in zone chat and possibly making new friends to get something done. It has it's pros and cons, but overall I think that is something then need to (and will likely) revisit.

    You can also make a set of characters together that you only play together. Never take one step ahead without the other. You could set it up to always be on the same quest together. There will be times of solo dungeons but you just wait outside the door for each other. This will prevent phasing issues. It is a rather restrictive method but as I said, I feel they'll revisit the current setup.

    I hope she finds something she loves. :3
    >.<_____/
    If you want me to read a post aimed at me, please put @Sidney.
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  • BenjaminKacher_ESO
    BenjaminKacher_ESO
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    Can haz ur wife? er I mean can haz ur wifes stuff?
  • ZeBlade
    ZeBlade
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    Me and my son played. My only problem I have is OPS number 1. BOTS! OMG never seen so many in every dungeon. My son said "don't don't go in any dungeon or you will not want to play any more. HAHA I canceled. He was so right.

    When I cant do a quest or just a silly achievement "hinders" cant find where I have to put up with that in tos. Anyway. My son got to 50 and thats not playing 24/7. He still plays wow. He has tons of 90's yet canceled that thinking this would be so much longer. He was so shocked at how easy it was to get to 50.

    Granted when he got to 45 or so had to grind to 50. He quit because going back to some other starter zone.. please no one (dev) thought this out.

    Anyway I want to keep playing yet nothing is being done about bots. That use to be just mostly in dungeons yet now are all over NPC that just re-spawn.

    For ME it is by far the most easiest mmo to date. I get 15 or so greens every day I am now getting blues.. its to easy. I do miss the old days of World of Warcraft by that I mean where it took me MONTHS just to get that blue haha. I can craft anything. I dont need an auction house for I can get all I need every day.

    Wanted to add: And by far with bots.
    Edited by ZeBlade on April 27, 2014 9:54PM
  • l-wilson-1986b16_ESO
    ZeBlade wrote: »
    Me and my son played. My only problem I have is OPS number 1. BOTS! OMG never seen so many in every dungeon. My son said "don't don't go in any dungeon or you will not want to play any more. HAHA I canceled. He was so right.

    When I cant do a quest or just a silly achievement "hinders" cant find where I have to put up with that in tos. Anyway. My son got to 50 and thats not playing 24/7. He still plays wow. He has tons of 90's yet canceled that thinking this would be so much longer. He was so shocked at how easy it was to get to 50.

    Granted when he got to 45 or so had to grind to 50. He quit because going back to some other starter zone.. please no one (dev) thought this out.

    Anyway I want to keep playing yet nothing is being done about bots. That use to be just mostly in dungeons yet now are all over NPC that just re-spawn.

    For ME it is by far the most easiest mmo to date. I get 15 or so greens every day I am now getting blues.. its to easy. I do miss the old days of World of Warcraft by that I mean where it took me MONTHS just to get that blue haha. I can craft anything. I dont need an auction house for I can get all I need every day.

    Wanted to add: And by far with bots.

    50 isn't endgame by a long shot, vr1-5 takes longer than getting to 50 due to difficulty increase and you have to complete the same amount of quests. The last boss in VR5 zone was absolutely insane to kill (she hits so hard she can 3 shot you and spawns around 30 adds twice). You then start the third faction and each time the mobs scale higher than you by a margin that gets pretty damn noticable halfway through veteran.

    When Craglorn comes out it's bringing yet another 2 veteran levels. In my opinion getting to 50 was just preparing you and training you in your class ready for veteran content.

    The real tragedy is how brain boilingly boring the constant quest grind gets.

    That leads me to agree with the OP. The hubby and I got to VR5 alone and after wanting to smash our monitors over soloing some of the story quests we decided to group for the final factions quests. One thing which really bothers me is the lack of shared objectives and phasing problems. Also it seems when one of us loots something before the other there's a 50% chance that item will bug forcing a relog (like we get stuck in the others phase yet no completion is logged in our journal).

    Botters vanish after a certain level threshold so I never see them in veteran content (so at least you will have something to encourage her to keep playing for) and that also goes for public dungeons.

    Just get out of the lowbie zones as fast as you both can and you'll leave the botters behind.

    Edited by l-wilson-1986b16_ESO on April 27, 2014 10:06PM
  • Twicebit
    Twicebit
    My girlfriend and I both play this game, but because of the phasing issue we both play separately. I have a v1 and she has a lvl 20 something. Our toons that are married are both level 8 and we never play them. Even with that we are both happy and intend to keep our subscription. If in the future they fix the phasing issues, even better.
  • Apolloswillnub19_ESO
    Sidney wrote: »
    As someone who plays this game at a very slow pace and takes this game in, and places almost entirely solo, I can't agree at all with your "no solo content" part of your post. There are those of us who like to take our time reading every quest and doing random things, exploring, crafting, looking for lore books or picking herbs, beating poor innocent netches to a pulp, etc. and we shouldn't be punished because people like your wife have little patience and need someone to hold their hand the entire way through.

    Huh? I think it is time to go back and edit my first post, since yet again, someone believe I mean, that no one should be able to walk alone. But still...huh? The whole patience and hold their hand part? Is that what you got out of my post? Not; that perhaps we actually just enjoy playing together, which is why we picked up a MMORPG, and feel that part seem like an afterthought in this game.
    Sidney wrote: »
    You know your wife better than people on this forums so you should be able to find things about it she will like. Plus if she's given up so quickly over such ridiculous reasons then maybe the game itself is just not for her, in which case don't badger her to do something she doesn't want to do.
    And if I don't know her that well, I have very insightful people on this forum, telling me, why she feel as she feel. Thank you for saving me a lot of money in couple counseling.
    But yeah, you are right. Trying to force someone to do something that is suppose to be fun, rarely have a good outcome. But we would love the game, if it was put in an 100% online multiplayer environment.
    Sidney wrote: »
    That said, how many classes and weapon types has she tried? Did she try all of the factions? Maybe she needs to just go out on her own and explore things and discover what will keep her interested. Maybe she needs to come back later when bugs are fixed. I started off as NightBlade with Dual Wield and Bow. I played this on beta and loved it. By the time I hit 20 I was bored of it so I re rolled. I tested out a sorcerer for a short period and the second I found the DragonKnight, put a 2H/Staff on it, I found my character and I happily played through the same content a second time (at a much faster pace). Some people just need to find their class and weapons..
    Thank you?? I think?? Not that I ever mentioned we were bored or had any problems with bugs. But I guess, "thank you" is the polite answer here.
    Sidney wrote: »
    I do agree on the phasing/instances though. For example not being able to get help with a boss because my friends are ahead of me on that quest is pretty silly. But it does encourage talking in zone chat and possibly making new friends to get something done. It has it's pros and cons, but overall I think that is something then need to (and will likely) revisit.
    Yeah, something we agree upon. Nice.
    Sidney wrote: »
    You can also make a set of characters together that you only play together. Never take one step ahead without the other. You could set it up to always be on the same quest together. There will be times of solo dungeons but you just wait outside the door for each other. This will prevent phasing issues. It is a rather restrictive method but as I said, I feel they'll revisit the current setup.
    We are, and have done all this time, and still having problems.
    Sidney wrote: »
    I hope she finds something she loves. :3
    I hope that is me *smile*.

    And to everyone else.......Come on.....it's not just her. It's me too. We play as a couple, and when it is hard to do, we want to move on. Come on...I wouldn't be writing here, if I didn't believe this game could be really, really amazing. It just need a few steps in another direction.
    We don't want to move on. We want to play this game. It just so dang hard, because of bots and phasing. It make the game more frustrating to play than fun.

  • Audigy
    Audigy
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    If you play together, you should be in the same phase all the time. If everyone could just jump into a random phase then this would totally destroy the idea of phasing.

    You also have players that find those solo dungeons important, as they can prove their worth to the guilds.
    Evergnar wrote: »
    I really hope the devs focus on groups and group interaction. That's where this game really has a chance to shine. The blending of single player/grouping and instances is just a mess right now. If they can't get that right (which they don't seem to be able to) then they should just sacrifice the other play styles and put the focus into groups.

    Don't get me wrong, I'm a huge fan of single player ES games but we'll always have those for single player. ESO has the chance to be something different and if something's gotta give then the focus should be on groups and multiplayer. It is after all Elder Scrolls Online.

    Tell me, how is TESO able to shine if it goes full on group content like wow? It would just be a WOW clone in the ESO universe then, we saw that this doesn't work, EA forced players into groups at SWTOR and it is now dead.

    Forcing into something is never good, people should be able to play with others by free will and not because they want to enter a zone or dungeon.

    Right now the game is in a good shape, you can group but you are not forced to. Everyone can just play this game and play together, just a wonderful experience.
  • ToBbErT
    ToBbErT
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    I did only pve till lvl 50 and decided to finish al the dungeons but discovered that your unable to search players/group for any dungeon below your level. The dungeons simply dont show up in my list. I dont know if its bugged or intentional but its something that needs to change. I need to use chat to find a group in order to get the dungeon completed wich makes no sence. Lets hope we get better grouping support.
  • Sidney
    Sidney
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    ToBbErT wrote: »
    I did only pve till lvl 50 and decided to finish al the dungeons but discovered that your unable to search players/group for any dungeon below your level. The dungeons simply dont show up in my list. I dont know if its bugged or intentional but its something that needs to change. I need to use chat to find a group in order to get the dungeon completed wich makes no sence. Lets hope we get better grouping support.

    I'm guessing playing a level 15 dungeon with a level 50 character would likely ruin the experience for some (both the fun and the actual XP received) as well as make it so everyone could tear through dungeons at unintended speeds, this is very likely on purpose.

    Your comment gave me an interesting idea. They could have the HP/damage etc scaled down to the level of the dungeon they queue for so it was as if you were on a proper level character.
    >.<_____/
    If you want me to read a post aimed at me, please put @Sidney.
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  • Jeremy
    Jeremy
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    Moonscythe wrote: »
    Jeremy said "Completely reasonable and this game doesn't go out of its way to compliment group-play so I don't disagree with your criticism. I was mostly just trying to be funny ^^

    I actually agree with you and would prefer that Massively Multiplayer Online Role Playing Games put more focus on actual multiplay. But they don't, at least not in recent times - and prefer to cater to the odd crowd of gamers who like to solo-play on multi-player games.

    It doesn't make much sense to me either. But these types of gamers must be in the majority because they have successfully changed the genre dramatically to suit their own play-style during the last decade."

    (Yes, I know there is a quote function but I didn't want to quote the whole thing and I'm too lazy to figure out how to excerpt.)

    The thing that bugs me about the "It's Multi-player!!!" people is that they seem so angry about solo players when most solo players have no problem with people who want to play together. I'm in this game because I am an Elder Scrolls fan not an MMO fan. Many of us are. That means we have a solo play mind-set. Give us a chance and we might like MMO but the crowds and bots are a real problem for someone like me who likes to go wandering in the wilderness alone just admiring the scenery. Isn't there room for me to do that without someone gleefully telling me how fast and awful my death will be if I ever set foot in Cyrodil?

    I have no problem with soloing. I just think a multiplayer game should be tailored in such a way as to encourage grouping up with other players. Instead they seem to be built primarily as single-player games these days. And to me that's just silly and kind of defeats the whole purpose.

    My own personal opinion about this is soloing should be possible. But It needs to be difficult enough to where a group is always preferred when possible.
  • Apolloswillnub19_ESO
    Sidney wrote: »
    Your comment gave me an interesting idea. They could have the HP/damage etc scaled down to the level of the dungeon they queue for so it was as if you were on a proper level character.

    Interesting idea. Kinda like Oblivion, where the creatures are scaled to your level, but the opposite direction. Would keep it challenging, but to not feel like you haven't grown, you should still keep all your abilities.


    Can haz ur wife? er I mean can haz ur wifes stuff?

    Nope. She is frigging amazing. A hot gamer that can cook and funnier than Chris Rock when he is on his best game. She is a keeper, so stay away.
    About her stuff? Planning on putting it on the auction house....oh, wait *grinning*.
    ZeBlade wrote: »
    Me and my son played. My only problem I have is OPS number 1. BOTS! OMG never seen so many in every dungeon. My son said "don't don't go in any dungeon or you will not want to play any more. HAHA I canceled. He was so right.

    When I cant do a quest or just a silly achievement "hinders" cant find where I have to put up with that in tos. Anyway. My son got to 50 and thats not playing 24/7. He still plays wow. He has tons of 90's yet canceled that thinking this would be so much longer. He was so shocked at how easy it was to get to 50.

    Yes. Seem like the thread focused a lot more on "my" phasing issues. There is no doubt, that we would be quite a bit more at ease, if the botters was gone. The botters are the No. 1 biggest issue in this game (IMO).

    Edited by Apolloswillnub19_ESO on April 28, 2014 11:52PM
  • Apolloswillnub19_ESO
    (double post (weird stuff going on). Guess sleep is needed)
    Edited by Apolloswillnub19_ESO on April 28, 2014 11:53PM
  • Zabus
    Zabus
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    I agree with everything except the no rewards when doing dungeons more than once. I seriously would just leave if they did that, I wouldn't be able to level up crafting or get those much needed soul gems. And no, I refuse to have soul trap on my bar..

    Anyways I hate the forced solo quests. This is a MULTIPLAYER game, everything in this game should be able to those who wish do to stuff in a group.

    This in no way means everything should be forced to be completed in a group either. I guess there should be an option to do things solo or in a group, and maybe raise the difficulty if it's done in group.
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