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My wife want to leave me

Apolloswillnub19_ESO
My wife want to leave me in ESO, so help a man out.

This game is amazing...most of the time. But when it's not, it's bad. And we all know it. I so want to play this game, and keep playing it, but there are a few things, that really bothers me, and is making my wife not want to play at all.
It's easy to say what is wrong, but better to come up with suggestions.
I can only imagine the frustration around the developer table, as I know you all are aware of the problem, and the potential lost in customers, so in no way, am I saying, that you are not doing anything about it. But here is some issues, that I really believe need to be handle soon, before people leave for the next shiny thing;

1) Botting. It is really annoying, not being able to complete a quest or find the boss, because of bots. We talk about banning etc. of those players, but it takes a lot of resources. Why not, just make it not worth it for gold spammers?
Suggestion: When you have accomplished a Dungeon, it no longer give rewards to that player. Not a programmer, but couldn't it be done with a simple: "If Completed than no reward" command.
Of course we should still be able to fight the boss multiple times, to help out our friends.
Of course they will than move on to nodes. Probably be more complicated to program, but every time we are harvesting a node, add a location tracker. Than when we harvesting again, check location. If distance is not xxx amount away, than no reward.

2) Phasing. Let the team leader decide what phasing the whole group are in. The leaders phasing step, is where we play. If a player in the group is yet not able to get there, give them a warning text, saying "Not able to complete quest, as requirements are not reached" or something like that. Give the leader a warning too, saying, not all players able to complete.
Than the group can decide whatever to continue or change story leader of group.

I also believe there should be no Solo content in the game (Edit note: I meant and mean no forced solo content. I neither want to have forced grouping. It should be a choice. It is the instances you can not enter as a team, that is really bother us). I would have no problem helping out a team member (my wife :) ), with her Fighter Guild quests, even if I don't get a reward.

Minor issue:
3) Multi servers. I believe you are trying to put a player on the same server as their guild and friends, but it does not work all the time. Please when in team, let all players except for leaders, get moved to the leader's server. Not to the nearest way shrine, but to the location they "teleported" from.

4) Auction house. When I first heard about guild auction houses, I thought it was a great idea. In practice it is not. A shared auction house would be nice. If it is to force guild to establish, than do as following; No "tax" penalty, when a player from one guild buy something from another guild member through the auction house, for any of them. Put the name of guild in item list, so players, if they wish can search through their own house.
If players buy from a different guild, implement tax penalty. Than it still become important to trade within a guild, but not the only option.

I really hope the above get fixed soon. Don't have to be the suggestions (which probably have been mentioned elsewhere too). It would stop the discussion with my better half, whatever or not to give this game further chances. Help a man out, I say :).
Edited by Apolloswillnub19_ESO on April 27, 2014 10:27PM
  • nimbli
    nimbli
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    LOL! My hubby unsubbed. I decided to stay until at least May 27th (Please don't be like Thief, please don't be like Thief....)
    Edited by nimbli on April 27, 2014 1:50PM
  • Apolloswillnub19_ESO
    Yes, right there with you. I'm giving it another month too. Not a threat to Zenimax, but needed, if I want to keep the peace in the house :).
  • jimdove
    jimdove
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    Mine already has left me 3 weeks ago :(
  • Fairydragon3
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    I personally am willing to wade through the crap of these issues. I know they wont be here forever, Most of the issues listed are being worked on, and design is always changing in an MMO. I am not too thrilled on the Guild store myself mostly because only 500 people can be part of a guild. that's a small auction house. But the phasing and bot issues can be fixed easily, well the bots might still be here or there and it might take some time, but they will go away. And I'm sure they will get a design implemented for dungeon parties and grouping. It took Wow until their expansion to even design a good "looking for group" system
  • Vil
    Vil
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    I'm confident ESO will just get better and better. I think what there is now is a good solid foundation. There are some bad bugs that need to be squashed. With more content and added features this game can only improve.
  • Apolloswillnub19_ESO
    Hi Moonscythe.
    I didn't mean that you shouldn't be able to solo. I just believe that there should not be any forced solo content.
    I feel you should always be able to enter an instance with a group. I have no problem with you soloing. So not picking on you :).
    We actually played Secret World for some time, and the no. 1 reason we left, was because of the instances you couldn't enter together.
    Star Wars the old republic, did it rather well. I could enter my wife's class stories, even when I couldn't join in the conversations or getting any rewards.
    Of course SWTOR had other issues. Reason why we are here.
  • Apolloswillnub19_ESO
    To the other comments. Yes, I neither have no doubt the game will be better.
    But with the market out there, it really comes down to reaction time on issues.

    Some people (can't say if it is the majority, but taking a guess, that it is), that leave, won't come back, no matter what happened. They are already to busy with another game.

    So hoping that they fix it quickly. I really want this game to succeed.
  • Jeremy
    Jeremy
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    Funny thread :)

    Maybe you can tell your wife you will file for divorce if she abandons you on ESO. That might work ^^

    Other than that, either she enjoys the game or she doesn't. So if it's that important for you to play a game with her, my best advice would be to try and find a game you both like.
    Edited by Jeremy on April 27, 2014 3:52PM
  • xryanvb16_ESO
    xryanvb16_ESO
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    Yea phasing is a real problem.
  • gladen5rwb17_ESO
    gladen5rwb17_ESO
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    I have already stopped playing. I was trying to get some enchantment runes to further my craft along with materials for other crafters. I noticed bots running to all the aspect runes and harvesting them. They have either permanent speed or they teleport. They also take everything that is not next to a mob.

    There there was the mail I received from a gold seller.
    "We have what you want, legendary (it listed all legendary crafting materials), then some sort of address.

    I cannot harvest, I cannot get a hit on dungeon bosses, I am sick and tired of this problem and yes, it bothers the heck out of me.
  • Jeremy
    Jeremy
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    I have already stopped playing. I was trying to get some enchantment runes to further my craft along with materials for other crafters. I noticed bots running to all the aspect runes and harvesting them. They have either permanent speed or they teleport. They also take everything that is not next to a mob.

    There there was the mail I received from a gold seller.
    "We have what you want, legendary (it listed all legendary crafting materials), then some sort of address.

    I cannot harvest, I cannot get a hit on dungeon bosses, I am sick and tired of this problem and yes, it bothers the heck out of me.

    Bots are usually at their best in the early days of a game after launch. I would try to be patient until the developers get a handle on how to combat them. Because this is a problem that is likely to get better with time, not worse.

    It has already improved for me a great deal. I see far less bots than I used to. So hopefully your next in line ^^
    Edited by Jeremy on April 27, 2014 4:09PM
  • michaelpatrickjonesnub18_ESO
    You don't like the poorly designed dungeon mechanics?

    Walking through a dungeon that has already been cleared. Which is, incidentally, every single dungeon in the game.

    I try different strategies for killing the boss to make things interesting. Like trying to time my weapon strike so that I'm the second person to hit the boss, before he falls to the cyborgs and veteran exploiters.

    As for phasing...

    Lotro has it good. Just click the dynamic layers button and *poof*, everyone jumps to the same layer.
  • Apolloswillnub19_ESO
    Hi Jeremy,
    But we already exchanged Mara rings. It's contract that is not broken easily :).

    And you a right. Of course we will find a game we both like.
    But I thought it....hmmm...reasonable to offer, Zenimax the feedback, on why this game is not there yet for couples.
    As seen in this thread, a lot of people are playing as couples. Zenimax knows this, or else the Rings of Mara would never have been implemented. Its the new form of entertainment (and cheaper than dinner and a movie).
    Like I said, I know they are working on it. But I think it something that need to be fixed sooner than later.
    I'm not as arrogant and thinking that they should just fix something because of my own personal preferences. I find it's issues that are making a lot of people thinking twice, whatever or not to stay.

    And danggit, I bought the nice box set with a stature and all the bling. If we need to leave this game, I will always have this stature reminding me of this (and the $200 spent for both deluxe imperial editions) ;).

  • Tavore1138
    Tavore1138
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    Mine is playing still but her main gripe is that as a total gaming newbie she wishes there was some other way to complete quests other than straight one on one fighting, she's watched me play other TES games before and has always been impressed at how it is often possible to take more than one route to beat a quest.

    As am MMORPG novice I too sometimes despair of the talk, hunt stuff, fight mobs, take stuff to person, fight boss... rinse, repeat formula. This gets even more focused in VR content as things like exploring, chest opening and so on stop giving any XP reward. So as of my second main VR level I am starting to get a little frustrated.

    We really wanted to quest together but as I was playing the first week and she was not I have completed a lot of the stuff she hasn't and if I travel with her to an area where I have done the quest we phase apart. Although we did finally nail Spindleclutch as a duo which we enjoyed.

    We've both taken a 6 month sub out and by then we expect to know whether we'll stick or not - I suspect we're going to start new characters in another alliance at the same time so we can actually get some mutual play time in.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Jeremy
    Jeremy
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    Hi Jeremy,
    But we already exchanged Mara rings. It's contract that is not broken easily :).

    And you a right. Of course we will find a game we both like.
    But I thought it....hmmm...reasonable to offer, Zenimax the feedback, on why this game is not there yet for couples.
    As seen in this thread, a lot of people are playing as couples. Zenimax knows this, or else the Rings of Mara would never have been implemented. Its the new form of entertainment (and cheaper than dinner and a movie).
    Like I said, I know they are working on it. But I think it something that need to be fixed sooner than later.
    I'm not as arrogant and thinking that they should just fix something because of my own personal preferences. I find it's issues that are making a lot of people thinking twice, whatever or not to stay.

    And danggit, I bought the nice box set with a stature and all the bling. If we need to leave this game, I will always have this stature reminding me of this (and the $200 spent for both deluxe imperial editions) ;).

    Completely reasonable and this game doesn't go out of its way to compliment group-play so I don't disagree with your criticism. I was mostly just trying to be funny ^^

    I actually agree with you and would prefer that Massively Multiplayer Online Role Playing Games put more focus on actual multiplay. But they don't, at least not in recent times - and prefer to cater to the odd crowd of gamers who like to solo-play on multi-player games.

    It doesn't make much sense to me either. But these types of gamers must be in the majority because they have successfully changed the genre dramatically to suit their own play-style during the last decade.
  • Reykice
    Reykice
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    Jeremy wrote: »
    I have already stopped playing. I was trying to get some enchantment runes to further my craft along with materials for other crafters. I noticed bots running to all the aspect runes and harvesting them. They have either permanent speed or they teleport. They also take everything that is not next to a mob.

    There there was the mail I received from a gold seller.
    "We have what you want, legendary (it listed all legendary crafting materials), then some sort of address.

    I cannot harvest, I cannot get a hit on dungeon bosses, I am sick and tired of this problem and yes, it bothers the heck out of me.

    Bots are usually at their best in the early days of a game after launch. I would try to be patient until the developers get a handle on how to combat them. Because this is a problem that is likely to get better with time, not worse.

    It has already improved for me a great deal. I see far less bots than I used to. So hopefully your next in line ^^
    Yes the bots are the nr. 1 issue for me too... i can deal with the balance crap and the bugs but when i see an army of bots in every solo dungeon i want to instantly quit... most times i just log out lately i`ve been playing something else.

    Its amazing how fast the bot issue can *** me off...
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    I have already stopped playing. I was trying to get some enchantment runes to further my craft along with materials for other crafters. I noticed bots running to all the aspect runes and harvesting them. They have either permanent speed or they teleport. They also take everything that is not next to a mob.

    There there was the mail I received from a gold seller.
    "We have what you want, legendary (it listed all legendary crafting materials), then some sort of address.

    I cannot harvest, I cannot get a hit on dungeon bosses, I am sick and tired of this problem and yes, it bothers the heck out of me.

    Bots are usually at their best in the early days of a game after launch. I would try to be patient until the developers get a handle on how to combat them. Because this is a problem that is likely to get better with time, not worse.

    It has already improved for me a great deal. I see far less bots than I used to. So hopefully your next in line ^^
    Yes the bots are the nr. 1 issue for me too... i can deal with the balance crap and the bugs but when i see an army of bots in every solo dungeon i want to instantly quit... most times i just log out lately i`ve been playing something else.

    Its amazing how fast the bot issue can *** me off...

    They suck. No doubt about it.

    But they are showing a lot of initiative when it comes to combatting them so I'm confident it'll get better. Just have to give them some time.
  • hauke
    hauke
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    bots might be a a problem, still i haven t seen any for days, maybe i out leveled them...

    don t know about the situation in low level gameplay, but level 20+ ... no bots anymore
  • Soloeus
    Soloeus
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    My wife want to leave me in ESO, so help a man out.

    2) Phasing. Let the team leader decide what phasing the whole group are in. The leaders phasing step, is where we play. If a player in the group is yet not able to get there, give them a warning text, saying "Not able to complete quest, as requirements are not reached" or something like that. Give the leader a warning too, saying, not all players able to complete.
    Than the group can decide whatever to continue or change story leader of group.

    NO. Being able to jump right into the fray is big part of the fun.

    I also believe there should be no Solo content in the game. I would have no problem helping out a team member (my wife :) ), with her Fighter Guild quests, even if I don't get a reward.

    NO. I need, and want Solo Content. You are trying to oppress me and force your way of gaming onto me. This is ridiculous.

    However, I do believe you should be able to bring the person you pledged the Pledge of Mara with. This would also add value to the Pledge of Mara.

    4) Auction house. No "tax" penalty, when a player from one guild buy something from another guild member through the auction house, for any of them... ...If players buy from a different guild, implement tax penalty. Than it still become important to trade within a guild, but not the only option.

    Yes, and...

    Tax penalty will only apply to transactions outside guilds you are in. A trade benefit to being in the guild will be not paying the fee. Also, please rename "House Cut" to "Taxes" because the current title is misleading.

    No offense but I am glad Zenimax doesn't listen to ALL suggestions or the game would be ruined.
    Edited by Soloeus on April 27, 2014 6:39PM

    Within; Without.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Deceiving title OP :)
  • Apolloswillnub19_ESO
    Deceiving title OP :)

    Oh, I know :)

  • Moonscythe
    Moonscythe
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    Jeremy said "Completely reasonable and this game doesn't go out of its way to compliment group-play so I don't disagree with your criticism. I was mostly just trying to be funny ^^

    I actually agree with you and would prefer that Massively Multiplayer Online Role Playing Games put more focus on actual multiplay. But they don't, at least not in recent times - and prefer to cater to the odd crowd of gamers who like to solo-play on multi-player games.

    It doesn't make much sense to me either. But these types of gamers must be in the majority because they have successfully changed the genre dramatically to suit their own play-style during the last decade."

    (Yes, I know there is a quote function but I didn't want to quote the whole thing and I'm too lazy to figure out how to excerpt.)

    The thing that bugs me about the "It's Multi-player!!!" people is that they seem so angry about solo players when most solo players have no problem with people who want to play together. I'm in this game because I am an Elder Scrolls fan not an MMO fan. Many of us are. That means we have a solo play mind-set. Give us a chance and we might like MMO but the crowds and bots are a real problem for someone like me who likes to go wandering in the wilderness alone just admiring the scenery. Isn't there room for me to do that without someone gleefully telling me how fast and awful my death will be if I ever set foot in Cyrodil?
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • JunkyardWolf
    JunkyardWolf
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    Got the wife a new quilting machine, problem solved :P
  • Apolloswillnub19_ESO
    Soloeus wrote: »
    My wife want to leave me in ESO, so help a man out.

    2) Phasing. Let the team leader decide what phasing the whole group are in. The leaders phasing step, is where we play. If a player in the group is yet not able to get there, give them a warning text, saying "Not able to complete quest, as requirements are not reached" or something like that. Give the leader a warning too, saying, not all players able to complete.
    Than the group can decide whatever to continue or change story leader of group.

    NO. Being able to jump right into the fray is big part of the fun.

    I also believe there should be no Solo content in the game. I would have no problem helping out a team member (my wife :) ), with her Fighter Guild quests, even if I don't get a reward.

    NO. I need, and want Solo Content. You are trying to oppress me and force your way of gaming onto me. This is ridiculous.

    No offense but I am glad Zenimax doesn't listen to ALL suggestions or the game would be ruined.

    Long quote I know. I'm sorry.

    - I'm not certain what you mean with "jumping right in to the fray". How would my suggestion change/prevent that?

    - Let me do this in bold, so I don't have to say it again *grinning*. I'm not against anyone being able to solo. Please solo your heart out. What I don't like is the instances where you are forced to solo. Removing that restriction is not taking anything away from anyone. It is giving more options. It is oppressive (very strong word you used there...I like it) to the ones that want to co-op the whole game together. This game design prevents that.
    I never said, that nobody should be able to solo. I couldn't care less (but why the heck are you not playing Skyrim, which have a far superior story, or waiting for ES 6?

  • Apolloswillnub19_ESO
    Got the wife a new quilting machine, problem solved :P

    LOL. Best advice.

  • Moonscythe
    Moonscythe
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    Because I spent over 2 years of my life playing 5 different characters in Skyrim and want something new but still Tamriel. As for ES 6, who knows when we'll see that?
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • Apolloswillnub19_ESO
    Moonscythe wrote: »
    Because I spent over 2 years of my life playing 5 different characters in Skyrim and want something new but still Tamriel. As for ES 6, who knows when we'll see that?

    Yeah, I know. And ESO does seem to be the next thing out there, for us people that like the world of Tamriel.
    And I certainly do not have a problem with people soloing the content.

    But even if it is not a problem for the people that solo, it is a huge problem for people who came to experience Tamriel as co-op.

    Again, I really don't think my suggestion is preventing playing it one way or another.
    I find the way it have been implemented is preventing grouping.

    We all win.
    We all lose, if the game is losing to many customers.

    Edited by Apolloswillnub19_ESO on April 27, 2014 7:52PM
  • Evergnar
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    I really hope the devs focus on groups and group interaction. That's where this game really has a chance to shine. The blending of single player/grouping and instances is just a mess right now. If they can't get that right (which they don't seem to be able to) then they should just sacrifice the other play styles and put the focus into groups.

    Don't get me wrong, I'm a huge fan of single player ES games but we'll always have those for single player. ESO has the chance to be something different and if something's gotta give then the focus should be on groups and multiplayer. It is after all Elder Scrolls Online.


    Edited by Evergnar on April 27, 2014 7:53PM
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