dungeon rework ...

Adernath
Adernath
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I know, the game is now out and it may be too late to change anything, but for a later patch/extentions I really would like to see a complete rework of many dungeons (perhaps not the ones in the starting zones, but the later ones) which make them more complex.

I mean... almost every dungeon is just a circle parcour with a boss at the end who dies in 3 seconds while 3-6 ppl standing around farming it. :/ where is the dungeon crawler feeling? and where is the thrill and immersion? I thought only the starter dungeons were so easy, but it looks like every dungeon is designed in this fashion....

On addition: I would like to phase only with those players who entered my dungeon within a small time window. It totally breaks immersion when I enter a dungeon and the entire dungeon is already cleared and i can simply walk to the (also not spawned) boss area to wait for my kill.

Dear dev's, i know you are interested in that this game will be a success. So please work on these urgent issue and give us a true dungeon crawler experience!
  • deathly809_ESO
    deathly809_ESO
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    I also would love to see some of the dungeons re-done. From what I can tell there are only about 3 "different" public dungeons in Daggerfall Covenant.
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