Yes you can always implent it in a bad way, and starwars was some sort of fist test and had flaws as you pointed you but (i did not play star wars so i cant have my one knowe howe) what i understand they fixt most of the problem in the end, stleast what they cud. but as i have told you erlier and as they did in Vanguard and during the dev time in AOC you hade dedecated areas and was building on preset noded. in that way you controle more wher to build and most important keep quest areas free form wrong elements, but still able to skwins in a spec node hear and ther wher its fits, a rouge cave ther, a mine hear and hut on teh mountan top... but but still have the freedom as ES is about youre guild can find ther deram spot depend on what focus they will work on. IF you want a city house, out in the wilde, have a trade/war [censored] or just a riverbot, or suport the war next to youre pvp campain in the borderland against your nabor faction (what ever sandbox tools they will ad).
Yes we cant have to big towns but tehy are still smal and a cirvel of guildhouse nodes around town and vilages wont hurt.
You will also be able to decorate open world housing in the same way as lotro and instanses but you will not hide it fom everyone.
but if you have problem whit framerade you will as the rest of the grafic optione have a op to turn it off and you get the dead npc (you knowe howe it is from old mmos when ppl just hang arount next the new area) towns you have to day.
Chorral? yes that whay tehy do as in vanguard that they have dedicated area and nodes to build on, even if its a questgiver npc that lives in the guild house, and on top of that you can ad guildquests, (The game give quests to the guild and the guilds can give quests to member and vistor to the guild house). Its a balanse of controle that dont destry the world and give the sandbox tool for the guild to have the freedom.
You knowe howe big part of the world that are not open yet? housing is more a endgame thing then the level areas we have to day. And in the start area you also have spots you can as guildhouse nodes to. Whit pfasing and dif pvp campains + not yet open area, spec the borderland betweans factions and cyrodil. To compleat the quest in a area to get acces to the guild/player houses is not mutch to demand!
So open world is far superior the a pointles instansed hide away thing.
And i se guild houses and not player houses. singel player that dont wana live whit a guild can rent a room in a in or bunk in a bead in a barac.
And i guess the Dev knowe older games mistaces and inplent open world in a good way. After all they have done it well in oter parts of the game so whay not whit open world?
And dont you think a open world housing will be alot more fun then a instanst when they can and will fix the prioblem? If you lock away from what you se as problem?
spec nove when we knowe howe the map change by questing so alredy in the start areas you have plenty off vilages and town that have to be rebuild after you have saved the area.
Quesion?