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Open world housing.

uaputteb16_ESO

Yes you can always implent it in a bad way, and starwars was some sort of fist test and had flaws as you pointed you but (i did not play star wars so i cant have my one knowe howe) what i understand they fixt most of the problem in the end, stleast what they cud. but as i have told you erlier and as they did in Vanguard and during the dev time in AOC you hade dedecated areas and was building on preset noded. in that way you controle more wher to build and most important keep quest areas free form wrong elements, but still able to skwins in a spec node hear and ther wher its fits, a rouge cave ther, a mine hear and hut on teh mountan top... but but still have the freedom as ES is about youre guild can find ther deram spot depend on what focus they will work on. IF you want a city house, out in the wilde, have a trade/war [censored] or just a riverbot, or suport the war next to youre pvp campain in the borderland against your nabor faction (what ever sandbox tools they will ad).



Yes we cant have to big towns but tehy are still smal and a cirvel of guildhouse nodes around town and vilages wont hurt.

You will also be able to decorate open world housing in the same way as lotro and instanses but you will not hide it fom everyone.

but if you have problem whit framerade you will as the rest of the grafic optione have a op to turn it off and you get the dead npc (you knowe howe it is from old mmos when ppl just hang arount next the new area) towns you have to day.



Chorral? yes that whay tehy do as in vanguard that they have dedicated area and nodes to build on, even if its a questgiver npc that lives in the guild house, and on top of that you can ad guildquests, (The game give quests to the guild and the guilds can give quests to member and vistor to the guild house). Its a balanse of controle that dont destry the world and give the sandbox tool for the guild to have the freedom.



You knowe howe big part of the world that are not open yet? housing is more a endgame thing then the level areas we have to day. And in the start area you also have spots you can as guildhouse nodes to. Whit pfasing and dif pvp campains + not yet open area, spec the borderland betweans factions and cyrodil. To compleat the quest in a area to get acces to the guild/player houses is not mutch to demand!



So open world is far superior the a pointles instansed hide away thing.



And i se guild houses and not player houses. singel player that dont wana live whit a guild can rent a room in a in or bunk in a bead in a barac.



And i guess the Dev knowe older games mistaces and inplent open world in a good way. After all they have done it well in oter parts of the game so whay not whit open world?



And dont you think a open world housing will be alot more fun then a instanst when they can and will fix the prioblem? If you lock away from what you se as problem?



spec nove when we knowe howe the map change by questing so alredy in the start areas you have plenty off vilages and town that have to be rebuild after you have saved the area.


Quesion?
  • Anoteros
    Anoteros
    ✭✭✭✭
    no.
    Fix the busted ass game first.
    Then fluff off fanboys with things like this.
  • cTreK421
    cTreK421
    I support open world player housing. But I am fine with waiting for them to implement it bug free. I want open world player housing! They could add zones designed for this.
  • Squishy
    Squishy
    ✭✭✭
    As much as I'd love to have some sort of housing thing going on, and I'd really love that, It is not a priority right now. The game has to be in a pretty good working order first.
    "In 2014, a possible bot was sent to coldharbour by a military GM for a crime she didn't commit. This argonian promptly escaped from a maximum security stockade to the Ebonheart underground. Today, still wanted by the developers she survive as soldiers of fortune. If you have a bot problem, if no one else can bite you, and if you can find her....maybe you can hire The SQUISHY."
  • Noth
    Noth
    ✭✭✭✭
    I don't see open world housing ever working in this game. The game world simply is not built for it. The un explorable areas are going to be used for actual content, not housing. Just look at Craglorn, it is taking up some of that un explorable area.
  • Slash8915
    Slash8915
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    IF we ever got housing, I'm sure it would be instanced. (Think Rift) this game just isn't big enough for open world housing.
    VR12 Templar Tank
    VR6 Dragonknight DPS
    VR3 Templar Healer
  • Squishy
    Squishy
    ✭✭✭
    True that the only one with open world housing was SWG as far as I know. And it worked beautifully, very immersive and excellent for roleplaying. As an entertainer wookie, I had my own theatre, where I could host shows (buffs for guild events).

    But Eso does not have enough free space anywhere for such a thing. It will probably have to be copie from LOTR. It worked ok imo.
    "In 2014, a possible bot was sent to coldharbour by a military GM for a crime she didn't commit. This argonian promptly escaped from a maximum security stockade to the Ebonheart underground. Today, still wanted by the developers she survive as soldiers of fortune. If you have a bot problem, if no one else can bite you, and if you can find her....maybe you can hire The SQUISHY."
  • uaputteb16_ESO
    Noth wrote: »
    I don't see open world housing ever working in this game. The game world simply is not built for it. The un explorable areas are going to be used for actual content, not housing. Just look at Craglorn, it is taking up some of that un explorable area.

    What i se is that the game is werry well prepeard for open world housing. Only that when the quest is done and al dead and burnd area needs to be rebuld and repopulated when we knowe howe the map change when the quest is ended.

  • Noth
    Noth
    ✭✭✭✭
    Noth wrote: »
    I don't see open world housing ever working in this game. The game world simply is not built for it. The un explorable areas are going to be used for actual content, not housing. Just look at Craglorn, it is taking up some of that un explorable area.

    What i se is that the game is werry well prepeard for open world housing. Only that when the quest is done and al dead and burnd area needs to be rebuld and repopulated when we knowe howe the map change when the quest is ended.

    Except very few areas magically lose their enemies. Those that do are areas that open world housing would not work well in (actual cities and towns). There is just too much actual content in the maps. Open world housing needs far more open space for it to be anywhere near decent.
  • Squishy
    Squishy
    ✭✭✭
    Noth wrote: »
    I don't see open world housing ever working in this game. The game world simply is not built for it. The un explorable areas are going to be used for actual content, not housing. Just look at Craglorn, it is taking up some of that un explorable area.

    What i se is that the game is werry well prepeard for open world housing. Only that when the quest is done and al dead and burnd area needs to be rebuld and repopulated when we knowe howe the map change when the quest is ended.

    Only problem with that, is that anyone not having done that, will not be able to get a house then :). And if you look at the size of the towns, even the castle/tribunal, they are a LOT smaller than they were in Skyrim. The only place I could see with about enough free space, maybe, is cyrodiil. There are a lot of players, even with a single house per account, I don't think there's enough free space for open world housing. Even in SWG, which was designed with it in mind, finding space for new towns, or increasing town sizes could become a problem fairly quickly.

    "In 2014, a possible bot was sent to coldharbour by a military GM for a crime she didn't commit. This argonian promptly escaped from a maximum security stockade to the Ebonheart underground. Today, still wanted by the developers she survive as soldiers of fortune. If you have a bot problem, if no one else can bite you, and if you can find her....maybe you can hire The SQUISHY."
  • Doowie
    Doowie
    ✭✭✭
    Player housing should never be added until at least 2 or 3 expansions have been released.

    Asking for it right now only 2 weeks into the lunch of the game is beyond stupid unfortunately.
    [Name]: Doowie Doucheolas
    [Level]: Veteran Rank 5 / [PvP Rank]: Veteran
    [Class]: NightBlade / [Race]: Woodelf
    [Server]: EU Megaserver / [Faction]: Ebonheart Pact
    [Skills]: Medium Armour / Bow / Dual Wield / Werewolf / Clothing

    "The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done."
  • uaputteb16_ESO
    Squishy wrote: »
    Noth wrote: »
    I don't see open world housing ever working in this game. The game world simply is not built for it. The un explorable areas are going to be used for actual content, not housing. Just look at Craglorn, it is taking up some of that un explorable area.

    What i se is that the game is werry well prepeard for open world housing. Only that when the quest is done and al dead and burnd area needs to be rebuld and repopulated when we knowe howe the map change when the quest is ended.

    Only problem with that, is that anyone not having done that, will not be able to get a house then :). And if you look at the size of the towns, even the castle/tribunal, they are a LOT smaller than they were in Skyrim. The only place I could see with about enough free space, maybe, is cyrodiil. There are a lot of players, even with a single house per account, I don't think there's enough free space for open world housing. Even in SWG, which was designed with it in mind, finding space for new towns, or increasing town sizes could become a problem fairly quickly.

    To demand that they do the qustline for the area is not much to demand.
  • Squishy
    Squishy
    ✭✭✭
    To demand that they do the qustline for the area is not much to demand.

    Agreed, however, depending on which area would be choosen, would make players unable to either get a house, or access it from their alts until they hit the point in the story. Considering the size of the areas actually destroyed, and the space needed to host everyone, I don't think there's any area large enough to do it :)

    Let's just go with numbers. Let's just say there is only 100.000 players per faction (I doubt there is less than that, but if the numbers exist, feel free to correct me). Where would you be able to put 100.000 houses? I'm not even sure there currently are that many houses within each factions entire maps :).
    Edited by Squishy on April 18, 2014 7:13AM
    "In 2014, a possible bot was sent to coldharbour by a military GM for a crime she didn't commit. This argonian promptly escaped from a maximum security stockade to the Ebonheart underground. Today, still wanted by the developers she survive as soldiers of fortune. If you have a bot problem, if no one else can bite you, and if you can find her....maybe you can hire The SQUISHY."
  • uaputteb16_ESO
    Doowie wrote: »
    Player housing should never be added until at least 2 or 3 expansions have been released.

    Asking for it right now only 2 weeks into the lunch of the game is beyond stupid unfortunately.

    i dont demand it now but flag hove to do it. Yes its far to early to implent it. Its an late endgame thing yes, but its time for a dev to lock in to it and se hove to implent it when times come.

  • Makarion
    Makarion
    ✭✭
    Squishy wrote: »
    True that the only one with open world housing was SWG as far as I know. And it worked beautifully, very immersive and excellent for roleplaying. As an entertainer wookie, I had my own theatre, where I could host shows (buffs for guild events).

    But Eso does not have enough free space anywhere for such a thing. It will probably have to be copie from LOTR. It worked ok imo.

    I personally prefer the EQ2 system, but either would work. I *do* miss my Vanguard housing estates, but that was the rare exception of a world with the room to spare for open area housing and still ample for exploration. RIP Vanguard - best MMO for ideas, among the worst for launch readiness.
  • Sut4sueb17_ESO
    Free world housing wont work because of instancing of areas.
    The only way it can be implemented is like it was in EQ2 when it launched ( I found that most enjoyable housing from all MMORPGs I've played):
    You can rent a house/apartment in a town/city, pay daily/weekly rentals, then you can customize it using your crafting skills (woodworkers could craft furniture and such), improving overall quality of walls and stuff using hard earned gold. It all resulted in unique looks of the each apartment.
    Also you could place crafting benches in your apartment, which was cool.
    You can also manage permissions for your property, so me and my brother had full access to the apartment and both invested in improving it.

    For now I agree that there are a lot of work zenimax should do before even considering housing, like broken questlines, skills, lags and interface sensitivity, gold spammers, bots and such. But while servers are down why dont we talk about our perfect MMO housing, nothing better to do ;)
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