I noticed that one name was slightly different and managed to ignore him, so my ignore list ain't full. I still keep seeing the same names though. I know they're now using slight variations on each name, but I still should be able to ignore them if they're different...but I can't...so they must be the same name.
It's not a big deal once I move back out of Glenumbra, but I shouldn;t have to put up with spam like this in a mainstream subscription based MMO.
I've played many MMOs. I started with EQ back in 2003 and have played at least another 6 or 7 since then. I've never seen gold spam this bad! Not in any MMO I've played. I've seen gold spam in both channels and mail, yes, but in ESO it is something else.
Why does the game not filter this crap out?
C'mon Zeni, get with the bloody act.
ZOS_JessicaFolsom wrote: »Today, we made our first major strike against those who choose to cheat in ESO, permanently banning thousands. This is only the beginning of our ongoing efforts to keep the game free from botters, speed hackers, and gold spammers. We want to thank everyone who has sent in-game reports about these individuals in ESO—your reports helped us identify many of the accounts we banned today. Please continue to report any botters, gold spammers, and speed hackers you see in-game, and we’ll continue our efforts to keep them out of Tamriel.
whyyyyyy is my ignore list full!!! i mean if u cant get rid of these *** then make my ignore list infinite damn it
Gold sellers are out of control, I feel like all the reporting I do does nothing. 5 more pop up the next day with their incessant spam. The worst part is that they multi-box and camp dungeon bosses, making it really tough to get any loot at all most of the time, I'm sure many people already know this. It is so obvious they are farmers with their random letter "names" or Chinese names. Are Zenimax going to do anything about it? It doesn't feel like they are to be honest and its getting increasingly frustrating.
Unfortunately I do not see them ever going away, especially with some of the programing choices that have been made such as the global bank.
On the bright side I have not noticed them once I had left the starting zone. Although every time I go back to glenumbra I am surprised at the amount of spam.
qwertyburnsb16_ESO wrote: »Question for ZOS is how efficient is it really for someone to go through tons and tons of retrospective report tickets??? Really, I suggest having an GM toon would be so much better and a lot of player problems resolved in game. Also extremely good PR worth it's weight in gold which what you so desperately need now.
I report 2-3 people per day, which is all of them. I never ignore them and I very rarely see them again. I deal exclusively with mail and guild invite spammers.
NaciremaDiputs wrote: »NaciremaDiputs wrote: »There is a really good add on that blocks all of their spam 100%. It's even available through Curse Gaming and the Curse Client if you aren't comfortable installing mods yourself or have trouble trusting the source you download the mods from.
Curse Gaming is pretty good at verifying the add ons are safe to use before they add them to their library.
Sounds good, but why does not Zenimax have this sort of add-on in their game if its that simple?!
There are 2 primary reason I see to make the spam filter an add on.
1. No two players will agree 100% on what exactly is defined as spam. Some players will only think the gold sellers are spam, while others will think the players selling items are spam. Neither is wrong, even when they disagree because spam is a fairly ambiguous term that will have different meanings for different players. If ZOS implemented the spam filter in the back end of the game it would most likely need to be implemented in such a way that would allow players to define spam uniquely to avoid the messages in the chat that they believe are spam. While this wouldn't be terribly difficult to implement, this solution leads me to reason number two.
2. A spam filter that is an add on runs on the player's local client pc rather than on the game's server. Any implementation of a spam filter in the back end of the game client that could be done by ZOS would require an instance of the spam filter to be running on the server for every single player that is logged in. This would likely cause a huge impact on the performance of the servers and vastly increase the number of servers necessary in order to deliver a reliable and accessible product (the game) to players with as little lag as possible. By keep the spam filter as an add on though, this moves the spam filter off of their servers and onto our personal computers, where there are vastly more resources available to parse the chat window without causing game or server lag that would impact the gaming experiences of every single player that is logged into the game.
A spam filter add on basically allows ZOS to better serve their customers because it allows the player to customize their personal spam filter however they see fit, while also managing ZOS resources responsibly while leveraging the resources of the player's personal computer as much as possible.
Seems like a fairly sound business strategy to me.