fiachsidhe wrote: »They are doing what Zenimax/Bethesda have always done. Half ass everything and hope the modding community can cover for the half formed and poorly implemented features.
The only reason their single player games are playable at all is due to fan made bug fixes. Which is appallingly disgraceful.
Also, don't test the game properly, and ignore most of the bug reports during beta, and launch anyway.
The game is an admittedly enjoyable (most of the time) mess, and wasn't ready for launch. Everyone who made the claim that launch was one of the smoothest ever, is being made a fool of, by Zenimax.
WoW has had bugs since release in 2004. As has every single online game in the history of MMOs.
Lets talk about your bugs as people; you all got a patch for that? Yeah, I didn't think so......
fiachsidhe wrote: »They are doing what Zenimax/Bethesda have always done. Half ass everything and hope the modding community can cover for the half formed and poorly implemented features.
The only reason their single player games are playable at all is due to fan made bug fixes. Which is appallingly disgraceful.
Also, don't test the game properly, and ignore most of the bug reports during beta, and launch anyway.
The game is an admittedly enjoyable (most of the time) mess, and wasn't ready for launch. Everyone who made the claim that launch was one of the smoothest ever, is being made a fool of, by Zenimax.
Funny thing is modders can't even touch the API...
Lol bet they gave you a months subscription to say thatyou're wrong, i've played a game that at launch had very few problems, and if there was, they fixed them, quickly. and if there was something in game that you needed support for, well you just /gm and talked to one of the ONLINE/INGAME support people. oh, the name, fallen earth, great game, just harder than hell and was too pvp for me.
Unfortunatly, you don't get a second chance in MMO land, so unless they get their act back together and announce some major changes in the MMO aspects of the game, this game is going F2P faster than SWTOR.
starkerealm wrote: »Unfortunatly, you don't get a second chance in MMO land, so unless they get their act back together and announce some major changes in the MMO aspects of the game, this game is going F2P faster than SWTOR.
This line actually cracks me up... for a few reasons. First, you do get a second chance. TOR blew both of them, first when they launched as a box, and then when they launched as a F2P. But, yes, MMOs do get a second chance.
Second, and this is pretty critical, TOR was arrogant as hell. Constantly. We joke about the automated responses to CS calls, but TOR actually did that. They launched and sent everyone home for the holidays, with chatbots minding the store. To say nothing of the part where, aside from having a star wars skin splashed over everything, TOR was a straight up WoW clone. It wasn't even trying to hide it. This, isn't. If you want to talk about launches like AoC, or WHO, then, sure, then you might have some traction. But, comparing this to TOR is a pretty amusing bit of hyperbole.
Third, TOR could not have been successful. Hands down. It's rapid transition to F2P had more to do with the game failing to meet sales expectations. Except, here's the thing, it was the fastest selling MMO of all time, might still be, in fact. EA and Bioware's idea of what a successful MMO looked like weren't related to reality in the slightest, and this meant, no matter how well it sold, it was always going to go F2P because it couldn't pull down and hold the million subscribers it needed to actually be profitable.
you're wrong, i've played a game that at launch had very few problems, and if there was, they fixed them, quickly. and if there was something in game that you needed support for, well you just /gm and talked to one of the ONLINE/INGAME support people. oh, the name, fallen earth, great game, just harder than hell and was too pvp for me.
BenjaminKacher_ESO wrote: »you're wrong, i've played a game that at launch had very few problems, and if there was, they fixed them, quickly. and if there was something in game that you needed support for, well you just /gm and talked to one of the ONLINE/INGAME support people. oh, the name, fallen earth, great game, just harder than hell and was too pvp for me.
What magical game was this and/or can you share whatever your smoking with the rest of us?
starkerealm wrote: »Unfortunatly, you don't get a second chance in MMO land, so unless they get their act back together and announce some major changes in the MMO aspects of the game, this game is going F2P faster than SWTOR.
This line actually cracks me up... for a few reasons. First, you do get a second chance. TOR blew both of them, first when they launched as a box, and then when they launched as a F2P. But, yes, MMOs do get a second chance.
Second, and this is pretty critical, TOR was arrogant as hell. Constantly. We joke about the automated responses to CS calls, but TOR actually did that. They launched and sent everyone home for the holidays, with chatbots minding the store. To say nothing of the part where, aside from having a star wars skin splashed over everything, TOR was a straight up WoW clone. It wasn't even trying to hide it. This, isn't. If you want to talk about launches like AoC, or WHO, then, sure, then you might have some traction. But, comparing this to TOR is a pretty amusing bit of hyperbole.
Third, TOR could not have been successful. Hands down. It's rapid transition to F2P had more to do with the game failing to meet sales expectations. Except, here's the thing, it was the fastest selling MMO of all time, might still be, in fact. EA and Bioware's idea of what a successful MMO looked like weren't related to reality in the slightest, and this meant, no matter how well it sold, it was always going to go F2P because it couldn't pull down and hold the million subscribers it needed to actually be profitable.
Blame the stockholders for that one. Public corporations have to deal with stuff like that, they don't have a choice. Zenimax Media and all the companies under its umbrella (ZOS, Bethesda, and now id) are privately owned. They have noone to answer to except themselves.
I'm still giving them the benefit of the doubt. The launch hasn't been *that* bad. There have been some issues, but from what I've seen, they ARE trying to work on it. I think they were just caught unaware...I don't think they were expecting the game to be as popular as it seems to be, this quick. So the support department got immediately overwhelmed, and their staff is stretched thin.
I have really not had any major issues with the game so far. My condolenses to anyone who has had the bank bug...I'm sure they will make it right, just give them a little time. Tonight's SNAFU is strictly a launcher problem - the game is fine. If you can't get the launcher to work, you can always just run eso.exe manually (assuming that the patching completed). There is a workaround to get the launcher to work in one of the threads here - I tested it and it DOES work after some tinkering.
Perphection wrote: »<snip>
Yes, Fallen Earth was relatively smooth at launch.
Nice post OP.
I like when someone makes a complaint, but still sees that this is a great game. It's quite rare.
I think I've been lucky. According to my /played time, I've played 9 hours a day since early access. And the biggest bug I've came across is one time a quest giver wasn't in a dungeon, and I didn't get the achievement for completing said dungeon.
My only problem with Zeni is the time they choose to do maintenance. 11am for them is 4pm in the Uk. Servers are off until 6pm and when they open, loads of people flood in at the same time. So deciding to take the servers down at peak times in Europe is my only peeve.