And if those 2 games can't get it right, then I'll move on to the Everquest Next.
northernwolfb16_ESO wrote: »The impatience and intolerance would be solved if Zenimax were simply more communicative. They should implement even the most basic service level agreement: half-hourly updates and at least a high-level brief on the cause of the problem.
Customer service surrounding downtimes should simply be far better than it is, and it's a shame because their customer support service otherwise has been excellent for me.
The bottom line is this is 2014. Not 1999, not 2002, not 2006. Everyone keeps using the "it's just released" excuse to justifiy tons of bugs, maintenance and lack of communication from the support team.
northernwolfb16_ESO wrote: »The impatience and intolerance would be solved if Zenimax were simply more communicative. They should implement even the most basic service level agreement: half-hourly updates and at least a high-level brief on the cause of the problem.
Customer service surrounding downtimes should simply be far better than it is, and it's a shame because their customer support service otherwise has been excellent for me.
ZOS_JessicaFolsom wrote: »We’ll be pushing a new patch during our regularly scheduled maintenance time tomorrow. The full patch notes will be available during the maintenance period, but we wanted to share the highlights with you now since they were a direct result of your feedback:In-Progress Updates
- We have fixed issues with several quests that were blocking main quest progression. Those include Crossing the Chasm, Castle of the Worm, and The Army of Meridia.
- We have fixed the issue with Liberation of Northpoint. The quest is now completable.
- We have fixed several issues with Banished Cells that were making it uncompletable.
- We have made many other quest fixes.
- We have implemented many new things to thwart gold farmers, spammers, and botters.
In addition to the fixes going live tomorrow, we want to give you a status update on some of the other hot issues we’re working on.
Missing Bank Slots, Stored Bank Items, and Skill Points – We're continuing to investigate the issue, and are working on a fix now. As soon as the fix is ready, we will push it out to the live megaservers. Please note: This may result in a second maintenance this week and when we do push the fix, it will not be retroactive. Know that we want to make this right for all impacted—we’re still exploring options to help those who have stored items/gold, and bank slots go missing.
Long Loading Times/Social Lag – Some people have been experiencing long loading times, guild chat lag, and other social systems lag, especially during peak times. We are aware of this and are actively investigating it. As soon as we have a fix, we will push it live.
Dungeon Treasure Chests – Based on feedback, we are changing treasure chests in instanced dungeons so that everyone gets a piece of loot regardless of who opens the chest. This change is currently being implemented and tested internally and will be released in a future patch as soon as it’s ready. Watch the patch notes for the news.
Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
Thank you for continuing to share your feedback and concerns with us. We’ll continue to read and listen, and update you on known issues and their status.
dbennett707cub18_ESO wrote: »The issue really stems from a comment from the Lead Dev who set the bar really high. What were they thinking to promise such a "polished and lag-free experience."
dbennett707cub18_ESO wrote: »The issue really stems from a comment from the Lead Dev who set the bar really high. I love this game but sometimes I wonder what they were thinking to promise such a "polished and lag-free experience." And more recently the last MMO I played was Guild Wars 2, which is essentially down never, even the patches are done live, all you need to do is restart your client.
northernwolfb16_ESO wrote: »The impatience and intolerance would be solved if Zenimax were simply more communicative. They should implement even the most basic service level agreement: half-hourly updates and at least a high-level brief on the cause of the problem.
Customer service surrounding downtimes should simply be far better than it is, and it's a shame because their customer support service otherwise has been excellent for me.
They actually started communicate pretty well after being called out on it, and responded several times in a thread regarding this issue before. Turns out you can find the following in the Dev Tracker which addresses several issues:ZOS_JessicaFolsom wrote: »We’ll be pushing a new patch during our regularly scheduled maintenance time tomorrow. The full patch notes will be available during the maintenance period, but we wanted to share the highlights with you now since they were a direct result of your feedback:In-Progress Updates
- We have fixed issues with several quests that were blocking main quest progression. Those include Crossing the Chasm, Castle of the Worm, and The Army of Meridia.
- We have fixed the issue with Liberation of Northpoint. The quest is now completable.
- We have fixed several issues with Banished Cells that were making it uncompletable.
- We have made many other quest fixes.
- We have implemented many new things to thwart gold farmers, spammers, and botters.
In addition to the fixes going live tomorrow, we want to give you a status update on some of the other hot issues we’re working on.
Missing Bank Slots, Stored Bank Items, and Skill Points – We're continuing to investigate the issue, and are working on a fix now. As soon as the fix is ready, we will push it out to the live megaservers. Please note: This may result in a second maintenance this week and when we do push the fix, it will not be retroactive. Know that we want to make this right for all impacted—we’re still exploring options to help those who have stored items/gold, and bank slots go missing.
Long Loading Times/Social Lag – Some people have been experiencing long loading times, guild chat lag, and other social systems lag, especially during peak times. We are aware of this and are actively investigating it. As soon as we have a fix, we will push it live.
Dungeon Treasure Chests – Based on feedback, we are changing treasure chests in instanced dungeons so that everyone gets a piece of loot regardless of who opens the chest. This change is currently being implemented and tested internally and will be released in a future patch as soon as it’s ready. Watch the patch notes for the news.
Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
Thank you for continuing to share your feedback and concerns with us. We’ll continue to read and listen, and update you on known issues and their status.
Negative39 wrote: »Also, consider that the people that post here are a tiny vocal minority. The vast majority of people have never and will never use these forums so you have no idea how the 'player base' is reacting to downtime. The vast majority of people may well just smile, grab a coke and go outside for a few hours.
These forums can be so utterly ridiculous that I have seen that people have been arguing here about the game being available when the server has been up for half and hour but they've been so embroiled that they haven't noticed.
Also there are really only two main types of people that post here in general, and both of them scare me equally:
A) Those people that log on just to blow rose-scented air up the backsides of the devs, those who praise them and call on their fellow players to 'give the devs a break' because they are 'hard working men and women' etc. It's like they consider themselves the defenders of Devs' honour and virtue and just press ahead with their sycophantic, patronising regardless of its irrelevance.Those people who do not understand that in the real world things do not always work as people plan and that 'sh*t happens'. They let unbelievable anger and bitterness pervade them. They feel like they simply have to let the world know just how much they are suffering because the availability of not of a computer game apparently stirs the same sort of rage in their soul as someone who had kidnapped their first born. Regardless of how irrelevant he issue actually is in the grand scheme of things.
"northernwolfb16_ESO wrote: »That's dandy and all, but it's not where they specifically instructed us to look for updates and information.
It also does not address the concerns in my post.