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Please don't nerf anything

Vorpedagel
Vorpedagel
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I don't want ZoS to crank the difficult slider all the way back down to novice..

Where it turns into one of those games where I play on my second monitor one handed whilst watching fresh prince of belair highlights on youtube.

I'm genuinely going to test the difficulty of this game by letting my cat walk on the keyboard while I hold the mouse and if I kill ANYTHING I'm going back to tetris
  • mutharex
    mutharex
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    Good luck wit that, considering all the changes they have already done on impulse, it doesn't look good
  • Vorpedagel
    Vorpedagel
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    mutharex wrote: »
    Good luck wit that, considering all the changes they have already done on impulse, it doesn't look good

    Not looking good indeed.. Why nerf Doshia? How about just get good
  • Gedalya
    Gedalya
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    Agreed. Please don't nerf the game; I can understand some adjustments, but I'm hoping it doesn't become a trend.

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  • mutharex
    mutharex
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    Vorpedagel wrote: »
    mutharex wrote: »
    Good luck wit that, considering all the changes they have already done on impulse, it doesn't look good

    Not looking good indeed.. Why nerf Doshia? How about just get good

    What people seem to misunderstand for epeen or whatsoever is that YOU DIDN'T NEED TO BE GOOD TO BEAT DOSHIA.

    Just 2 fundamental things: not being blind; having a normal IQ.
    nerfing Doshia (after Gutripper, Balreth and the whole starter islands fiasco) is just a way of saying this game is destined to become a wowclone (AH and name tags incomiiiing!!)
    Edited by mutharex on April 15, 2014 2:18PM
  • Shimond
    Shimond
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    It is a bit distressing to see them cave to complaints on this, but I'm not going to judge the sky to be falling just yet because of that. Honestly they shouldn't do any balance changes like that until after the free month is over, to see who's really planning on sticking around (and I can't imagine people are quitting over Doshia, and if they are...well good riddance).
  • 7788b14_ESO
    7788b14_ESO
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    Those bosses said they were level eight but thy were more like level eight elites. The first time one of them wiped the floor with me I wanted to rage quit. But I adjusted my play style and learned to beat them. I think a lot of people who are testing out the game to see if they want to play long term run into those bosses and can't take being killed until they figure it out so they complain, I know I did. All those complaints will get a response.

    Most games defeating bosses like that give you really really nice rewards. This game is like, "ok, next!"
  • mutharex
    mutharex
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    Those bosses said they were level eight but thy were more like level eight elites. The first time one of them wiped the floor with me I wanted to rage quit. But I adjusted my play style and learned to beat them. I think a lot of people who are testing out the game to see if they want to play long term run into those bosses and can't take being killed until they figure it out so they complain, I know I did. All those complaints will get a response.

    Most games defeating bosses like that give you really really nice rewards. This game is like, "ok, next!"

    They weren't 'difficult' as in insane amount of HP, invulnerabilities etc. The moment you saw the globes and realized what they were for, the encounter was done. And we are talking about some optional, semi-hard side quests...

    A game that starts nerfing content during its first month of life (when the freemonthers are still around) doesn't strike me as serious
  • Vorpedagel
    Vorpedagel
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    I guess time will tell. I'll try to voice my opinion in a civil way on the forums and hope that many seasoned ES players share the same opinion as me!
  • soulclaw
    soulclaw
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    Vorpedagel wrote: »
    I guess time will tell. I'll try to voice my opinion in a civil way on the forums and hope that many seasoned ES players share the same opinion as me!

    Yes, because no adjustments should be made to the game unless you give your personal OK stamp on them.
    Sweetie, can you show us on the doll where the bad man from Blizzard touched you?



  • Vorpedagel
    Vorpedagel
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    soulclaw wrote: »
    Vorpedagel wrote: »
    I guess time will tell. I'll try to voice my opinion in a civil way on the forums and hope that many seasoned ES players share the same opinion as me!

    Yes, because no adjustments should be made to the game unless you give your personal OK stamp on them.

    Got anything constructive to add soleclore? Or are you just going to keep rolling around the forums making yourself look like a disgruntled child
  • soulclaw
    soulclaw
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    You are the one saying that no changes should be made to the game at all, or as you put it "don't nerf anything". Your statement is pretty comprehensive.

    Of course, the word "nerf" is used by kids who don't want something they like to be changed, if they don't like something, any change is "well thought out adjustment".

    I will be amused to see how long it takes until you bump into something you don't like and start calling for changes, or nerfs as you would say.
    Sweetie, can you show us on the doll where the bad man from Blizzard touched you?



  • Snakebite6x6x6
    They should absolutely not lower the difficulty of any boss mobs, unless it is actually broken.

    Game mechanics beyond just hacking away at an enemy are a good thing. If you find a mob too difficult, find someone to help you...it's not like there is a shortage of players about.

    I'm not going to say "get good" because I hate that phrase, and it is usually directed anybody (including those with valid compaints) who doesn't agree with a fanboy's opinion.

    You do NOT have to "get good" to take on these harder mobs, you just need to pay attention. If a straight up beat down isn't doing the trick, take a step back and get a broader picture of the situation. Learn the mechanics of the fight, look for patterns, etc.

    Or, get creative. I encountered a quest boss early in the game that fired off an unblockable ability that would end up killing me before I could finish him off. Apparently, I did not pay attention and notice that there was a way to avoid the damage, had I been more observant. Instead, I crafted up some crit potions, some buff food...charged my ultimate...stocked up on healing potions...and brute forced my way through.
    Learn from your mistakes.
  • Korah_Eaglecry
    Korah_Eaglecry
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    They made no mention of how they 'nerfed' this boss. Only that they scaled something down....Considering the lack of information I find it hilarious that youre overreacting the same way you claim others overreacted...

    According to you and most in this thread. Those 'whiners' just needed to get good because they didnt take the time to understand the challenge. Now here you are. Whining about a 'nerf' without taking the time to understand the change.
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  • BenjaminKacher_ESO
    BenjaminKacher_ESO
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    Don't worry, even if they nurf the game you can still farm kids in pvp zones :D. But yea, don't make the game any easier.
  • Humor
    Humor
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    There's a point where a game is difficult, and just unfair.

    The point where a boss can be defeated by swapping out different abilities, using different weapons, armor, and tactics to defeat that boss i fine. However, if you're finding you have to over level a boss by at least 10 levels to stand a chance against beating it, then it becomes unfair, and just in general no fun.

    Being level 37 thus far, I can't say I've found any impossible quests, nor bosses that would one shot my characters, even during the Beta's, and Early Access periods, however, if more players than not are saying to change something, you're definitely not going to listen to a minority, that drives the majority of players away from your game. You'd rather cut your losses, and say goodbye to the people who can't adapt/stand change. Just how business works, and why companies don't tend to listen to minority over majority. I'd imagine Zenimax needs to make some money back after spending 7 years developing ESO.
  • rager82b14_ESO
    rager82b14_ESO
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    I hope they do nerf it and balance the game. :)
  • ZiRM
    ZiRM
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    Look at the intensity of this Nerf guy! Horrific!
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  • Vorpedagel
    Vorpedagel
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    soulclaw wrote: »
    You are the one saying that no changes should be made to the game at all, or as you put it "don't nerf anything". Your statement is pretty comprehensive.

    Of course, the word "nerf" is used by kids who don't want something they like to be changed, if they don't like something, any change is "well thought out adjustment".

    I will be amused to see how long it takes until you bump into something you don't like and start calling for changes, or nerfs as you would say.

    Shh don't get mad, nerf originated in ultima and now generally means in games to reduce the effectiveness or strength of something.. Just so you know.

    There's things I don't like.. difficult parts of the game. But that's the point. Just gotta get good and not roll on to the forums when something gets too hard :)
  • Tiyamel
    Tiyamel
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    agreed, it only took me 2 attempts to beat Doshia before they reduced the difficulty, and that was on my undergeared and underpowered crafting mule which has only 2 skills, there are mechanics to every fight and when you figure it out its not too hard, and yes too many people fail at just beating them down and come whining on the forums, personally i'd like to see more positive threads about the game, but that's just me i guess...
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  • AlchemyDevil
    AlchemyDevil
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    I hope they do nerf it and balance the game. :)

    The game is balanced for many many people, if you don't want to learn about game mechanics and utilize tactics before entering a fight it is not the developers fault. I don't have wings so I don't try to fly, if people don't have the skill to play the game as intended they should find something else to do. What is wrong with having a challenge?

  • Enteum
    Enteum
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    Doshia should not have been nerfed! I am not saying that because I defeated her easily. She was hard. I realised that, after I'd died countless times, I needed to rethink my strategy. Whilst doing so, I continued to quest, leveled up one, geared up, enchanted up and prepared myself for that battle.

    That was hella fun for me. I had this beast I wanted to slay, but couldn't. So, I went out of my way to gear up, level some skills and prepare for battle. It took time.

    C'mon guys! Is that not fun? Working out a strategy? Deciding what else you can try? Other than standing there smacking her in the face, only for her to receive mega heal and one/two shot you?

    Get out there, figure out the mechanics, train harder, gear harder and get back in there and kick ass!

    Bully in the playground bust your nose while you were a kid? Give up and whimper off? Did you?
    Asira Avalis - Mage
  • Zorak
    Zorak
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    +1
  • Zorak
    Zorak
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    Enteum wrote: »
    Doshia should not have been nerfed! I am not saying that because I defeated her easily. She was hard. I realised that, after I'd died countless times, I needed to rethink my strategy. Whilst doing so, I continued to quest, leveled up one, geared up, enchanted up and prepared myself for that battle.

    That was hella fun for me. I had this beast I wanted to slay, but couldn't. So, I went out of my way to gear up, level some skills and prepare for battle. It took time.

    C'mon guys! Is that not fun? Working out a strategy? Deciding what else you can try? Other than standing there smacking her in the face, only for her to receive mega heal and one/two shot you?

    Get out there, figure out the mechanics, train harder, gear harder and get back in there and kick ass!

    Bully in the playground bust your nose while you were a kid? Give up and whimper off? Did you?

    +1

    Something is hard for you ?!?!

    Give up ? Cry ?

    What about improving yourself ?!?!

  • AlchemyDevil
    AlchemyDevil
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    I posted this in another 'crying because the game is too hard' thread and think it's an appropriate suggestion for this one too:

    I wonder if it's possible for solo quests to implement a difficulty slider? For those players that are unwilling to take the time to learn the fight or learn game mechanics they could turn the difficulty down to easy and the penalty would be no loot or exp for the encounter. That way all the people that actually enjoy a challenge and want to become better players would not be affected by all this nerfing.
  • Elvent
    Elvent
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    They wouldn't have to nerf anything if they allowed people to group for forced solo content, in MMORPGs forced solo content should not exist, it should be optional.
  • pavelcherepanskyrwb17_ESO
    For those players that are unwilling to take the time to learn the fight or learn game mechanics they could turn the difficulty down to easy and the penalty would be no loot or exp for the encounter.

    That's quite a horrible idea. Maybe they can also introduce a global difficulty slider and players who don't want to learn how to kill something on proper difficulty won't get any exp or loot throughout the game? :smiley:

    "Do you want the book or not? Then go whack some people with Wabbajack!!"
  • Enteum
    Enteum
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    Zorak wrote: »
    Enteum wrote: »
    Doshia should not have been nerfed! I am not saying that because I defeated her easily. She was hard. I realised that, after I'd died countless times, I needed to rethink my strategy. Whilst doing so, I continued to quest, leveled up one, geared up, enchanted up and prepared myself for that battle.

    That was hella fun for me. I had this beast I wanted to slay, but couldn't. So, I went out of my way to gear up, level some skills and prepare for battle. It took time.

    C'mon guys! Is that not fun? Working out a strategy? Deciding what else you can try? Other than standing there smacking her in the face, only for her to receive mega heal and one/two shot you?

    Get out there, figure out the mechanics, train harder, gear harder and get back in there and kick ass!

    Bully in the playground bust your nose while you were a kid? Give up and whimper off? Did you?

    +1

    Something is hard for you ?!?!

    Give up ? Cry ?

    What about improving yourself ?!?!

    My point exactly :smile:

    Asira Avalis - Mage
  • AlchemyDevil
    AlchemyDevil
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    For those players that are unwilling to take the time to learn the fight or learn game mechanics they could turn the difficulty down to easy and the penalty would be no loot or exp for the encounter.

    That's quite a horrible idea. Maybe they can also introduce a global difficulty slider and players who don't want to learn how to kill something on proper difficulty won't get any exp or loot throughout the game? :smiley:

    So you are suggesting that they continue to nerf the game as a whole into easy mode for everyone?
  • Elessie
    Elessie
    Honestly I feel like the whole point of Gutsripper and Doshia was just to serve as a mini-tutorial for people so they'd know how to fight clanfear and harvester mobs when they came across them...
  • Korusus
    Korusus
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    All they're doing is nerfing one low level menial boss. I think you should "get over it" as they say.
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