Vorpedagel wrote: »
7788b14_ESO wrote: »Those bosses said they were level eight but thy were more like level eight elites. The first time one of them wiped the floor with me I wanted to rage quit. But I adjusted my play style and learned to beat them. I think a lot of people who are testing out the game to see if they want to play long term run into those bosses and can't take being killed until they figure it out so they complain, I know I did. All those complaints will get a response.
Most games defeating bosses like that give you really really nice rewards. This game is like, "ok, next!"
Vorpedagel wrote: »I guess time will tell. I'll try to voice my opinion in a civil way on the forums and hope that many seasoned ES players share the same opinion as me!
Vorpedagel wrote: »I guess time will tell. I'll try to voice my opinion in a civil way on the forums and hope that many seasoned ES players share the same opinion as me!
Yes, because no adjustments should be made to the game unless you give your personal OK stamp on them.
You are the one saying that no changes should be made to the game at all, or as you put it "don't nerf anything". Your statement is pretty comprehensive.
Of course, the word "nerf" is used by kids who don't want something they like to be changed, if they don't like something, any change is "well thought out adjustment".
I will be amused to see how long it takes until you bump into something you don't like and start calling for changes, or nerfs as you would say.
rager82b14_ESO wrote: »I hope they do nerf it and balance the game.
Doshia should not have been nerfed! I am not saying that because I defeated her easily. She was hard. I realised that, after I'd died countless times, I needed to rethink my strategy. Whilst doing so, I continued to quest, leveled up one, geared up, enchanted up and prepared myself for that battle.
That was hella fun for me. I had this beast I wanted to slay, but couldn't. So, I went out of my way to gear up, level some skills and prepare for battle. It took time.
C'mon guys! Is that not fun? Working out a strategy? Deciding what else you can try? Other than standing there smacking her in the face, only for her to receive mega heal and one/two shot you?
Get out there, figure out the mechanics, train harder, gear harder and get back in there and kick ass!
Bully in the playground bust your nose while you were a kid? Give up and whimper off? Did you?
AlchemyDevil wrote: »For those players that are unwilling to take the time to learn the fight or learn game mechanics they could turn the difficulty down to easy and the penalty would be no loot or exp for the encounter.
Doshia should not have been nerfed! I am not saying that because I defeated her easily. She was hard. I realised that, after I'd died countless times, I needed to rethink my strategy. Whilst doing so, I continued to quest, leveled up one, geared up, enchanted up and prepared myself for that battle.
That was hella fun for me. I had this beast I wanted to slay, but couldn't. So, I went out of my way to gear up, level some skills and prepare for battle. It took time.
C'mon guys! Is that not fun? Working out a strategy? Deciding what else you can try? Other than standing there smacking her in the face, only for her to receive mega heal and one/two shot you?
Get out there, figure out the mechanics, train harder, gear harder and get back in there and kick ass!
Bully in the playground bust your nose while you were a kid? Give up and whimper off? Did you?
+1
Something is hard for you ?!?!
Give up ? Cry ?
What about improving yourself ?!?!
pavelcherepanskyrwb17_ESO wrote: »AlchemyDevil wrote: »For those players that are unwilling to take the time to learn the fight or learn game mechanics they could turn the difficulty down to easy and the penalty would be no loot or exp for the encounter.
That's quite a horrible idea. Maybe they can also introduce a global difficulty slider and players who don't want to learn how to kill something on proper difficulty won't get any exp or loot throughout the game?