but I'm level 14 and recently a friend joined the game and enjoying it (level 8 atm)
what we've found are two "problems" and i wonder if they can be sorted out ingame already (since I'm kinda newbie)
1) we find it hard to share quests together eg. the crow dungeon today, we've roamed around but on the fight between the mother of crows "student" I was invisible and couldn't help in the fight (it spawned for her and not for me) thus creating a weird situation where I just wait and hope it will turn out to be ok. maybe when you create a different "instance" it will throw people on the same group to the same instance including high/low levels thus promoting social gameplay with people we've choose to play with. we've tried the "share quest" feature on journal but i wasn't able to participate in it (maybe because i've done it already?)
2)"bosses" well I encounter it myself every quest. when there's a boss fight people stay on it and I can barely land a hit sometimes and I have to wait again for some other poor guy to experience the same and sometimes those who farmed the boss when I came do that again.
now, I must be clear that I don't really want that it will cause bans/warnings and etc. boss fights are a nice thing to do imho the answer is upscaling it according to the amount of people near it
eg. if there's one person <boss health>*1 .<boss power>*1 and etc.
if there are two : <boss health>*1.1, <boss power>*1.1
that will create a stronger experience, a more challenging for everyone and will "force" in case of big scaled event, cooperation.
if there's an existing solution please tell me so
have fun:)