Rather than spending their time building a queue system... I would have preferred they built a scalable web platform... If they designed the game for x amount of users... all other systems should have been built with that in mind as well.
Never has there been an estimated million people for a mmo that were all trying to sub at the same time as we see here, atleast they had the forethought to setup a que system so you wouldn't see this page cannot be displayed.,
Wow I seriously cant believe are criticising the architecture when having to queue to log in......World of Warcraft has been live for many many years and they have a queue system for logging into busy servers....sometimes several hours wait.
daneyulebub17_ESO wrote: »Few things annoy me than random internet guys calling professional developers "rank amateurs" or some such every time there's a temporary problem or design decision they don't like. Easy to do from your mom's basement, OP. Constructive suggestions or comments are fine, but this kind of title to your comment brands you out the gate as no one I would pay a bit of attention to.
Not the Website they don't!
We're discussing the website, not the game.Wow I seriously cant believe are criticising the architecture when having to queue to log in......World of Warcraft has been live for many many years and they have a queue system for logging into busy servers....sometimes several hours wait.
Anytime your customers cannot access your site... you lose money. Either they rage quit, their overall dissatisfaction level raises, or they flat out can't buy / purchase things, and the hassle reduces the probability they come back and so on. Defending a poor customer experience solution is not a great design path. And the cost difference... it's something either you plan for because you have the right mindset and understand your business criteria, or you fall on your face multiple times while you 'figure it out'. Go go gadget agile web development!
happening, but it is likely to be a one off (due to the number of users entering their keys) which means the service will stabilise thereon after.
The problem is, they will lose subs over this. For 3 reasons:
People cannot sign up at the end of early access
Principle. Perhaps not many, but I have now made the decision to not sub to this game for at least 3 months. I believe Zenimax do not understand the market, technology or their core audience.
Word of mouth: I've told 5 friends who were asking about this to wait at least a month for things to settle down as the customer service experience is weak.
5 people is not a lot but it starts to become a lot if all the other unhappy people tell 5 people and some of the 5 tell some others and so on...
And the reality is, for a lot of people, if they don't sub now, they never will because they know they'll miss the first wave of levelling and be left largely alone as people move into end-game.
Certainly this will hit Zenimax, and I wish that were not the case because the game itself is very good. But if they want a sub (which I am all in favour of), they have to give the service.happening, but it is likely to be a one off (due to the number of users entering their keys) which means the service will stabilise thereon after.
This is a common theme in MMOs since as far as I can remember, you very very rarely get a smooth launch, WOW certainly didn't, nor did SWTOR and you cannot expect ESO to either. It doesnt matter if you invested in the best technology out there, you will undoubtedly get issues - that is why you have your technical teams to get the service up and running as quickly as possible and your problem managers to implement longer term fixes (like more hardware to stabilise servers etc)
Sqiucker, I couldn't agree more and I feel sorry for the front end guys that have to deal with angry customers (been there myself) - one thing I will say is poor, their ticket logging system. I raised 3 (for one issue) as there was no way for me to track the status of any of them....only got a response back on one lol