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Public Dungeon bosses need to be fixed ASAP

Citrus333
Citrus333
I was doing the PD in Grahtwood where you kill the spider queen, I get to the end where the queen is and I see literally 20 corpses of her and 10 players standing around waiting for respawn after respawn to get free loot. It took me 20 minutes just to get damage on one of them to get credit for finishing the dungeon and quest I was on.

This was completely immersion breaking, silly that it took so long for me to get credit for a kill, and game breaking that you can just farm these bosses for free loot. Want to level up your crafting quickly? Kill PD bosses for an hour and have a inventory full of blues that you can deconstruct for huge IP.

This needs to be fixed asap.
  • PenguinChan
    PenguinChan
    Soul Shriven
    Only if they make crafting faster paced outside of farming public dungeon bosses, as without it's extremely grindy and boring.
  • Citrus333
    Citrus333
    I'm leveling every craft and I've had no problem with it. I can often make higher level gear than I'm even able to use, and I still have massive amounts of crafting materials.
  • Darrett
    Darrett
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    It should be grindy. It's supposed to take dedication.
  • Citrus333
    Citrus333
    Welcome to mmos, lolllll.

    I've played basically every MMO in existence, and none of them have such a silly system. But good job on your useless comment and misguided views of MMOs, kid.
  • Vizjun
    Vizjun
    They all farm the spider because she drops the warlock set (gives you back 33% of your maximum magicka if you fall under 33% magicka, 1 minute cooldown). It's a set of 2 rings and 1 amulet.
  • Citrus333
    Citrus333
    Vizjun wrote: »
    They all farm the spider because she drops the warlock set (gives you back 33% of your maximum magicka if you fall under 33% magicka, 1 minute cooldown). It's a set of 2 rings and 1 amulet.

    There's a robe too, I got it from a small spider while making my way through the dungeon. But this happens in basically all Public Dungeons that I've come across so far. One of the big problems with this is that it promotes botting.
  • concobar
    concobar
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    Watch the boss campers and you will notice the rhythmic way they all swing at the exact same intervals. Many of these are macro farmers/afk. Something needs to be done or we need to be told if afk camping is legal in which case my naga mouse is GtG.
    I will still look across the lands from my perch at Arrius, Nerf or no I will still be the Night. I may not be the hero Ebonheart Pact wanted but I will be the hero Ebonheart pact deserves.
  • awkwarrd
    awkwarrd
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    You can try:
    Log-out, then wait 5 seconds on character screen, then login.
    This can put you on a different server instance, and those people will be gone.

    Although you might find more people at the next one, or less, or none at all.
    Public dungeons on a megaserver.. you will find other people doing what you are doing, this is not a single player game.

    What would you want them to do? make the spawn 30minutes long for
    every public dungeon boss?
    Then you will be in here complaining about someone just killed it and now you have to wait 30minutes to kill it again anyway.

    Personally..
    I would like to see GM's patrol the instances randomly to spot check for botters.
    If they nerf the spawn or the drops and or add a system so you don't get loot from the boss in public dungeons, then it hurts the players, the bots will always find something else to abuse for whatever reason anyway.
    A GM who does the "rounds" of helping players be eliminating botters at these places would be far more beneficial.
    Edited by awkwarrd on April 5, 2014 6:06AM
  • concobar
    concobar
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    The point is many if not most of these campers are bots and their actions are why we have gold sellers spamming the chat box. If a person wants to camp a mob all day I say have at it but at least be there and not letting a macro play the game.
    Edited by concobar on April 5, 2014 6:08AM
    I will still look across the lands from my perch at Arrius, Nerf or no I will still be the Night. I may not be the hero Ebonheart Pact wanted but I will be the hero Ebonheart pact deserves.
  • awkwarrd
    awkwarrd
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    concobar wrote: »
    The point is many if not most of these campers are bots.
    Then a GM won't have much of a problem fixing the situation then will he.
  • concobar
    concobar
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    Maybe crank the public dungeon bosses up to ten and script some knock backs and movement into them. The GM solution requires that a GM be available. If there is then yes.
    I will still look across the lands from my perch at Arrius, Nerf or no I will still be the Night. I may not be the hero Ebonheart Pact wanted but I will be the hero Ebonheart pact deserves.
  • awkwarrd
    awkwarrd
    ✭✭✭
    concobar wrote: »
    Maybe crank the public dungeon bosses up to ten and script some knock backs and movement into them. The GM solution requires that a GM be available. If there is then yes.
    I think you need to elaborate a little bit more so whoever is reading can understand your suggestion.

    If im understanding you correctly..
    Causing the Boss to take 10 minutes to spawn?
    -This will cause problems, the bots will just log instance hop and have all boss's on 10 minute spawns for forever, players will never get to complete a dungeon or get the loot, just harmful every-way you look at it objectively.

    Knockbacks.. like when it spawns? so it spawns and throws everyone in its radius back and does damage?
    -Sounds interesting, it would stop them all crowding around, which is not the problem really.
    But i doubt it will stop them from working out the distance and a movement script along with a map placement script, it would just bit a matter of time before they are doing it again.

    I would prefer a "suspected bot" report function, that a group of active GM's could respond to by a paging style system, then they could don their super hero outfit and fly off to bot area and remove said villain without harming the game at all.
    Or end up with the same system that GW2 went with and nerf all loot for everyone while the botters move to other things that are less conspicuous, like the Viper teleport resource gathering program that bots used in GW2 and WoW.
    Edited by awkwarrd on April 5, 2014 6:27AM
  • KalelAls
    KalelAls
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    This Problem need to be fixed!!!
  • Gillysan
    Gillysan
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    Patrolling would be very labor intensive. I think temporarily they do need to turn off loot on these bosses. Then work on a long term solution.

    The character DB should be good enough that it marks when you kill a boss and then after you get diminishing returns on the kill until after a certain number you get nothing.

    That is just a suggestion for the long term. Right now they need to simply turn off loot drops for these NPC's. I don't understand how ZOS did not anticipate this.
  • Bunk
    Bunk
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    How exactly do you propose this be "fixed?" I mean I don't even consider it broken.
    idiot
  • babylon
    babylon
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    ✭✭
    I don't want loot drops nerfed to annoy bots, this also damages legit players. GW2 tried this and everyone hates it. Just get GMs in to do a little work and ban the bots.
  • Gillysan
    Gillysan
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    Bunk wrote: »
    How exactly do you propose this be "fixed?" I mean I don't even consider it broken.
    Seriously don't see the problem?
    ...to completing quests
    ...to the economy
    ...to the leveling curve
    ...to the spigot feeding the gold spammers?
  • Bunk
    Bunk
    ✭✭✭
    Gillysan wrote: »
    Bunk wrote: »
    How exactly do you propose this be "fixed?" I mean I don't even consider it broken.
    Seriously don't see the problem?
    ...to completing quests
    ...to the economy
    ...to the leveling curve
    ...to the spigot feeding the gold spammers?
    And how do you propose they change anything without hurting legitimate players?
    idiot
  • babylon
    babylon
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    What economy? You can't sell to anyone but your guild, even assuming you have a guild with a guild shop, let alone a guild with a keep if you want to sell to anyone else.
  • Runoff
    Runoff
    I will camp dungeon boss till I see what its Blue item is since it doesn't drop on 1st kill I maybe gotta kill it 1-10 times to see if Blue is anyuse.
    If everyone coming though dungeon thinks same way as I do maybe it looks like botting.

    One thing I am wary of is waiting till the person coming into dungeon that causes boss to spawn is there for the kill and not killing it before he/she gets there.
    Edited by Runoff on April 5, 2014 6:44PM
  • flameweaver
    flameweaver
    ✭✭✭
    They could fix this easily but putting the players in an instanced version of the dungeon when you're on the appropriate quest. at least that way you not getting quest progression blocked by selfish behaviour/bots. I've no issue players want to spend their time farming public dungeons, but putting solo quest mobs in the same place seems odd and not particularly well thought through.
  • Citrus333
    Citrus333
    There's a pretty simple fix, imo. Make it so the end boss of a PD only drops loot for you once, but drops it's blue piece for you so you aren't missing out on loot by not being able to get anymore from it.
    babylon wrote: »
    What economy? You can't sell to anyone but your guild, even assuming you have a guild with a guild shop, let alone a guild with a keep if you want to sell to anyone else.

    The game economy? It's new right now and in a state of flux, and easily manipulated too. Sure there's not the classic AH system, but you can join basically unlimited guilds and be able to buy/sell from guild shop. And there's also just selling straight to other players, I've been trading my iron/high iron for other crafting materials because I'm not leveling blacksmithing.

  • Sakiri
    Sakiri
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    ✭✭
    Darrett wrote: »
    It should be grindy. It's supposed to take dedication.

    TBH the only one that's grindy is enchanting because of the sheer stupid rarity of aspect runes.

    Ta runes should be dropping like candy. Nope. I have more gold and purple aspect runes I can't use than I know what to do with.
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    awkwarrd wrote: »
    You can try:
    Log-out, then wait 5 seconds on character screen, then login.
    This can put you on a different server instance, and those people will be gone.

    Although you might find more people at the next one, or less, or none at all.
    Public dungeons on a megaserver.. you will find other people doing what you are doing, this is not a single player game.

    What would you want them to do? make the spawn 30minutes long for
    every public dungeon boss?
    Then you will be in here complaining about someone just killed it and now you have to wait 30minutes to kill it again anyway.

    Personally..
    I would like to see GM's patrol the instances randomly to spot check for botters.
    If they nerf the spawn or the drops and or add a system so you don't get loot from the boss in public dungeons, then it hurts the players, the bots will always find something else to abuse for whatever reason anyway.
    A GM who does the "rounds" of helping players be eliminating botters at these places would be far more beneficial.

    One kill that gives loot per half hour works for me.

    I only kill them once anyways for the dungeon achievement, grab the skyshard, and I'm out.
  • dba.2000_ESO
    dba.2000_ESO
    ✭✭
    It's becoming a little annoying.

    I'm in favor of my Option 1: a Free-Kill PvP zone within a certain radius of all dungeon bosses, because the first thing I want to do when I see the campers is unload an entire pool of Magicka on them with crystal blast.

    My 2nd option would be a Dungeon Pulse Wave that kills everyone in the Boss Room at random intervals or based on the speed of a Bosses death

    Of course, modern mmo's are probably too carebear for these things.
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