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Can we rework the Power of the Guild passive?

TheDarkRuler
TheDarkRuler
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Currently Might of the Guild grants Empower each time you use a Mages Guild active ability.
This skill was tweaked a few times during the ten years of ESO either directly or indirectly through the changes to Empower itself.

Currently it is one of the few ways of getting Empowered without using a dedicated set piece (such as Oakensoul or Rage of the Ursauk).
However the effect feels really weak because of the weak uptime to cast ratio.

Currently you need to cast a mages guild ability every 5 (on level 1) or every 10 seconds (on level 2) to get the Empower at 100%.
However most Mages Guild ability have a longer duration or dont benefit from beign spammed.

Mages Light: NO benefit of spamming.
Entropy: Has a 20s duration.
Fire Rune: Has a 20s duration
Balance: Has a 30s, and tanks dont benefit from that skill all that much anyways.
Meteor: 13s Duration and cannot be cast reliably due to ultimate.

My suggestion would be to tweak the effect:
  • Might of the Guild grants Empower while a Mages Guild ability is active (Level 1).
  • Might of the Guild grants Empower and Reave while a Mages Guild ability is active (Level 2).

Reave is a (now unused) effect that has a nice combo effect with heavy attacks but was used earlier in ESO history.
See for it here: https://eso-hub.com/en/buffs-debuffs/reave
Edited by TheDarkRuler on March 23, 2025 11:39AM
  • GeneralGrundmann
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    You forgot Ulfsild's Contingency! ;)

    Combine that with a heavy attack build plus Ring of the Pale Order and you will see how powerful power of the guild (still) is! :) At least for solo builds. But still very usable for group content, too. Just Replace RotPO with a more offense oriented item.
    Edited by GeneralGrundmann on March 23, 2025 1:11PM
  • spartaxoxo
    spartaxoxo
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    This is a good idea
  • Orbital78
    Orbital78
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    I feel the same way about most of the scribed abilities, 10 seconds... really?
  • shezof
    shezof
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    mages guild skills are massively underpowered compared to fighters guild. check intimidation and persuasion passive skills to understand
  • BasP
    BasP
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    I suppose that the 10 second duration made sense when Entropy lasted 10 seconds too. It's strange that the duration of Might of the Guild wasn't increased to 20 seconds in U35 (when the duration of all of the Mages Guild skills was increased)

    I like your suggestion by the way! Adding Reave to Might of the Guild would at least make the passive useful for all builds, instead of just niche Heavy Attack setups.
  • Dragonnord
    Dragonnord
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    OP, so basically you want to be empowered all the time, correct?
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