BXR_Lonestar wrote: »Honestly, at this point I think the engine is being pushed to its limits which is why they're experimenting with doing things such as dialing back what skills and sets we have access to in PVP. They're trying to test whether it is just pure population numbers causing lag or if it comes down to the skill and the calculations that the skills and playstyle force the server to make.
The bottom line is I think both the engine and the server could both probably use an upgrade. I would really love to see them upgrade the servers, upgrade the engines, reoptimize the game for new gen consoles, and release it as ESO 2.0, where everything basically transfers over, and you just play on the new servers/engines.
BXR_Lonestar wrote: »Honestly, at this point I think the engine is being pushed to its limits which is why they're experimenting with doing things such as dialing back what skills and sets we have access to in PVP. They're trying to test whether it is just pure population numbers causing lag or if it comes down to the skill and the calculations that the skills and playstyle force the server to make.
The bottom line is I think both the engine and the server could both probably use an upgrade. I would really love to see them upgrade the servers, upgrade the engines, reoptimize the game for new gen consoles, and release it as ESO 2.0, where everything basically transfers over, and you just play on the new servers/engines.
Yeah, to swap over to a new engine would essentially require them to develop an entirely new game.
But could you IMAGINE ESO in UE5? 😍
drip_fromtheinkwell wrote: »Gotta say as an environment artist at another studio, each of these replies sayin the engine dictates the art style took a year off my life. UE5 isn't a magic wand that'll make any game built in it 'realistic'. As someone else said earlier, art direction is the most important aspect of how the game looks, not the engine. (IMO)
BXR_Lonestar wrote: »Honestly, at this point I think the engine is being pushed to its limits which is why they're experimenting with doing things such as dialing back what skills and sets we have access to in PVP. They're trying to test whether it is just pure population numbers causing lag or if it comes down to the skill and the calculations that the skills and playstyle force the server to make.
The bottom line is I think both the engine and the server could both probably use an upgrade. I would really love to see them upgrade the servers, upgrade the engines, reoptimize the game for new gen consoles, and release it as ESO 2.0, where everything basically transfers over, and you just play on the new servers/engines.
spartaxoxo wrote: »I mean game engines are a bit like the "Ship of Theseus," are they not? The things they can today aren't what the same engine could do 10 years ago. Who knows what this will expand to be able to do in the future. I'd imagine that this game being so old that it still needs to run on pretty outdated hardware is a greater factor in how things look than the Hero engine.
spartaxoxo wrote: »I mean game engines are a bit like the "Ship of Theseus," are they not? The things they can today aren't what the same engine could do 10 years ago. Who knows what this will expand to be able to do in the future. I'd imagine that this game being so old that it still needs to run on pretty outdated hardware is a greater factor in how things look than the Hero engine.
So basically Zenimax would have to pull a Squenix and stop supporting last gen consoles and older PC hardware in order to push the engine to its max. I wonder if that's something they plan on doing?
BXR_Lonestar wrote: »Honestly, at this point I think the engine is being pushed to its limits which is why they're experimenting with doing things such as dialing back what skills and sets we have access to in PVP. They're trying to test whether it is just pure population numbers causing lag or if it comes down to the skill and the calculations that the skills and playstyle force the server to make.
The bottom line is I think both the engine and the server could both probably use an upgrade. I would really love to see them upgrade the servers, upgrade the engines, reoptimize the game for new gen consoles, and release it as ESO 2.0, where everything basically transfers over, and you just play on the new servers/engines.
The problem with making an ESO2 is our account info. Is it possible to transfer all that over to a new engine without things getting corrupted or lost somehow? I'm not a coder or anything but I feel like it's not as easy as copy+pasting all the current info to a new engine/set of servers.
The problem with making an ESO2 is our account info. Is it possible to transfer all that over to a new engine without things getting corrupted or lost somehow? I'm not a coder or anything but I feel like it's not as easy as copy+pasting all the current info to a new engine/set of servers.
UE5 is it just the engine it would be based off of. Unless Zenimax literally purchased and used assets as is, then they would have full direction over the art style.
They could absolutely make an amazing looking ESO utilizing it
I sure hope they won't tamper with the character models, I don't want to log in to suddenly find out my characters look entirely different from what they used to. Humans look uncanny in this game but otherwise everything's fine.
I sure hope they won't tamper with the character models, I don't want to log in to suddenly find out my characters look entirely different from what they used to. Humans look uncanny in this game but otherwise everything's fine.
Yeah. That's what happened in WoW and that was the last straw for me. I was already unhappy about game direction, and then my girls didn't look like themselves any more. Quit, canceled 7 accounts, never been back.