Yeah, I can see how this could be complex to new comers (especially when there are so many historic stats that kinda don't matter) and the game offers exactly-precisely zero lessons on what any of it means. I've felt for a long time that they should repurpose some of the guild dailies to actually provide 'lessons' that teach some of this stuff in an engaging way but that's neither here nor there.
It might help if you asked some specific questions about specific stats. Which ones are you trying to understand? Also, what kinds of fights were you dealing with? Worldbosses? Dungeon bosses? If so, which ones? Pvp? Well, that's a whole other beast that has hyper-evolved to the point where even the very worst players are a serious threat to anyone new to it.
SilverBride wrote: »I don't even look at my characteristics any more. I just look for a build online and use the ones that seem to fit how I like to play.
HoffmannTheBest wrote: »SilverBride wrote: »I don't even look at my characteristics any more. I just look for a build online and use the ones that seem to fit how I like to play.
Me too, but Warden is such a weak class that no build is playable.
HoffmannTheBest wrote: »Yeah, I can see how this could be complex to new comers (especially when there are so many historic stats that kinda don't matter) and the game offers exactly-precisely zero lessons on what any of it means. I've felt for a long time that they should repurpose some of the guild dailies to actually provide 'lessons' that teach some of this stuff in an engaging way but that's neither here nor there.
It might help if you asked some specific questions about specific stats. Which ones are you trying to understand? Also, what kinds of fights were you dealing with? Worldbosses? Dungeon bosses? If so, which ones? Pvp? Well, that's a whole other beast that has hyper-evolved to the point where even the very worst players are a serious threat to anyone new to it.
Why do I deal less damage with high penetration than with low penetration but high critical hit chance?
@ZOS_Kevin, I think this is a very interesting thread you should raise to the devs since there is at least one actively working on improving the new player experience. After playing this game for years, we get used to it and numb to how difficult it is to make sense of basic combat stats in this game.
MidniteOwl1913 wrote: »I still don't know what most of them mean or how they work together. Pen is one of the easier ones. Crit chance, critical damage, critical healing, spell/weapon damage, buffs/debuffs. Is arcane poorly described and often contradictory. Are they additive, or is one 20% buff all you get and the other 3 skills that buff are just wastes?
Half the time I don't even think that stuff works the way the tool tips say. It's a terrible mess. And don't even get me started on attack weaving.
@ZOS_Kevin, I think this is a very interesting thread you should raise to the devs since there is at least one actively working on improving the new player experience. After playing this game for years, we get used to it and numb to how difficult it is to make sense of basic combat stats in this game.
I think almost everyone I've ever talked to feels the same. The game doesn't make any real effort to actually describe what these stats do. Even a simple tooltip describing, for example, the damage reduction provided by your current armor would go a long way. And of course there's the whole half-finished hybridization thing.
At least in the past it was easy enough for new players to understand when I told them that stam and mag governed skills with their associated resources cost. Now when I explain it they always always ask why it's like this and I have to go into a short explanation of the history of changes. Just do away with the redundant stuff already! (No I don't like the current system better than the old but if we're gonna do it let's not half-bake it, yeah?)
And for the record I don't mind the way the stats work. Like Zodiarkslayer said, it's rather multi-dimensional and that's a good thing. Though again, let's not half bake it yeah? The fact that crit resists play absolutely zero aspect on the PvE side of things still baffles me (and new players) to this day as well. It's just that I think almost everyone can agree that the game provides just about zero insight as to what any of these numbers mean. For overland and questing that absolutely doesn't matter but for anything less trivial than that it starts to ramp in importance very quickly.