Then rewards aren't for you, but for those who can achieve that.AnduinTryggva wrote: »as a normal player you won't finish them in a day
AnduinTryggva wrote: »In how do you consider your "contribution" as constructive and helpful?
AnduinTryggva wrote: »Following "dailies" are in most cases not really "dailies" because in most cases as a normal player you won't finish them in a day:
- kill 150 players (unless you are a ball group or in a guild on a pvp raid). Even at high time and seeking out battles, keep defences etc it takes me 3 days to complete, playing 2-3 hours per day.
- conquer the 3 villages bruma, vlast and crops. This is probably only completable on a day if you happen to be on an empty campaign. Or when you happen to be online when your alliance is nightcapping. Actually I NEVER happened to conquer crop with my dc char. Only vlast and bruma. So I will NEVER be able to complete this quest.
These quests could go I think.
I also think it weird: I was at blackreach and as I handed in a conquest mission (3 keeps) I could fetch another one (it was the 3 villages quest that I rejected because of reason above. Any new fetch resulted in the three village quest. So I switched to ravenwatch but alas I could not take up ANY quest from the conquest board. Happily I got the 9 ressources quest in Greymore.
Then rewards aren't for you, but for those who can achieve that.AnduinTryggva wrote: »as a normal player you won't finish them in a day
So wait.... is the OP talking about a real "daily" for kill 150 players in pvp - or is this a "weekly"?
If it's a real daily, yeah I get it. But for a weekly, for someone who pvps regularly, it shouldn't be so difficult, right?
3 towns is the only quest I drop regularly. It's just unlikely to get all 3 towns in a single session.
150 players is still unlikely for me to complete in one session but I really don't care too much about a 'daily' quest taking 2 game sessions rather than one. Most other quest can be done in a single game session... 20 Necros can be slow these days as not so many Necros around.
SeaGtGruff wrote: »Is the 150 kills actually a daily, or is it just a repeatable? I mean, can you get it more than once a day, or can you get it only once per day?
The problem with the mission board is that it's on a rotation, but for the whole player base, not per player. In other words, if you've completed three of the four dailies and only need Kill 150 as the last one, you only get it once the other players have flipped the board. Each player that approaches gets one of the four quests that they haven't done, and the board flips to the next quest. Meaning, if the next quest up is one you've already done, the board will not offer you anything until players flip it to Kill 150. Then the green arrow will light up, and you can grab the quest.... if another player doesn't beat you to it.
BetweenMidgets wrote: »The problem with the mission board is that it's on a rotation, but for the whole player base, not per player. In other words, if you've completed three of the four dailies and only need Kill 150 as the last one, you only get it once the other players have flipped the board. Each player that approaches gets one of the four quests that they haven't done, and the board flips to the next quest. Meaning, if the next quest up is one you've already done, the board will not offer you anything until players flip it to Kill 150. Then the green arrow will light up, and you can grab the quest.... if another player doesn't beat you to it.
Just curious how you concluded it works this way? Have you seen any information or is it anecdotal? And how does one "flip the board" in your experience?
BetweenMidgets wrote: »The problem with the mission board is that it's on a rotation, but for the whole player base, not per player. In other words, if you've completed three of the four dailies and only need Kill 150 as the last one, you only get it once the other players have flipped the board. Each player that approaches gets one of the four quests that they haven't done, and the board flips to the next quest. Meaning, if the next quest up is one you've already done, the board will not offer you anything until players flip it to Kill 150. Then the green arrow will light up, and you can grab the quest.... if another player doesn't beat you to it.
Just curious how you concluded it works this way? Have you seen any information or is it anecdotal? And how does one "flip the board" in your experience?
I have gotten quests from the conquest mission board thousands of times.
If you stab yourself in the hand with a knife, you don't need to go to Google to look up why your hand hurts. You already have anecdotal evidence why. Does that invalidate it? Also, where does "information" come from? From the first person who discovered it with anecdotal evidence?
Here's a test for you. Go up to the mission board, and click on it after you did one already, and it tells you "There are no missions currently available." Now back up, and stare at the board for a long time. Could be a minute, could be hours. Watch what happens when other players run up to it. Oh look, that player was there for 2 seconds, and voila..... the green arrow is immediately lit up the moment they walk away! Step up and grab your quest. The next day, the same thing happens. Here comes a player... hmmmm, he ran up interacted with the board, but no green arrow popped up. Maybe because the daily he got was one you already completed? Wait here comes someone else... they run up.... boom, green arrow! Go get your quest.
Now do that 100 times, over years and years, and you will begin to see a pattern. Ask yourself, why does the green arrow magically light up the second another player interacts with it? Or why does it not light up until the moment a different player comes up?
Let's say you're watching the board, waiting to get Kill 150 because you already completed the other three. Player A approaches, interacts with the board. Quest arrow pops up! Yay! You run up, but Player B beats you there, and the green arrow disappears. Bummer! Whisper the player, and say, "Hey, I see you got Kill 150, can you share it with me?" And act surprised when they whisper back, "How did you know that?"
TechMaybeHic wrote: »I have no problem with the 150 naturally happening in a group. I don't bother with all 3 towns as I rarely happen to be at the far town and its AP is not worth the time.
Really; the AP is so minor for any of the quests that they are only really worth the time if you'd do it anyway