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Some dailies from conquest board in cyro are just like I-will-never-complete-it-in-a-day

AnduinTryggva
AnduinTryggva
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Following "dailies" are in most cases not really "dailies" because in most cases as a normal player you won't finish them in a day:
- kill 150 players (unless you are a ball group or in a guild on a pvp raid). Even at high time and seeking out battles, keep defences etc it takes me 3 days to complete, playing 2-3 hours per day.
- conquer the 3 villages bruma, vlast and crops. This is probably only completable on a day if you happen to be on an empty campaign. Or when you happen to be online when your alliance is nightcapping. Actually I NEVER happened to conquer crop with my dc char. Only vlast and bruma. So I will NEVER be able to complete this quest.

These quests could go I think.

I also think it weird: I was at blackreach and as I handed in a conquest mission (3 keeps) I could fetch another one (it was the 3 villages quest that I rejected because of reason above. Any new fetch resulted in the three village quest. So I switched to ravenwatch but alas I could not take up ANY quest from the conquest board. Happily I got the 9 ressources quest in Greymore.
  • EF321
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    as a normal player you won't finish them in a day
    Then rewards aren't for you, but for those who can achieve that.
  • AnduinTryggva
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    In how do you consider your "contribution" as constructive and helpful?
  • OsUfi
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    In how do you consider your "contribution" as constructive and helpful?

    They're explaining in a very simple way, that those quests aren't for you at your current skill level. 150 players is easy if you're in a group or guild, no ball grouping required.

    The towns are usually easy enough to grab solo or with a friend as they rarely get fought over like keeps and outposts do.
  • Dragonnord
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    Following "dailies" are in most cases not really "dailies" because in most cases as a normal player you won't finish them in a day:
    - kill 150 players (unless you are a ball group or in a guild on a pvp raid). Even at high time and seeking out battles, keep defences etc it takes me 3 days to complete, playing 2-3 hours per day.
    - conquer the 3 villages bruma, vlast and crops. This is probably only completable on a day if you happen to be on an empty campaign. Or when you happen to be online when your alliance is nightcapping. Actually I NEVER happened to conquer crop with my dc char. Only vlast and bruma. So I will NEVER be able to complete this quest.

    These quests could go I think.

    I also think it weird: I was at blackreach and as I handed in a conquest mission (3 keeps) I could fetch another one (it was the 3 villages quest that I rejected because of reason above. Any new fetch resulted in the three village quest. So I switched to ravenwatch but alas I could not take up ANY quest from the conquest board. Happily I got the 9 ressources quest in Greymore.

    PvPers can do those dailies easily.

    All the rest of players that go to Cyro to do all type of things but to really PvP, will find them hard to do.
     
  • gvgisdi
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    Remember when cropsford had an unguarded flag like the rest of the towns? Totally doable then.
  • katanagirl1
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    They changed the Kill X players (forget if it was 40 or 50) because people in groups could not get credit for them. Those were fairly easy to do solo for me, and I didn’t have trouble getting credit at all. I could do those in an hour or two. The 150 players one takes me a few days to do solo because of tine constraints each day.

    I wouldn’t say it has anything to do with skill level or whether you are a real PvPer.
    Khajiit Stamblade main
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  • RealLoveBVB
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    Even as former active PVP player I am going to skip the 150 players. While all other 3 quests can be done altogether in 1-2 hours, you are stuck the whole day with the 150 players.

    It has also nothing to do with 'lack of skill", except you consider it skillful to zerg around the whole evening and just do a few light attacks on as much enemies as possible to get the credits.

    When they upped it from 40 to 150 players, then they wanted to fix the credits in the group. But they didn't considered solo players, who are "suffering" from this useless quest now.
  • OsUfi
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    So the complaint is, you won't group up for a quest that's easy enough to complete grouped? Cool. As the first reply said:
    EF321 wrote: »
    as a normal player you won't finish them in a day
    Then rewards aren't for you, but for those who can achieve that.

  • AnduinTryggva
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    I describe what I observe from my point of view:

    1. I don't know if you play at the same time on the same server for the same alliance. My experience since about two or three years is that there no longer is a will to form random groups in Cyrodiil. Actually it is pretty weak. You either have guild groups, discord ball groups or soloists. I hardly encounter any random groups any more. As such I don't get into a group a lot either despite me trying and trying. Actually pretty seldom nowadays. I understand why. Because when I form one some of the members still do what they have done previously or follow their own mind being probably only in a group in the hope that this group helps him/her to achieve their own goals and don't play for the group goal. Then you have players that leave at the slightest setback like a failed siege. And finally you get some insults from a few for "bad leadership" or whatev'

    2. Unless you are on an empty campain to try to turn the three flags of the most opposite town (that inbetween the two enemy factions) you will simply draw a handfull of the owner fraction and smash you to pieces. You only can do this in a group but then point 1 comes into play.

    3. Of course I also manage to get the 150 player achievement but it takes a couple of days. This is for me a bit contradictory to the term "daily" which is actually my point of the original post. My guess is that putting the threshold so high for that specific quest is ONE factor (albeit surely not the only one) why ball groups are spreading like a flue.
  • ArchangelIsraphel
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    I do these quests regularly, but I see your point. They aren't my preferred dailies either, since their completion really does depend heavily on the time of day you are able to play, whether or not people within your faction are grouping at that particular time, and plenty of other factors.

    Which campaign you prefer is a big factor as well. If I get one of these, I'll swap into one of the bigger campaigns so that enemies are more plentiful. Some campaigns can be ghost towns at certain times of day. Gray Host has always been my best bet when completing kill 150. I prefer playing solo, but I'll group up if I have either of these quests.

    There's definitely merit to the suggestion of joining a PVP guild. You can go in when you know the guild will be there, and their support will definitely assist you in helping you get these quests done. Especially if you are newer to PVP or still learning about PVP.

    Another benefit of joining a PVP guild- if you are having a day where the quest board is only giving you kill 150 or capture 3 towns, and you don't feel like doing it, you can ask in guild chat if anyone has capture 3 keeps or capture 9 resources they'd be willing to share. You can get the quests you actually feel you can do more regularly this way.

    I don't think these quests should be done away with though. They provide a challenge of sorts to PVP players, and make the rewards earned from doing them more meaningful. I like the fact that they require some amount of effort to complete.

    But I do sympathize with how you feel about these particular quests. They get easier as you get more experienced, but it doesn't change the fact that they can be tedious under bad circumstances and short time constraints.

    I respect you for trying to do these quests at all. Even if some of them might take you more than one day to complete, remember that there's plenty of players who wouldn't even touch them or put out the effort to attempt them. Rather than asking for the quests to be changed, I'd look at it as a positive thing, and a testament to your own determination that you can complete these quests. Again, many wouldn't even try.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • AnduinTryggva
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    Yeah, I thought about joining a PvP guild or creating one.

    My issue with guilds is that they are usually active when I have family obligations. I simply have an awkward time slot available for gaming and for many activities this is inconvenient and I have to miss out because of that.

    It is really about that: compatibility of quest objective and time slot. And for some of these dailies there are occasions wheren they are simply incompatible.

    (and then you get such comments like "this reward is not for you if you cannot complete it", What a smack in the face)
  • Necrotech_Master
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    i just dont do the one for towns

    the one for 150 kills doesnt require killing blows, ive gotten 300 kills + assists in a couple hour period, a lot of which was just firing siege on stuff

    there are some days i dont make a ton of progress on this but eh i dont feel like i have to finish them within the same day
    plays PC/NA
    handle @Necrotech_Master
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    feel free to stop by and use the facilities
  • I_killed_Vivec
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    It doesn't matter if you can't finish them in a day... just take them and forget about them and play the game.

    Then one day you'll get notification that you've completed a daily that you didn't even know you were working for - bonus! :)
  • TaSheen
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    So wait.... is the OP talking about a real "daily" for kill 150 players in pvp - or is this a "weekly"?

    If it's a real daily, yeah I get it. But for a weekly, for someone who pvps regularly, it shouldn't be so difficult, right?
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

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  • ArchangelIsraphel
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    TaSheen wrote: »
    So wait.... is the OP talking about a real "daily" for kill 150 players in pvp - or is this a "weekly"?

    If it's a real daily, yeah I get it. But for a weekly, for someone who pvps regularly, it shouldn't be so difficult, right?

    It's a daily on one of the quest boards. The board has a selection of about 4 different quests you can potentially receive. They're highly valued because they award arena gladiator tokens, which is one of the pvp currencies.

    Generally speaking all of them are somewhat challenging and intended to be completed in a group (or you can run solo and meet up with other solo players who are working at the same goal)

    The 150 number isn't hard to obtain in a day provided the circumstances are right, since group kills count as long as you also hit the targets. But during the wrong time of day or inactive hours, it can get a bit grindy depending on your time constraints.

    If it were a weekly it definitely wouldn't be quite as hard, but for people with time constraints like the OP it's a bit overkill as a daily.

    It's actually a shame we don't have additional pvp weeklies to award currency along side our regular dailies.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Jaraal
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    gvgisdi wrote: »
    Remember when cropsford had an unguarded flag like the rest of the towns? Totally doable then.

    You can still solo cap Crops. You only need to flip the flags to 51%, then move on to the next.
  • dem0n1k
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    3 towns is the only quest I drop regularly. It's just unlikely to get all 3 towns in a single session.
    150 players is still unlikely for me to complete in one session but I really don't care too much about a 'daily' quest taking 2 game sessions rather than one. Most other quest can be done in a single game session... 20 Necros can be slow these days as not so many Necros around.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • katanagirl1
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    dem0n1k wrote: »
    3 towns is the only quest I drop regularly. It's just unlikely to get all 3 towns in a single session.
    150 players is still unlikely for me to complete in one session but I really don't care too much about a 'daily' quest taking 2 game sessions rather than one. Most other quest can be done in a single game session... 20 Necros can be slow these days as not so many Necros around.

    I never take the 3 towns quest either. It’s just too much riding, for one thing.
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    PS5 NA
  • SeaGtGruff
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    Is the 150 kills actually a daily, or is it just a repeatable? I mean, can you get it more than once a day, or can you get it only once per day?
    I've fought mudcrabs more fearsome than me!
  • AnduinTryggva
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    I think you can get it more than once a day but the special reward is only once per day.

    The thing is: Depending on the campain population you CAN do it in a day. But it really depends on the population. Which depends on your gaming slot.

    Some of them are better done on an empty campain.

    Some of them are better done on a full campain.

    On certain time slots (like mine) it is neither^^
  • Jaraal
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    SeaGtGruff wrote: »
    Is the 150 kills actually a daily, or is it just a repeatable? I mean, can you get it more than once a day, or can you get it only once per day?

    There are four conquest missions, and you can do each one once per day, per character.

    The problem with the mission board is that it's on a rotation, but for the whole player base, not per player. In other words, if you've completed three of the four dailies and only need Kill 150 as the last one, you only get it once the other players have flipped the board. Each player that approaches gets one of the four quests that they haven't done, and the board flips to the next quest. Meaning, if the next quest up is one you've already done, the board will not offer you anything until players flip it to Kill 150. Then the green arrow will light up, and you can grab the quest.... if another player doesn't beat you to it.

    It's one of the most annoying things in Cyrodiil. Your other options are to ask in zone (or your group) for a quest share, and then someone can give it to you. Or port to the other campaigns and check the conquest mission boards there, it may or may not be up. And yes, it's possible to complete all four quests in a day, if you play enough.

    My personal strategy is to log what quest each of my PvP toons has, and then check the map before I port to Cyro to see what quest I am most likely to get done the fastest. Then I play that toon, and get my Gladiator's Rucksack, which can be opened at any time, but you will only receive one Gladiator's Proof every 24 hours. With this strategy, I have opened one Rucksack every day for years, unless I forget or have log-in or real life issues, etc.
  • Major_Toughness
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    Can usually do all of them but the towns one in a few hours, only because the town one is usually a long ride and the towns aren't worth doing without a group.
    Edited by Major_Toughness on April 3, 2024 8:18AM
    PC EU > You
  • BetweenMidgets
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    Jaraal wrote: »
    The problem with the mission board is that it's on a rotation, but for the whole player base, not per player. In other words, if you've completed three of the four dailies and only need Kill 150 as the last one, you only get it once the other players have flipped the board. Each player that approaches gets one of the four quests that they haven't done, and the board flips to the next quest. Meaning, if the next quest up is one you've already done, the board will not offer you anything until players flip it to Kill 150. Then the green arrow will light up, and you can grab the quest.... if another player doesn't beat you to it.

    Just curious how you concluded it works this way? Have you seen any information or is it anecdotal? And how does one "flip the board" in your experience?

    I totally agree that how the gladiator rucksack board and scroll giver quest are done are absolutely obnoxious, though. But from my experience, I had concluded its almost like on some sort of timer. It seems like when it offers me Ghartok, it'll offer Ghartok for my entire group, no one is "beating me to it" for picking it up, it seems like it is basically the only option for any of us . Same for 150/9rss/3k, but I feel like often times it is most visible for the person that gives the scroll quest.
    Edited by BetweenMidgets on April 3, 2024 12:51PM
    PC-NA
  • Four_Fingers
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    You call them dailies, but the game calls them repeatables.
  • SaffronCitrusflower
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    I don't know anyone who picks up the 3 towns quest. The rest are doable, but the kill players quest takes 3x longer now that it's 150 instead of 40 players. I typically only pick up the 3 keep and 9 resource quests now.
  • Jaraal
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    Jaraal wrote: »
    The problem with the mission board is that it's on a rotation, but for the whole player base, not per player. In other words, if you've completed three of the four dailies and only need Kill 150 as the last one, you only get it once the other players have flipped the board. Each player that approaches gets one of the four quests that they haven't done, and the board flips to the next quest. Meaning, if the next quest up is one you've already done, the board will not offer you anything until players flip it to Kill 150. Then the green arrow will light up, and you can grab the quest.... if another player doesn't beat you to it.

    Just curious how you concluded it works this way? Have you seen any information or is it anecdotal? And how does one "flip the board" in your experience?

    I have gotten quests from the conquest mission board thousands of times.

    If you stab yourself in the hand with a knife, you don't need to go to Google to look up why your hand hurts. You already have anecdotal evidence why. Does that invalidate it? Also, where does "information" come from? From the first person who discovered it with anecdotal evidence?

    Here's a test for you. Go up to the mission board, and click on it after you did one already, and it tells you "There are no missions currently available." Now back up, and stare at the board for a long time. Could be a minute, could be hours. Watch what happens when other players run up to it. Oh look, that player was there for 2 seconds, and voila..... the green arrow is immediately lit up the moment they walk away! Step up and grab your quest. The next day, the same thing happens. Here comes a player... hmmmm, he ran up interacted with the board, but no green arrow popped up. Maybe because the daily he got was one you already completed? Wait here comes someone else... they run up.... boom, green arrow! Go get your quest.

    Now do that 100 times, over years and years, and you will begin to see a pattern. Ask yourself, why does the green arrow magically light up the second another player interacts with it? Or why does it not light up until the moment a different player comes up?

    Let's say you're watching the board, waiting to get Kill 150 because you already completed the other three. Player A approaches, interacts with the board. Quest arrow pops up! Yay! You run up, but Player B beats you there, and the green arrow disappears. Bummer! Whisper the player, and say, "Hey, I see you got Kill 150, can you share it with me?" And act surprised when they whisper back, "How did you know that?"
  • katanagirl1
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    Jaraal wrote: »
    Jaraal wrote: »
    The problem with the mission board is that it's on a rotation, but for the whole player base, not per player. In other words, if you've completed three of the four dailies and only need Kill 150 as the last one, you only get it once the other players have flipped the board. Each player that approaches gets one of the four quests that they haven't done, and the board flips to the next quest. Meaning, if the next quest up is one you've already done, the board will not offer you anything until players flip it to Kill 150. Then the green arrow will light up, and you can grab the quest.... if another player doesn't beat you to it.

    Just curious how you concluded it works this way? Have you seen any information or is it anecdotal? And how does one "flip the board" in your experience?

    I have gotten quests from the conquest mission board thousands of times.

    If you stab yourself in the hand with a knife, you don't need to go to Google to look up why your hand hurts. You already have anecdotal evidence why. Does that invalidate it? Also, where does "information" come from? From the first person who discovered it with anecdotal evidence?

    Here's a test for you. Go up to the mission board, and click on it after you did one already, and it tells you "There are no missions currently available." Now back up, and stare at the board for a long time. Could be a minute, could be hours. Watch what happens when other players run up to it. Oh look, that player was there for 2 seconds, and voila..... the green arrow is immediately lit up the moment they walk away! Step up and grab your quest. The next day, the same thing happens. Here comes a player... hmmmm, he ran up interacted with the board, but no green arrow popped up. Maybe because the daily he got was one you already completed? Wait here comes someone else... they run up.... boom, green arrow! Go get your quest.

    Now do that 100 times, over years and years, and you will begin to see a pattern. Ask yourself, why does the green arrow magically light up the second another player interacts with it? Or why does it not light up until the moment a different player comes up?

    Let's say you're watching the board, waiting to get Kill 150 because you already completed the other three. Player A approaches, interacts with the board. Quest arrow pops up! Yay! You run up, but Player B beats you there, and the green arrow disappears. Bummer! Whisper the player, and say, "Hey, I see you got Kill 150, can you share it with me?" And act surprised when they whisper back, "How did you know that?"

    I thought it was just on a simple timer. I’m also sure that I have turned in a quest and been able to pick up another one right away if it was a different conquest daily than I just completed.

    I do agree that it will not let you pick up a quest if it is the same one you have just completed.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
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  • ArchangelIsraphel
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    From my own observations I'm pretty sure Jaraal is right about how the quest boards work. I've noticed the same exact patterns.

    I'll turn in a quest, and have the board come up with nothing. My friend enters cyro and picks up a quest (not in a party with me) and suddenly the quest board has a green arrow for me.

    The scroll capture quests also have a similarly irritating mechanic.

    I really wish they'd just let us grab them all at the same time and carry around as many as we like to complete at once, without linking them to the rest of the player base.
    Edited by ArchangelIsraphel on April 3, 2024 8:13PM
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • TechMaybeHic
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    I have no problem with the 150 naturally happening in a group. I don't bother with all 3 towns as I rarely happen to be at the far town and its AP is not worth the time.

    Really; the AP is so minor for any of the quests that they are only really worth the time if you'd do it anyway
  • loosej
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    I have no problem with the 150 naturally happening in a group. I don't bother with all 3 towns as I rarely happen to be at the far town and its AP is not worth the time.

    Really; the AP is so minor for any of the quests that they are only really worth the time if you'd do it anyway

    You don't do the conquest missions (kill 150, 9 res, 3 keeps, 3 towns) for the ap but for the gladiator's rugsacks. At least that's why I do them (the first three at least, 3 towns gets abandoned and I ask for another one in zone chat).
    Consistency: It's only a virtue if you're not a screwup (source: despair.com)
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