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Idea for ZOS on the New Last Ayleid King Mythic

ElderSmitter
ElderSmitter
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I have an idea that could make this new Mythic Viable. "Wearing this Mythic Disables all set bonuses but allows you to wear an additional Mythic." That would make it interesting! Otherwise, it's trash imo and there is just no case besides goofing off in overland to wear it.
Edited by ElderSmitter on February 10, 2024 9:02PM
  • EF321
    EF321
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    What is the point in wearing additional mythic if all bonuses are disabled?
  • BixenteN7Akantor
    BixenteN7Akantor
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    The Torc bonuses lol
  • ElderSmitter
    ElderSmitter
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    EF321 wrote: »
    What is the point in wearing additional mythic if all bonuses are disabled?

    It would disable everything besides the Additional Mythic bonuses.
  • EF321
    EF321
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    EF321 wrote: »
    What is the point in wearing additional mythic if all bonuses are disabled?

    It would disable everything besides the Additional Mythic bonuses.

    That would mean not all set bonuses are disabled, misleading description.
  • Riddari
    Riddari
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    Not a bad idea actually. Might make some of the more niche mythics interesting.

    I personally wanted this mythic to be something that made 1h weapon fighting viable. I just really want 1h weapon fighting
  • jerj6925
    jerj6925
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    This mythic makes you run old school were your armor was an accent to you play style, where by developers intent armor dictates and defines your build/play style.

    Most people don't or can't put in the time or effort for a complex combat system, the more complex zos makes it the less people stick around for it.

    Combat is meant to be fun and entertaining, but does a company aim to please the larger player population or cater to the smaller typical shrill minority who tends to eat, breath, sleep in a game 16 hours a day 5 to 7 days a week and loves to see everything so complex they are typically the only ones willing put up with it so they can feel elitist at something in life. It's a game, not a nuclear research program, the more complex and less fun a game becomes the smaller its player base becomes.

    EQ2 when first released? Any one recall the lessons learned there? I know they learned the hard way and reversed course in a hard 180 turn around that saved their bacon.
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